Touhou Mystia's Izakaya - SagaVic
已经支持或正在观望《东方夜雀食堂》伙伴们大家好。

非常感谢,东方夜雀食堂在首周已经拥有了突破12000份的好成绩,为了感谢大家的支持,我们在游戏中准备了一份感谢小礼品,大家都收到了吗?虽然不能有什么实际的作用,但是是我们的一份心意。

这份礼品也会在6月30日23点59分59秒之后停止发放,请大家记得至少打开游戏领一次哦。
同时,在6月30日结束前购买游戏的玩家,也一样可以领取,不受影响。

关于更新计划,首先首发的这周,我们用了一周来修复BUG,目前的版本应该总算是相对稳定了。所以我们将从明天开始,正式开始新功能开发。

(虽然预期了10天左右,但目前实际开发时间已经超了,抱歉,还请大家再等等)

1、老板娘等级系统

现在老板娘在店里跑断腿营业,只能获得钱对吧?其实还会获得经验值才对。不断营业的过程中,老板娘的熟练度会因此上升,然后升级!在升级之后,可以做的事情就更多了…其中大概包括
  • 增加在店内的移动速度
  • 减少制作料理的时间
  • 延长buff的时间长度
  • 增加招牌菜的数量
  • 增加主打酒的数量
  • 白天采集素材数量上升
  • 等等…
请大家期待等级系统的实装吧!

2、羁绊系统 兽道

目前那些幻想乡的小伙伴,只能晚上来吃饭,但是没有任何的交互,一定让大家心痒难耐吧?
我们即将开始正式制作羁绊系统,一旦和伙伴们建立简单的交流关系之后,就可以通过不断的往来、交流、在店里进行营业满足她们,提升她们的好感度,接下来就可以跟她们一起触发越来越多的故事,同时还有很多便利功能!其中大概包括
  • 邀请,成功的话,今晚必然出现在店里捧场
  • 问她要一些她平时不用的食材或道具
  • 委托她进行某个地区的食材采集,也有可能得到名贵的酒哦!
  • 等等…

总之,是两个值得期待的大功能,也可以填补大家做完兽道的章节后,百无聊赖的空白时间。

请再给我们一些时间,我们会做的更好的~!

感谢您看到这里。

——二色幽紫蝶游戏组

最后附上万份售出时伙伴发来的应援图,谢谢大家的支持了!!


▲来自任飞扬的万份贺礼动图,还附有因为招牌晃的太久闪到腰的后续版(hhh)


▲来自编写了华彩乱战1和华彩乱战2的初代程序小哥侨s的像素贺图,谢谢!


▲来自无论是内在还是外在都是白色小天使的Effier。艾的恐怖的暴食幽幽子!


▲Icicle-Tokamak来自群友玩家的像素露米娅!


▲来自画师速冻切糕的超精美老板娘!


▲来自东方夜雀食堂的本家策划之一,7749姑娘的贺图!


▲来自本家画师狸奈的小碎骨贺图~!


▲来自FIND真心的炒饭中的老板娘!上次华彩2也为我们画了贺图,再次感谢!


▲来自本家画师小RA的、在艰难的工作中也要坚强、要学会娱乐自己、哄自己开心的非常正能量的鸟兽伎乐组!

还有其他的应援作品,我会在艺术区存放,请大家移步哦!
Jun 23, 2021
Airborn - Still Not Sure

1.1.0
Features
  • A brand new focus, the homing swarm. Excellent for keeping combos going at long range, or taking down those high speed Lancers.
Fixes and Tweaks
  • Fixed bug occasionally causing rapid fire turret enemies to stop spawning at higher scores.
  • Fixed bug where the timer could stop running in time attack.
  • A smattering of performance improvements.

I also have another seeecret update in the works for a feature that's been requested a lot. I'm having to do a lot of tweaking to make sure it doesn't break the existing balance too much, so hold on tight.

Come say hi on the Discord: https://discord.gg/TuNEJK5
Trashed - Crescent Moon Games
Thanks for sending us all of the valuable feedback while we continue to update the game :)
Here is the list!

-New Hoverbike! Cruise around the dump sites in style
-New Outlaw village - Buy everything you need!
-New Chainsaw! Cut down pesky trees, and use it for enemies too!
-New Electric Gun! Tear apart your enemies with electricity and electrify your structures!
-Fixed bullet hit sound (it was being cut off)
-Fixed health bar issue after exiting a menu (now it goes back to your old hp instantly)
-Added save positions for the vehicles
-Increased the distance of the garbage blowed by the blower
-Increased the collision for the office Foreman
-Fixed the reload button (now its possible to reload with "R" correctly)
-Now the time freezes when on build mode or pause menu
-Added Settings options on the Main menu
-Added visual feedback for the autosaves
-Feedback pop-ups with tips for new structure building
-Fixed diagram dispenser menu
-Added tips and controls menu on the build mode view
Jun 23, 2021
WizardPunk - kTwitch
Working hard to have the game ready for the Early Access release. The plan is to have all four guilds playable and to have most spells upgradeable. Plus a few things to make the fights more exciting like in-match objectives (powerups that spawn) and interactive crowds (cheers for big spells and fans with posters of you if you're doing well in the tourney).

Here's the latest updates:

New clothing for the guilds

Vito is wearing the hat for the Alchemist Guild.

Aqua is wearing the hat for the Witch Guild and a necklace from the Alchemist Guild.

Arc is wearing a backpack from the Alchemist Guild here. (Although I've heard feedback that it looks more like a Merchant's backpack .. unfortunately there is no Merchant Guild for now so it will have to be Alchemist)

Ignissa here is wearing the hat and the shoulders from the Beastmaster Guild.

Objectives

Left - attack powerup that temporarily doubles your strength.
Middle - health powerup that refills you 1/5 of your total health (only in Versus mode).
Right - speed powerup that temporarily doubles your speed.
These spawn in specific spots in the arena every 30 seconds or so.

Polish

New intro effects for the characters, this is for the fire wizards like Ignissa.

Upgraded arcane primary move. Lots of other upgrades to come.

Sponsored Custom Robo tournament
If you see this before June 26th, I'm sponsoring a tournament with a cool CR community here: https://t.co/SebmzXqYWD?amp=1

Lofi video featuring the game

Did a cool side project involving the game - made one of those lofi "chill vibes to study to" mixes with a one-minute loop from the game's main menu.

Thanks for reading and stay tuned!
- Keith
Zerograve - fainzeraier
Summary
Hotness: New lava shader and the heated Lava Labyrinth level to go with it.

New enemies: Big balls scout, rocket propeller, shotgun balls.

Other: Walker boss updated, changes for a lot of enemies, and more.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
Levels
Lava Labyrinth (New level): Lava moves up & down repeatedly.

Updeep
  • Changed end encounter from reactor to lockdown encounter, redesigned end room layout.
  • Added a bit more space to a couple of cramped locations.
 
Level elements
Lava
  • New shader/material
  • Can now insta-kill only when it's moving up.
  • No longer deals continuous touch damage to enemies (but getting sandwiched between rising lava and walls still insta-kills them)
Props
  • Updated box prop split effects
  • Ammo/shield boxes now have glowing icon for the resource on top.
  • New shader for Red energy wall
  • Updated some materials in first biome
  • Updated 2x2 window model
  • Hidden doors: Added different opening sound, also added visual effect when opening them
  • Guide paths: The moving glowing indicators are now longer and bend along the path.
  • Tech point pickup: Visual and pickup effect updated
Doors
  • Updated door models in the first biome.
  • Added a little particle effect when opening doors
  • Updated indicator for unlocked doors.
 
New enemies
Shotball: Fires 5 balls, 1 in center and 4 on sides (Hard+: 8) in a very wide cone.

Big Scout: Slower than regular scouts, fires one ball at a time.

Rocket Propeller: Long-ranged enemy firing 2 rockets at a time.

 
Enemy changes
General: Enemies will now stop shooting when they die, instead of when they explode after death.

Walker Boss
  • Health increased 4500 -> 5500, plus health of some parts increased.
  • Ball weapons fire bigger balls
  • Laser arms fire in a cone pattern
  • Homing launch pattern adjusted
  • Minor other changes
Scout
  • Now fires small ball bullets instead of very slow lasers.
Laser Slicer
  • Updated model/weapon/projectile/AI etc
  • Weapon fires a more dense wave of lasers, but rotates a lot slower while charging up the shot. Damage increased 5->8, but deals damage only once per attack.
Green Scout
  • renamed to Plasma Scout
  • Now fires 1 slow plasma bullet (2 on hard+), which hits harder
  • moves around a bit less
Green Turret
  • Renamed to Plasma Turret
  • Now fires 3 (hard: 5) slow plasma bullets which hit hard
Ice scout
  • moves around a bit less
Laser Bruiser
  • turn rate slightly increased
  • weapon effects&sounds updated.
  • Bullet speed greatly increased, slower turn rate while firing
Homer
  • AI starts firing missiles at longer range
Destroyer
  • weapon updated, bullet speed increased, increased accuracy, slower turn rate while firing
  • Updated death effects and wave spawn effect.
Ice Dancer
  • modified animation after firing
  • turn rate increased
 
Player
Chainsaw:
  • can now be used to open doors.
  • position while using without target is further away.
  • updated some effects
Laser Turret - Ammo cost increased 8 -> 10

Burst Laser - updated launch effect

 
UI
Loading screen: adjusted fade in/out sequence.

 
Bugfix
Settings menu: Fixed issue where changing on/off type settings didn't work.

Fixed issue where enemy healthbar could flash every few seconds for one frame out of combat.

Fixed issue where mouselook didn't work for some players. Note: Base sensitivity changed slightly, you may need to adjust it from controls settings.

Chainsaw hitting effects are now once again visible.

Fixed issue where Laser Turret weapon could fail to spawn the turret.

Fixed issue where level exit trigger was too big and could be accessed through nearby walls.
Jun 23, 2021
Neonverse Defenders - SephyK
Added:
Challenges Maps:
Challenges Maps aren't linked to the story, and are always played with random opponents (like with the mutator "Random").



The first 3 challenges maps are available!

Improvement & balancing:
Renaming of area to made order clearer.
Corrected some texts.
Wolfstride - Raw Fury
Hope you are enjoying the demo. Now that you've had some time to get familiar with Wolfstride, we thought it would be a good time to dig a little deeper into the combat system. Let's take a look at the way battles unfold, big things to keep in mind during the fight, and tips and tricks to winning tactics.

A series of tutorial windows explain the basics the first time you go to battle. Once the actions starts, though, things get real. Pilots need to manage three resources.

Movement points get used for moving back and forth on the tiles at the bottom of the screen. It's sort of like two boxers squaring off. One point moves one square; two points let you shove your opponent back by moving to the same square they are on. Before rushing right up there, keep a couple things in mind. Some of the tiles give damage bonus when you attack from them and these change from arena to arena. Weapons also figure in here with different ranges (shown by the target symbol in the tiles) and some also knock your opponent back.

Action points let you do things once you're in position and by things we mean attack and defend. You're always going to want more than you have so it's all about planning ahead. This is a good place to mention that third resource, ammo. Gun attacks use ammo and you need to reload to keep your clip topped up. Thing is, reloading costs an action point. Another little things to keep track of is how many turns your defend moves last.

Now you see the dance. Bob and weave; stick and move. In Wolfstride you can go back and forth between movement and action. For example, you might shove an opponent back and then take a step backward to be on a damage bonus square before firing your rifle.



Once you start getting it down, the options in the hanger open up all sorts of possible tactics. Talk to PeePoo to learn new pilot skills aka attacks and defenses. ZZ is your goto for upgrades to the components of your COWBOY. Each swap you make comes with its own set of pros and cons. The extra action points you need for an expensive new attack may also cost you reduced movement points. Play around with different mixes of skills and upgrades to get the right mix for the way you like to fight.



Oh, and make sure to equip your new stuff! Press the start button to go to the loadout screens. And after you play around with them some, share your favorite setups here in comments. And we hope you will wishlist and follow us. We've got more to share on the way to launch.
INFEES - GreQu 👑
Hi, I am currently working on fixing and reworking all the features in the game, simplifying them so that I can release all the updates faster and more efficiently. This update is mostly to patch previous bugs, so it doesn't add much new content.

What's new in this update?
-Add ChangeLog.
-Add Player Statistics.
-Add PC and game info (Debug).
-Removed "Show FPS" from options (Replaced by PC and game info).
-Removed 2 ambient sounds.
-Add Social Media info in Menu.
-Add more "Welcome TEXT" in Menu.
-Repair bullets impacts sounds volume.
-Change reward for killing a zombie (100$ > 125$).

Develop Changes
-Remke Saving Data System (Options / Player Statistics).
-Change Options System.
-New Scene Loading System.
-Fix a lots of bugs!

Thanks for your patience! :D
~GreQu
Buddy and Lucky Solitaire - su.menssana
City or countryside? Play Classic Solitaire where you feel like it today, with your pet friends Buddy and Lucky.

Buddy and Lucky Solitaire is available now!

A solitaire game is a great way to escape the hustle and bustle of everyday life.
Choose the city locations and play with the Buddy card deck, or the countryside locations, with the Lucky card deck.

Enjoy the beautifully illustrated card decks while playing a match, and take a break from time to time to enjoy the landscape around you - within reach of a mouse move!

Collect bonus cards finding special items in the landscape.

Play it now!

Follow our studio page on Steam to see updates on our games:
https://store.steampowered.com/developer/menssana







Cardnarok: Raid with Gods - GreedyWolf
New Monsters Added!
We have added seven new monsters to the game.
-Evil Eye
-Mimic
-Chomper
-Ghost
-Orc Soldier
-Orc Shaman
-Orc General
Developer Notes:
We agreed that the monster variations could use some upgrade and made it our priority.

Additional Monster Traits added
-8 new monster traits have been added to the game.
Developer Notes:
These new monsters are extremely dangerous. Please be mentally prepared.

Trait Icons Optimized
The following icons have been updated to make on-death traits more recognizable.
-Trait: Discard on Death
-Trait: Explode on Death

Healer Changes
-Healers will now gain Special Treatment much earlier, at level 17. Special Treatment: There is a 50% chance that a Special card will return to your hand after it's played.
Developer Notes:
We want to ensure that it is still viable to use Healers in battle after adding many healing cards in the earlier patches.

Difficulty Adjustments
-Monsters in Normal and Veteran difficulties now have one trait each.
-Hard, Nightmare, and Hell monsters have their traits increased by 1, respectively.
Developer Notes:
We want to make sure that the Normal and Veteran difficulties still require some thinking.

Card Changes
-Endure Pain now reduces the damage taken to 15% of the max HP, up from 10%.
-Shield Wall now reduces damage taken by 50%, down from 90%.
Developer Notes:
We designed these two cards to be lifesavers, not exploitable cards that enable unlimited switching.

More Card Changes
-Life Drain will now drain 20% of the damage dealt, down from 30%
-Playing a Recycled Crusading Strike will now draw an available Attack Card instead of restoring health.
-Playing a Recycled Offensive Maneuvers will now restore 3 Divine Points instead of restoring all Divine Points.
Developer Notes:
We have found out that life-draining cards have been used to replace healers, which is unintended.

New Achievements
-Steam Achievements for defeating Chomper (elite) and Orc General (Boss) have been added.

Bug Fix
--Damage Reduction cards did not work on Trait: Explode on Death if a movement skill kills the monster. It has been fixed.
...