🎉 Ladies and Gentlemen, we finally have a release date! 🎉
The release of Vesper is right around the corner - July 30th, to be exact! We have been putting in a lot of hard work into polishing the game and creating a new and improved demo and we're super exicted for people to soon get their hands on our love letter to the genre of puzzle-platformers! We're sure that especially fans of a more old-school approach will love this game!
So after you took a look at our release date trailer, why not give the new (and FINAL) demo version a spin? We tried to show off as many of the games' mechanics as we could (without spoiling anything of course) and even players who completed our previous demo before might be surprised! There's not only some never shown before new content, but tons and TONS of further improvements all-around!
...and for our story-focused players: we might have hidden some small new lore bits as well đź‘€
Not much longer and we can finally fully show off what we've been working on over those last years. We sincerely hope you'll like what we've created and please let us know what you think of the demo - either on the Steam forums or our community Discord ( https://discord.gg/DRvqbZzaFJ )!
Hello Guys, Items and food updated.Items are more durable and foods spoil longer time. Also, the interface has changed.Buildings that give effect are now in the ''Props'' section.
[Game] Reduced pathfinding grid spacing (0.5m -> 0.25m) [Game] Reduced characters vision blocker radius (0.3m -> 0.25m) [Game] Removed the move guide (white crosses appearing around your character when moving it) [Game] Improved cover system: characters are considered behind cover when knees or shoulder are not visible by the attacker [Game] Improved the character orientation smoothing while moving without any specific aiming target [Game] Increased damage and stun effect on explosion range limits (10% -> 25%) [Game] Improved cover system: characters are considered behind cover when knees or shoulder are not visible by the attacker [Skills] Added more skills and skill levels (they now all have 3 levels except Paparazzi that only has 1) [Skills] Increased the "Door Smasher" skill stun effect on range limits (0% -> 25%) [Campaign] Tweaked campaign missions skill point rewards [Replay] Keep undetected NPCs hidden until game over time [UI] Fixed the resupply perk button tooltip description [UI] Tweaked the game over screen layout [Audio] Improved transition between the game musics and the game over jingles
Do you want to know what you have in store before buying the game? See some of the reactions we've been getting from people playing the Demo or the beginning of the game on this non-stop live stream! If you stay tuned, you may even see the behind the scenes video that we're going to randomly show here as well.
The Void Update for Path to Heaven is now available to all players.
This update brings ten new levels to the game and completes a story that was started in the game's original levels.
In addition, several bugs was fixed in the game and some changes were made:
the color of the main character was not displayed and because of this there was just a black texture;
checkpoints are now enabled by default, as some players didn't know that they can be activated and it was difficult for them to complete levels (you always can turn them on or off in the settings);
the game finds a gamepad if you connect it while passing a level, and not just in the menu. Before fixing this, the game only found the gamepad in the main menu;
There are also new settings for the character:
Unfortunately, due to low interest in the game, the Challenge Update was canceled to focus on the development of the next game.
General! Our ever-vigilant intelligence service has prepared a news update, for your eyes only! Here are all of our spy’s key findings.
SM: Fight for Freedom release - more data
In yesterday’s Developer’s Diaries we have shared more details about the Strategic Mind: Fight for Freedom release one month after launch. Check it out here:
Our agents have spotted Steam Summer sale approaching
We plan to have discounts on all our games throughout the upcoming Steam event. It will be a great opportunity to get your hands on the titles you still miss in your collection. We will provide more details soon, so stay tuned.
New Strategic Mind: Fight for Freedom videos on YouTube
We keep an eye on all new videos on YouTube that feature Strategic Mind: Fight for Freedom. We can recommend these two channels as they seem to have done quite a good overview of the game. We will keep you informed of the new high-quality YouTube coverage of the game.