Jun 22, 2021
Destinata RED - dieclick
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Rolling Line - Franks


Remember those passenger coaches from the Weka Pass update? Well I've finally added custom livery support for them!

I spent most of this week moving house and things have been very busy.
So I decided to do a quick and simple update, and it was the perfect opportunity to add liveries for these coaches.

These new livery types are:
  • NZR Coach Long 1st class
  • NZR Coach Long 2nd class
  • NZR Coach Long Baggage
Lots of people have already started making liveries with these new templates, and you can find a bunch of them on the Steam Workshop.
You can find them simply by going to the Steam Workshop and using the “livery type” drop-down list:



Just as with all the other liveries, you can find the templates in the "Rolling Line -> Modding -> templates" folder.



Plus there's a guide here on Steam that explains how to make your own liveries!
All you need to make liveries is basic image editing software (even MS Paint is fine):

https://steamcommunity.com/sharedfiles/filedetails/?id=1405658466

As with all other liveries on the Steam Workshop, once you have subscribed to them they will show up in the "trains -> liveries" drawer:



To get you started, here's a nice full set of liveries called the "Northern And Southern" made by smfinney64!

https://steamcommunity.com/sharedfiles/filedetails/?id=2522576317
https://steamcommunity.com/sharedfiles/filedetails/?id=2524419490
https://steamcommunity.com/sharedfiles/filedetails/?id=2524459313

This update also includes a few fixes:
  • Added "new" flares to recently added livery templates
  • Fixed a bug where pressing R and F (delete and transform edit) at the same time would get you stuck in transform edit mode
  • Fixed a bug with the Top-of-the-south's earthquake easter egg not working properly

And that's all for now!

I've finished the house-moving process and now I can get focused on a larger update next.
In the meantime, I hope you enjoy these new livery templates!
Home Sweet Home : Survive - info


Announcement Server Maintenance update on June 24, 2021
1:30 pm - 5:00 pm (+7 GMT)

The team will be shutting down our server on June 24, 2021 from 1:30 PM to 5:00 PM Thailand time (+7 GMT) for maintenance and updates to fix some bugs in the game with the updates as follows:

New Feature
- Map Selecting function in Custom Match
Bug Fixing
- Reduce black screen problem
- Bug Fix Belle Warp’s skill stuck in and outside of the swamp map.
- Bug Fix able to open 5 greedy pots but not receive all items.
- Bug Fix unable to pick up souls that fell on a chest
- Bug Fix players unable to exit lockers.
- Bug Fix Nymph’s cancelling animation.
- Bug Fix Specters can instantly attack while in stealth mode.
- Bug Fix Characters could walk on treasure chests.

📢📢The team disturbs players out of the game early to prevent the loss of character data. 📢📢

ประกาศปิดปรับปรุงเซิร์ฟเวอร์ชั่วคราว วันที่ 24 มิถุนายน 2564
เวลา 13.30 ถึง 17.00 น. (+7 GMT)

ทีมงานจะทำการปิดปรับปรุงเซิร์ฟเวอร์ประจำสัปดาห์ ในวันที่ 24 มิถุนายน 2564 ตั้งแต่เวลา 13.30 น. ถึง 17.00 น. ตามเวลาประเทศไทย (+7 GMT) เพื่อทำการปิดปรับปรุงและอัปเดตแก้ไขปัญหาบัคบางประการภายในเกม โดยมีอัปเดตตามรายละเอียดดังนี้

New Feature
- ระบบเลือกด่านในโหมด Custom Match
Bug Fixing
- ลดปัญหาจอดำ
- แก้บัค เบลวาร์ปติดในด่านและนอกด่านหนองน้ำ
- แก้บัค หาเปิดหม้อละโมบ 5 หม้อแต่ได้ของไม่ครบจำนวน
- แก้บัค เก็บวิญญาณที่ตกบนกล่องไม่ได้
- แก้บัค ผู้เล่นคนไม่สามารถออกจากตู้ได้
- แก้บัค ยกเลิกแอนิเมชั่นของตัวละครผีพราย
- แก้บัค ตัวละครผีกดตีได้ทันทีในขณะอยู่ในโหมดล่องหน
- แก้บัค ตัวละครเดินบนกล่องได้

📢📢ทีมงานรบกวนผู้เล่นออกจากเกมก่อนเวลาเพื่อป้องกันการสูญหายของข้อมูลตัวละคร📢📢


----------------------------------------------------------------------------------------------------------------


To keep up with the latest updates please follow us on:

Fanpage : https://www.facebook.com/HomeSweetHomeGame
Website : https://www.homesweethomegame.com/survive-home
Youtube : https://www.youtube.com/YggGame
Twitter : @SurviveHome
Discord : https://discord.gg/hsh-survive
Steam Store : {LINK REMOVED}

#HomeSweetHomeSurvive #HomeSweetHome #HSHS #HSHSurvive
Jun 22, 2021
Never Return - publish
v1.02

Fix to remove some of the magazines effects shadow display
Modify the exclamation point display rule for Rune Pillar
Modify dual shield blocking counterattack action and special effects
Fix the dual shield pick up weapons when replaced problem
Modify closing the backpack while closing the character interface
Modify the weakened version of the Overlord will also drop the Overlord material
Modify the drop chance of Overlord material to 20%
Modify the extension of the Overlord's weakness time
Fix the bug that the secret talent affix is reported wrongly and cannot enter the game
Fix the Rune Crystals backpack display bug
Fix the Magic box placed items did not refresh the backpack BUG
Modify the number of skills to increase the bottom map to prevent unclear
Modify the achievement interface slider color
Modify the initial room wall collision body in the Wetlands
Modify the dialogue option hovering picture to increase the difference
Fix the Steam English version of the warehouse resource application problem

v1.03
New add player 2 when prompted to switch to full keyboard mode prompt
Modify the pinch interface can no longer be closed by the ESC key
Fix player 2 level and experience display flipping problem
Fix the game menu to go back to the top of the game button position
Modify to add a second confirmation pop-up window for exiting the game
Modify the Wetland initial room door did not close the problem
Modify the seal object no location to create and thus create the location exception BUG
Modify the game package to close all test scripts
Fix the input character name can open the shortcut key problem
Modify the Pray interface to close the backpack character movement BUG
Modify the Smelting interface arrow to +- sign to improve clarity
Modify scene interaction and pickup list priority interaction
Modify the log background call-out method by pressing F8 and then close
Fix the interface bugs caused by dragging equipment to the Convert interface
Fix the wall and object blocking of some rooms in the Wetland scene
Repair the problem of not opening the scene object in the room of four doors in the Wetland
Repair the bug that the decomposed gems are still in the inlay list
Repair the problem that the backpack of inlaid gems is not refreshed
Modify the problem of pathfinding stuck in the room of four doors of the Barracks.
KurtzPel - GM OneShot
Hello Chasers!

Here are new premium items being added to KurtzPel on June 23rd 2021.

KP Shop Update
1. New ‘Marine (Male) Package’ will be added
※ All Marine (Male) Packages will only be sold from UTC+0 2021-06-23 After Maintenance - 2021-07-21 00:00. However, please note that all individual items will remain in the KP Shop.

Marine Emote Costume Package (Male) 3,300 KP
※ Contains Marine Costume Outfit, Marine Costume Accessory, and Helmsman emote


Marine Costume Outfit Package (Male) 1,700 KP
※ Only contains Marine Costume Outfit



KurtzPel - bizviva22
Destruction (Beta Mode) Changes
- Karma Switching Allowed (2 Karmas only)
- Removed restrictions on duplicate Karma selections within same team
- Limited Matchmaking Periods (18:00 – 23:00 (5 hours) for each Server’s Time Zone)
- Increased Rewards
- Changed character nickname text color for neutral monster kill notification

Reduced Soul Scythe size while equipped
We reduced the size of Soul Scythe to make it easier to view it in various UIs. In both PVE and PVP, size and attack range remain unchanged while using the weapon. The size is only changed for when you have it equipped and resting on your back.

Improved Training Grounds Command and Skill Guide
We changed formal expressions of some commands and skills in Training Grounds.
Changes are centered around what ‘Launch’ and ‘Knocked Down’ means.
Previously, we used ‘Launch’ to note the situations where an enemy would be knocked up high into the air. From now on, regardless of the height to which enemies are sent, if the end result knocks enemy down on the ground, then that will be referred to as ‘Knocked Down’.
We will only use ‘Launch’ when the enemy is flung into the air without being knocked down.

AI Change
In AI PVP, we determined that ‘Sacred Guardian’ AI is more aggressive and has bigger influence on outcome of the match than other AIs and as a result, we decided to remove it.
We also added the new ‘Dual Soul’ AI.
We also made improvements to all remaining AI to move more naturally overall.

Bug Fixes
- Fixed the bug where the character would have its eyes closed during victory pose screen If the mission ended while the character was dead.
- Fixed the bug with special key input not registering if Karma switch key was changed from the default Tab.
- Fixed the bug where the AI Diabolic Witch character passed through its own ‘Ice Wall’
- Fixed the bug with the wrong roll cooldown showing on UI when switching to a karma with a different roll cooldown.
- Fixed the bug where you move too far when doing LMB + Evade with Kunai
- Fixed the bug where AI attack effect wasn’t showing while AI was attacking (red flickering)
- Fixed the bug where AI’s invincibility effect (white flickering) wasn’t showing
Jun 22, 2021
Bunker Down - Bredd
Bouncy Bombs are now beach balls!

Gravel blocks were added!
Jun 22, 2021
Ratropolis - CasselWolf
Localization
  • Fixed some text misinterpretation.
  • Support [Thai] languages


Bug Fixes
  • [Robin Hood] Advisor: Fixed a bug that [Militia-Bow] unit fail to gain growth when killing enemy in far distance
  • [Rage] : Fixed a bug that increased ATK bonus was applied correctly while UI failed to show the increased ATK on cards
  • [Snipe]: As a [labor] card, this card now needs Ratizen as cost
  • [Deadline]: Fixed a bug so that the increased [Tax cycle] due to [Pollution ] no longer increase Min value count for [Deadline]'s Tax cycle
  • [Merc Leader]: Fixed an issue that different skin was applied to [Merc Leader] which had a look of Graveyard Keeper
  • [Re-use]: Fixed a bug that [Re-use] card failed to play [Defensive Position] card again
  • [BGM]: Boss encounter had played old ver. BGM and we have changed it to a new BGM.


Gameplay
  • [Blessing]: Permanent Cost reduction increased (-40 -> -50)
  • [Special Case]: Gold gain increased 200 -> 250
  • [Decorate]: Gold gain increased 40 -> 50
  • [Ammo Specialist]: Card rarity increased Rare -> Epic, cost increased 64 -> 84
  • [Wall Taxes]: Card rarity decreased Rare -> Common
  • [Shamanic Tree]: Card rarity increased Rare -> Epic, cost increased 95 -> 160
  • [Altar]: Duration decreased (30s -> 20s)
  • [Bandit]: HP increased 40 -> 52
  • [Auction]: Gold gain increased 20 -> 30, cost increased 50 -> 100
  • [Treasure Test Center]: Name changed [Treasure Test Center] -> [Treasury], Card rarity increased Rare -> Epic, cost increased 108 -> 180
  • [Missionary]: Stock increased 3 -> 5
  • [Sea Shanties]: Stock decreased 5 -> 3, Heal amount increased (30-> 50)
  • [Ship Building]: Stock increased 3 -> 5

  • [A.I.] Advisor: Decreased required Morph count 7 -> 5
  • [Pilgrims] Advisor: Gold Gain increased (2 -> 3)
  • [Excavator] Advisor: Card Cost Reduction increased (10 -> 20)
  • [Commander] Advisor: Name changed [Commander] -> [Centurion], ATK bonus decreased (2 -> 1)

  • [A Collapsed City] Event Choice: [Cheese] card gain increased (2 -> 3)
  • [A Collapsed City] Event Choice: gain a [Grain] card -> [Grain(lv2)] card
  • [Cry of Widows] Event Choice: Gold gain increased (200 -> 300)
  • [The Vision] Event Choice: No longer triggers [Rebel] card
  • [The Triumph] Event Choice: Less Ratizen Reduction (-10 -> -5)
  • [The Triumph] Event Choice: Bounty bonus increased (12 -> 15)
  • [Rule of Rats] Event Choice: Ratizen bonus decreased (14 -> 10)
  • [Coronation] Event Choice: Tax bonus increased (30 -> 40)
  • [All Hail!] Event Choice: Leader Ability Cooldown reduction decreased (20 -> 15)
  • [Another Upcoming Threat] Event Choice: DMG coefficient decreased for Skill and Combat building cards (500% -> 300%)

  • [Fortification] Event Choice: Increased card gain on [Watch Tower] (2 -> 3)
  • [Neighboring Village] Event Choice: Ratizen Gain increased (8 -> 12)
  • [Ancient Artifacts] Event Choice: Duplicate cost increased (300 -> 500 gold)
  • [Morpheus] Event Choice: Purchasing cost for [the Blue box] increased (200-> 300 gold)
  • [Universal Exam] Event Choice: Tax bonus increased (5 -> 10)
  • [The Prince] Event Choice: Tax reduction increased (-2 -> -5)
  • [The Prince] Event Choice: Tax bonus increased (4 -> 10)
  • [Morale Boost] Event Choice: Movement speed bonus to deployed ally units decreased (50% -> 30%)
  • [Morale Boost] Event Choice: Bounty bonus increased (5 -> 8)


UI/UX
  • [Tax cycle] which is described on the box at the top left corner, is gold acquired every 5 seconds. The numbers on the Tax Cycle box will not alter, even though [Pollution] may increase Tax cycle.
  • From the Statistics, the rightmost Advisor's tool-tip box was layered under the list of cards played, and we arranged the box back on the top of cards.


Fan Art
  • [Essien, Master of Death, Snitch] drawn by 二白老内八


  • [Scientist Leader] drawn by 0311asdffger
Shadow Arena - [GM] 160



Greetings, this is Shadow Arena.

The issue has been resolved as of 13:59 (UTC+9).

You can use service normally now. We will continue to do our best to provide a better service.

Thank you for your patience and understanding.



Greetings, this is Shadow Arena.

We are currently investigating the login issues for the game launcher and website.

We apologize for the inconvenience caused, and we will update you through this notice as soon as the issue is resolved.

Thank you for your patience and understanding.


Jun 22, 2021
Combined Arms Operations Series - NS2 Games
Just a quick update to add public tags for multiplayer lobbies and fix a few minor bugs.
Checksum: (21A2)

Public Tag for Multiplayer Lobbies:

Players can now tag their multiplayer/co-op lobbies as Public. If you’re looking for a pick-up game tag your lobby as public and see who shows up! We’ve also added a Steam discussion section to help facilitate multiplayer match making as well.

Use the Public button in the order of battle selection screen to tag your game as public.

Bug Fixes:
  • Fixed a bug that could make saves unloadable.
  • Fixed the detachment status of German Panzer division HQ companies 1939-1941.
  • Fixed missing combat values on Soviet SU-57 tank destroyers.

Additions to the CAOS Gameplay Guide:
We’ve also expanded the Steam gameplay guide to include a quick reference unit chart and better explain the anti-aircraft system. If you haven’t already checked it out, and you’re looking for a deep dive into game mechanics, or you’re wondering how a specific feature works, head on over and check out the guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2522950794
You can also check the guide at any time in game by opening the Steam Overlay with Shift+Tab, and it’ll be listed in the Guides section.
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