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Remember those passenger coaches from the Weka Pass update? Well I've finally added custom livery support for them!
I spent most of this week moving house and things have been very busy. So I decided to do a quick and simple update, and it was the perfect opportunity to add liveries for these coaches.
These new livery types are:
NZR Coach Long 1st class
NZR Coach Long 2nd class
NZR Coach Long Baggage
Lots of people have already started making liveries with these new templates, and you can find a bunch of them on the Steam Workshop. You can find them simply by going to the Steam Workshop and using the “livery type” drop-down list:
Just as with all the other liveries, you can find the templates in the "Rolling Line -> Modding -> templates" folder.
Plus there's a guide here on Steam that explains how to make your own liveries! All you need to make liveries is basic image editing software (even MS Paint is fine):
Added "new" flares to recently added livery templates
Fixed a bug where pressing R and F (delete and transform edit) at the same time would get you stuck in transform edit mode
Fixed a bug with the Top-of-the-south's earthquake easter egg not working properly
And that's all for now!
I've finished the house-moving process and now I can get focused on a larger update next. In the meantime, I hope you enjoy these new livery templates!
Announcement Server Maintenance update on June 24, 2021
1:30 pm - 5:00 pm (+7 GMT)
The team will be shutting down our server on June 24, 2021 from 1:30 PM to 5:00 PM Thailand time (+7 GMT) for maintenance and updates to fix some bugs in the game with the updates as follows:
New Feature - Map Selecting function in Custom Match Bug Fixing - Reduce black screen problem - Bug Fix Belle Warp’s skill stuck in and outside of the swamp map. - Bug Fix able to open 5 greedy pots but not receive all items. - Bug Fix unable to pick up souls that fell on a chest - Bug Fix players unable to exit lockers. - Bug Fix Nymph’s cancelling animation. - Bug Fix Specters can instantly attack while in stealth mode. - Bug Fix Characters could walk on treasure chests.
📢📢The team disturbs players out of the game early to prevent the loss of character data. 📢📢
Fix to remove some of the magazines effects shadow display Modify the exclamation point display rule for Rune Pillar Modify dual shield blocking counterattack action and special effects Fix the dual shield pick up weapons when replaced problem Modify closing the backpack while closing the character interface Modify the weakened version of the Overlord will also drop the Overlord material Modify the drop chance of Overlord material to 20% Modify the extension of the Overlord's weakness time Fix the bug that the secret talent affix is reported wrongly and cannot enter the game Fix the Rune Crystals backpack display bug Fix the Magic box placed items did not refresh the backpack BUG Modify the number of skills to increase the bottom map to prevent unclear Modify the achievement interface slider color Modify the initial room wall collision body in the Wetlands Modify the dialogue option hovering picture to increase the difference Fix the Steam English version of the warehouse resource application problem
v1.03 New add player 2 when prompted to switch to full keyboard mode prompt Modify the pinch interface can no longer be closed by the ESC key Fix player 2 level and experience display flipping problem Fix the game menu to go back to the top of the game button position Modify to add a second confirmation pop-up window for exiting the game Modify the Wetland initial room door did not close the problem Modify the seal object no location to create and thus create the location exception BUG Modify the game package to close all test scripts Fix the input character name can open the shortcut key problem Modify the Pray interface to close the backpack character movement BUG Modify the Smelting interface arrow to +- sign to improve clarity Modify scene interaction and pickup list priority interaction Modify the log background call-out method by pressing F8 and then close Fix the interface bugs caused by dragging equipment to the Convert interface Fix the wall and object blocking of some rooms in the Wetland scene Repair the problem of not opening the scene object in the room of four doors in the Wetland Repair the bug that the decomposed gems are still in the inlay list Repair the problem that the backpack of inlaid gems is not refreshed Modify the problem of pathfinding stuck in the room of four doors of the Barracks.
Here are new premium items being added to KurtzPel on June 23rd 2021.
KP Shop Update
1. New ‘Marine (Male) Package’ will be added ※ All Marine (Male) Packages will only be sold from UTC+0 2021-06-23 After Maintenance - 2021-07-21 00:00. However, please note that all individual items will remain in the KP Shop.
Destruction (Beta Mode) Changes - Karma Switching Allowed (2 Karmas only) - Removed restrictions on duplicate Karma selections within same team - Limited Matchmaking Periods (18:00 – 23:00 (5 hours) for each Server’s Time Zone) - Increased Rewards - Changed character nickname text color for neutral monster kill notification
Reduced Soul Scythe size while equipped We reduced the size of Soul Scythe to make it easier to view it in various UIs. In both PVE and PVP, size and attack range remain unchanged while using the weapon. The size is only changed for when you have it equipped and resting on your back.
Improved Training Grounds Command and Skill Guide We changed formal expressions of some commands and skills in Training Grounds. Changes are centered around what ‘Launch’ and ‘Knocked Down’ means. Previously, we used ‘Launch’ to note the situations where an enemy would be knocked up high into the air. From now on, regardless of the height to which enemies are sent, if the end result knocks enemy down on the ground, then that will be referred to as ‘Knocked Down’. We will only use ‘Launch’ when the enemy is flung into the air without being knocked down.
AI Change In AI PVP, we determined that ‘Sacred Guardian’ AI is more aggressive and has bigger influence on outcome of the match than other AIs and as a result, we decided to remove it. We also added the new ‘Dual Soul’ AI. We also made improvements to all remaining AI to move more naturally overall.
Bug Fixes - Fixed the bug where the character would have its eyes closed during victory pose screen If the mission ended while the character was dead. - Fixed the bug with special key input not registering if Karma switch key was changed from the default Tab. - Fixed the bug where the AI Diabolic Witch character passed through its own ‘Ice Wall’ - Fixed the bug with the wrong roll cooldown showing on UI when switching to a karma with a different roll cooldown. - Fixed the bug where you move too far when doing LMB + Evade with Kunai - Fixed the bug where AI attack effect wasn’t showing while AI was attacking (red flickering) - Fixed the bug where AI’s invincibility effect (white flickering) wasn’t showing
[Tax cycle] which is described on the box at the top left corner, is gold acquired every 5 seconds. The numbers on the Tax Cycle box will not alter, even though [Pollution] may increase Tax cycle.
From the Statistics, the rightmost Advisor's tool-tip box was layered under the list of cards played, and we arranged the box back on the top of cards.
Just a quick update to add public tags for multiplayer lobbies and fix a few minor bugs. Checksum: (21A2)
Public Tag for Multiplayer Lobbies:
Players can now tag their multiplayer/co-op lobbies as Public. If you’re looking for a pick-up game tag your lobby as public and see who shows up! We’ve also added a Steam discussion section to help facilitate multiplayer match making as well. Use the Public button in the order of battle selection screen to tag your game as public.
Bug Fixes:
Fixed a bug that could make saves unloadable.
Fixed the detachment status of German Panzer division HQ companies 1939-1941.
Fixed missing combat values on Soviet SU-57 tank destroyers.
Additions to the CAOS Gameplay Guide:
We’ve also expanded the Steam gameplay guide to include a quick reference unit chart and better explain the anti-aircraft system. If you haven’t already checked it out, and you’re looking for a deep dive into game mechanics, or you’re wondering how a specific feature works, head on over and check out the guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2522950794 You can also check the guide at any time in game by opening the Steam Overlay with Shift+Tab, and it’ll be listed in the Guides section.