- Added Steam leaderboard badges for completing the "Pretty Little Mind" mission of Jelly's Racway. - Hold notes are more opaque (especially jump note holds) - Made the hold end marker a bit less annoying. - The hold end marker now draws on all holds. - Added the zig zag hold particles back. - Fixed an issue where jump notes were drawing in a too pale color. - Camera barrel roll modified slightly to wobble a bit less after the roll. - Fixed options menu text being too big and going off the screen.
Editor Changes - Select a range with the mouse uses shift-click instead of ctrl-click. - Page up and down behavior changes depending on the bpm. - Player camera mode (Ctrl-Space) will be disabled if you try to pan or zoom the camera. - Track spline editor changes: Q turns on slide mode A disables slide mode Constrain along up vector (u) becomes constrain along normal (n) Constrain toward track shortcut is now T (was Shift-T) Aim normal at track is now Ctrl-T (was T) Added aim normal away from track command: Ctrl-Shift-T Select the next/previous points is now J and K (was up/down) - Spline editor: Added a "Set Track Starting Offset" that allows the track to start before the first beat of the track, however this is still being developed. - Editor: Stretch isn't applied to the view in the track spline editor or the environment editor. - Added a bunch of new set pieces for Olokun Dive! which are still in development. - Parameters editor: Added icons to show the interpolation type of each edit.
The GameGuru Death Valley pack contains buildings in a modular form so you can quickly snap together a sandstone town in just a few minutes. Further to that, there is a wide variety of military assets to create amazing scenes and locations for your games.
If you don't yet have the GameGuru Death Valley DLC there is no better time to expand your game making asset collection!
AI Natives and Animals are all moving and working like they suppose too. The AI is more aggressive. AI Natives Strives when in combat and takes cover.
AI SOUND WAS FIXED, You can now hear exactly where the AI is
Weapon Fixes
Recoil fixes to all weapons Weapon sway was added to all weapons Bullet spread was fixed on all Weapons Silencer (Suppressor) was fixed where it didnt fit correctly on the weapon
Resources Fixes
Trees will give more wood and less Fiber Iron ore will give more Ore than stone Stone stays the same
Weather
Way less rain than uselessly Fixed overall Brightness on map Added more Graphical Detail Added Ray tracing Fix night time to be more darker
Other Fixes
Fixed Lion Corpse saying Leopard when dead Fixed Camp Fire Not there when relog Server side Fixed performance Server side Fixed Footstep sounds on different material
If you find any other problems please visit my discord and let me know
This is another small update for Woodfel today, which adds the first seasonal vanity items and a couple of other things! - Added a bed object for players to build - right click a bed to set your home point! - Removed the home point chat command now that the bed is in-game. - Players will now respawn at their homepoint (rather than their log-in position). - Some more interactable objects will highlight when the mouse is over them. - Fixed portal travel resulting in remote clients falling through the world. - Added stone blocks to the players default recipes (was previously missing & unlearnable). - Added a small welcome message to chat, along with a /help command which lists some useful commands. - Some system chat messages now omit the sender name, and are coloured distinctly. - Added Summer Sunglasses seasonal vanity items which drop from lower level mobs (There are three colours to collect!).
We are looking forward to the release, only 18 days to go!🤩🥝 If you have any questions about the game, leave your question here in the session. Good fun.
Since today's stream was a huge success with over 1200 viewers, we'll do another one tomorrow! This time at 5pm. We will again present gameplay from the demo and answer your questions and comments in the chat.
Just going to start by thanking all of you early supporters for buying this game at launch! This update is fairly large and has a lot of bugfixes and extra polish added to the table.
The largest and most important thing added is Mayo Mode being unlocked after you beat the game. In this mode, Bugsy and Mayo switch places and she uses a hitscanning gun instead of a hammer. Her ammunition is unlimited but you have to wait a half second to reload your clip when it empties. As a result Bugsy and Mayo end up having an easier and harder time in different spots. I hope this adds to the replayability of the game, and there's sure to be more large, free content to be added in the future.
For those who wanted to know the smaller details, I've kept track of all the things I worked on in the month since the game's release: -Added a language selection when opening the game for the first time -French language is now available -Added sound test bonus feature for beating the game -Mayo Mode is available after beating the game -Fixed the mouse selecting things when clicking on the game window to put it in focus -Midair room transitions are fixed -Fixed difficulty selection glitch -Fixed getting stuck in tiles -White flash from grabbing an item is less intense -Consumables are less prone to get stuck in walls, and can be grabbed with the boomerang -Changed Royal Jelly graphic effect -Slowed down the Flying Skullhead's attack windup -Hitting an enemy with a summoned dragonfly no longer pauses the action as it increases the likelihood of unintentionally getting carried back -Spore Dragon's stun timer and eye movement has been nerfed -Nerfed Mass Infection's final phase health in higher difficulties -Setting the option to skip cutscenes skips the ending cutscene and cuts straight to credits -Better contrast for viewing endgame stats on the final screen