Gazmatera: Return Of The Generals - LVL90DRU1D
No matter what we updated, just play and have fun
FPS Infinite - phr00t
FPS Infinite has been updated to v1.17 and includes an engine update and fixes.

1) Fixed the endgame timer to display the time correctly, instead of just 0:00
2) Fixed the mouse rotating unexpectedly when clicking different buttons
3) Fixed particles not rendering on Linux (got rid of the noparticles argument)
4) Improved position updates from OpenVR to reduce latency
5) Updated MacOS libraries, although Mac is not well supported (since OSX doesn't support Vulkan and support through MoltenVK is experimental).
6) Updated to Focus Engine v3.18.8 (which has other minor fixes/performance improvements)
7) Includes NET 5 in Mac/Linux builds now as standalone runtime

v1.17.2 should fix a crash on launch (reported @ https://steamcommunity.com/app/1256380/discussions/0/1744520688775831493/?ctp=5#c3047230236576040148 )

Enjoy!
Jun 21, 2021
Survivor Island - The Doctor
Hi everyone

New update released!

Another update released and once again we'll start a vote to you choose the next update. To vote click here.
The form will remain open until 2021-06-27!

Adicionado:
  • New ground torch
  • Save/Load ground torch

Jun 21, 2021
ProtoCorgi - Ravenscourt
Hello Everyone,

Mission Control here! If you've played the new ProtoCorgi demo, you have already seen it: Our Bullet technicians have added a level editor! Not only does it allow you to come up with your very own missions for Bullet, you will also be able to share them with your fellow space corgis!

This means that while we are working hard to get Bullet ready for the launch of his mission on August 26th, you are already able to put your guts and creativity to the test in the ProtoCorgi Maker.



Whether you want to take Bullet on a lazy, but obstructed float through space



or hurl every single enemy in your evil army at him – the choice is yours!




Here’s a little overview of the many cool things you can do with the power of creation on your side:





The menu on the left side of the screen helps you to set the scene for your adventure. You can choose one of eight different sparkly backgrounds and have your pick from any of ProtoCorgi’s amazing tunes.



The top menu is where the real challenge of your build will be decided! Will you throw up constricting walls for Bullet to navigate? Or strategically fill his path with one of over a dozen enemies
(fish. So much fish in space)? The trickier the better!



The right menu allows you to choose the path of your level – up, down, left, maybe even right, if you're feeling adventurous?! So easy to get lost! So easy to get stuck!
Or use the eraser to get rid or your mistakes before anyone notices 😣



And finally, to move to the next section of the level, use the bar at the bottom of the screen until Bullet makes it to the finish line.

We hope you will make good use of this feature and share your creations with the rest of us here on Steam or on our Discord Channel. We can’t wait to see what you guys will come up with.


*Mission Control, over*

[If you have any questions about Bullet’s mission, ask away on our forum or on our Discord channel! We here at Mission Control are always happy to help. For more updates on Bullet, you can also follow our space crew on Twitter and on Facebook.]


ProtoCorgi
ːsteamthumbsupː Twitter
ːsteamthumbsupː Facebook
ːsteamthumbsupː Discord
Path of Exile - CommunityTeam_GGG
Today we want to share some concept art from the Oblivion and Merchant microtransaction themes with you. If you're interested in getting a glimpse into our microtransaction development process or you've liked our recent cosmetic effect themes, be sure to check them out below!





















Jun 21, 2021
Booze Masters: Freezing Moonshine - Yod


Good evening.

Captain obvious speaking. I wanted to announce that you can control the whole process of making your neighbours drunk. Since planting till calling police (from crops to cops). We buried the seeds softly in the dirt, but those rare flowers are growing strangely fast. Someone's on amphetamines. Either sunflowers or us.

I guess we can qualify Booze Master as a farming game now. There are planty (get it?) of those flowers, grasses, potatoes, herbs, and other green-stuff you can take care on your own. But you can also make use of the forests, and gather some wild weed, mushrooms, and stones.
Gazmatera: Return Of The Generals - LVL90DRU1D
The first week after the release, there is a 10% discount.
A video dedicated to this event:
Sierra Ops - Space Strategy Visual Novel - InnoMen Team
Hello everyone,

The second episode of Sierra Ops is here!

https://store.steampowered.com/app/1217400/Sierra_Ops__Episode_2__Dissonance_and_Resonance/

If you own the season pass, please make sure you've installed the DLC and update the game!

While you're at it, take a look at our new trailer:

"Woefully ill-prepared, play as Junius as he struggles to uncover long-lost secrets new and old while fighting an impossible war"



Features:
- Lots of characters, new and old, to meet and befriend
- New major missions to take part in
- Time sensitive, unlockable side quests
- Full blown Exoframe x Ship gameplay
- Much more! (See our previous news for episode 1 updates!)



Episode 2 is over 5 times longer than Episode 1 and takes into account all your actions in the previous episode. Either continue your original save or start over to get a refresher on the story while checking out the Episode 1 updates.

Think carefully about the decisions you make, however. You never know when something is going to come back to haunt you!

We hope you enjoy the story!
Feel free to follow us on Twitter for updates, or join our Discord!

Cheers,

Innomen Team
Jun 21, 2021
Sunblaze - [BS] Juho


Hey guys! From now on we will update the patch notes here as well so that everyone can keep up on what's happening in the game!

- the Sunblaze team

--- PATCH NOTES ---

- fixed a bug where the chapter stats in the chapter select screen aren't always centered
- fixed a bug where spikes could kill you if they're on a jump-through platform and covered by a falling block
- fixed a bug where sometimes the falling block sounds kept looping
- fixed a bug where Josie's hair color was sometimes black
- fixed a bug where you would sometimes die after leaving the fireball mode
- fixed some decorative inconsistencies
- made the last level of chapter 4 hard mode harder to skip
- reworked the saving so a computer crash is less likely to cause a corrupted save file
- the game now keeps more backups of save files
- made improvements for easier livesplit integration
- fixed a typo in the dialogue
Vittorio Corbo's Un-BEATable Game - vittocorbo
In this stream Vittorio Corbo will chat about the development behind the game, talking about the game design and answering questions as showcases the game.
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