Our 6th free update adds game number 12 to the mix tapes.
Game 12 is 'Together Again' - keep an increasing number of pucks safe from harm while trying to collect the bonus stars that pass through.
Includes 5 new achievements.
Once again, thanks to everyone who has bought and enjoyed our collection of gaming snacks so far. Only 3 more games remaining in the first phase of Awesome Mix Tape.
Fixes Fixed combination of Linked Blaster and Radial Flak Cannon to shoot forward. Fix various networking bugs. Fix special characters that don't show up in player’s name.
Changes Decrease the last bonus cargo life Increased the bonus unlock chance after beating the game.
Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
-Added 10 more place-able items to the placement system, including a tree-home. -fixed an issue that could cause the trunks of trees to not display correctly on some graphics cards
*Saves now create a backup file to hopefully mitigate the extremely rare case where it saves incorrectly/corrupted on PC
Rainforest flowers now have a much higher priority to receive clicks even when the player is standing on/in front of them. This also makes bombs easier to operate when combined with these.
Added button shortcuts for Undo/Redo and made the buttons interactable for co-op players
A certain NPC who gives you litter for accomplishing something obscure will now give it to you on any interaction after you've beaten the game
Lowered the fill % requirement for the wall mural in Dinners
Added 1680x945 resolution
Increased the distance from which you can interact with Couscous slightly so the player doesn't walk out of it during conversation
Increased Clementine's interact priority while in your parent's house so she's easier to interact with next to your painting
Save & Quit saves the player's "respawn" point rather than current position. This prevents a lot of issues with Saving and Quitting while in unusual locations.
Reduced time taken by flushing textures (something the game does regularly to limit memory growth)
Reduced memory used in general
Changed the name/design for an NPC and adjusted their house layout
Fixes:
Bad memory leak when visiting the screen with Pickle's house
Crash when loading a corrupted/incorrect custom stamp file
Save and Quit while standing on glowy cave worms would cause you to go out of bounds on load
Fixing the above accidentally introduced an issue where all cave worms were non-collidable until you got glow paint, which we fixed a day later, lol
*Bombs / the player can push each other out and into weird places when riding on a flower, platform.
*Rare freeze during the 3rd boss encounter
*Rare crash when deleting decor
Jumping diagonal-down across a screen boundary while swimming in water next to an elevated area would allow you to get out of bounds
Pickle's paint is invisible during a later segment of the game
Adjusted UI text on some screens which erroneously displayed inputs for co-op players
Skipping Cutscene while a drawing replay is onscreen would cause issues/freeze
*Possible to get 100% of clothing gifts but the game does not verify it
Possible to unintentionally destroy a character's house after beating the game
Luncheon cafe is open during a critical endgame sequence where it shouldn't be
Possible to get stuck by using a mushroom in a remote area during a critical endgame sequence
In the postgame, possible to place a permanent item over a gift thus preventing 100% completion
Erasing a geyser while swimming in it orphaned the player in a bad place
Dad hints for a certain sidequest in the postgame were missing clothing names
Missing Mom phone text after getting 100% completion in non-english languages
Bad paint hitboxes on Chard&Licorice, Wielder Temple plants, and a few others
MANY more out of bounds fixed. There were so many, I'm sorry LOL.
* These changes/issues are extremely weird and rare and we couldn't necessarily reproduce them, but we made changes to prevent them from occurring that hopefully address the problem.
Still more to do, but the issues are thankfully getting more and more obscure and less progress-blocking. Thank you everyone again for your amazing support of the game--this has been by far my most successful game launch ever. It's been so fun to see all your art and read our steam reviews <3
Sit back and watch Kids With Sticks (the development team behind Rogue Spirit) play through the demo version of the game, available here on Steam to download for free!
Rogue Spirit is a 3D rogue-lite action game with light stealth elements. Play as the Ghost of the Prince of the Kingdom of Midra, possess enemy characters and absorb their unique skills to fight the evil presence that has corrupted your land.
Hi all, This release reduces some RAM usage. I also cleaned up some unused code, and added some better logging. There does still seem to be an issue with RAM usage after a reset, so I'm investigating that now.
Also, the Up/Down arrows will change the level now. That way if you don't have a mouse wheel, you can still play easily on the vertical view.
We are overwhelmingly excited to be showcasing Carth live to the world during Steam Next Fest! Carth is something we know so many of you have been waiting to see more of and learn the direction the game is going. Well this is the perfect chance! Join us live to learn more and ask questions to the developers themselves.
Still In Alpha Carth is still in an Alpha state, but every week moving closer to where we wish to see the game go. Many of the features are implemented ,but some things we will surely be expanding upon and always making more efficient and a better experience for the players.
Discord Community We have an active discord community revolving around the game and development. We have monthly giveaways, competitions, and open dialogue around Carth and development. As we move forward we plan to add more to our testing team and could use your help. Feel free to join us and be a part of the community and development of Carth! Discord