The last cutscenes for "Abi and the soul" are in the works, here's a glimpse of our progress
Before continuing, remember that we have a developer page, follow us if you want to receive all the news and updates about our work. ♥ PG Entertainment
And as extra content, a super summarized video of how we made the cover of the game: 3
Thank you all for following the development and supporting us day after day, in a very short time the "Early Access" of the game will be available. Abi loves you, and so do we ♥
War Planet Online: Global Conquest - deyan.neychev
- Conquer Enemies in the 12h Kill-Enemies Event on June 25 - Destroy renegades in the Renegade Offensive on June 26 and the Renegade Invasion on June 27 - Unlock secret maps in the Cross-World Unit-Building on July 3
Steam Next Fest is still going strong as well as the Out of Line Live Streams !
For today's event, we have a special family moment: a livestream hosted by the game’s producer with a special streamer guest, DIMCI, bonded by cousinhood (is this a word?).
Both Mafalda and Dimci are portuguese, so to have the most authentic family gameplay experience, they'll be speaking in their own native Portuguese language.
Join in the family fun on
June 21 at 11.00AM PST | 2.00PM EST | 8.00PM CEST.
Set a reminder and don't forget
Out of Line will be available on Steam on June 23rd
It's been a month since the game's release, so it's time for some news! How has the game been received, how are sales going, and what is the future of Papetura?
Release
Let me start with a Big Thank You to everyone, because the game was very warmly received by you. Summing up, Papetura turned out to be a nice, interesting experience, but quite short with flaws. Waiting for your reviews was terrifying, I knew that I am not a game design master and I still have a lot to learn. In the end, I was very surprised and comforted that most of the players liked the game. I read all your comments and I know that some things I can still improve, but unfortunately some of them I will not able to.
I think the whole experience of designing, developing and publishing the game was amazing. Many years have passed and I have learned quite a lot, I met many interesting and passionate people. On the other hand, it's good that the release of the game is behind me, it was really a crazy idea..
Upcoming Update
I am currently improving some of Papetura gameplay elements, those that are unclear or could be made better. As for bugs, there were some and I'm still looking for them. Thanks to you, in the first week, we uncovered some important ones! The game requires an update of the game engine, so script by script I move them over to a newer version to remove errors from the old engine. I have tremendous need to get rid of every bug in the game, so hopefully I can do it.
Artbook And Soundtrack
At the same time, I'm working on an artbook, collecting all the materials I have, sketches, photos and screenshots. It will be arranged reasonably so that you can see how everything was created and how many things weren't used in the game. Such an artbook with a soundtrack will soon be available as a DLC for purchase on Steam!
Sales
When I was creating a game, year after year, I stopped calculating how much profit it would bring. I realized why I make Papetura and why it is not worth counting on a lot of money when making such an personal and experimental game. I thought it would be a great success if the game would sold 10,000 copies in one year.
I am pleased to tell you that the game is on the right track to get such a result! During the first and most important week, 6,500 players bought the game! Which sounds promising for the coming year.
Future
In addition to the updates and the artbook, I also work on the Switch port for Papetura. My devkit has arrived so I'll try my hand at getting the game up and running on Switch! Also, who know what future will bring.. Maybe another game?
Thanks again for such a warm welcome! I will try to make better and better games!
We've Been Working On An Update For A Long Time. So What Have We Done So Far?
New City!
- New Buildings. - New Vegetation. - New Lighting.
New Vehicles!
- New Added Vehicles.
New Uİ!
- Improved Save And Load System.
- New İnput System.
- Improved Graphical Options Menu.
- New İnventory System.
- A New System For Buying And Selling Vehicles.
- New Car Maintenance And Kit System.
- Improved Engine Overheating System.
New Features!
- New Barbecue System. (New Foods) - Added Trunk Inventory To Vehicles. - New Character Mechanics. - Added Mechanics For Holding, Dropping And Throwing Objects.
Watch the dev team broadcast the journey that Panic Mode as a project has taken this far - featuring the lead developer Ilja Immler, lead artist and 3D modeler Jaroslaw Sokolowski, UI & graphic designer Stuart Scargill, and our sound & music designer Olli Oja. See how the elements of the game were created and check out some sneak preview footage of Panic Mode
Hello everyone, this is mainly a maintenance update which introduces a few minor improvements and mainly fixes a few issues that were reported to us after the previous Wallpaper Engine 1.6 release.
You can find the full changelog here:
Full changelog
Additions / Changes
Added Dota / Counter-Strike Collection highlight
Improved normal map generator.
Bug Fixes
Added workaround for flickering wallpaper when native mouse input is disabled.
Fixed playlist not skipping missing wallpapers.
Fixed intro wallpaper playback not being reliable when the timer is too short.
Improved playlist state persistence.
Improved puppet warp sheet generation speed.
Support Notes
If you have any questions or issues with the update, please have a look at our help site as it covers the most common issues with Wallpaper Engine:
Discover two months of unique livestreams from streamers, developers, and special guests as we showcase and celebrate everything Tamriel has to offer.
The World Plays ESO
The Elder Scrolls Online’s Tamriel is an ever-growing world of adventure, filled with dangerous realms to explore, mysterious quests and stories to uncover, a host of unique activities and challenges to overcome, and over 18 million fellow players—it’s massive, and it’s only getting bigger!
With the recent launch of our fifth Chapter, The Elder Scrolls Online: Blackwood, and the Console Enhanced version of the game, starting tomorrow, June 22 and continuing all the up to QuakeCon 2021 (starting August 19), we’re challenging a host of special guests, streamers, developers, and you (the fans!) to livestream ESO over two action-packed months, showcasing absolutely everything the game has to offer new and veteran players alike.
Unlimited Adventures
The World Plays ESO’s participants will include our very own Creative Director Rich Lambert, pro wrestler Nicole Savoy, members of the ESO Stream Team, and many more surprise guests along the way—all incredible ESO fans, ready to take on Tamriel. Keep an eye out for a complete list of all the participants tomorrow when the promotion formally kicks off.
Together, they’ll tackle everything from the game’s base-game, DLC zones, and Chapter storylines, and activities such as Dungeons, Trials, PvP (Alliance War and Battlegrounds), crafting, Antiquities, Housing, and more. Phew!
We’re streaming almost everything you can see and do in the game
Check out the schedule below for our first week of The World Plays ESO streams.
Tamriel All Together
Tune in to any of the streams, and you could pick up some fantastic in-game goodies that our participants will be giving away during their shows, including game codes for the latest Blackwood Chapter, collectibles such as the Pink Torchbug pet, and more.
You could win this pet or the Blackwood Chapter by watching!
Of course, we can’t celebrate everything ESO without involving our players and community, so we’re also inviting you to share your own adventures as we showcase the game’s different zones, activities, and challenges on Twitter and Facebook using the #WorldPlaysESO hashtag. Share your stories with us, and we’ll share your trials and triumphs with the rest of the #ESOFam.
18 Million Strong & Growing
Over 18 million adventurers have begun their adventures in ESO, exploring almost every part of Tamriel and worlds beyond. We’re so excited to celebrate everything ESO has to offer with this massive new global celebration, and we can’t wait to see our streamers dive into the ever-growing, ever-surprising world of Tamriel. For information on the latest streams and World Plays ESO news, visit the official website using the button below.
Finally, don’t forget to share your own adventures with us using the #WorldPlaysESO hashtag on Twitter, Instagram, and Facebook—we’ll see you in Tamriel!
Beginning Tuesday, June 22, and continuing until QuakeCon 2021 on August 19, The World Plays ESO is a massive celebration of everything you can experience in The Elder Scrolls Online, shared via a non-stop series of livestreams hosted by developers, special guests, and Stream Team members.