Second development update of the helicopters release
The helicopters update is still in public testing, and I've just released an update for it. The update addresses a bunch of issues related to broken saves, a bug introduced in the previous patch (where you could no longer take anything from the cars, because the game thought the vehicles were never parked) and other smaller stuff (like the stupid issue of cars rolling down hill, any time you loaded the game).
Also, upgraded the underlying game engine, so there is a bunch of noticeable performance upgrades under the hood.
When will this be in the public branch?
I'd like to take the next couple of days to continue gathering any further issues people can find, related to the helis (or not). By the end of this week, the helicopters should go public.
And after that?
The next update will address the almost non-existent interactions with the locals. It's always been one of the promised features of the game, and is supposed to be a major part of what you do in the game. I want to add local leaders for you to deal with, more social projects, more stats for you to review on how your dealings with a village go, etc. This is gonna be fun.
RX Racing 2020 Pro is an arcade rallycross game where you can drive the drivers of the year 2020 in different categories. The goal is very simple, you take a driver and try to win the race. But be careful because depending on the driver you take, it will be more difficult to win the race.
Feature :
3 Modes : Time Attack , Race and Season
Time Attack :
Train on one of the 21 circuits for improve yourself .
Race :
There are more than 50 pilots who are divided into more than 29 teams. So choose a driver and try to lead him to victory.
Season :
- Season 2020 of NRX 15 drivers , 9 teams and 4 tracks
Race with 5-6 cars Season 4 races
- Season 2020 of UK Rallycross 10 drivers and 5 tracks
Race with 7-8 cars Season 4 races
- Season 2020 of RNordic 10 drivers 5 teams and 5 tracks
Race with 5-6 cars Season 3 races
- Season 2020 of SARX 7 drivers 2 teams and 3 tracks
Race with 7-8 cars Season 3 races
- Season 2019 of ARC 9 drivers 3 teams and 4 tracks
I had detrimental effects to my health because of crunch on the 19th. So I balanced my lifestyle with exercise etc. Still I got worse til I slept 35 hours out of 50 and was still tired! I went to a doc. Then after I talked with the doc, realized I had mold issues after looking online. So as I rennovate out the mold, and sleep at my mom's, I am healthy again! Dev starts again right now.
Since I couldn't get MMO out for the 19th, lets shoot for an update at the station-fighter mode sometime next week. The MMO is looking SUPER awesome tho. We have sooooo many awesome ideas, and we want the core first base game to be really fun too! We'll live and thrive on updates but we want some sort of splash opener, so a lil extra time is good.
God bless all of yinz, and thanks for supporting the game.
Anyone want to promote this game? Message me on steam: goodnewsjim I'll give you literally 1/2 the sales in revenue until mmo! All you gotta do is post on a bunch of forums, ez money. I don't have the time coding n stuff.
Anyone want to world build, also get ahold of me.
Fun times, and fun times ahead, enjoy powering up your base, it will be very relevant to leveling yourself up in the MMO.
Today we'll be streaming a live design session with our main game designer Simon. Tune in for some background infos and unique insights into the development of Get Together!
- Improve Portal move UX. (Sometimes AI fails to use portal before) - Delete Checkpoint TICK SFX when not on DEV_MODE
3. RSP, BINGO can increase favor of AI - You can share more time with Ai. It makes you and AI more closer.
4. etc - You can access DEV_MODE change scene even if after active DEV_MODE. - Nightwear information is on ChangeStyle command. - When some event requires reboot, a signal shows in window title. - MINOR BUG FIX
Thank you for playing! You make the story of AI :)
Version 1.31 Fixed bugs, and made the game harder. - Fixed a bug that made you have to re-select your selected units after a battle. - Fixed a bug with Ambushes being won instantly sometimes. - Re-worked Flag Capture code so it should be working properly again. - Flag Heal effect reduced from 5 to 3 - Several squads made a bit harder - Fire Mage attack 5=>4 - Biker attack 5=>4 - Gelf attack 5=>4 - Dragon attack 6=>5 - Vampire attack 5=>4 - Bunny Merc attack 4=>3 - Reduced AMP bonus range from 2 to 1 - Slightly fewer gems on all map types