Höll Space 5D6 - dev
Update to AI and fixed some Doors
Jun 20, 2021
Flipon - Valryon
- Fixed bugs related to custom levels loading
- Allow "highest chains" objective in custom levels
- Updated Breton translation

Notes: we now have several custom levels shared on the game discord, have a look!

Have fun!
Damien
Super Squad - BadFox Studios
SERVERS are Live for the next 12 hours for the final day of "BETA WEEKEND 6.0 - THE FINAL REMATCH"!!! Servers will be live for the next 12 hours!

Come get involved to take advantage of our last beta weekend to get in some Battlepass points to earn your exclusive content!!!!!!

Don't forget to engage with discord to give us feedback, take part in giveaways, and use the LFG role to find people to squad up with!

https://www.playsupersquad.com/beta-weekend

Take a peek at our gameplay trailer to see what you're up against:

https://www.youtube.com/watch?v=-UGDUxdUzFw

You can also check out our roadmap to see upcoming content:

https://www.playsupersquad.com/roadmap

See you on the battlefield!
Invasion Machine - Invasion Machine
Second development update of the helicopters release
The helicopters update is still in public testing, and I've just released an update for it. The update addresses a bunch of issues related to broken saves, a bug introduced in the previous patch (where you could no longer take anything from the cars, because the game thought the vehicles were never parked) and other smaller stuff (like the stupid issue of cars rolling down hill, any time you loaded the game).

Also, upgraded the underlying game engine, so there is a bunch of noticeable performance upgrades under the hood.

When will this be in the public branch?
I'd like to take the next couple of days to continue gathering any further issues people can find, related to the helis (or not). By the end of this week, the helicopters should go public.

And after that?
The next update will address the almost non-existent interactions with the locals. It's always been one of the promised features of the game, and is supposed to be a major part of what you do in the game. I want to add local leaders for you to deal with, more social projects, more stats for you to review on how your dealings with a village go, etc. This is gonna be fun.
Jun 20, 2021
RX Racing 2020 Pro - caracingstudio
2021 Steam Summer Sale

50% off

6/24 9H55 AM to 7/8 10H05 AM

RX Racing 2020 Pro is an arcade rallycross game where you can drive the drivers of the year 2020 in different categories. The goal is very simple, you take a driver and try to win the race. But be careful because depending on the driver you take, it will be more difficult to win the race.

Feature :

3 Modes : Time Attack , Race and Season

Time Attack :

Train on one of the 21 circuits for improve yourself .

Race :

There are more than 50 pilots who are divided into more than 29 teams. So choose a driver and try to lead him to victory.

Season :

- Season 2020 of NRX 15 drivers , 9 teams and 4 tracks

Race with 5-6 cars Season 4 races

- Season 2020 of UK Rallycross 10 drivers and 5 tracks

Race with 7-8 cars Season 4 races

- Season 2020 of RNordic 10 drivers 5 teams and 5 tracks

Race with 5-6 cars Season 3 races

- Season 2020 of SARX 7 drivers 2 teams and 3 tracks

Race with 7-8 cars Season 3 races

- Season 2019 of ARC 9 drivers 3 teams and 4 tracks

Race with 7-8 cars Season 4 races

- 6 Songs

Only keyboards and mouse

This game includes :

- Fake names - Fake tracks - Fake teams - Fake cars

No licence





Starfighter General - goodnewsjimdotcom
Yo,

I had detrimental effects to my health because of crunch on the 19th. So I balanced my lifestyle with exercise etc. Still I got worse til I slept 35 hours out of 50 and was still tired! I went to a doc. Then after I talked with the doc, realized I had mold issues after looking online. So as I rennovate out the mold, and sleep at my mom's, I am healthy again! Dev starts again right now.

Since I couldn't get MMO out for the 19th, lets shoot for an update at the station-fighter mode sometime next week. The MMO is looking SUPER awesome tho. We have sooooo many awesome ideas, and we want the core first base game to be really fun too! We'll live and thrive on updates but we want some sort of splash opener, so a lil extra time is good.

God bless all of yinz, and thanks for supporting the game.

Anyone want to promote this game? Message me on steam: goodnewsjim I'll give you literally 1/2 the sales in revenue until mmo! All you gotta do is post on a bunch of forums, ez money. I don't have the time coding n stuff.

Anyone want to world build, also get ahold of me.

Fun times, and fun times ahead, enjoy powering up your base, it will be very relevant to leveling yourself up in the MMO.
Get Together: A Coop Adventure - Cehdar
Hi everyone.

Today we'll be streaming a live design session with our main game designer Simon. Tune in for some background infos and unique insights into the development of Get Together!

Today (20th) @ 7pm - Design Session
Timezone: CEST (UTC + 2)

We are going to give out some official steam keys for Get Together! So if you watch, you might get a chance to snack a key for free ;)


See you (and you partner) at the stream,
The Team



---------------------------------------------------------------------------------------------------------

As we go along with the development we will post some updates here on steam. For more frequent updates come and visit us on our social media channels:

➡️ Twitter
➡️ Instagram

Also don't forget to Wishlist:
https://store.steampowered.com/app/1505540
Unlocked - Captain James
- Added forced 'Control' Menus to allow player to see the game controls.

- Added/Replaced Particle FX to Menus.

- Fixed mushroom ramp for easier access on 'Surface' level of Blue Sky on Mars.

- Added cosmetic changes to exit area on 'Surface' level of Blue Sky on Mars.

- Added additional guiding beacons to illustrate player route in the 'Canyons' level of Blue Sky on Mars.

- Altered the gravity player settings on the Space Training levels.
Please adopt me. # AI needs repair. - pula
Artwork : Reichidad

Hello!

The 1st anniversary of "Please repair me #ai needs repair" is soon!

Thank you for your feedback. We prepare a new patch for you.

I wish it will be good for you and ai.

1. ADD Checkpoint on DEFRAG



2. EXPLOIT Improve
- Difficulty adjust
- GRIDs remain on DEV_MODE

- Improve Portal move UX. (Sometimes AI fails to use portal before)
- Delete Checkpoint TICK SFX when not on DEV_MODE

3. RSP, BINGO can increase favor of AI
- You can share more time with Ai. It makes you and AI more closer.

4. etc
- You can access DEV_MODE change scene even if after active DEV_MODE.
- Nightwear information is on ChangeStyle command.
- When some event requires reboot, a signal shows in window title.
- MINOR BUG FIX

Thank you for playing! You make the story of AI :)


Jun 20, 2021
Gem Wizards Tactics - keithburgungames
Version 1.31
Fixed bugs, and made the game harder.
- Fixed a bug that made you have to re-select your selected units after a battle.
- Fixed a bug with Ambushes being won instantly sometimes.
- Re-worked Flag Capture code so it should be working properly again.
- Flag Heal effect reduced from 5 to 3
- Several squads made a bit harder
- Fire Mage attack 5=>4
- Biker attack 5=>4
- Gelf attack 5=>4
- Dragon attack 6=>5
- Vampire attack 5=>4
- Bunny Merc attack 4=>3
- Reduced AMP bonus range from 2 to 1
- Slightly fewer gems on all map types
...