2. Modified score notification UI scale and location
3. Fixed lighting for Downtown map on PC
4. Bug Fix: perk point can be purchased with 0 budget
5. Bug Fix: Initial AI difficulty level setting for Free Roam mode is wrong
6. Increased server stability: Due to recent Mod related issues, the mod support has been temporarily removed from server side, it will be fixed ASAP in the next patch note.
Part one: First of all, I’d like to thank all the Patreons who make this game possible. I invite everyone who enjoys the game and who can support it, to join me, so that I can continue to bring better content. It has been a year and a half full of work, and there are still many sketches and ideas that have not yet been added to the game. Here are a few sketches. (Don't worry there are no spoilers.) Some of these illustrations can already be seen in the game, I finished them somewhere around September 2020. The only problem has been that since that time, till today, I continue to program everything within the game. This are some of the disadvantages of not having a work team and doing everything myself. But I think the Steam timer proves me right. More than 1400 hours. I have also included additional languages thanks to the fans. The new languages are Italian, Portuguese, Turkish, Russian, and Polish. Who need a break, right?
Short Summary:
There are more than 2,400 Lines of Dialogue. (x6 Languages, Spanish, English, Italian, Portuguese, Turkish, Russian and Polish.)
There are 5 Main Missions and 4 Secondary Missions. (70 lines of text. X6)
40 Items with their description and illustrations have been created.
20 Scenes with illustrations have been created. (With variations in expressions and hair there are a total of 456 images.)
24 Characters with illustrations have been created. (With variations there are 2,855 images.)
The Missing Content:
The door at the Citadel and the Ork army behind the door.
The Art of Margott, Aby, Amy and Venus has been upgraded.
The CGI of the Ork Queen upgraded with Princess Roxana.
The event gallery is currently available only in Spanish and English. (It works in the other languages too, it only shows the texts in English.)
The variation of the final scene with Amber.
The scene in the Magic Academy after finding the "Magic Lamp".
The combat system, Items and Puzzles will be renewed for the next update, perhaps the animations will be made with more chibi characters.
The dialogues in Russian and Portuguese for the update.
Voice acting for the update.
The save file of version 008 is incompatible due to a bug.
The save file of version 009 can be somewhat unstable or strange things can happen, due to the optimization in the code.
New Content:
Changed the translator to the English version by Yoshino. (Info: Part Two.)
Added a new mission for Trina with new cutscenes and dialogues.
Added a new mission for Melinda with new cutscenes and dialogues.
Added a new mission for Amber with new cutscenes and dialogues.
New scenes have been added to the Citadel for Princess Roxana and Teacher Veronica, alongside the Citadel map to navigate and interact.
5 mini events have added.
2 new books were added within the game.
Patreons credits added from 2020 to May 30, 2021.
Added some new NPCs with some simple dialogues plus some new interactive elements with World Lore.
Icons of the Items within the inventory have been changed.
The Events Gallery was added. (Here you can repeat the sex scenes within the game as much as you want.)
Visual aids have been added to help you find hidden and interactive objects.
Save screen has been added from Day 3.
Fixed the Patreon chests.
The code was optimized and many bugs were fixed.
New Maps were created:
Entrance of the Magic Academy and its interior.
The Wet Memories map and the Wet House. (Gallery of Events)
The Ancient Ruins.
The cave of ????.
Part Two: Well as everyone knows it has not been an easy year due to the pandemic, unfortunately this affected Planets29 so it had to be replaced by Yoshino. Don’t worry, Planets29 is still alive, but personally he needs to recover from everything he went through. Thank goodness Trina is fine. But the one who did not succeed was Henkei Usagi, a person with great talent who was going to be in charge of the animations. For those who do not know me, I did not study art, programming or 3D design, passion is what motivates me to learn and improve. I started learning 3D with Blender in 2012, here is a walking animation that I did at the time. It is not very good, and it is that at the time, to animate it only showed to me at 6 frames per second. It is difficult to work in such conditions on a good animation. Because of this, and the work, I left it, but now with the technology of the Nvidia RTX 3090 card and the Unreal Engine 5 they already allow me to dream of animations or 3D games again. Of course, when there are video cards, which thanks to the miners are scarce or are very expensive for me to pay. My goal is to achieve an anime or cartoon style for the models, with the quality of Guilty Gear Strive or Dragon Ball Fighters Z. Of course, this would be in the future and with the more advanced game, since there is a lot of content to finish. But if you like the Futanari and Trap genre, with your support I believe that I will achieve my goals and be able to provide you with better content. Thank you very much for your attention, I have spent many hours debugging the game and checking that it has no errors, the only thing I would like to ask you for is that you will help me promote the game by recommending it to friends, on pages, forums, Discord, Reddit, etc. I hope you like this new update and have a beautiful day.
v2021.06.19: (don't worry about the "dev" word after the version in the game, I just forgot to remove it)
Added shovel (as a melee weapon, not for digging)
Added machine gun (and ammo for it)
Added licence plate inventory icon
Added sunglasses Some of them can be very helpful against the sun, some just make you see the world in a different color. If you don't want to see in a different color, you can disable it here:
If you are an older player, this may be unchecked (because this setting didn't exist before) so you may want to check it.
Added hat
you can put them on with Tab, and take off with X
New Revolver model
Changed the air rifle a bit, and now it's wooden parts show it's "wear level" too
Fixed attached mirrors not being adjustable after loading
Fixed being able to attach the basket to something inside it and so freezing it in place
Firearms can now be recentered without equipping (by holding Tab) and they can be moved around almost like in JP Trespasser (by holding down the right mouse button (RMB))
You can now unload weapons (by looking at an ammo box or a weapon and pressing E while holding a weapon)
And they have recoil animation
Fixed not having Anisotropic Filtering enabled on the grass mode's road
Reduced occasional flickering
Fixed blood splatter position on the truck
Set audio priorities, so sound effects should not interrupt eachother anymore (or at least not so frequently)
If you (or your car) somehow fall under the map, you should now be teleported up with any stuff which is under the map (hopefully it works, and only teleports you, if it has to)
Fixed rear seat slot trigger in wagons making it hard to pickup smaller items
Fixed bike mirror saying "Continue" instead of "Adjust Mirror"
Fixed an inventory load bug
Fixed crash on loading a save in which one basket is in an other which is in the first one...
Fixed map generation not starting because of some other issue, so if you had a save in which you were just falling to you death, you may want to try if it works now or not
thank you for the bug reports and save files you sent, without them I couldn't have fix these! ːsteamhappyː
Descent Vector: Space Runner is about dodging a column of space stations, asteroids, and debris at high-speed from the third person perspective of piloting a space pod. Relying on focus and twitch reflexes to navigate, Descent Vector challenges you to survive the gauntlet and break your previous best distance.
Descent Vector adds 3D sci-fi visuals to the endless runner genre and highlights reckless flying with glorious explosions and waves of crashing destruction. Buckle-up and take control of your space pod. You'll either survive the gauntlet or go out in an adrenaline fuelled blaze of high-speed glory.
DIFFERENT EVERY TIME
Each play-through is unique with procedurally generated space stations and random placement of asteroids, booster rockets and space-age dangers.
DESTRUCTIBLE CHAOS
Destructible environments react to your crashes, exploding from the point of impact and cascading in unique waves of destruction.
CAMPAIGN & ENDLESS MODES
Progress through increasingly difficult courses in campaign mode and compete against your previous best distance in endless mode.
VISIT ALIEN EXOPLANETS
Each mission takes you to a sci-fi environment inspired by the latest available knowledge astronomers have on real exoplanets.
UNLOCKABLES
Unlock campaign missions, endless mode, space pod cosmetic skins, and achievements as you progress.
CONTROLLER SUPPORT
Descent Vector supports keyboard and mouse control along with natural feeling full controller support.
First and foremost, thank you for playing our game.
Version: 0.1478
What’s New
Coyote Jump
Delay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added. This addition will help players not skip the first jump, which sometimes can bring the perception that the second jump is not working, where in fact the player had left the platform (late jump).
Vectromirror Update
New levels, major bug fixes, subtitles and more
The premium version of Vectromirror, which is the sequel of this version, just received A HUGE UPDATE! The new levels are doubling the duration of the experience, at no extra cost. =D
Added 2 new levels: Love and Rage, making the experience more wholesome.
Added voice-over for all levels, including the new ones.
We’ve been super busy with Vectromirror (premium version), and for that reason, we haven’t been doing many updates for Vectromirror 0. But rest assured that we have more plans for the free version as well, so keep tuned!
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speed runs, that’s the place!
First and foremost, thank you for playing our game!
We’ve been working hard and are super excited to bring this update! It includes new levels, lots of bug fixing, a subtitle system to complement the voice acting, and new mechanics as well! The new levels are doubling the duration of the experience, at no extra cost. =D
Version: 0.1531
New Levels
Love
The previous version ended in Misery, and now you’ll be taken to the level Love, with lots of puzzles and narrative.
Rage
After Love, you’ll be taken to the Rage level, which focuses on platforming and time restraints.
Improvements
Subtitle system
This new system helps the player to better understand the voice acting, and have a more wholesome narrative experience.
Bug fixes
We’ve made a lot of quality assurance testing and squashed over 150 bugs, to improve how the game plays in many different ways, so you can have a better experience.
New Mechanics
Grapple Cubes: these objects appear in some places, and by using the pull force, the player will be propelled in the direction of the object.
Overclock: at some point (won’t spoil the surprise =D), the player can activate this functionality to make time around the player move slower, providing assistance when facing difficulties during the platforming and puzzles
Level Updates
Trust: added a new gameplay section to teach the player how to use the Grapple Cubes.
Misery: added voiceovers, which weren’t available in the previous versions.
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedrunners, that’s the place!