Jun 19, 2021
TCSTRIKERS3 - DJ R-tech
Indicates changes in rank.
When a stage is cleared, the number of stages x 50 bombs cost is recovered.
Jun 19, 2021
The Rocket Stop Incident - molly


Hello from the Rocket Stop team!

Aaand another stream coming your way on Sunday, June 20! Let's do this!

• • •

Wishlist the game and play the free demo:

https://store.steampowered.com/app/1587460/The_Rocket_Stop_Incident/

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POSTAL 4: No Regerts - Running With Scissors [S]


It’s been a hot while since our last update, but fear not! We’ve not been resting on our laurels, and we are excited to bring you a ton of new content to try!

First, a disclaimer. It’s important to note this update is less baked than what we normally aim for with bigger ‘day’ updates, so expect some regressions and missing features (for example, new character models are not yet hooked up to the dismemberment system). It’s been a while since you guys saw any new content, so we wanted to give you something to go along with while we work that stuff out, and we shall be following up with hotfixes and intermediate updates over the coming weeks.

Anyway, onto the good stuff. We have four new errands for you to try - containing arguably some of the most interesting ones in the game to date. Fight for democracy by casting your vote in a totally not rigged election (or… try and rig it in your favour!). Enter a scooter rally and try to fix the outcome of a race. Fight your way out of a burning casino while protesters try to take you down, and last but not least, get your tron on and become a game tester for the latest hawt VR experience!

The world map has been expanded again to include two new areas - The ever so creepy dark lodge mountain retreat, and a gambler's paradice that puts the SIN in Edensin - The Zag. We’ve also doubled back on ourselves to start improving some of the less fleshed out areas of the game which will be an ongoing effort.

The community spoke and we listened - we are pleased to bring you Aim Down Sights for each gun! Not only that, but you can now pick up and attach reticles to them, too!

On the topic of weapons, this update introduces a sniper rifle and a brand new Chain Sickle dubbed ‘The Rattler’!

There are a bunch of new interactables including Rides in Kunny Island and slot machines in the casino. Some cinematics have had a face lift. Oh, and NPC’s will now ride scooters so watch out!

And so much more, see the change log below!





New errands!

Dark Lodge Escape

Errand description:

At the end of Wednesday, the Dude and Champ are sent to spend the night at a mysterious lodge up in the mountains of Edensin where they appear to be the only two occupants. Come Thursday morning, the Dude wakes up in his room right at the cusp of dawn after one of the best night’s sleep he’s had in a while. However, not all is well. A quick glance over the room reveals that Champ is gone, and his entire inventory is missing too!

Unarmed, his loyal companion MIA, and stuck in the middle of a forest whose shadowy inhabitants have overrun the premises during the night, the Dude will have to rescue his canine and escape the sinister Dark Lodge, and perhaps reacquire his stolen stuff in the process.

Vote For Governor

Errand description:

On Thursday, after his miraculous escape from the Dark Lodge, the Dude returns back to Edensin only to be confronted by the one and only Vince Desi. Now working as a powerful mob boss in the city, he instructs the Dude to carry out a number of tasks for him and his mafia-like organization known as “the Syndicate” for the day.

First, Vince tells the Dude that the Syndicate’s got a candidate running in the election for governor, and voting is taking place today. To ensure their future interests in the state are preserved, Vince instructs the Dude to “vote” for “the right guy”. The non-specificity of this order naturally allows wacky hijinks to occur.

Game Tester

Errand description:

On Thursday, Vince tells the Dude that the syndicate’s got a hot new game in development. However, it’s not being developed by his regular guys, rather a D team doing the work, so the Dude is sent to the studio to act as a beta tester and check on their efforts. When the Dude arrives, he’s guided through the experience by the leading Game Developer Nerd. He dons the special headset and is transported into a world of combined virtual and augmented reality, where the perception between what’s real and what’s simulated becomes a blur. Unfortunately for the game devs, this could allow the Dude’s antics to spill out of the virtual world and into the real one!

Fix Race

Errand description:

On Thursday, Vince tells the Dude that an Associate of the Syndicate’s got a wager in today’s mobility scooter rally at The Hot Zone, the local sports arena, and it’s going to be the Dude’s duty to ensure that bet ends up in his favor. Hence, the Dude will be responsible for fixing the results of the race by entering as a racer and doing whatever it takes to guarantee “the guy on the red scooter” wins. This does not mean winning the race yourself as you are not riding on the red scooter. Unless you can find some clever loophole, that is…

Pit Boss

Errand description:

On Thursday, Vince tells the Dude that the Syndicate’s got financial interests in all of the casinos in town, and their biggest establishment is currently in need of a new manager as their previous hire was recently sent on a “permanent vacation.” The Dude will need to act as the Pair-A-Dice Casino’s pit boss for the day, and he ought to do a good job of filling in the previous guy’s shoes unless he wants those shoes to become concrete. The job should be simple enough, unless those gambling protestors outside the place happen to become violent. And lo and behold, things do become violent as a full scale heist of the casino’s vault begins.

New factions!



Mountain Men

The brutish inhabitants of the deep backwoods areas on the outskirts of Edensin, an amalgamation of the many murderous and cannibalistic redneck types you can imagine. They’re encountered after the Dude spends the night in the Dark Lodge. They’re a mix of The Hills Have Eyes and The Texas Chainsaw Massacre families, and needless to say, they’re not friendly.

Gambling Protestors

The return of a staple element of the series, the protestors. This time, they’re against gambling, and they’re quite trigger happy to get their point across. However, when a full scale robbery at the town’s biggest casino breaks out, it becomes clear that their intentions may not be as noble as they seem.

New locations!

The Zag

Overview:

Located in the dead center of Edensin, the “Zag” is home to the chief gambling attractions of the town. If you’re looking to gamble away your life’s savings, get hitched quick, or a combination of both, the Zag will have you covered! Its distinct “Z” zig zag shape came about as the result of exceptionally poor city planning trying to fit the necessary roads in the allotted space. This zone's most prominent landmark is the soaring monolithic ERC Tower, able to be seen at essentially any point in the city.







The Dark Lodge

Overview:

This is the mountainous forest lodge that the Dude spends Wednesday night. Thursday morning takes place in the surrounding area. It comes across as a strange and surreal locale, almost Lynchian as you might say.







The Polling Place

Overview:

The building where the people of Edensin head to place their vote for governor. Has a large auditorium area with a stage for a debate platform. The two candidates running for office are present as they are, for some reason, still carrying out a debate on stage as voting takes place. Although never outright stated, they’ll obviously represent the most well-known Democratic and Republican presidential candidates at the time.

KOBLOMI Studios

Overview:

The local game development studio in town. A (secret) subsidiary of the town’s casino racket, the owners felt they needed to appeal to the younger audience as their current slot jockeys were dying off of old age. With their copious experience in the field, the new studio dedicated itself to purely gambling-based game titles to lure in the next generation of compulsive gamblers (ideally before they’re even out of diapers.) Currently developing a title in the groundbreaking field of combined Virtual/Augmented Gaming, or “VAG” as they call it.

Pair-A-Dice Casino

Overview:

Located at the north side of the newly-opened Zag, the Pair-A-Dice Casino is the largest and most elaborate of the gambling establishments in Edensin, featuring its own vault to store its cash. In other words, it’s the only casino in town you’d be able to pull a massive heist at (foreshadowing!). The Dude works here as the pit boss for the day, and wouldn’t you know it, things tend to go wrong on his watch.







New Weapons!

The Hunting Rifle

Whether it's the pesky potgut in your yard or the irksome elected official on the street, the Pappy's Pride Hunting Rifle is sure to make short work of any brainstems that crosses its path. Now guaranteed to be effective for up to 20 yards!



The Rattler

A form of a chain-sickle, the deadly Rattler features the head of a scythe on one end of a long chain and a weight at the other. Whip the sharp end at enemies to embed it into their flesh, and pull back with force to bring back a severed limb on the way! Switch the weapon around and throw the weight at enemies to knock them unconscious!



New Features!

Interactable Rides / Mini-Games

You didn’t think we’d build an amusement park themed around genitalia and not allow you to enjoy the rides did you?

Head over to Kunny Island and get soaking wet on the Gash Splash! Test your forearm strength on the circumciser! Penetrate deep into the Womb Coaster! Get thrusted up and down on the G-Spotter! Squirt into the Douche Nozzle!













NPCs on Scooters

NPC’s will hop onto scooters and bomb around town, mowing down anyone that dares to get in their way. They’ll even steal your scooter if you’re not careful!



Waypoint System (Experimental)

The new waypoint system will allow you to place a marker on a map which will then set a visual destination route on the mini-map, making traveling from point A to B more efficient.



Random Encounters

This update will introduce a few random encounters. Going forward, we’ll be adding more of them throughout the game. This is just one of the efforts we’ve made to make Edensin feel more alive.

ADS System

Intangible reticles that magically float in the center of your view not doing it for you? Now you’ll be able to bring select weapons up to your face and aim down the iron sights, just like in all those realistic war games!

One of the residents of Edensin might even give you a cool reflex sight attachment if you help them, be sure to explore :)



New Radio Station

Need to overwhelm your auditory senses with mindless chatter at all times? Tune into Edensin’s brand new talk radio station, KDTF, where the Desert Talk Forum encourages the town’s finest and brightest to phone in and prattle on about only the most inane subjects and gripes!

Interactable Slot Machine

Too tired of gambling your real hard-earned money in casinos? Well, lucky you! Now you can do it in-game! SAFE GAMBLING!



New Puke particles!



Implemented a new Champ model! Who’s a good boy!?



Prison Outro cinematic!

New walk cycle animations!

Time-of-day lighting changes. Day and Sunset

Better footstep sounds and more impact sound types!

Social Media buttons to Main Menu





Replaced AK and Gas Can models with new, better looking ones





Improved Boss AI; currently applied to Tinklage in Wipe Compound

NPCs will be able to properly throw Grenades, Molotovs and Pigeon Mine

Reworked the way weapons check if the player is holding fire or not

Redesigned the residential area in Prison tile, it’s now a nice and cozy trailer park











Improved NPCs Melee combat

Made various improvements to AI shooting which will prevent them from getting stuck, lose interest of the player especially while behind cover

Adjusted attenuation on Scooter reverse sound

Improved Gilded Rag interior

Improved level design in Mexico and US sides

Added in more pickups throughout the game

Updated Dude’s throw lines

Replaced the star burst style muzzle flash on the AK and M16

Improved reverb in all levels. General ambience improvements as well

Improved flesh sound effects

Revamped audio in Prison

Improved ‘Get Pussy’ cutscene

More sounds assigned to physical surfaces

Optimized various particles

Reduced health of shit piles in MexiCleaner errand

Added death sound for dogs

Updated some weapon hints

Chaned map arrow icon for better legibility

Tweaked FOURnicator, M16 and AK first person camera offsets

Implemented metal detector and weapon’s drop bin to other entrance door in Police Station

Decreased the opacity of the flare’s trail the closer it is to the camera

Improved the Machete sounds





More mapping bugs

PreviousWeapon input not working properly

P350 magazine clipping during reload

Oversight that caused the Dude to pet a cat infinitely…

Cat silencer not flying off on the P350

Small typo in a few settings options

Combat patrol and initial patrol issues with NPCs

Mike J's bidet shop music continuing to play everywhere if you died in the store

Removed loading error message when loading a saved game

Interest Point bugs

Some TVs flying off / falling, sinks not working, toilet water not turning yellow when peed in

Machete not cutting through spine with Vitamin X

Various animation / clipping errors with FirstPerson weapons

Kunny and Carter getting stuck in ragdoll and breaking the boss fight

Fixed a massive amount of mapping bugs (Floating meshes, holes in terrain, wonky collision). Thank you all for your reports!

Animation offset on Scooters

Fixed not being able to talk to Kunny and Carter

Silent Wipe Militants

Various queue line bugs such as NPCs turning around while in a queue line

Pilot light on Super Soaker

Bug where the tracer would go to the world origin if the player didn't hit anything

Clipping in Baton folding animation

NPCs sometimes falling through roads

Deformation on FOURnicator

Numerous crashes

Errand icons disappearing on map screen during reveal

Gap in Hose particle
Buzz Aldrin's Space Program Manager - Polar Motion
As you may know, we've been working for a few years now on a space station construction and management game named 'Space Station Designer'. At the end of 2020 we created a product page on Steam and during the last 6 months we continued working on the implementation of several features (you can read more about them in this {LINK REMOVED}).

We'll be making version 0.3.0 of Space Station Designer publicly available here on Steam so that you can try out and give us feedback. We don't have a set date for this, but you can register your interest by clicking the 'Request Access' button in the game's store page:



Have a great weekend!
MADNESS: Project Nexus - Uncle Funkle
-Features: The Facility is back in the Arena, and with it, the Nexus Core. Good luck - if you thought Slaughter Time was difficult, then you're gonna need.
-Added: Nexus Soldats and other stealthy enemies may spawn by dropping directly in behind you. LOOK OUT.
-Tweak: Cultists in the Haunted House stage no longer count for your kills, and spawn on a different timer than the main waves you need to defeat.
-Tweak: All throwable and big-projectile weapons will now pass through fences. The fact that they couldn't was stopping crossbows, daggers, etc. from passing through the Haunted House windows.
-Tweak: Slight speed increase for low level characters.
-Fixed: Some fall-to-death areas weren't applying damage or corpus loss correctly.
-Fixed: Story Campaign's unlockable MERC Uniform was referencing a broken object, and wouldn't work.
Forgotten Tales: Day of the Dead - Green Sauce Games
The game now works normally on Apple Silicon computers!

Enjoy it now on PC, Mac or Linux!

Have fun!
Capital Command - Hellride Games
Faster ships. A few fixes. Yet again, no sound.

In direct response to player feedback, I've buffed propulsion on all ships in the prologue. They haven't suddenly become fighters, but they hold more delta V, and recharge it faster. Maneuvering thrusters have also been buffed, resulting in faster turning and linear thrust.

This should provide a decent boost to overall maneuverability, hopefully without breaking anything. Let me know how it goes.

Other than that, a few more fixes, nothing very spectacular.

Hope you like it
The dev
UnMetal - VS_Dave
Who needs to hide in cardboard boxes when you can just steal your enemy's glass eye? Join us Saturday, June 19th at 10am PT / 1pm ET during Steam Next Fest for a livestream of the UnMetal Chapter 1 demo! And remember: When in doubt, it's a cat! Don't worry, that'll make sense later.
Path to Prosperity - Essence Games

Hey everyone!
After alluding to it a few times already, we want to take some time today to elaborate on our plans for coop and specialisations.

While we have been testing the co-op map we are working on, we have noticed how much more engaging it is for us to play together when we need to rely on each other's economies and production in order to progress with the game.

The map that is currently available to play, Spike Ridge, was created as a versus map, meaning that we made each player location relatively equal and removed from the other player locations. When playing this as a team, it can create some interesting dynamics (where does each player start, and how do we secure the resulting “joint” area from pirates), but for the most part, it feels like you are just playing the game “next to” each other.

Consequently, we have been developing a slightly asymmetric map with a coop vs pirates focus in the past few weeks. There are trees for player one in abundance as well as space to build farms, but little rock and no ore nodes. On player two’s side there are few to no trees to cut for wood and precious little space for farms, but there is an abundance of rock and mining possibilities. We also want there to be more exploration for player two to offset the fact that the side of the map appears more barren. We have hinted at this in previous updates by indicating that there will be pathways through the hills, leading to potential discoveries. ‘Potential’ due to the randomised node placements, so there will be a large chance of something at the end of a path - but what you get (and if anything) is never certain.

This has, as mentioned before, helped our feeling of playing together, rather than developing separate villages next to one another and remaining mostly independent, and was further aided by us disabling the ability to purchase goods. Waiting on food deliveries to be able to expand more in order to mine Iron to send back to your ally so they can further develop their food production, has made the experience more symbiotic and we have really enjoyed that.

With that in mind, we have been putting some thought into how we could further this more and we are thinking of using specialisation for each player. For instance, we are thinking of breaking the buildings down into trees of research. The starting branches would need an investment and once unlocked, would enable cheaper construction. So for instance, if it takes 1,000 Coin to unlock the Sawmill, it will make less sense for player two to invest into this building with so few trees on that side of the map. By the time that they expand further into the map and eventually find trees, player one should be so specialised into the Sawmill and it’s associated wood production buildings that it still should make more sense for player two to rely on their ally, rather than now unlocking sawmills for themselves. This should make the games feel more unique per playthrough, depending on what minerals you find, and how you wish to develop your specialisation, while also allowing for a more harmonious development (where it will make sense for one player to grab a newly discovered mineral vein over the other, rather than this becoming a “first come first serve” competition).

Unlocking building specialisations can obviously be further expanded by making efficiency improvements and additional manufacturing processes unlockable as well, but we will go into that in more detail in a future development update.

As always, let us know what you think!

Until next week!
Jun 19, 2021
Bodies of Water (VR) Playtest - jobywood
Added animations for Titan Triggerfish etc...
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