Here's the 0.5.3 hotfix (alongside the 0.5.2 hotfix which was only detailed on our Discord, we apologize for that).
As a reminder, we're pretty active on our Discord server ( discord.io/Roboquest ) so make sure to hop-in if you want to get involved in the conversation! Though, we're also thoroughly following the conversations happening here on the Steam forums, even if we're not necessarily answering.
0.5.3 Hotfix
Bugfix
• You can now purchase all the basecamp upgrades we initially planned, some were locked and unavailable to purchase (noticeably the one granting you access to the Revolver and the Flare Gun) • Interacting at the exact same time with the Haven City door in multiplayer will no longer lock you in a black screen • Finishing the after-boss cinematic while your brobot is still in the scorescreen will no longer lock you in loading screen • Removed an issue sometimes preventing the hosting player from opening the settings menu and the friend list • You will no longer be forever stuck in leash state when Judgeball dies while you were leashed • The Fields safe zone door can now properly be opened if the conditions are met in multiplayer • Rerolling affixes can no longer remove all of your affixes
0.5.2 Hotfix
Released the 6/11/2021
Gameplay
• Repair-o-Cells drop frequency increased by 50% • Repair-o-Cells healing efficiency reduced by 50% • Repair-o-Bot healing efficiency increased by 5%
Balance Changes
Perks
Time Graft (Recon) • Cooldown reduction when picking up repair-o-cells decreased from 7/11/15 to 4/5/6 Overwhelming Power • Duration decreased from 6s to 4s Heavy Genius • Duration decreased from 10s to 5s
Bugfix
• Removed memory leaks caused by objects not properly destroyed in Basecamp • Many other small issues, bugs and crashes have been fixed
Wow! The Akhtuba River hasn’t seen a frenzy this spectacular in a long time. Following a real fight, 20 great anglers joined the players of the Boat Predators Cup Semi-Finals. Congratulations! And of course, you are welcome to continue the Tournament excitement at Blue Crab Island in the Gulf of Mexico. We would like to thank everyone who took part in the three Qualifiers! And if you weren’t lucky this time, remember: this is not the last Fishing Planet tournament, and you will surely have another chance to prove to everyone that you are the real fishing master!
It's been a while since you've been playing Hell Architect Prologue! Thank you very much for this mega positive feedback, thanks to which we have great strength for further work 😈🔥😈
We would like to take this opportunity to inform you that we have just started signing up for the beta testing of Hell Architect!
Fixed a bug with displaying clipping zones for the pursuer in the XDS Twin Drift competition
Fixed a bug where the steering wheel was displayed as a gamepad in the room information window
Fixed bug with double exit from the game
Fixed bug with UI freezing in replay mode
Fixed bug with wheelbase displacement after entering the "Modifications" window
Fixed a bug with the ability to write to chat and put a nickname with a huge font
Fixed a bug with duplicate stickers in the category lists of the vinyl editor
Visual improvements to GloriousXZ and Penguin cars
Improved the quality of DLC body skins on low graphics settings
Fixes for displaying stickers
Fixed incorrect work of some sounds
Reduced steering feedback
Fixed a bug when the list of rooms is not updated immediately after changing the server
How can I play the PTR update 2.11.1?
To select the version of the game with the update you need:
Go to the Steam library
Right Click on CarX Drift Racing Online
Select properties
Go to the BETA VERSIONS tab
Select version ptr_2.11.1
In case you’ve experienced any problems with games’s stability and performance we do recommend to turn off all modifications you’ve got installed. If it doesn’t help - please let us know.
It's been a little quiet lately from our end but I just wanted to let y'all know that we're knee deep in working on Update 5! We don't have anything exciting to show just yet but I'll give y'all a little run down on what general development info we have at the moment for Satisfactory!
If you don't feel like reading and would rather get this information in video format then we got ya covered in this video right here!
When is Update 5 coming out?
Update 5 is slated for release sometime this fall (2021). If you've been with us before you know that we generally won't announce any exact dates until we feel super confident that we can meet them. We'll announce more about the release date for Update 5 once we know more.
What's in Update 5?
This is still a little bit secret, but once we get further into development we're going to start revealing/teasing content for update 5 through our regular channels. Make sure to subscribe to our YouTube channel if you want to be notified about any info on Update 5 as this is where we'll post teasers and info first.
However, one thing we can say is that we're working on improving the build modes in the game. When we released update 4 we fixed some bugs related to collision to some of the foundations (aka the cheatcrete™) which resulted in some of the freedom being lost while building in the game. Which sucks. So we reintroduced this bug again!
In Update 5 we're focusing on improving the build mechanics in the game so that we can see even more creative builds in the future with having to rely on a bug!
As with any update there's also going to be a bunch of optimization and bug fixes coming. This includes fixes for multiplayer.
What's the status of Dedicated Servers
We're-still-working-on-it™. There's a number of lingering issues with multiplayer that we still need to address before we can launch dedicated servers as currently only the host is able to resolve these issues and with a dedicated server there will be no host around to do so. I know it's been a long time coming and it's sort of a meme at this point but we're doing what we can to get them available as soon as feasibly possible.
What else is coming to Satisfactory at-some-point™?
There have been a few other things we've confirmed are going to make it in the game at some point before we hit 1.0, and here's a few of them!
Signs Kinda self-explanatory. But yes, signs will be coming at some point! We can't imagine Satisfactory hitting 1.0 without signs.
In the meantime you can always use the power switches as a sort of lame work around. Or train stations, they also got a text box on them. Not the best solution maybe. I dunno.
Train collision/signaling system Ever since we first introduced trains to the game we've always wanted to do more with them. Having some form of train signaling system and/or collisions to trains is something we've been planning to add so expect some improvements to trains sometime in before 1.0.
Different Game Modes A lot of people have requested that we add some more game modes to Satisfactory such as creative mode or peaceful mode.
We're definitely interested in doing so! The reason we haven't added these modes yet is because we want to be happy with the balancing with the game before we add any more modes but there will be some in the future!
World Updates You may or may not have noticed that some parts of the map seem pretty unfinished. The reason for that is because there are parts of the map that is unfinished. We're actively working on the map and will be up to the point of release. Some areas are going to get some more love and sparkle and there's even a new biome coming!
One such area is Northern Forest, so expect a little bit of a face lift there! There are a few other ones that are kind of empty at the moment and these will also get an update at some point in the future.
There's probably a couple of more things we've talked about coming to the game that I don't remember right now but these are some of them! 💃
What about Merch???
There's been a little bit of movement on the merch front! Remember if you wanna check out our current merch you can head over to https://www.forfansbyfans.com/fandom/satisfactory but there's two things that people have asked frequently:
Will there be a FICSIT cup? Yes! There will be another merch drop at some point in the coming months and this will include a FICSIT cup along with some other stuff.
When/Will there be an EU store? Yes! That is something that is also in the works right now and will hopefully launch in a couple of months along with the FICSIT cup. We don't know the specifics yet or if the EU store will contain everything that the current shop but we'll have more news in the future!
We'd like to invite you to the beta testing for the upcoming Major Update (Era Progression Patch).
We are in the process of polishing this major patch. We are hoping to finally release it on July 9th.
In the meantime, for those of you who want to get a sneak peek of the update, feel free to try out the beta test patch. The Era Progression Test Patch can be accessed from here:
Find "Kingdoms Reborn" on steam library
Right click -> "Properties"
Select "Beta" Tab
Select to switch to "Era Progression Test Patch" from the dropdown menu
Era Progression
Technology advancement will progress your Kingdom through four different Eras: Dark Age, Middle Age, Enlightenment Age, and Industrial Age. Watch your Kingdom evolve and develop as your cities and buildings are upgraded through the eras!
New Research Trees
The new Research Trees will let you unlock new technologies and bonuses.
World Wonders
Flaunt your Kingdom’s success by building these oversized structures! These Wonders also grant powerful gameplay bonuses and large amounts of Victory Score.
Victory Condition
It’s no longer enough to simply hoard money like a miser! The game now ends once all the different World Wonders are constructed. Victory Score is calculated based on Wonders Built, Population, Happiness, and Money.
New Building & Resources: There are now even more buildings to construct and resources to produce. Here are some noteworthy examples:
Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
Click the "+" symbol.
Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
Share your list of tags in the comments of this news item.
Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!
Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.
- Laser implemented to interact with map and tablet buttons and game menus - implemented free mode "Home cooking" . New game modes will come with the next updates. - Fixed issues of collision manager.
Time for a mini update about Autopsy Simulator... 💀 Let's start with the name! We would like to ask you today, should our game which combine two models - a story-based game and a simulator - still be called Autopsy Simulator? Or maybe just: Autopsy?
What do you think? Let us know in the comments!
Second thing… In the first chapter, you will have a chance to perform the first autopsy, but also to get to know our main character and his apartment. This will be part of the demo. Yes - demo. And what is important, we are just putting it together, which means that we are closer than further to be able to show you a part of our game. Lovely news, isn't it? 😉
Finally, a few concepts that we used to build the game world: