World of Warcraft Shadowlands' Chains of Domination update comes out on 29th June, Blizzard has announced.
The update, which brings with it the next chapter in the Shadowlands story, adds a new zone called Korthia. This area, which the Jailer has pulled into the Maw, includes a number of new quests.
There's a new mega-dungeon called Tazavesh, The Veiled Market. "Explore the exotic wares, merchants, and creatures of this Broker bazaar, which culminates in a high-stakes heist involving powerful artifacts from Azeroth," Blizzard said.
Call of Duty: Warzone Season 4 launched yesterday, and with it brought a new vehicle - and the return of an old exploit.
Season 4 added a new armored cargo truck to the game - itself a controversial addition due to how strong the vehicle is, particularly in solo battle royale. But it got a lot worse when it soon emerged the truck could be used to turn invisible.
To be fair to developer Raven, it moved quickly to pull the truck from the game, thus eradicating the invisibility glitch.
Southern Gothic always feels a bit voyeuristic to me, which is probably because it's actually American Southern Gothic, and I'm not American. It's a deep and personal genre, wedded closely to the specifics of a big, sparsely populated place. But it's also so universal: the surface is swampland, rust, Mississippi river, but the substance is pure humanity. History, power, morality. Fear and listlessness and creeping alienation. So: voyeuristic. A world of very personal suffering that I'm viewing from the outside.
Anyway, Norco. Norco is the first game from a team called Geography of Robots, published by Raw Fury, who've overseen things like Backbone, Bad North and the upcoming Sable. It is very much Southern Gothic, and also a bit magical realist, a bit dark fantasy, and so with that comes a bit of baggage. It's overwritten, in places, in the same way that Kentucky Route Zero or Disco Elysium could be, often meandering off into a verbose and abstract tangent that doesn't add much more than a little sprinkling of edge. It's also obscenely, outrageously pretty, in the way they could be too, and rich with symbolism, soaked with mystery, dripping in mood. I've played the first hour or two thanks to its new Steam demo and I love it.
The moment-to-moment is mostly point-and-click stuff. You get a beautiful pane of pixel art to jab your finger at, uncovering as much or as little as you can be bothered with, and the odd thing will be added to your mind-map, which literally ties together the little threads of information you've found - this mysterious dude, that troubled brother, your sadly deceased mum. The more you push and pull at the world the more little mysteries you find, the more dead ends, that are really rewards: an inaccessible building, a horse mooching about in the low green fog of a swamp. Norco's arranged as a series of these places that you move between, picking up little clumps of lint, rust, and mud, melancholy, the texture of the world, with every clue.
Flight Simulator is primed to make its highly anticipated Xbox Series X/S debut in just over a month, but, before that, there's another huge World Update for PC players, arriving today and giving makeovers to the sim's rendition of Denmark, Finland, Iceland, Norway, and Sweden.
Developer Asobo is promising pilots the chance to explore "vast fjords, riveting urban vistas, domineering peaks, and centuries-old iconic castles" in its new Nordic countries update, which also brings landscape enhancements, improved regional architecture, five new airports, improved data for 100 airports, and over 78 new points of interest.
Once the World Update is downloaded (first update the sim, then grab the World Update from the in-game Marketplace) players will also have the opportunity to tackle five new bush trips - one for each of the new Nordic countries - plus five new landing challenges, focussed on Denmark's Bornholm, Iceland's Ísafjörður, Sweden's Stockholm Arlanda, Norway's Svalbard, and Finland's Vaasa Airports.
Sea of Thieves' next major free update is packing in one hell of a crossover, bringing the world of Disney's Pirates of the Caribbean into Rare's swashbuckling multiplayer adventure. And if the arrival of Captain Jack Sparrow wasn't enough to be excited about, it's also finally giving the formidable kraken a face - which makes an appearance in a brand-new trailer.
The centrepiece of Sea of Thieves' Pirates of the Caribbean crossover - officially known as A Pirate's Life - takes the form of a brand-new cinematic story campaign. It features five new Tall Tales episodes (the first since March 2020's Heart of Fire), charting Jack Sparrow's arrival in the Sea of Thieves and the events that ensue.
There are tantalising snatches of those adventures in Rare's second crossover trailer below, including the appearance of Davy Jones and his intimidating vessel the Flying Dutchman, battles against gargantuan mermaid statues, and even a portable talking skull that should stir fond memories for Monkey Island aficionados.
Microsoft has confirmed the final two launch civilisations for Age of Empires 4.
Microsoft studio World's Edge announced the Holy Roman Empire, and Rus as the final two of eight launch civilisations in the upcoming real-time strategy game.
The other six are the English, Mongols, Chinese, Delhi Sultanate, Abbasid Dynasty and the French.
Ninja Theory has released a new video for Xbox exclusive Hellblade 2, and provided an update on its development.
The video, below, does not include any gameplay or any new footage of the game save some hard to make out snippets. It begins instead with a message from Ninja Theory chief Tameem Antoniades, who discusses the work that's being done to make Hellblade 2 at the Microsoft-owned studio's new digs in Cambridge. The video then goes on to present a rather disturbing montage that sets the scene.
I get the impression Hellblade 2 is still a long way off. In the video, Antoniades says Ninja Theory is currently building "a good chunky slice of the game before we then move into full production to build out the rest".
For Digital Foundry, this was one of the biggest highlights of this year's Xbox E3 showcase - and quite possibly, the show as a whole. No CG trailers, no empty title announcements, but real meat: an authentic in-game showcase demonstrating that Playground Games is set to deliver a true next-gen driving experience for Xbox Series consoles and suitably equipped PCs - and we don't have that long to wait either: we'll be playing Forza Horizon 5 from November 22nd this year.
However, despite delivering a beautiful next-gen showcase in its presentation, the truth is that Forza Horizon 5 is a game set to straddle the generations. The demo we saw was clearly leveraging the horsepower and storage prowess of the new wave of gaming hardware, but there's going to be an Xbox One version too - set to run at 1080p30 no less, just like prior Forza Horizon titles. Looking at the material we've seen so far, it scarcely seems possible, but it's definitely happening.
Quite how Playground looks set to deliver this hasn't been fully laid out - though in today's big Forza Horizon 5 interview, the game's creative director, Mike Brown, tells Eurogamer's Oli Welsh that "since Horizon 3, we have already been on PC, and that means that we're already used to delivering a game on a whole range of system specifications. So having to have the game work on Xbox One, Xbox Series consoles, PC, it isn't that different. I think having to support the Xbox One consoles is exactly the same amount of effort as it is to support a lower spec PC. We're actually feeling pretty great about all versions of the game, to be honest."
Overcooked! 2 is free to download from the Epic Games Store.
The panicky culinary party game is free on Epic's store now until 4pm UK time on 24th June. It normally costs £19.99.
"While not the most ambitious sequel, Overcooked 2 still ranks among the best couch co-op has to offer," kitchen master Johnny Chiodini wrote, recommending the game in Eurogamer's Overcooked! 2 review.
Well, another Cyberpunk 2077 patch has arrived, and although this one doesn't bring any spectacular gameplay additions it does promise further bug fixes and stability improvements.
Patch 1.23 is now live on all platforms, and sorts out a number of quest-specific bugs and general performance issues. The patch itself is apparently rather chunky, with console users reporting a download size of 30GB (my Steam download was a rather more modest 3.45GB).
Of note is the paragraph on stability and performance, which says the patch will provide "numerous crash fixes in animations, UI, scene, physics and gameplay systems". The patch also promises a reduction in the number of crashes through "memory optimisations and memory management improvements in various systems". There's also a vague mention of "various console CPU optimisations".