Hello Everyone! The 2021 summer version meets you as scheduled.
In this update, we've introduced a new hero (the first female hero:), new weapons, a new random boss, revamped talent system, new occult scrolls, reincarnation difficulty, and more. We wish you would enjoy them! If you encounter any issues or have any suggestions, please feel free to contact us. We will value your opinions and try our best to optimize the game based on your feedback.
In addition, we have good news to share: Gunfire Reborn has sold over 1.5 million copies! We will continue our work and present you with more awesome content in this winter. Meanwhile, we prepare an early access 1st anniversary avatar frame for you. Players who own Gunfire Reborn before July 9, 2021 will get this avatar frame for free. Thank you all for your love and support!
Finally, the fourth stage that many players are looking forward to is under development. As we all know, this part of work requires a lot of time and resources. We will do our best to introduce the fourth stage in 1.0 version as planned. Please stay tuned~
- Gunfire Studio, Duoyi
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Update Notes:
Hero
New Hero:[Tao]
Introduction: Tao, who is a master in the art of sword control, is keen to manipulate her royal flying sword to strike all foes. Meanwhile, she can condense her energy into petals, dealing hidden injuries against enemies with her [Fatal Bloom]
Unlock Requirement:Spend 400 soul essences
Skills: 1.Primary Skill (E): Swords Out Unsheathe multiple flying swords, each dealing 200 DMG. The number of flying swords is determined by the stacks of [Blade Heart]. Each stack can summon 3 flying swords. For every 15 ammo consumed, gain 1 stack of [Blade Heart] (up to 6 stacks)
2.Secondary Skill (Q): Fatal Bloom Summon petals in the front that explode outwards, marking all enemies within 6 meters and dealing 400 damage. The mark lasts for 6 seconds. [Fatal Bloom] deals DMG to a marked enemy again every time you hit it 12 times
Talents: 1.Blade in Heart: +5% [Swords Out] DMG for every [Blade Heart] you have 2.Galloping Speed: For each enemy you kill, +10% movement speed for 8s (up to 5 layers) 3.Long-lasting Bloom: Restore 1 use for every 5 enemies marked by [Fatal Bloom] 4.Superior Magazine: +30% Magazine Capacity and Reload Speed 5.Resilient Shield:Recharge shield immediately after killing an enemy, and shield recharge won't be interrupted in 3s
Monsters
New BOSS
[Abyssal Serpent]
It is said that there was a fabled mountain in the distant sea, which is called the residence of the immortals. Once, there was a mythical snake that caused chaos in the sea. The immortals appeared and sealed it under the ocean's watery abyss. The sea waves began to calm down, and there was no trouble for thousands of years. Unlock Requirement: Kill [Yoruhime-Maru] 3 times
[Golem] Skill Adjustments: Reduced the time it takes to launch his fists in different difficulty, and increased the flying speed of fists Decreased the explosion range of the stone pillars when destroyed Increased the number and flying speed of homing stones when Golem’s HP is low Decreased the recovery time of certain skills
Adjusted manipulation duration for any monster: when manipulation effect is repeatedly applied to the same monster, the duration will be shortened. But the resistance effect will now only last 15 seconds instead of last forever
Increased the explosion range and DMG to monsters of the barrel carried by [Rogue Arsonist] when destroyed by players, and removed its explosion DMG to players.
Weapons
New Weapons
[Poisonous Ghost]
Weapon Type: Melee Weapon Does not apply to dual-wield +1 use for weapon skill when you hit enemies 12 times continuously in 10s Weapon Skill: release a blade wave that penetrates the enemy (Blade wave deals additional damage based on the enemy's current HP) Exclusive Inscription: 1)+100% Lucky shot chance on the next hit after landing shot twice 2)Weapon skill deals +45% DMG for each enemy it passes through Unlock Requirement: Kill [Elite Catfish Warrior] 3 times
[Fire Tower]
Weapon Type: Melee Weapon Does not apply to dual-wield Weapon Skill: Unleash a fire wheel Exclusive Inscription: +100% Lucky shot chance on the second-phase attack when attacking enemies with more than 50% HP Unlock Requirement: Kill [Lantern Spirit] 50 times
Balance adjustments:
[Woodpecker] Changed to semi-automatic firearm Increased RoF (300->1000) Increased projectile speed (180->210) Increased CritX (3X->3.5X) Reduced magazine capacity (16->12) Reduced reload speed (180->160) Slightly increased vertical recoil Improved the accuracy of the initial alignment when scope is on Reduced the deceleration effect when scope is on (15%-> 10%)
[Golden Bow] Longer the charge, higher the weapon DMG Reduced basic damage (300->200) Reduced CritX (4X-> 2.5X) Increased projectile speed
[Flowing Light] Optimized game feel of weapon skills release after reloading Increased basic damage (490-> 550) Increased the damage percentage of a single stabbing with weapon skill (80%->100%)
[Star Devourer] Added special effect that change with the number of bullets in the magazine
[Aura of Venom] Optimized game feel while firing
[Concealed Ammo] CritX of the weapon skill is now fixed at 1x
Optimized the idle animation of the weapon when character is moving
Talent 2.0 & Reincarnation Difficulty
Revamped the Talent system and added [reincarnation] difficulty (unlocked after clearing the nightmare difficulty once). Players can use soul essence to enhance attributes and purchase enhanced props in this difficulty.
Unused soul essences will be retained, you can allocate them in "Talent" page
Added some talents, and adjusted positions of talents *Note: After update, all soul essences will be returned, please re-allocated your talents in "Talent" page*
Added [Reincarnation] Difficulty
Unlock Requirement: Clear nightmare difficulty once **Each time you pass the reincarnation difficulty, you will unlock the next level of reincarnation difficulty. Currently reincarnation difficulty has 7 levels.
There are two new NPCs in reincarnation difficulty: Spiritual Remnant: appear at the entrance of each act in reincarnation difficulty, you can consume soul essences to obtain spiritual blessing which will enhance your attributes Phantom Peddler: randomly appear in stages of reincarnation difficulty, you can consume soul essences to buy enhanced weapons and occult scrolls *【Splinter Orb】 When casting Energy Orb, two additional energy orbs are launched to the left and right of the main energy orb at the same time
Occult Scrolls
New Normal Scrolls:
[Effective Split] Quality: Normal Effect: Randomly get 2 occult scrolls and cannot discard them Unlock Requirement: Kill [Elite Corrupt Monk] 1 time
[Mysterious Chest] Quality: Normal Effect: Randomly get 1-3 occult scrolls when picking up this scroll. (Extremely small chance of obtaining cursed scrolls) Unlock Requirement: Kill [Dragon Qian] 1 time
[Good and Evil] Quality: Normal Effect: +15% Lucky shot chance if you don't own any cursed scroll; +15 max shield/armor for each cursed scroll you own Unlock Requirement: Unlocked by default
New Cursed Scrolls:
[Clumsy Throw] Effect: When using the secondary skill, its consumption has a 50% chance to increase by 1
[Moldy Bun] Effect: Recover random HP when obtaining buns Note: Effect can be offset by [Gourmet]
[Broken Gun] Effect: 15% chance to cause only 1 DMG upon hitting an enemy
[Sabotaged Magazine] Effect: 20% chance of losing 1 additional ammo in magazine for each shot
New Achievements
Victory of Tao: Win a game as Tao
Sword Storm: Summon more than 10,000 flying swords with Tao
Pacified Serpent: Defeat Abyssal Serpent for the first time
Drown Into Nightmare: Complete nightmare difficulty for the first time
1 Life Clear: Complete any difficulty without spending any soul essence to revive
Levels
Added a new vault in [Duo Fjord]
Optimized 3 routes in [Longling Tomb-Stage 4]
Adjusted the seal-guarding challenge in [Duo Fjord]
Adjusted some stairs in [Anxi Desert] to make them less steep
Optimized a route in [Duo Fjord-Stage 2]
Reduced the AoE of lightning trap
Adjusted the trap locations in different difficulty
Optimized the random selection procedure of vaults
Daily Challenges
Added a new special effect [Inevitable Freeze] in the theme [Elite Sniper] [Inevitable Freeze]: The next shot will freeze enemies for 1.5s every 6s
Adjusted the special effect [Exploding Bullet] in the theme [Elite Sniper] Original: Killing an enemy will cause an explosion. New: Cause an explosion when the monster is hit twice or killed (explosion range and damage is positively correlated with CritX)
Adjusted one of the main effects of the theme [Crystal Seeker] Original: Gain 1 stack after picking up a crystal (up to 5 stacks). Grants +10% Reload Speed, +10% Rate of Fire & +20% Lucky Shot Chance for each stack, and guarantees critical hits at maximum stacks. The more stacks you have at once, the faster stacks decay. New: Gain 1 stack after picking up a crystal (up to 5 stacks). Grants +9% Reload Speed, 8% Rate of Fire & +15% Lucky Shot Chance for each stack, and guarantees critical hits at maximum stacks. The more stacks you have at once, the faster stacks decay.
The new talent [Golden Touch] is not available in the daily challenge theme [Economic Pressure]
User Interface
Improved the vault icons on the minimap to distinguish the finished vaults from the unfinished ones
Re-added the V-sync option in game setting
Simplified some ascensions' introductions that are too wordy
Improved the item color to make the items with different rarity more distinguishable
Improved the quality of the copper icon
Rearranged the peddler's items to make the occult scrolls always be listed in the last slot
Special Effects & Models
Optimized the model and animation of [Lei Luo]
Optimized the special effect of [Lei Luo]'s [Chain Lightning] in third person perspective
Optimized the special effect of the challenge event [Trigger slow-down effect once getting close to the monster] in [Longling Tomb]
Fixed some special effects that could obstruct players' view
Optimized explosion effect caused by the scroll [Explosive Bullets]
Others
Adjusted the amount of soul essence needed to revive yourself
BUG Fixes
Fixed an issue where the models of [Qing Yan] and [Lei Luo] are too vague in the hero selection
Fixed the incorrect data in [Qing Yan]'s ascension [Last Stand]
Fixed an issue where the cooldown of the primary skill may not work as intended when using [Ao Bai] or [Qing Yan] with the occult scroll [Energy Storage]
Fixed an issue where the model of downed [Lei Luo] is not translucent
Fixed the abnormal amount of armor recovery with [Qing Yan]'s ascension [Regen Hit]
Fixed an issue where the [Crown Prince]'s smoke grenades generated by [Acidominance - Lv.3] is not functioning.
Fixed an issue where the [chain lightning] caused by the ascension [Lightning Governor] would falsely receive DMG bonus when [Lei Luo] carries the scroll [No Retreat] with secondary skill count not being 0
Fixed an issue where the mark could float in the air when marking [Golem] with some weapons
Fixed an issue with the weapon [Talisman] only attacking the weak spots on the left of the [Yoruhime-Maru] (In the phase of main-cannon attacks)
Fixed an issue with the weapon [Double Caliber] recovering 4 ammo under certain circumstances
Fixed an issue with [Argus] where the number of bullet holes are inconsistent with the actual number of projectiles when hitting barriers
Fixed inconsistent charging sound with the animation of [Pupil]
Fixed abnormal reloading animation of [Hell] under certain circumstances
Fixed the abnormal rotation of the model of [Hell] when dropped
Fixed an issue where activating dual-wield would putting down the hero’s left hand twice when equipped with the weapon [Hell]
Fixed an issue where the shot count of [Perfect Sixth] could be increased by charging [Dual Fang] and [Fire Dragon]
Fixed an issue where the stacks of [Qing Yan]'s ascension [Hail of Bullets] could be consumed by charging [Dual Fang]
Fixed an issue where the charging process of [Dual Fang] could trigger [Genesis]
Fixed an issue with the inscription "+5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger)" where the DMG bonus is not applied to the triggering hit
Fixed an issue where DMG would be transmitted twice upon triggering shock effect
Fixed an issue where players may get stuck at the setting when teammates interact with the seal in a seal-guarding level
Fixed an issue where players cannot continue the dialogue when using controller in a seal-guarding level
Fixed an issue where after returning to the lobby, the HP bar of the seal in a seal-guarding level doesn’t disappear as intended
Fixed an issue where the goblet could fall into the floor in [Tingzhou Bay]
Fixed an issue where players could get stuck in [Duo Fjord-Stage 1]
Fixed a model clipping issue with the vault portal in [Anxi Desert-Stage 1]
Fixed an issue where players can jump out of the map by exploiting traps in [Desert Ruins]
Fixed an issue where the chests that let you pick 1 of 3 scrolls may offer fewer scrolls to choose from
Fixed disconnection issue with Rapoo™ V600 controller
Fixed an issue where players may lose the ability to interact when reviving a teammate, during which the teammate disconnects
Fixed an issue where the camera move speed when using a controller is influenced by current frames per second
Fixed an issue where the name bar [Peddler] is missing
Fixed an issue where [Elite Henchman]'s skill of slamming his shield can deal DMG twice to the enemy in front of him
Fixed an issue where the blade aura of [Elite Catfish Warrior] can be seen behind a wall
Fixed abnormal diving animation of [Wind God]
Fixed an issue where players may fail to reload weapons with both the scrolls [Genesis] & [Advanced Depot]
Fixed an issue where the [Arms Dealer] could still accumulate ammo consumption when no ammo is consumed
Fixed an issue where the scroll [Hidden Treasure] could reward players when they break the cracks of the vaults
Fixed an issue where the scroll [Untold Effort] fails to double the consumption of secondary skills
Fixed an issue where the scroll [Bullet Light] could be triggered and recover ammo even though reserve ammo is not consumed
Fixed an issue with the monsters [Fire Lizard], [Lightning Lizard] & [Venomous Lizard] where the special effect of attack is missing when they target the portals
Fixed an issue where players cannot trigger the scroll [Deft Hands] upon destroying the homing stones launched by [Golem]
Fixed an issue with the [Piercing Flame]'s exclusive inscription "+100% weapon DMG for each enemy the bullet pierces" where the count could be added up multiple times when carrying the scroll [Fish or Bear Paw]
Fixed an issue where the effect of the scroll [Mid-Air Strike] is not applied to [Leap] of [Qing Yan]
Fixed an issue where the Peddler is missing one item slot in the daily challenge theme [Unavoidable Confrontation] and [Vlad's Dream]
Fixed an issue where the red chests aren't spawn as intended in the daily challenge theme [Unavoidable Confrontation]
6/18 Additional Update:
After the major update went live, we have received lots of feedback regarding the model design of the new heroine [Tao]. Your voice is heard and we are currently investigating into it as we improve the design of the new heroine in the near future. Thank you all for your feedback.
Fixed an issue where players may still take DMG after defeating [Abyssal Serpent]
Fixed an issue where sound effect may still remain after clearing the boss fight of [Abyssal Serpent] and returning to the main menu.
Fixed an issue where [Abyssal Serpent] could not be unlocked in the [Logbook]
Fixed an issue where [Abyssal Serpent] might keep diving and will stop attacking players after they are revived.
Fixed an issue where after finishing the tutorial, players may encounter infinite loading when attempting to create a new archive.
Fixed an issue where players may not switch weapons while owning [Genesis]
Fixed an issue where the weapon skill of [Flowing Light] would be automatically interrupted when it triggers the scroll [Genesis]
Fixed an issue where the background music may become abnormally inaudible
Fixed an issue where some nicknames/IDs are censored unintentionally
Fixed an issue where players may get stuck in [Duo Fjord - Stage 2]
Optimized some descriptions of some talents
Optimized explosion special effect of [Crown Prince]'s primary skill [Energy Orb]
Fixed an issue where the count of consumed ammo recorded by the occult scroll [Arms Dealer] is abnormally increased when players use spray weapons.
Fixed an issue where players can see teammates when playing the CG animation of [Abyssal Serpent]
Fixed an issue where players cannot revert the action of upgrading talents under certain circumstances
Fixed an issue where players may not be knocked down when HP is 0
Fixed an issue where the achievements [Powerful Fire] and [Deft Move] can be unlocked upon destroying small cannons of [YORUHIME-MARU]
Fixed an issue where players must discard the scroll [Good and Evil] and pick it up again to receive additional bonus to max Shield/Armor from other sources
6/19 Additional Update:
Fixed an issue where players may get stuck when standing near the portal and killing the [Abyssal Serpent]
Fixed an issue where players may encounter infinite loading when interacting with a vault portal with the game switching level at the same time
Fixed an issue where casting the weapon skill of [Flowing Light] without it being fully charged would trigger glitches
Fixed an issue where players may fall into the sea when standing next to the stage portal in [Duo Fjord - Stage 3]
Fixed an issue where after the talents are reset and daily challenge mode is unlocked again, entering the mode for the first time may lead players to normal mode
6/21 Additional Update:
Fixed an issue where the game may crash when players purchase item(s) from a peddler, then interact with the peddler again
Fixed an issue where logs are not visible in Player Information
Fixed an issue where the game won't tell you what occult scrolls you have obtained from buying the scroll [Mysterious Chest] or [Effective Split] from a peddler
Fixed an issue where players may be pushed out of the map by being attacked by [Abyssal Serpent]
6/22 Additional Update:
Fixed incorrect description of [Bloody Ammo]
Fixed incorrect bonus from the enhanced weapon affixes [Lucky] & [Critical]
Hey all! Thank you again for all the feedback you’ve been giving us to help iron out the game. Today comes with a slew of improvements and bug fixes, and I’m already hard at work on tomorrow’s patch. The team really appreciates the support you’ve shown us, and hearing you starting to talk about your late game unit builds has been so much fun. We’re trying to hit a good balance right now of fixing as much high frequency/severity issues as possible while also addressing some of the fixes that take very little time to get in - rest assured there is a lot more on my list right now and I will be continuing to push these patches out.
Fixes:
Fixed a bug when counterattacking with camden’s flux
Further efforts taken to improve the load staggering that is causing crashes and performance issues
Lowered the range that movement speed can be changed, as it was leading to desynced 'ghost' units and lots of issues and crashes when lowered. Will consider opening the range back up when we have a better read on the situation - but this should fix a pretty huge number of bugs/crashes you’re facing for now.
Range of Irving's personal skill now working as intended (skill leaves units at 99 xp, is not intended to force levelups)
Enemy range indicator should now properly fade when an enemy unit is killed
Enemy range indicators should now always properly change when enemies move
Fixed an issue where mouse location would override controller selection in base and pause menus
Controllers now able to scroll through expanded enemy unit info in gameplay
Bond marks should now only show up if the available unit is actually in the party
Fixed an issue with multi-hit spells showing the wrong values
Fixed an issue where 100% hit and crit chances had a tiny chance to miss
Fixed a potential crash in the end of chapter 16
Potentially fixed issue with priests occasionally dislodging from game grid
’Relentless’ will now display the correct end health value
Various typo fixes
Improvements:
Added additional tutorialization in lieu of the ‘tips’ menu
Speed of D-pad on map movements increased (considering a slider for this down the line)
Made it so tabbing out no longer pauses the game.
Added ‘enter’ as a way to advance through promotion screen
Thank you everyone for playing and supporting our demo! Your feedback has been very helpful to us. Since we will be revamping the controls and working on the full version of the game, there won't be anymore demo updates. Thank you for your patience and support!
Week ending June 25th - Graphics and sound options - Updated Trees (moving from 3D to photorealistic 2D). This will drastically increase draw distance and will look better overall. -
Week ending June 30th - Mission 7 - New interactive menu
Week ending July 2nd - Mission 8 - New scenery and buildings - Road fixes
Hello everyone! I hope this summer finds you well. We're back with a minor patch before the next big story update. There is one notable thing missing still: the custom level editor.
Level Editor Update
The level editor is still only an internal tool we're using to make the story levels for now and I'm going to have to retract my statement that it will be releasing before the story mode continues. After putting in some time on making it a public facing feature, I realized the depth of what still needs to be done. It is not a short or simple task, and I don't want to hold the story mode hostage while I work on it. I had originally thought I could get it done in a week or two, but that was incredibly optimistic. I don't think it makes sense to prioritize a feature for user generated content over having more content people can jump into and play immediately. It was a mistake to promise it before taking a deep dive into the state of the code, and for that I apologize. It is still in the works and I plan on finishing it, but it's going on the back burner until after story mode is complete.
Leaderboards!
Leaderboards are now fully implemented into the game! Each story level will have its own set of leaderboards, with each song being further broken up by difficulty.
Minor Features and Bugfixes
The D-Pad on controllers can now be used in addition to the face buttons for those extra tricky sections.
Cutscenes are automatically skipped when retrying or restarting a story level
Confirmation popup comes up asking if the player would like to keep their settings when changing display settings.
Tutorial has been condensed and revamped
The game will now pause when the Steam overlay comes up
A visual indicator that your tricks are getting stale now comes up
Added some visual polish to the desert ruins background
Adjusted balance for story mode level 1 on easy difficulty
That's all for v0.13. I hope to see you all again real soon for v0.2 when Episode 2 launches!
Madden NFL 22 boasts new features across modes, with fresh ways to dominate the field in Franchise, The Yard, Face of the Franchise, Ultimate Team, and more!
Besides downloading the demo and playing through Goblin Stone we've arranged a varied line-up of streamers to keep you entertained. From Wanderbots and Retromation, to Iron Ham and Shado_Temple, we'll be looking at their gameplay for the rest of the week so you can get a better feel for how the game plays, and what their thoughts are. Oh, and we've also got a quiet gameplay stream (with no talking) if that's more your thing.