Hi Chefs! We're super excited to finally release the highly anticipated update for Cooking Simulator enabling custom menus and adding a ton of various bug fixes and improvements.
👀 PLEASE READ THIS 👀
The option to customise the menu will be only available in the Career mode when you have at least 5 recipes unlocked. If you've got 5+ recipes available, just finish the day and choose the CUSTOMIZABLE EXPERIENCE.
From now on, you'll be able to set up the menu between the days. Keep in mind that you'll need to include at least 5 dishes in the menu for each day.
Additionally, there are numerous bug fixes, full changelog below 🐛
General bug fixes
Massive changes to code architecture and save system
Reversing Y axis should work properly
Setting mouse sensitivity no longer changes controller sensitivity
Various translation fixes
Intercom messages should properly display key binding icons
Player should now be able to use checkout tablet after sending one dish when another just popped up
Increased scroll speed in many lists
Order icons displayed on TVs should no longer overlap
Fixed some cases in which player would lose the ability to interact with the environment
Player should now be able to turn off the timer when clicking the mark above it
Changing FPS settings to every/second V blank actually applies the change
Added or fixed various sound effects
Various fixes to photo mode
Text at the end of Food Network should be properly translated
Base game
It's possible now to insert deep plate into microwave
Microwave light is no longer turned on after loading a save
Microwave should no longer heat up products that were pulled out of it
Mint is no longer painting surfaces red
Placing plates in microwave should no longer cause them to tilt and bug out
Fixed issue causing fridge doors’ weird reactions when colliding with objects
Pizza
Added missing Chinese characters
Player should be able to properly progress in tutorial when using a gamepad
Player should no longer be able to buy products when bankrupt
Fixed bug causing player not to be able to properly navigate pizza decoration view while using gamepad
Filling bemars while perk "Horn of Plenty" is enabled should work properly
Destroyed furniture no longer duplicates after saving and loading
Inserting large objects into grater machine should no longer cause them to bounce off of the lid
Loading game no longer causes empty jars to fill up
Dropped small objects on the floor in the basement should now be possible to pick up
Decorating pizza should no longer cause product parts to jitter or land out of pizza
Fixed issue causing scrolling of both decoration size and pinned recipe/order at the same time
Reducing the amount of collision caused by interactions related to pizza peel
Throwing all shopping boxes out of window now results in a new one spawning inside
Pinning recipe in order details view is now binded to the correct key
Added missing input hint for pad in order view in phone
Player should now be able to scroll recipe when in pizza creation view
Added two mops to the kitchen
Fixed an error during pizza checkout
Changed fuel deplate speed in various scenarios
Cakes and Cookies
Loose products like flour should now create stains on the floor
Fixed a bug that would cause bought items to never be delivered
Info at the end of the day should now properly update
Fixed bug causing toppings on cakes to be invisible
Various optimizations
Player should be able to remove custom made frostings
We hope you're going to have tons of fun with the latest update! ❤️❤️❤️
Orange Cast: Sci-Fi Space Action Game - Jesse Kellor
Hello, guys! it took so much time to test the update which we had prepared for you. But now we're ready to announce that the Patch 2,0 will be released in a week.
We're gonna tell you about all improvements on the day of the release. This GIF is a little spoiler for the future update.
Come watch Sacred Fire lead developer Andrej Vojtas play through the demo of Sacred Fire right here on Steam!
In the stream we'll take a look at the narrative of the game, and how each choice you make matters on how the story plays out. If you haven't tried the demo yet, we'd urge you to give it a shot to prevent spoilers!
The first one is creating the Gaul Warrior concept art. By using reference, sketch and outline to the finished model.
The second video shows the process of creating a helmet model used by legion members with attention to detail, such as real battle damage or rust stains.
The third video shows the work of level design on shaping the camp, placing individual elements so that the whole is coherent, aesthetic and gives the impression of natural space.
The fourth video shows the work on the tower, which will be a vital element of the fortress that we will besiege.
Meanwhile, we are constantly working on improving our combat system, models, optimization, AI, and many other things that we will be sharing in Devlogs every three weeks. Feel free to chat with us about the game on our Discord Channel https://discord.gg/KZwTUYmXqv
Stay vigilant, Legionary! Ave Caesar! Yours "We are Legion: Rome" Titanite Games Team
Hello Heisters We found an issue in the 208.1 hotfix where you could get stuck in the lobby and forced disband and restart the lobby to be able to pick a new heist. We decided to revert the patch and until we can address the issue.
Tunguska: The Visitation - Enhanced Edition - Rotorist
- Moved Razor's combat training so that it becomes available after you receive the quest to go to the gas station, to be more consistent with the story - Shrunk the size of the boiler tanks in the Barn so you can use them as cover - Added a raycast check to see if anything is right in front of your gun's muzzle when aiming down sight, to help you know if you have a clear shot over covers. - Reduced the size of bullets to avoid them getting blocked by edge of objects - Moved the serum lab in Filip's room so that when he's sitting, he's not blocking your access to the serum lab - Increased the intensity of film grain when player has high radiation poisoning - Added some colliders along the water pipes in the water treatment plant to avoid player getting stuck between the pipes - Adjusted the appearance of body armor puff when it's hit by bullets.
In today's update, we're introducing a new dungeon guardian, Maui! We're also changing the way the Master Key is found, now you'll need to be on the lookout for hidden pieces to form the whole key!
New content:
New boss - Maui
Gameplay changes:
Master key will now be divided in a number of pieces and placed in different places of the dungeon.
Skeletons are now immune to friendly fire from explosions, etc.
The forge no longer requires money to be used.
Dragon's Breath amulet: Increased damage and cooldown
Frozen Shard amulet: Changed behavior so it doesn't heal, and it can be used with a cooldown instead of limited charges per floor.
Kira: Made it so she can't be hit by attacks right after using Shroud. Reduced enemy aggressiveness (including bosses) while Shroud is active.
Shops: Made it so Wands can show up instead of Health/Barrier in the shop.
Now enemies that won't infinitely respawn (such as mini slimes spawned from green ones, or most enemies spawned by bosses) will also trigger recovery perks. Enemies that can infinitely respawn (such as the ones spawned in obelisk fights) will still be ignored to prevent farming.
Improvements:
Now you'll need to play the tutorial (if you didn't yet) before starting the classic modes.
Added a small explanation of the main campaign section when finishing the tutorial.
Bugfixes:
Fountain: Fixed activation sound being heard when moving near the room.
Hey all! It's summer time, and that means a Summer update for Zedfest! Fixes, changes and added stuff for 0.6.
Fixes:
Fixed a few collisions for some meshes that Players and Zeds could get stuck on.
Fixed an issue where the weapon would not shoot directly after reloading when still holding the shoot button.
Fixed an issue where you could place a Traps n' goodie on top of yourself.
Changes:
Changed and refined several animations, for example normal jogging, pistol running, sword running and freshly added Med kit/Zed cola animations.
Slightly improved performance on the Planetarium.
Added:
New playable Map, the Aquaworld! Step inside the largest Aquarium in Zedfest Universe! Take a look at the beautiful fish, or try out one of the wonderful water slides!
(WIP) Player Sliding! Your character will slide on the ground and puff away everything in its path. Hold Sprint (Left shift) and press keyboard button C to activate the Sliding. Jumping will interrupt the sliding. Pressing C without sprinting activates the regular melee-bash.
Cheat Code to change to First person Mode! The code is: enterfp. Bear in mind, this is not an official mode and animations etc. are not made for first person mode, this is just for a little bit of fun!
Swimming! The Aquarium offers a nice and warm pool! Jump in and go for a swim!
You can now invite your Steam friends directly into your lobby by right clicking their name in the Friend list and selecting Invite to Game.
Tip of the day: Try out the water slides in Aquaworld!. Sprint and Press C to slide down and into the pool.
What's New: 1. Fixed the bug where audio went off in certain stages; 2. Space bar's pausing function will be turned off in stage 1-1; 3. Optimized stage TR3 by lowering its difficulty; 4. Fixed a bug in TR2 that sentry tower failed to rise caused by a problem of looping into the stage; 5. Added an announcement panel in the game's main interface; 6. Fixed the problem that zombies couldn't pass the bridge in the stage of Salt Lake City; 7. Fixed the text error of message boxes in game summary.
Note: - We are doing community events on our discord server. Come and participate. There will be chances to win steam giftcards up to $100 dollars. Link to discord: https://discord.gg/fQKHNHDcXP - Please do the survey and wishlist the game if you like Swarm the City. :smile: