In addition to the improvements, I have implemented a fully functioning AI. From now on, the competition will also rent out stores. As a result the player will have fewer and fewer shops to rent over time. But a skilled player who manages his bakery well will be able to buy out stores from competitors, of course, at a higher price.
Maintenance Notes Patch Version 0.9.17, Client Version: 10.4.2.7
Server Maintenance 2021-06-17, 13:00 Server Time
Big Welcome Back Letter Event The Event has ended. You can still exchange leftover letters at the Vending Machine for another week.
Heirloom Item Event Kill Monsters inside Expert Modes, Dungeons (except of Temple of Water) and Mission Maps starting with Mirinae Sanctuary to collect Bone's Bones. You can trade 20 of them at the Vending Machine for boxes containing different Heirloom Bone Items.
Heirloom Bone Weapon Gasha Box The box contains a Heirloom Bone Weapon for a random class
Heirloom Bone Set Gasha Box The box contains part of the Heirloom Bone Sets for a random class
Please keep in mind that Heirloom Items can only be worn by Human classes. There are no wearable Heirloom Items for Dragokin classes available.
The Event runs until June 30, 13:00 Server Time. DragonSaga Evolved: New Socket Cards We are proud to introduce new socket cards.
All Stat Card (Type 2) These cards are like the original All Stat Cards with the difference that STR and AGI are swapped. All other stats remain the same. These cards can be obtained from the Stat Socket Card Box.
All Stat Card (Type 3) These cards are like the original All Stat Cards with the difference that INT and AGI are swapped. All other stats remain the same. These cards can be obtained from the Stat Socket Card Box.
These cards can be obtained from the Defense Socket Card Box.
Info: The original All Stat Cards have been renamed to All Stat Card (Type 1)
Change: F7 Tower Defense Mode Killing monsters in F7 won't give any EXP anymore. The Tactical Fatigue Recovery Potion has been removed from the Item Mall and the Big IM Consumables Gasha Box. It can be sold for 64 gold (according to the current market price) to a Shop NPC. Selling on the open market or trading with/mailing to other players is no longer possible. The drop amount of dusts has been increased by 100% for the small bombers and 50% for the large bombers, Rando Bombers and Mega Bombers.
General Fixes and Changes - Technical change: Changed the way the non client area (aka title bar) of the window is processed which prevents the game processing from being blocked when the window is moved around by clicking on the title bar. This also prevents some kinds of abuses. - Fix: Added missing animation to the Armor Break Skill (Paladin) - Fix: A bug has been fixed that the Galaxy Dungeon could only be entered having 2 keys/tickets in the inventory when entering with a party of 3 or more members even though only 1 item was consumed. - Textfix: Fixed the wrong Guardian names in Galaxia Pegasus. - Update: Tips of the Day during the loading screen have been updated. - Questfix: Fixed a bug that not all monsters at Chasers Ridge were counting for the Frozen Area quest. - Textfixes: Several minor text corrections. - Fix: Fixed an issue that Unity 2.0 Accessories were not able to be soulcrafted and enchanted (Belt, Bracelet). Rings, Necklaces and Earrings are not enchantable by design.
Additions: Yongha's Yongha Ballon Box (80 IM) Legerity Weapon Box (80 IM) Summer Wing Box (80 IM) Papyrus Wing Box (80 IM) Colorfull Poodle (240 IM) Blue Tail Lizard (240 IM) The Midnight Calm and Midnight Scream Mounts have been moved to the Pet category
BigWheel Cloud Raincoat Cowboy Cow Costume Japanese Formal Outfit Sky Blue Kid Uniform Peasants Outfit Fancy Cutie Attendant Uniform Eruda Highschool Uniform (male) Eruda Highschool Uniform (female)
It was brought to my attention that loading a saved game doesn't track achievement progress within Steam. It seems that the progress was being saved, but the connection to the Steam backend was being lost when the game reloaded. With this hotfix, the game should now set up all of the backend information on bootup, rather than when a story is started. Hopefully this will fix the issue, while also granting any achievements that were missed while the bug was in place.
Invictus is a 2 player non-collectible showdown and development game.
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2 players 5-30 minutes Hand management, take that, tactical strategy
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Master the art of war and become invincible. Ally with the King, Shogun, Pharaoh, Odin, Tlahtoani, or the Emperor and their specific units to face your opponent.
Destroying the enemy soldier might not always be the best move in this game. Capture them and make them your own to prosper your land. There are multiple ways to use each card. You may use it as a soldier, as a citizen, and as an assistance force. Use your cards wisely to win the battle.
For this livestream, YOU DECIDE what's going to happen: Should we attempt a no-hit run or maybe a speedrun? Do you want an art stream or have a jam session with our musician?
Riddle of the Sphinx™ The Awakening (Enhanced Edition) - Old World Studios
You will have your hands full of features with this major update!
The "Golden Scarab" (1.4) update features Gil's Secret Library (if you have the DLC). Gil's Library introduces a tremendous amount of lore behind the game.
Plus we have included Captions/Subtitles. Captions are helpful for the tapes and dialog elsewhere in the game.
And last, but not least, we have built-in a treasure cache of Steam Achievements for you to collect on your journey!
The Weekday Skirmish happens twice each month and is a one day Swiss format tournament. Each tournament will have a unique set of rules, challenging not only your play ability but deckbuilding as well!
We are extremely excited to announce the next weekday skirmish on June 23rd! This time it’s Singleton!
In this deck format, you will only be allowed to field decks that bring NO MORE THAN ONE copy of each card in the deck, making it a deck of 39 unique cards + the HQ.
Who will reign supreme as the ultimate limited format tactician? Start building your decks now as the action commences on June 23rd!
Dark Patron gift events (from the Dark Pact trait) now include a description, tooltip and/or go to link as relevant to the nature of the gift.
The Show Idle Followers toggle no longer includes Followers that are Idle but recovering.
Fixed a bug which allowed Worship / Offering (from the Deities page) to assign Wounded/Recovering followers to the task.
Fixed some characters traits being incorrectly categorized in some situations during character generation (low number of traits specifically). This led to characters with too few traits being generated in some edge cases.
Fixed a crash bug related to Divine Favor Boons. If a site is already affected by a boon, the duration will be extended (if possible), or at worst nothing will happen, rather than a crash.
Fixed Dark Rituals discontent not being blocked by the Intimidating trait in one outcome branch.
Fixed Pact of Nature not giving correct numerical bonus to some resource sites (there was a discrepancy between display value and actual value) when workers of a relevant culture were assigned.
(1.0.2.24): Fixed Dark Patron gift event firing constantly.
This week we added a new Dog Avenger course, bringing action targets to our fast paced set of courses. This rounds out the courses so each themed section has at least one course with moving targets.
We've also added the tech for multi-string classifiers, bringing in two of these for shooters to test and give feedback on. Do they work? Do they make sense? Swing by the Discord and let us know. Classifiers also now have their scores recorded to the leaderboards, giving you a glimpse of how other shooters are doing on them.
A new high viz set of irons have been added to the Kleinbär 17, following feedback on the Discord that, depending on which VR headset you use, the stock sights can be difficult to pick up on certain targets. We hope this helps. Let us know!
Last week also added a bit of music to the End of Round screen, and the main menu.
This week, we've decided to keep working on courses with action targets, because hey, we think they're fun, and we want to give you more content while we hammer away on the Course Builder. Speaking of Course Builder...
This is just an internal proof of concept, but thought we'd share a little progress.
Again, this isn't final, just showin' off.
Finally, this Friday we will be closing out the recent surveys we've sent out. If you want your voice to be heard, be sure to get in these and vote!
The day has finally come and we’re going to discuss one of the most awaited features of the summer. You’ve been asking a lot of questions and today, we’re finally ready to tell you more about it – the Stridsvagen 2000 Main Battle Tank!
As usual, let’s first discuss its history for a bit. In 1984, the Swedish army started a research project with the goal of developing a new Swedish tank for the 2000s in order to match the best the Soviet Union had to offer at the time, especially the T-80U MBT. To that end, the tank had to be very innovative as well as powerful.
The first task of the Strv 2000 project group became to study the UDES 11, 15/16 and 19 tank proposals made during the UDES project in the 1970s and come up with a set of initial requirements for the Strv 2000. Based on this, a set of protection and arms requirements was established. Overall, the protection of the tank was rated above mobility or armament.
In 1985, the updated UDES projects were presented to the Swedish army and another round of development began with multiple concepts being submitted. As its main armament, the common 120mm L/44 smoothbore NATO cannon was deemed insufficient, which led to a separate development of a Swedish 140mm smoothbore gun. To complement this massive weapon, a secondary armament in the form of a 40mm Bofors was to be used against light targets. The tank was to have unparalleled protection levels with advanced frontal composite armor and an ERA kit. The mobility was also to be kept high despite the tank’s weight of over 50 tons.
In the end, three different concepts were submitted in 1987. The Armored Warfare version is based on the latest one that was called T 140/40. This version was fitted with a low-profile turret with an automatically loaded 140mm gun in the center and a 40mm Bofors gun to the left. The Bofors gun could move independently from the main weapon. There were also two machineguns present, one coaxial to the 40mm Bofors and one installed near the commander’s turret hatch for him to use. The ammunition was located in the back and was well-protected with blow-out panels.
This variant sported thick frontal armor, allegedly providing the equivalent of 800mm RHA versus kinetic shells and of 1200mm RHA versus HEAT rounds. The variant was to be powered by a 1500hp engine (the German MTU 883 model paired with a RENK transmission) installed in the front of the vehicle. The maximum speed was some 70 km/h and the suspension was supposed to be of the hydro-pneumatic type. The driver was sitting in the hull while the gunner and commander were sitting in the turret (specifically to the right from the gun).
This concept was the one that got the furthest with a full-sized mockup built in the late 1980s. Unfortunately for the project, the end of the Cold War and the collapse of the Soviet Union ushered major budget cuts all across the West with Sweden being no exception. A decision was made in 1991 to pursue the much cheaper option of purchasing Leopard 2A5 MBTs from Germany. The Strv 2000 project would be canceled soon afterwards.
In Armored Warfare, the Stridsvagn 2000 will be a Tier 10 Premium Main Battle Tank and one of the rewards for reaching Level 50 in the Northern Wind Battle Path.
But before we tell you more about it, please note:
The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.
With that being said:
As you’ve probably deduced from the historical part, this vehicle’s rather unique feature will be the combination of a main caliber gun and large caliber autocannon that will be, unlike the 30mm autocannon on the Object 195, usable – with some exceptions and proper aiming – against pretty much any target on the battlefield, giving you the opportunity to dish out large amounts of damage over time.
But, as usual, let us start with the protection levels. Much like the Type 10 MBT, the Strv 2000 will start each battle with excellent protection thanks to a set of NERA armor covering the hull front and a portion of its flanks. In Armored Warfare, NERA works as a kind of ablative armor that is very strong at the beginning of a match, but its protection levels decrease with damage taken. In our case:
The frontal turret is all but impervious to all shells
The upper frontal plate and frontal hull roof are impossible to penetrate while the NERA kit is intact
The only weakness of this tank is the lower frontal plate, which is vulnerable to standard shells
The sides are, however, considerably less protected with only the NERA area forming an impervious zone. The rear portions of the tank’s side armor as well as the side turret armor are both vulnerable to conventional armor-piercing shells. The vehicle’s protection is enhanced even further by the presence of a Trophy hard-kill APS.
The tank will also feature adequate mobility, provided by its 1500hp engine, resulting in adequate, if not the best, acceleration and hull traverse values (from 0 to 32 km/h in 5.2s, 35.8 deg/s). The maximum speed will be 70 km/h. This vehicle will not come with a hydraulic suspension.
But the true strength will come from its firepower. The main weapon is of course 140mm smoothbore cannon with the ability to fire two shells:
APFSDS (825mm of penetration, 860 damage per shot)
HEAT (990mm of penetration, 1120 damage per shot)
With the reload time of 10 seconds, the tank will be capable of dishing some 5160 points of damage per minute with the main cannon alone. The gun (and the 40mm autocannon) will be able to elevate to +15 degrees and depress to -9 degrees, which will allow for some rather comfortable gameplay. The aiming time and accuracy values will also be rather good, so in summation, we have an average-performing gun, the true advantages of which will lie in its comfortable use.
But there’s, of course, also the 40mm Bofors autocannon. This autocannon will fire APFSDS shells (230mm penetration) in three-round bursts using the same system as Griffin 50mm does. With this system, each of the shells in the burst has higher penetration than the last one – this simulates the effect of compromised armor integrity when three APFSDS rounds hit exactly the same spot. The final shell penetration will increase by 75%.
In other words, this autocannon will be usable even against well-armored targets, not just against AFVs and external modules (like the 30mm autocannon of the Object 195 is). It will take some practice and skill to achieve the best results by switching between the main cannon and the autocannon but if done right, this tank’s damage output becomes extremely high.
The rest of the tank is fairly straightforward. Its camouflage and viewrange will match other MBTs of its Tier and there will be one Active Ability available at your disposal – Override, which temporarily improves your acceleration and maximum speed at the cost of agility.
In summation, we’re looking an MBT that represents the essence of practicality. Solid armor, decent mobility and excellent damage over time output will make this tank one of the most versatile tools in your arsenal, equally capable in PvP and PvE. The key to success will be the switching between both weapon systems and maximizing your damage dealt before the enemies can whittle down your armor for you to become vulnerable. When that happens, you’ll need to switch your play style to a more passive one with your hull safely hidden behind an obstacle.
We hope that you’ll enjoy this MBT as well as the entire Battle Path.