Comrades, assemble for instruction! This update is a big one and you’ll need to be prepared.
NEW FEATURES & CONTENT • The Forge We’re launching a new feature to help unload some of the items you don’t need or don’t want to use anymore. What you can gain? That’s your choice. You’ll be able to pick rewards ranging from gear, to bullets, base defenses, banners, even consumables and packs - and that’s not all.
How it works The Forge works similarly to our VIP events; you win by reaching milestones one by one, the main difference being that in the Forge the choice is yours – you pick what to trade (among gear packs, gold bundles, craft parts, squadmate bundles* or weapons) and what you get out of it.
*the squadmate bundles are preset bundles we’ve made to help you generate fuel faster The event consists of 2 stages: Time to show off your resource management skills!
Step 1: choose the rewards you’ve set your eyes on and add them one by one in the available slots**. You can choose the same reward more than once. Step 2: burn items from your Inventory as fuel and claim the chosen rewards
**you will sometimes find slots or items that require your action, like: - predefined items occupying a slot; you can either keep it or change it by using rubies - items that you can only add if you have added x amount of items before (at least x slots have to be occupied) - premium rewards; you can only add them to the Forge by spending rubies
Important notes: The feature is available starting Region 4. When adding an item as fuel, you will see the amount it contributes with, right under its image. Once burned, items cannot be restored, so be mindful of what you choose! If you have time, you can ignite the Forge multiple times while the event is running.
• NEW SQUADMATE PERKS C-c-c-combos! - Steadfast + Resistant – immune to critical hits and debuffs. - Steadfast + Resurrect – immune to critical hits and resurrects upon death, if the gadget isn't destroyed in time. - Resistant + Resurrect – immune to debuffs and resurrects upon death, if the gadget isn't destroyed in time. - Vigilant + Steadfast – not affected by Sleeping Gas (regular version) and is immune to critical hits. - Vigilant + Resistant – not affected by Sleeping Gas (regular version) and is not affected by debuffs. - Vigilant + Resurrect – not affected by Sleeping Gas (regular version) and resurrects upon death, if the gadget isn't destroyed in time.
Anti-Consumable Perks - Anti Godlike – not affected by the Godlike boost - Super Vigilant – not affected by the Platinum version of the Sleeping Gas consumable (which bypasses the normal Vigilant perk) - Anti Jackpot – nullifies the effects of the Jackpot consumable (if it can be doable); works only on the standard Jackpot, the Platinum one is not affected by this - Anti Ghost – nullifies the effects of the Ghost consumable
5 new shield perks - Void Shield - Ice Veil - Magma Vortex - Chaos Ring - Obsidian Wall
Add to that new camos, new weapons and new squadmates! With a couple of surprises for you here: we’re dropping the monotonous squadmate names and adding a bit of pizzazz; plus, the themes you’ll see come up next were suggested by fellow players from our community on Facebook. So thank you for your contributions!
COMMUNITY REQUESTS • Arena buffs & nerfs The Arena has been infested with fleas and you’ve asked us to handle it. Here are a few from a series of changes that are bound to help re-establish some balance in this game mode.
- the cooldown of Relocate ability has been increased from 15s to 18s; - the Mobility consumable has now an increased cooldown after its usage, it was 10s and now it’s 30s. - the max value of Motivity has been reduced from 12% to 8%
We’ll continue to monitor the activity in the Arena, and establish the next course of action based on your feedback. The plan is to gradually introduce changes to ensure balance.
• General Chat improvements We’ve switched up to an upgraded online censoring system (it sends the input to the server and it checks if the word is blacklisted or not). Plus, we’ve made adjustments to the previous lists of banned words.
This system will also give you more flexibility when choosing a clan or player name. The clan description will continue to work as before.
Just remember to keep it fun, casual and clean!
• Transparent weapon upgrade requirements The upgrade requirements for weapons have always been available as you progress through TLEs, but you’ve asked to know more in advance. Said and done! Look out for the event pop-ups and read more about completion requirements.
• Consumables activation Some consumables will no longer activate automatically; you will be able to store them in inventory and activate them manually. This affects:
- Unlimited Energy for 10 min. - Unlimited Spotter for 10 min. - Unlimited Slow Time for 10 min. - Triple XP for 10 min. - Double XP for 15 min.
BUG FIXES Starting with the previous update, back in March, we launched the Bug Fixing Roadmap on Trello.
Quick sum-up:
- Killed so far: 20 bugs - Working on fixing: 20 issues - Anti-hacking investigations: 3 ongoing exploits
• Your feedback was overwhelmingly positive, so we’ll continue running the Monthly VIP Events, in addition to the regular VIPs.
• We've changed some enemy types in Exotic Events:
- Alien Sky enemies changed to XXV squadmate set - Carmine Blizzard enemies changed to XXII squadmate set - Dam of Doom enemies changed to XVI squadmate set - Stranded enemies changed to XVIII squadmate set - Mirage enemies change to CASSIDY, BAXTER, COOPER, WESLEY, HARLOW, MAGNUS, RILEY, WILDER
• Made some visual adjustments to the DAM location:
- removed the radioactivity, - removed green decals - removed all radioactive elements
• We’ve added another layer to the Cellstrike Lucky Draw; after you win all the prizes, you can restart it for a wheel full of consumable items.
IN MEMORY OF SECTION ADDED TO CREDITS We were very happy to be able to launch the Memorial Squad last month. As some of you noticed and mentioned, we were not able to commemorate all of our fallen snipers as heroes in the game, but this was just the beginning. With your support, we will maybe turn this into an annual Memorial Day Event.
In the meantime, we are adding a section in the game Credits to remember not only the members of the Memorial Squad, but all the other Snipers you told us about on our social channels during the remembrance campaign. They will not be forgotten!
IMPORTANT REMINDERS Forum Closure The official Gameloft Forums will be closing very soon. We are considering newer, more modern, and more user-friendly options to communicate with all of you. The Sniper Fury Forum will be substituted by our two official Discord servers, which starting with this update you’ll find linked in the About section of the game.
Discontinuing operations on Windows 8/ 8.1 and iOS 9 Sniper Fury will no longer be available on your device if you’re running on Windows 8, Windows 8.1 or iOS 9. In order to continue playing, you will need to upgrade the operating system. We strongly advise you save your progress with your social account so you can continue where you left off after the upgrade.
We have everything in place, and ready to go live ASAP. The battlefield is ready. Are you?
It's been a little while. We're happy you're here and we hope this update finds you well!
We have some exciting things coming in The Endless Mission - starting with a brand new update today featuring a fully revamped Editor! Complete details are below.
Account Login Changes The first thing you may notice when you go to log in is that the login process has changed (no, you're not imagining things). We’ve moved away from a Steam login into an independent account system that's platform-agnostic.
Super-duper important note: you will no longer be able to log in with your Steam account. Going forward, you have a couple of options -- you can either create a new account or email us to recover your existing account. Send an email to support@theendlessmission.com from the email address you associated with your initial signup and we will send you a temporary password that will allow you to sign in and choose a new password.
Editor Revamp We’ve also massively overhauled the visual components of the Editor. From a brand new "Simple Hierarchy View" that allows you to specify different groups of objects to edit at once, to improving the resizing and collapsing functionality for columns -- every little nook and cranny of the Editor saw some love as part of this update.
We've also removed the Lens system in the Editor since it wasn't accomplishing what we wanted it to. That said, it may return in a future update, so stay tuned!
This is just scratching the surface for the update, so be sure to dive in and see for yourself! As always, if you have any questions, come find us on our official Discord (discord.theendlessmission.com) or drop us an email.
just a small update to address some recoil logic tweaks and fix a few bugs! Thanks for supporting us! 😍
Tweaks: - weapons: tweaking weapons recoil logic to give a smoother effect and better handle secondary grip release
Fixed bugs: - nowhere map: graphics glitches (mostly lighting poles) when moving around the city - weapons: supporting weapon with other hand doesn't work correctly, giving heavier recoil - core: fixing some rare crashes - minor bugs
Over the last few days, we have improved several mechanics in the game. The biggest change is that now all parts are physical and you can grab them. Brake discs, calipers, etc. have to be manually lifted after unscrewing. We have improved the position of the dipstick/oil dipstick on your hand - also you can see it better (more clear) and check the oil more accurately. Sheds and cars bought in are now correctly transferred to the garage - you will no longer lose money buying a car there. Assembly of parts with several components is now possible! From now on, fitting a radiator or calipers will not result in a mistake with a waste of money and parts. The watch on your wrist works as it should. Check the most important information on it now! The sale and purchasing of cars have been improved, now the window on the tablet is displayed correctly. The summary screen in the shed has been enlarged and can now be seen better. Minor fixes added to improve the stability, smoothness, and performance of the game. So the game should run better (btw let us know!). We added a shopping list (on a tablet) so every time, you will know exactly what do you need to buy from the store. We improved (a lot!) HP Reverb G2 support, Windows Mixed Reality support, and Valve Index controllers support. Oh, last but not least... we've added Sandbox mode!
Full list of the changes from 1.02 update: - Changing the position of the oil dipstick - Improvements to making shopping in the shed - Interactive physical elements added in the whole car - Assembling of elements with several components - Reassembling elements with a screwdriver - Watch - Selling and buying a car - Enlarged summary screen in the shed - Stability/performance improvements - Tire changer fix - Notes update - Sandbox mode added - Video and audio options enlarged - Changed colour of prices in shops, - Keyboard lock on the tablet (now you can't accidentally click on items behind the keyboard) - Added text informing that 'no parts were found in the shop'
PS If you like CMS VR, please write a review on Steam! <3
Gallery after release updates The gallery thumbnails have been updated with the authors websites icons. You can specify your websites in the new account settings in the settings tab.
Changes The volume slider had it's own color settings, which has ne been removed and instead connected to the active theme. You can now select any of the usual themes instead.
Additions While in edit mode you can now easier transition with the new bring back edit mode, open explorer and open browser icons.
A tiny core function ..has been implemented: Images of any shape now react pixel exact to cursor hovering. You have to disable the background in the button layout settings for this to activate (+ use a command).
Other fixes: Focused textboxes on widgets don’t steal ctrl+ hotkeys anymore Texts in the themedesigner have been replaced with icons. Also there was a bug with downloaded gallery items which has now been fixed. + some copy paste, themedesigner, and small workflow fixes.
If you had a crash, please don't hesitate and use the also recently implemented report button at the bottom of the overlays overview.
Syberia: The World Before - Prologue - Team Microids
On the occasion of the Steam Fest we will release the beginning of Syberia: The World Before as a demo directly downloadable from our main game's page!
This content was previously released as a separate game, Syberia: The World Before - Prologue
Come watch us play the demo on the main game's page Thursday and Friday at 7:30PM UTC+2 / 10:30AM Pacific time!
Today we have fabulous news: We have enabled the pre-sale to buy the soundtrack of our game! Not less important to mention is that with every purchase you will be helping with the development of the game. Enjoy it.
This is the story of your life. Experience the entire journey from toddler to adulthood. Go to schools, learn new things, meet new friends, and have wild adventures! Every choice you make will influence your future career, and decide who your romantic partner will be. Who will you become?
You can be the one you want to be. With all the choices in your hands, a pretty fly childhood is waiting for you!