This test version includes a Unity engine upgrade. The goal for this test is to find and solve any issues caused by the engine upgrade.
Shaders
Shaders needed to be updated to be compatible with Single-pass instanced rendering. I think I corrected all of the shaders, but if you see anything that only renders in one eye, or renders incorrectly in one eye, please let me know.
Unity XR and SteamVR Input
I needed to update to the latest SteamVR plugin version and remove deprecated code that supported older versions of the plugin. Please let me know if you find issues related to VR controls.
Thanks!
v1.3.0p1
General
- Upgraded Unity to v2020.3.11f1
- Switched to Single-pass Instanced rendering
- Updated shaders to be compatible with instanced rendering
Localization
- Handled errors in localization files that would halt loading the translations
The team at Ocean Drive Studio is very excited to share that Lost Eidolons will be available to try out for everyone during the Steam Next Fest demo event starting tomorrow, June 16th at 10:00 AM PST!
It will be available to play until the following week, June 22nd at 10:00 AM PST.
This demo is our first available playable one that our team worked hard to get prepared for this event. We wanted an opportunity for our community and backers to get their hands on the game so they could have an idea of what to expect in the future!
You'll jump right into the fray with Eden and his comrades on their campaign to overtake key enemy strongholds. The demo features the combat portions of episodes 7 and 8 along with the camp outgame section.
You'll also be able to see a few of the cutscenes fully animated, however, note that voice acting has not yet been implemented in this build and the graphical fidelity is also not final. Saving is not yet available so during the course of the demo, a temporary button has been provided that allows you to skip sections of the game. If for example, you want to skip directly to the combat portion of episode 8, you will be able to do that for this demo. Additionally, while additional language options may be available, some text strings are incomplete and may still be in English.
Overall, this is an early look at the game and is not representative of the final build later on!
Units will be provided to the player that the game team has thought would be appropriate for this stage of the game. At this time, only one standard difficulty is provided, which is the game's 'Challenging' difficulty.
Within the camp after each episode, you'll be able to complete a few small sidequests, check out a few shops, see the job advancement tree, train your units, and improve your relationship with a few of the camp's inhabitants. This is an early look at just some of the camp activities that can be done between each episodic battle.
We'll also be streaming on the first day on the Steam store page as well starting at 10:00 AM PST as opening up new sections in the community discussion boards for feedback and bug reports!
Menu map selection bugs solved FPS Cap bug solved Canyon trees textures updated Horse and Spiders client sync problem solved Waterfall scale updated Wristwatch position changed Classic forest grass color fixed Translation improvements
Surprise! Dark Deity is officially launched! You can get it now for 20% off until June 29th!
As you get to playing, be sure to leave us a review to let us know what you think! Also, if you want to get more involved with our community, let us know about a bug you’ve found, or just to give some feedback, join our Discord, we’d love to hear from you!
Surprise! Dark Deity is officially here! You can get it now for 20% off until June 29th!
It has been the highlight of our young lives working on this game, and all the support you've given us through development has been so vital to making this game incredible. That being said, we can't wait to see how this community comes together and grows now that you can actually play the game you've been waiting for! Thank you all so much for making this possible, and I can't wait to see what you think of Dark Deity!
As you get to playing, be sure to leave us a review to let us know what you think! Also, if you want to get more involved with our community, let us know about a bug you’ve found, or just to give some feedback, join our Discord, we’d love to hear from you! Not into Discord? You can also submit bug reports to this form!
Ready to step Into The Darkness? Since we presented the game with Cosmos Games, we've received a huge number of messages asking - when is the premiere, is it possible to somehow play earlier? We've agreed that so many people want to play Into The Darkness VR that we just need to develop a demo. Therefore, today, courtesy of Valve, you can check out the game and download it to your PC.
We are waiting for your feedback, which is extremely important to us! Join our Discord server and don't forget to add the game to your wishlist. https://discord.gg/YuKhZ27
When Into The Darkness makes its Steam Early Access debut in 2021, it will feature a story campaign and some additional game modes. The demo version includes some of the content that will be waiting for players on the day of the title's release. The Into The Darkness VR demo is:
Tutorial story level
First mission
Arena mode (players can fight waves of enemies)
Speedrun mode (the player's task is to run through the first level of the game before the allotted time runs out)
The tutorial and the first mission will allow players to learn the basics of production and introduce them to the game world. As agent Frank, we will get to know the situation of the mysterious research facility and use magnetic gloves that allow you to attract items. Arena mode will allow players to face several waves of enemies. With this content, the player will be given a wider arsenal of weapons to try out than in the tutorial and the first mission. The shotgun and the bow shown in the previous videos will ensure intense combat. Speedrun mode is a challenge for those who want to test their skills in timing speedrun of well-known locations. Level design was also developed with this mode in mind, thanks to which ingenious players will be able to significantly reduce the time of speedrun.
In the full version of Into The Darkness, players will receive even more additional game modes that are still being developed. We can already reveal that the sandbox mode will definitely appear, allowing you to play freely with weapons.
This week we release a small hotfix that corrects a problem encountered on the challenges that allowed them to be solved even if you did not have the Hexin shown by the button.
We also add a small update:
Now you can pause the game by pressing SPACE BAR
Now you can change game speeds by pressing "1" key(standard speed) and "2" key(fast speed)