Bara Giants - Male Doll
We’re so excited to announce that tomorrow we'll be releasing Bara Giants demo on Steam. Also, we would like to invite you to watch a live stream this Wednesday 16th at 3 PM Pacific Time.



Different from our previous games, Bara Giants has 2 modes (the visual novel and the JRPG one). So, considering we’ll also have a live stream for Freezer Pops which is a visual novel, for this game we’ll be playing the JRPG mode.



Last but not least, we’ll play the SFW version. If you want to play the NSFW one, tomorrow you'll be able to download it on our https://maledollstudio.itch.io/.

We hope to see you this Wednesday!

Male Doll Team
Starless - Petr Sapozhnikov
Booty Calls - anca.b
Hey there, Booty Callers!

Summer’s here, so get ready to jump in and have some fun with Fanny, the latest babe to grace us with her presence!



Don’t miss out on the latest Tournament edition either, the tentacle-loving Xiu is the special guest and she can’t wait to get down to it.

Don’t miss out!

Love,

The Booty Calls team
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for June 14th, 2021, detailing all the changes that have happened since June 7th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Update 0.14.2.0 - Courtyard Villa & Arcade: Phase 1.5
We're working hard to get Update 0.14.2.0 ready for release. This update contains massive improvements and gameplay tweaks to the older Arcade machines, along with a brand new condo, some Plaza updates, and bug fixes / improvements to the general game.

This update should also fix launch issues with 10th and 11th gen Intel processors, which you can read about here.

Read more about this update here.

Update 0.14.3.0 - Arcade: Phase 2
Work also continues on Arcade: Phase 2, introducing new games to the Arcade, and more.

Read more about this update here.

June 2021 Condo Contest IN PROGRESS!
June's contest has a beach theme! Basically, decorate and build on the beach however you like for this contest, making sure the sand and the ocean are visible.

The contest ends June 30th, 2021 at 11:59 PM CST!
(This date may get pushed back further.)

1st Place will win 2,000,000 units, 2nd place will win 1,000,000 units, 3rd place will win 500,000 units, and all participants may be awarded 100,000 units!

Read more about the contest here.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Arcade Progress
Johanna worked on redesigning and improving old Arcade machine models for Sunlight Roller (previously Wheely Rigged), Wheel of Fire, and our alley roller (Starfield Lanes).

macdguy worked on tweaking the original Phase 1 games and making a bunch of improvements. He also continued working on the new Phase 2 machines.

madmijk continued working on fixes and new game modes for "Captain Calypso's Planetary Piano".

wheezwer worked on art for "Candy Slam", as well as working on updating the art for "Captain Calypso's Planetary Piano".

Arcade: Starfield Lanes



Arcade: Sunlight Roller




Arcade: Wheel of Fire




Arcade: Candy Slam Targets WIP



Accelerate: Moon City
Johanna continued working on Track 1 of Moon City.

Moon City: Track 1 Progress WIP






Accelerate: Sunrise Isles
Johanna put the finishing touches on Track 2 of Sunrise Isles.

Sunrise Isles: Track 2







Sunrise Isles: Overview (Track 2 | Track 1)



Minigolf: Garden
Johanna continued working on updating the course walls for Garden.

Minigolf: Garden Old Course Walls



Minigolf: Garden New Course Walls




Condo Improvements and Items
macdguy added a feature where certain pre-built objects in condos can now be toggled off. He also improved several older items, such as adding flushing animations to the toilets, improved the toilet model, and added a clean variation option to the Chain Link fence item. With the imminent release of the new condo, he also worked on adding new condo items. He also started working on more canvas primitives, such as pipes, half pipes, and donuts.

Condo: Toggle-able Condo Objects




Condo: Flushable Toilets



Condo: Chain Link Fence Variants



Condo: New Items



Miscellany
JJosh continued working on improved NPCs.

Lifeless continued working on holes for Minigolf: Dark.

macdguy updated the Friends List on the Main Menu to display if a friend is hosting the game they are in.

Sketchman continued working on improvements and optimizations, looking into issues with voice chat and working on improved condo saving.

Menu: Friends List Update



Wrap It Up
That about covers everything that happened since June 7th, 2021 at PixelTail Games. We'll see you all next week!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Two Strikes - Inc4nuS
Greeting, fearless samurais! After a small vacation, I'm back with some updates! Still no new features, but some good news!
I bring you today's changelog focus on bugfixes:
ːengiː: Bug: Tomoe and Hozoin would ended behind eachother
ːengiː: Bug: Hozoin would miss very close hits with strong attack
ːengiː: Bug: Hozoin is not longer double hitting some enemies with his weak attack
ːengiː: Bug: Completely reviewed all game hitboxes to avoid future hitting bugs.

Nerfs:
ːsteamthumbsdownː: Reduced Hozoin weak attack active frames duration from 4 to 2 frames.
ːsteamthumbsdownː: Reduced Tomoe strong attack active frames duration from 3 to 2 frames.
ːsteamthumbsdownː: Reduced Kenji strong attack active frames duration from 3 to 2 frames.
ːsteamthumbsdownː: Reduced Goemon strong attack active frames duration from 3 to 2 frames.
Jun 14, 2021
Vampires Dawn 3 - The Crimson Realm - Marlex
- Fixed a bug in castle Horan in the New Game + Mode, which prevented to progress further
- Combat stances can now be changed even faster in combat
- Fixed several small mapping errors
- Some minor optimizations in the menu displays (e.g. EXP display at the end of a fight)
Born Race - FNaspolini
Updates:

1) a little errors in first Speech balloons - Mike Story - Stage 2. It was showing conversation not smile;
2) a help with color puzzle in Stage Uterus - Mike. It helps in understanding the puzzle and DNA use.

Thank you for playing my game. =)
Jun 14, 2021
Camping Simulator: The Squad - Salranax
- Marshmallow!
- Now you can cook marshmallow on a campfire
- 8 player support!
- A new map “Canyon”
- Classic forest extended!
- A new zone and several new quests
- New resources
- Blueberry
- Prickly Pear
- Lumbering:
- Now you can cut down dead trees.
- New Animals:
- Horse
- Spider
- Wristwatch that shows the game time
- Campfire stand
- Saturation changes on first map (Less red sunsets)
- Radial menu toggle
- Peaceful mode
- Friendly fire option for servers
- Fov option
- Vsync option
- Inverted mouse option
- Many more improvements
- Many bug fixes
- Translation improvements
Star Traders: Frontiers - Trese Brothers

Summer has slowed our pace of updates down a little bit but still, the updates must flow. Update #267 improves Saboteur's highest level Talent, ensures that the captain's log always includes key details about story-added ship components, improves combat logging for mid-combat repair Talents, and finally hides hidden Trait bonuses from the character list effect summary. Along with a heap of community requested tweaks and fixes, it also has some important items for the modding creator community who continues to put together some really exciting stuff in advance of the upcoming full launch of mods for Star Traders: Frontiers.

Speaking of moar, better, faster -- if word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, we're here to tell you about our upcoming turn-based cyberpunk heist RPG. Cyber Knights: Flashpoint will be coming to Steam in 2022 and mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. The wishlist button is calling your name, Knight.
https://store.steampowered.com/app/1021210?snr=1_2108_9__2107?utm_source=steam&utm_campaign=stfupdate


Engine Disruption
Saboteur's powerful rank 15 Talent is the rare exception that allows you to always damage the enemy void engine. It's powerful but when we set it up, we included one major balancing requirement -- that the Void Engine have 0% Damage. Thanks to helpful feedback from the community, we've eased this restriction back to 25%. The 0% rule was preventing the Talent from being used in all sorts of cases and making it hard to mix and match ship weapons and boarding and the Talent successfully as a glancing hit would do 6% Damage to the Engine and tank your opening boarding strategy.

Saboteur on!

Story-Driven Ship Components and Craft
There are many different storylines that result in special ship components and craft being added to the starports, and most often faction-specific starports. These are explained in dialog, but that can be too easy to miss and so with this update we've ensured that whenever you encounter one of these story events, it always writes a clear and concise captain's log entry that includes the key details -- the component name, slot size, type and faction, if it is limited.

Mid-Combat Repair
Those ship combat Talents like the Mechanic's "Rushed Patches" that effect mid-combat repair now include the full list of repaired components in the ship combat log. This helps cut down any detective work you might have been doing to figure out what exactly was repaired by 28%!


Effect Summary and Hidden Traits
The awesome new effect summary on each crew roster entry had one flaw -- it could be used to reveal hidden Traits as it was including their bonuses. We've now resolved this issue and hidden Traits are now longer factored into the summary.


Type-Locked Components
Your Bridge, Engine and Hyperwarp Drive are all type-locked components. This means you can't replace them with a component of any other type. To help reinforce this, we've added the type-locked icon to more screens -- the ship preview and component replacement screens. This is helpful as we've also granted the ability for modders to type-lock anything they want on any ship in this update, so for mods that perhaps force hangar bays, weapon slots, explorer slots or cargo slots on ships, this extra reinforced display will be critical.

And More...
And more of course! We have resolved an issue where crew conscripted from United Coalition ships had no Traits. There were a few Talents that stated they could "reroll any card" which has been fixed to "reroll any risk card." You will no longer lose Templar Rep for one of the steps in the middle of the "Avengent Down" story mission. The gear "Falcon Reticle" now correctly buffs Ranged Accuracy instead of Melee.

For the Modders
When it arrives (as the modder update lags a bit for extra testing), it will contain a number of nice improvements for our beta creators. In the utility bucket, the main menu now includes a "MODS ENABLED" badge that can help you be sure when you're running the modded version. We've also added a "Self Test" button to the main menu which will run some of our automated tests on your database, checking to make sure all the images and components load.

In the feature bucket, we've enabled the use of data.ShipDataCompartment.typeLocked field to type-lock any component on any ship. This opens up a whole world of exciting possibilities to really change the use-case for a ship. With type-locking you can force a ship to be carrier, or an orbital operations focused boat or a gunship with 6 guns. The AI will also adhere to these rules.

Finally, to help with graphical mods each mod can now include its own sprite sheet that overrides the baseline sprite sheets. This allows modders to add new icons and images without having to compete of the same set of baseline sprite sheets or every worry about merges.

v3.1.67 - 6/14/2021
- Improved Saboteur's Engine Disruption to allow it to work if Engine is less than 25% damaged
- All story events that add ship components to starports clearly list Faction, component name and slot size in the captain's log
- Ship combat Talents that repair components mid-combat now report exact list of repaired components in log
- Effect Summary of all bonuses in crew roster no longer includes bonuses from unknown Traits
- Type locked ship components (hyperwarp, bridge, engine) are shown locked in ship upgrade screen
- Fixed issue where Conscripted United Coalition crew had no starting Traits
- Fixed description of "Mitigation Protocols" and "Unflinching Risk" to read "reroll any risk card"
- Fixed issues with Dissension/Consolidation not affecting all story dialog in Plague Era
- Fixed gear "Falcon Reticle" to correctly buff ranged accuracy
- Fixed Templar Rep loss during one step of mission "Avengent Down"
- Added "Kraesline Shards" and "Jyeeta Xeno Artifacts" to the wiki

For THE MODDERS
- Each mod can now provide its own uniquely named spritesheet to overload core game art
- Ship components can be locked by type using the data.ShipCompartment.typeLocked field
The Big Con - SkyboundGames

Ready to do sing along crime, make money, and have fun this summer as a teen con artist? Smiling face with sunglasses THE BIG CON is coming... Hit it, Rockapella!

Hustle your way across ‘90s America as a runaway teen con artist. Choose who to grift and how to make your scratch as you sneak around, don disguises, and pick pockets in this comedic crime adventure. Ride the radical '90s wave in all its plaid and payphone glory! Do crime, make money, and have fun.

THE BIG CON is coming to PC and Xbox in the summer of 2021!

WISHLIST NOW! "
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