We love sharing screenshots of the bosses and minibosses of Path of Exile! Today we're featuring more of our fantastic bosses from parts of Act 2. Check them out below! If you like what you see and want more screenshots, take a look at our last boss screenshots post here.
This writeup is meant to provide an overview of how our PvP system allows players to always compete fairly, no matter what. Before we can get to that, we first have to talk about how we will not split the player base by releasing paid post-launch content.
Here’s how that works:
In PvE, if your party leader owns a paid content drop, you will be able to play that content with them -- including maps, gameplay and campaign. No separation. No exclusion. No split.
Now, you might be thinking, “It’s cool you aren’t splitting the community, Turtle Rock, but if you’re selling content drops, how will PvP not be pay-to-win?”
In PvP, everyone who bought Back 4 Blood can get access to all additional PvP content, even without purchasing content drops. Players who don’t buy the content drops can earn new playable characters and Ridden in PvP, for free, through progression. Additionally, all PvP players have access to the same cards at the start of each match, regardless of whether those players have purchased content drops or not.
We hope this answers some of your questions about what we’re doing to make sure there is no pay-to-win or community separation. Right now we’re still fully focused on getting Back 4 Blood out the door, and we’ll provide more information on post-launch content later on.
We wanted to get the word out now because the most important thing to us about Back 4 Blood is our community. We make our games because of you and we want to make sure that you all feel good about the games we make.
We can’t wait to blow some shit up with you later this year!
Great news! We still can't believe it, but we were chosen to participate in the Epic MegaGrants program. For our small team, this support is very important, especially now when everything is so unstable.
Now we can definitely implement our localization plans and even more!
Many thanks to the Epic Games team for this wonderful initiative.
TFConnect is back with another action-packed, content-filled charity livestream event - but this time, instead of taking place during the harsh, unforgiving months of winter, they’re coming at you during the scorching, equally as unforgiving months of summer!
The Midsummer Mashup is a weekend-long charity fundraising livestream taking place during the weekend of June 26-27th, starting at 6pm BST / 1pm EDT, and is focused around the Team Fortress 2 community in support of Stop AAPI Hate, an organization that responds to incidents of hate and discrimination against Asian Americans and Pacific Islanders.
They're going to have your favorite content creators playing PropHunt and Freak Fortress, as well as interviews with Item-makers, mappers, and developers! There's something for everyone to watch, and even play, in the Midsummer Mashup!
Hey Everyone! Here we are at last with the first major content update for Steam, we've been working hard for the last 3 months on this content update that we're happy to share with you all and excited for to play! Since our release into Early Access 3 months ago we've made lots of progress across the game which we went into detail with on our latest blog post including info on what to expect in the coming months,
There have been literally of hundreds of bugs squished, scenes added and content added to fill the world, please see the full Changelog below and thank you for playing Carnal Instinct, we hope you enjoy v0.2.3
New Quests
Milk & Honey
[/b] Anubite Adepts will set you forth to walk the 'Path of the Jackal' but in serving the will of Anubis you will attract the unwanted attention of an ancient order that seeks his undoing.
Diamond in the Rough
[/b] The High Priestess at the temple will not speak with you, but her attendant Nepthys suggests a way to earn her trust. The catch? You must travel to the vast tomb of a long-dead god and face the evil that lurks beneath the sands.
Tales of the Void
[/b] A lone survivor escapes alive from exploring an ancient and forgotten tomb. The titanic guardian of the tomb is invulnerable to mortal weapons. You must seek the help of those that dwell in The Void, the space between spaces, if you are to defeat it.[/list]
MINI-BOSS FIGHTS
The enemies too have got an upgrade, aside from general improvements with the rank and file mobs, June brings two new Mini-bosses for you to tussle with...
The Inquisitor Of Bast
[/b] An Inquisitor of Bast is a zealot among zealots. Standing for the teachings of the Cat Goddess Bast, Inquisitors swing their huge blades in a whirling dance of righteous fury. For now the only option is to kill or be killed, though the future holds many possibilities...
The Tomb Guardian
[/b] All that is known of this hulking horror is that it lurks in the dark halls of the Tomb of the Ascended, the last resting place of countless Demigods. The earth trembles with its footfalls and the ancient chambers echo with the cries of its dying victims. This challenge will not be for the feint of heart [/list]
Adult Scenes
Concubine Face-Sitting
[/b] Lay down and let her take control. That's it, now get to work...
Concubine Table F*ck
[/b] It's your turn to sit on the table and spread your legs for a well endowed Felian.
Draconid Missionary
[/b] Make love to a Dragon girl in a more passionate, tender encounter.
Draconid Scissoring
[/b] Grind your body against that of a sexually frustrated Dragon girl, desperate for release.
Naga Blowjob
[/b] This serpent knows what she wants and she's going to milk every drop.
Naga in Heat
[/b] It's risky to enter a Naga's cage, riskier still to enter her...
Void Orgy
[/b] Three's company, four's a good time. Explore your otherworldly desires with a trio of demonic entities.[/list]
More Character Customization
Human Head (Female)
[/b] Not a fan of wandering the dunes with an animal head? Well this is the option for you. Exactly what it sounds like, Humans are entering Sabu! (Males to follow in subsequent content update).
Void Spirit
[/b] Give in to the call of The Void and don the appearance of a Void Spirit. This demonic form ripples with erotic energy (and animated effects).
"Messy Ending"
[/b] We've also added more cosmetics of of a more adult nature including this "Messy Ending", new cock skins and more.[/list]
Map Expansion
The world of Sabu increases in scale with every update, and this one is no exception; with new mountains in the west, mysterious ruins and dungeons in the Desert there's much more to discover. With this new expansion, we have added Fast Travel and Swimming to get around much easier.
Fast Travel
Discover Fast Travel points around the map and teleport there instantly, making great and dangerous distances safe.
Swimming
Though you need to be careful around the waters, Crocodiles and Cursed ones lay in wait in the reeds, you can now swim around the Rivers of Sabu; this is a new feature and will be expanded in later updates.
Thank You
From all of us at Team Carnal Instinct, thank you for your support, there's more to come.
Team Carnal Instinct
Changelog
Full v0.2.3 Changelog
ADDED
Added Sex scene - "Naga Breeding - Large Cock"
Added Sex scene - "Naga Breeding - Average Cock"
Added Sex scene "Naga Oral - Large Cock"
Added Sex scene "Naga Oral - Average Cock"
Added Sex scene "Concubine - Facesitting"
Added Sex scene "Concubine - Sex on Table"
Added Sex scene "A Taste of the Void" (Female, Futa, & Large Futa variants)
Added Enemy - "Cursed One" (Alternative version that roams waterways)
Added Enemy - "Crocodile"
Added Fast Travel Locations
Added in-game Main Menu screen for accessing options, saving, loading and quitting
Added option setting for enabling Volumetric Fog
Added foot ik solving to combat states
Added new animations for "Cursed Ones" movement and attacks
Added multiple new camera angles during conversations with NPCs
Added "Follow up Quest" prompt for questlines. The world map will now highlight the target for a short time after it becomes available
Added more versatile variations for enemy attacks
Added weapon slot switching to keybinds (1 and 2 on your keyboard)
Added new general sound effects including jumping, climbing,
Added new combat sound effects including being hit, blocking and attacking
Added follower AI code
Added custom mouse cursor
Added character aim offsets (you will now turn your head towards your faced direction)
Added more variations to "Cursed One" skins
Added new music track for the Tomb Guardian
Added Tracked Quest Objective to the World Map screen and player compass
Added first implementation of swimming mechanic
Added feature to the World Map to let the player quickly find their position
Added a new legend to the world map (Press 'E' while in World Map screen)
Added animations for the spear weapon type
Added dynamic combat music to non-boss enemies.
Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added.
Added replenishing stock over time for Merchant NPCs
Added new UI visuals for notifications, including Quests and Saving
Added an automatic save feature for when the game is exited without saving manually
Added hover over information for markers on the World Map Screen
Added dynamic foliage movement to grass and plants
Added random idles to the Player Character
Added eye animations to the Player Character
Added multiple dialogue lines to NPC "Nepthys" (Priestess' Attendant)
Added the Player Character to the Main Menu screen, customized depending on your save game
Added new sections to the World Map to cover the playable area
Added a few runtime optimization checks to help boost game performance
Added Mouse Control in the World Map
Added new foliage including Queen Palm tree variants
Added the ability to Track Quests
Added Stagger System (Only applicable for mini bosses at the moment)
Added Combat Music (Boss Fights only right now)
Added NPC names to Characters
Added Enemy Names to Characters
Added Stamina bar to enemies (Still in progress for balance)
Added 'Quest' Screen
Added "exit" options to older sex scenes
Added new structures to the saving and loading process to prevent users with many saves getting a long black screen on load
Added voice lines for dock NPC
Added enemy Area Icons on World Map
FIXED
Fixed multiple key re-binds including walk, crouch, lock on, melee weapon, range weapon
Fixed a bug where unarmed combat would stack weapon damage
Fixed issue where the merchant would not re-stock gold
Fixed a bug during "With Bells On" sending the player to the wrong location
Fixed texture detail on rocks and cliffs
Fixed a bug with range attacks not unlocking from the target
Fixed "curse ones" from attacking too far away from the player
Fixed a crash with the spear during falling attack
Fixed a bug with water footsteps sometimes playing x3 per step
Fixed a bug where Followers of Bast wouldn't have random outfits
Fixed various issues with foot IK
Fixed a problem with enemy aggro sounds playing at long distance
Fixed issue with enemies not always facing the player during combat
Fixed multiple sound levels
Fixed bug with crouching into swimming causing the player to float
Fixed a one handed attack animation from playing a heavy attack in the light attack sequences
Fixed tunnel splines from allowing the camera to clip through
Fixed Skylight controller while in dungeons from not saving
Fixed QTE's from opening menus
Fixed a bug with dropped items not stacking
Fixed an issue with morph targets on the Follower of Bast Skirt
Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey"
Fixed a bug where Djeda would give the player multiple breeding harnesses
Fixed a bug with the Void Titan Manhood would not be in the world
Fixed a bug where the Void Spirit cutscene would re-play on load
Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva
Fixed input buffers on certain weapons to have better response times
Fixed the world map icons to have working information hovers
Fixed Quest Tracking. Tracking/Untracking Quests will now update the Quest compass markers accordingly
Fixed Rasha no longer being crasher - "Glory of the Gods" should no longer crash players
Fixed a problem with some NPC heads having no motion blur applied
Fixed an issue where holding "W" in the inventory screen would cause the player to vibrate
Fixed issue where chests in the world would keep their compass marker after being looted (Note: This fix may not apply to existing save games)
Fixed multiple issues with UI & SFX within the world and menu screens
Fixed a bug with the "Mythical Noble's Collar" The chin bone is no longer stretched in certain animations
Fixed a bug where the world map would cause huge spikes on character physics
Fixed a problem where donating to the Shrine of Veranus could cause the player to have negative gold
Fixed multiple spelling mistakes with in-game items
Fixed NPC Sapt & Tala to have the correct visuals
Fixed icons disappearing on the World Map when completely zoomed out
Fixed issues with being able to repeatedly open the tomb door during "Footsteps of the Dragon"
Fixed the interaction from chests not being removed when looted
Fixed issues with the HUD disappearing during the mini boss fight - Inquisitor of Bast
Fixed a problem with the boss being dead when saving and loading during the mini boss fight - Inquisitor of Bast
Fixed the Tomb Door during "Milk & Honey" not fully opening for some players
Fixed typing mistakes in a few in-game items descriptions
Fixed the player choice order when talking to Anubis during "Milk & Honey"
Fixed dark/light controller when entering dungeons
Fixed Follower of Bast archer now attacks players
Fixed Inquisitor of Bast now drops the Inquisitor Skirt
Fixed Equine Cock now doesn't go crazy with physics when opening and closing the interface Fixed a bug with consumable slot C not retrieving the item name
Fixed Dialog issues with Nepthys
Fixed Dialog issues with Khalith the Concubine
Fixed an issue with the eyes during the quest would be lost on Save/Load
Fixed an issue with the eyes during the quest would be lost on Save/Load
Fixed multiple issues with the quest "Secret Admirer" including clearer choices and compass bug fixes
Fixed Quest Compass Markers for all quests in the game
Fixed an issue when switching from the Quest Screen to the World Map
Fixed a chest from being in the map incorrectly
Fixed various collision profiles for foliage actors
Fixed compass markers from staying persistent after looting chests