Rise and Fall - davewhiffen
Hey guys!

Sorry we've been quiet the past month.

Been talking to a lot of companies and publishers about working together on the game!

Means I haven't had as much time to post updates.


PLAYERS
-Charged Swing power has been buffed to a much more fun strength.
-Charge time has been reduced.

CLIFF

GEOMETRY
-Added stands around the arena
-Optimized their geometry for less polys
-Added an area behind the arena with an exit and a platform with a statue
//These will have gameplay implications soon.


STADIUM
-Fixed water being too high
-Fixed rock textures

PERFORMANCE
-Purged the project of almost all unneeded files, speeding up performance.

More to come!

Dominatrix Simulator: Threshold - Devilish Domina
We're excited to bring you a new release for Dominatrix Simulator: Threshold.

This release introduces a brand new Mistress, though you've met her before - In response to community requests, you can now spend time with Ms. Treatment, our red-skinned devil and my Devilish Domina avatar!

As your in-game therapist and teacher, Ms. Treatment makes a point of checking in on you to see how you're doing. She wants you at your very best, after all. In this release, you'll get introduced to her in a short scene, as well as have a chance to get put into the right submissive headspace before you serve others. She also offers meditative sessions where you can lay back and relax as she comforts and soothes you.

In addition to meeting Ms. Treatment, you can now experience an improved game flow. When you exit the tutorial, you’ll no longer go through a credits scene before you can continue playing. Instead, you’ll go straight from the hands of the Giant Goddess to encountering Ms. Treatment. And from there, you can freely explore the Entryway using our new teleport points and interactive doors! Each door is uniquely themed to the Mistresses and those still in progress are clearly labeled with ‘caution’ tape.

You’ll find a few more improvements like Russian language support, new music, and some bug smashing!

We hope you enjoy the experience. As always, we’d love your feedback and ideas of what we can do to make things better!

Features:

NEW Game Flow!
  • When you exit the tutorial, you will go straight into the game without encountering the credits scene
  • Credits scene moved to it’s own room found during exploration
  • Now you can explore the house!
  • Explore the entryway and organically discover Mistresses
  • Each Mistress has her own themed doorway
  • Mistress doors are now interactive!
  • Mistress doors now denote if they have placeholder content with 'under construction' caution tape
  • You can now exit each Mistress’ room after entering if you change your mind


NEW Character - Ms. Treatment!
  • Ms. Treatment introduction at end of intro
  • Ms. Treatment will now greet you in her room
  • Ms. Treatment now supports sessions as tasks


NEW Mistress Nega-Yuki Scenes (when rolling 2 skulls aka Light Punishments)
  • Blackmail Photoshoot!
  • Boot Worship! (VO coming soon)


NEW Music!
  • Extended Goddess Music
  • Headmistress Hand Signal Music
  • Yuki Reward Music
Localization Improvements
  • Localization language is now auto-detected from system
  • Russian Translation by Elikuz
  • Improved Localization Text - Russian subtitles now takes gender-specific references into account even when English VO lines don't distinguish one another
Fixes:
  • Visual improvements to Nega and Yuki models
  • Nega will now properly 'caress' the player
  • Crowd is now more audible in Theater
  • Fixed typos and improved animations
  • Fixed issue with Nega's dice sequence when player rolls all blanks
  • Updated credits
  • Updated subtitles
Known Bugs:
  • Facing is often incorrect when entering Mistress rooms

Countryballs: Modern Ballfare - Majek
Hello Balls and Girls!
Our last patch introduced a "situation" in which the police A.I. took over the server like Smith in the Matrix. We fixed that now and added several other things:

New Features:
- Server ping is now displayed
- Added "Cycle All" to host games with shuffled game modes
- Performance increases

Fixes:
- Fixed focus lose bug when joining

Best regards
The Modern Ballfare Team
Untrusted - evolvedlabs
Hello operatives!

The server will go under maintenance Sunday June 20th, roughly from 10:00 CEST to 12:00 CEST for standard maintenance and the deployment of a small patch.

During this brief window, the game server won't be available.

See you ingame!
Jun 14, 2021
Wizards and Warlords - Valravn Games
  • Major Lairs: New game setting. If enabled these will be generated according to world settings. Non-Warlord players (human and AI) cannot build in a province with an active major lair. You can clear them by moving an army to the lair and attacking it. Random monsters are generated based on terrain and world settings.
  • Dungeons no longer block construction of a site in the same hex. Selection cycling will shift display of the active entity in the hex. This means that undiscovered dungeons will no longer block site construction, confusing new players and alerting seasoned players to the dungeon location.
  • Custom construct unit types can now be deleted from the recruitment 'roster' (via the context menu).
  • New monster: Bonnacons. Pestilence 5, Fire 5, Beasts 3. Reasonably cheap to research. Decent survival, but low for a monster-type unit. However, it has strong multi-damage type attacks at range and in melee.
  • New monster: Wyverns. Bad-tempered lesser dragon-kin with poison stinger.
  • Armies added to the new right-click context menu logic.
  • Added sub-menu functionality to the context menu code to accommodate army actions (when multiple armies are in a hex, they will get an item each with an attached sub-menu, to save space).
  • AoE attack resolution now considers physical size of target and attacker in a better way.
  • Non-optional notifications (level up, some events) can now be postponed until later during the player turn. You can open the option dialog and then choose a 'postpone' option, and thus no longer be forced to make a choice once you've opened it.
  • Cursor is now brightened when hovering over a link which can be clicked to navigate to the relevant object (ie a character or army). Hyperlinks really.
  • New spell: Unstoppable Assault. Destruction 9. Progress siege of City or Fortress (not Wizard Tower) instantly to 100%. Any fortification-style buildings in a City are destroyed. Fortresses will be reduced to the lowest level (Fort).
  • Added 'inspect' context menu item for Character Elements. Currently only active in Dungeon Window.
  • Added Divine Favor to one branch of the Forbidden Tome dungeon reward event. (Burning it).
  • Added tooltip to the 'Request Gift' diplomacy action where independent realms want stuff. Also added Capital City if you know it. Both of these are clickable links (allowing you to navigate to their respective UI).
  • Editor now has a 'big brush' mode for Province hex add mode.
  • Nerfed the incredibly overpowered Djinni (who were even more overpowered with the AoE fix).
  • Fixed 'Back' button in the Followers window being unable to navigate Back to anything not an Army.
  • Fixed Draconic Lore not properly considering the non-Spellcraft projects for discovery bonuses.
  • Fixed Wizard Towers having a no-effect Leader Office.
  • Fixed a bug causing the notification text replacing 'Next Turn' to go missing. These are the ones shown when a pending non-optional notification/choice is pending attention.
  • Fixed a number of crash bugs related army deployment configuration.
  • Fixed a crash bug related to merging units.
  • Fixed a crash bug related to the Shatter spell.
  • Fixed an issue causing world seeds to not be very stable across patches except for geography.
  • Fixed targeting of Empowered Furnaces.
  • Fixed AoE attacks usually not doing any AoE damage at all.

Save Game Management
  • Rolling auto-saves: You can now choose to autosave more than the latest turn. By setting the number of files to something higher than 1, the auto-saves will store the last number of turns accordingly.
  • Save file folder structure: Each 'campaign' now has a folder under a save folder within the main persistent data folder. Previously all save files were put in the same folder, which could lead to overwriting files by accident. It was also a mess when you needed to manually interact with files in the folder (bug reports, modding). Existing save files are migrated automatically to the new structure.
  • Delete save group: You can now delete a full group of save files (ie all save files for a particular campaign). This makes cleaning up old save games much faster and less annoying.
  • Confirm dialog on deleting files. A checkbox on each file dialog allows you to disable this if you need to delete a lot of files.
Jun 14, 2021
CRUSH - Salt & Pixel


It's been a long time since I said anything about this game. Mostly because I hate using Steam's system.

But I wanted to let anyone here, who is till interested, know that I'm working on a major update to CRUSH's visuals + some other things. I'm also going to be releasing it as an update and not a new game.

To stay better connected, you can follow me on

Gamejolt: https://gamejolt.com/@saltandpixel
Twitter: https://twitter.com/saltandpixeldev
Twitch: https://www.twitch.tv/saltandpixel

Super Jigsaw Puzzle: Generations - Flat Cat Games
ExtraGalactica - ghoststreetgames
Hello all!

We are so excited to be a part of the Indie Game Showcase at E3 this year! Last week we released our most recent update for Infinite Mode which is chock-full of fixes, balancing, new features such as a playable tutorial, and improved art/audio. At E3, we will be sharing a sneak peek of our upcoming Campaign Mode which we hope to add as a playable demo in an update this Fall (or sooner if time permits).

We would like to thank everyone for sharing their excitement, feedback, and enjoyment with us on this journey so far! Once the demo for Campaign mode has been added to the game, we will be listening closely for feedback as we continue to build the rest of the Campaign. As of now, the first full episode of the Campaign is slated for release next year.

On a more personal note, we appreciate everyone's patience as we work to build a game that our community will love as much as we do! Please keep the feedback coming and check out our E3 booth and check out our teaser trailer below!

our new teaser trailer!











Dante Campana
Ghost Street Games
Jun 14, 2021
Super Dungeon Maker - roka_flonja
Hey world builder,

Are you ready for Super Dungeon Maker Fink´s Awakening?
During this Alpha - Demo you can unleash your creativity and build the Dungeons of your dreams!



Try out our first Demo and the current features and join our Discord to be part of the Development! Talk directly with the Devs and share your ideas with the Community!
Your feedback is important to us!

Features:
  • Dungeon Maker: The easy to navigate dungeon maker allows you to make exciting dungeons within minutes.
  • Share your Dungeons: Share your dungeons or keep perfecting them. DISCLAIMER: Not available in this Alpha Early Access!
  • Unlimited Creativity: A variety of enemy types and items provide countless creative possibilities.

You have feedback for us?
{LINK REMOVED}

Crosspromo:
For all our adventurers, Stranded Sails Prologue will be released on 22/06/2021 on Steam!



Follow us on your prefered Social Media platform!

Your team @ rokaplay and FIRECHICK
Jun 14, 2021
Super Dungeon Maker ⚒ - Fink`s Awakening (Prologue) - roka_flonja
Hey world builder,

Are you ready for Super Dungeon Maker Fink´s Awakening?
During this Alpha - Demo you can unleash your creativity and build the Dungeons of your dreams!



Try out our first Demo and the current features and join our Discord to be part of the Development! Talk directly with the Devs and share your ideas with the Community!
Your feedback is important to us!

Features:
  • Dungeon Maker: The easy to navigate dungeon maker allows you to make exciting dungeons within minutes.
  • Share your Dungeons: Share your dungeons or keep perfecting them. DISCLAIMER: Not available in this Alpha Early Access!
  • Unlimited Creativity: A variety of enemy types and items provide countless creative possibilities.

You have feedback for us?
{LINK REMOVED}

Crosspromo:
For all our adventurers, Stranded Sails Prologue will be released on 22/06/2021 on Steam!



Follow us on your prefered Social Media platform!

Your team @ rokaplay and FIRECHICK
...