Changelog: -Demo version of Gazmatera II now available in main menu -Added Gazmatera II custom main menu (not available now) -Added Gazmatera II custom pause menu -Finished replacing textures of Emilia "Emina" -when you complete the game the code for obtaining the achievement is displayed -slightly changed the image in one of the secret menus
Happy to announce that during Next Fest we will stream our own demo playthrough and talk about the development of TERRACOTTA! We can't wait to share lots of details about the project, from its inception to design choices, visual approach with 2.5D pixel art and more! It will be a nice opportunity to meet us and watch us navigate through Yin and Yang with ease : )
Save the date and come join an exciting journey to ancient China!
In the meantime, don't forget to follow us on Twitter and join our Discord to stay tuned 谢谢!
Age of Empires IV: Anniversary Edition - mzcontent
The global Age of Empires community doesn’t have long to wait for the franchise’s next chapter! Age of Empires IV is launching on October 28 on Steam.
After April’s Fan Preview event where we showed the game in detail for the first time, we revealed even more at the Xbox & Bethesda Games Showcase about the latest chapter in the Age of Empires franchise, with two new launch civilizations, a newly-revealed campaign, naval combat and the appearance of Joan of Arc.
So far, the teams at both Relic and World’s Edge have shared that players will have the choice of the English, Mongols, Chinese and Delhi Sultanate at launch, and today’s trailer revealed two more civilizations—the Abbasid Dynasty and the French!
The Abbasid Dynasty’s focus on technology, powered by their unique landmark—the House of Wisdom—will allow players to choose unique upgrade opportunities. Their unique units include Camel Archers and Riders.
The French were revealed alongside the 100 Years War campaign, allowing players to place themselves in the battles fought between the English and French in the 14th and 15th centuries. The French thrive in trade, with the Chamber of Commerce and Royal Institute landmarks helping strengthen a player’s late game. Royal Knights are one of the civilization’s special units with a fearsome charge ability.
Making a heroic appearance in the trailer is French heroine and icon Joan of Arc, who also has a starring role in the game’s key art. Teenage Joan rallied her country and led armies into battle against the occupying English. Age of Empires II fans fell in love with Joan in the title’s campaign and the development teams are excited to see her return.
Back in April, we teased the appearance of ships as the Fan Preview event ended, and today, fans saw naval combat in action. Taking the battle to the water adds a whole new dimension to player strategy and adds new meaning to “sink or swim”!
Pre-orders are now open for Age of Empires IV! Head to Steam to reserve your copy. A Digital Deluxe Edition is available on Steam for fans who want even more, including a digital copy of the game’s epic soundtrack as well as other exclusive in-game items. Can’t wait until October 28? Head to https://www.ageofempires.com and become an Age Insider to be considered for beta opportunities as well as find more information on the announced civilizations and campaigns. Make history your story with Age of Empires IV, coming October 28 on Steam.
If you're playing on the unstable beta, we've just updated it with some fixes. Thanks for the feedback, it's really helpful!
1.0+311 Feature Preview RC 3 Turned on achievements Several new death events Visual and minor text updates to Ulstryx Into the Underworld visual update Added objective feedback for scenery where applicable Tweak several generic capstones Deeven ranged attack is now magic damage Broadswipes upgrade now does minimum of 2 damage Reduced terror bird shriek range Reduced staunching spores range by 1 Choosing a face/hairstyle etc no longer closed dropdown Fix a rare map gen issue in Eluna Fix a bug where Ingite+ could target allies or existing fires Fix a bug with bards and big thrusks on plot maps Fix completed objectives showing particles Fix a bug with always on mods settings for new games Fix bug where legacy backup zip had wrong file extension Fix Whirl blurb text Fix issue where some large monsters looked blurry
(And these shipped a few days ago, too.)
1.0+306 Feature Preview Reduce monster card draw by 1 for Legacy campaign Ch1,2,3 Dart's Cower ability is removed if they attack while it's active Stunned removes Dart's Cower ability Attack Scenery now deals a minimum amount of damage Reduced difficulty on the Ancient Wall capstone Reduced difficulty on the Soul Forge capstone Reduced difficulty on the Flytrap capstone Nightmare no longer spawns as Cavernquarry boss Fix a bug that broke some maps when using undo Fix a bug where sentinel wouldn't take weapon range into account Fix a bug where immune would show up when it shouldn't Fix a bug where indignance could hit enemies through walls Fix a bug with soulforge combat modifiers Fix a bug with non-weldlings having the weldling aspect Fix a bug with boss spawns for some generic capstones Fix a bug where into the fire event was missing a proper name Fix a bug where the game console showed lots of backend text Fix a bug where a mortal choice could prevent a hero from dying Fix a bug with the hillfort map Fix a bug with compulsion feedback Fix a bug where Generic omens offered romance options to family members Fix a bug where Ambush and Sentinel applied debuffs even if they missed Fix a bug with campaign-only aspects showing up multiple times Fix a bug where stasis'd creatures could gain and give walling bonuses Fix a bug where guardian only used one-hand version of theme attacks Fix a bug where haunt could move twice and attack afterwards Fix a bug where tree-arm attack could deal 0 damage Fix a bug where heroes controlled by other players were autoselected Fix a bug where multiplayer would show interfusion feedback poorly Fix a bug where Rockshield value wouldn't be removed after being attacked Fix a bug where amounts in entity tooltips would show up incorrectly Fix a bug with some missing text Fix some typos
This week we announced the highly anticipated next chapter in the Forza Horizon series – Forza Horizon 5, coming this November 9th. Players will get the chance to traverse some of the most diverse landscapes ever seen in a Forza Horizon title including a living desert, a dense jungle, and an active volcano in an authentic and vibrant depiction of Mexico.
Get ready for the return of seasons, first introduced in Forza Horizon 4. Only this time, you’ll feel its impact in unprecedented ways. Each of the eleven biomes found on the new map will be uniquely affected by the change in seasons. So that means if you’re deep in the jungle during spring, expect heavy rainfall, but during the dry season you’ll be able to access and explore areas you can’t reach any other time. No two seasons will ever be the same.
You can also expect powerful, all-new graphical features like HDR captures of the vibrant Mexican sky, sweeping vistas, and an unparalleled attention to detail. Available in 4K 30 FPS on the Xbox Series X (1080p 30 FPS on Xbox Series S) with an optional 60 FPS performance mode, and ray tracing added to cars in Forzavista, you will be immersed in the open world of Horizon like never before.
We want to give a shout out to one of the cars you saw in the demo - the Mercedes-AMG Project ONE. Reaching a maximum speed of over 350 km/h, the Mercedes-AMG Project ONE transfers the latest and most efficient Formula 1 hybrid technology almost one-to-one from the track to the street for the first time ever. Stay tuned for more information and content from us about the Mercedes-AMG Project ONE and prepare to experience it in Forza Horizon 5 this November. For more information, please visit the AMG web page.
But what will you get up to at the Festival in Mexico? Forza Horizon 5 has the most social and connected experience we’ve ever created, alongside a deep and rewarding campaign to expand the Horizon festival.
Experience a deep and rewarding campaign, where you’ll meet new characters and determine the outcome of their Horizon Story missions. You’ll take on expeditions across the map, battling the elements in hundreds of the world’s greatest cars.
In multiplayer, experience the most social and connected experience we’ve ever created. The Horizon Open takes the best parts of the traditional Forza Horizon online competitive experience and smashes them all together. Seamlessly jump into Races, Drift challenges, Eliminator sessions, and more. Horizon Tour is your chance to meet up like you would at a car meet and race co-op against Drivatars on circuits all over the map, forming up as a convoy as you hop from one race to the next. From there, you can head to the Horizon Arcade, where you quickly and seamlessly take on some truly wild challenges and minigames with other players.
Next, our creator community can hit up the EventLab. Imagine the Blueprint Builder you’re familiar with in modes like Super7 and Blueprint races, but blown way out with a powerful new toolset that includes custom races, challenges, stunts, entirely new game modes and so much more that you control, down to the rules of the game itself.
After that, it’s time for Gift Drops, like a personalized Barn Find Blueprint. Tune a car, paint it, then leave it hidden for others to find somewhere on the map. It’s a whole new way to share your prized cars with friends or others online.
The social aspect of Forza Horizon 5 is huge, with systems like Kudos that allow you to reward other players for positive acts and encourage clean, friendly driving, as well as the Forza LINK system, which enhances your ability to join up with other players by recognizing the things you like to do and finding other players to do similar things with.
All these features and so much more are layered into our deepest Horizon experience yet, featuring all new customization options like 100 new rims, hundreds of new visual upgrades like body kits, wheels and paint options, and thousands of performance upgrades. We’ve also completely overhauled the user interface for systems like tuning and painting to improve usability and efficiency. Even the character customization is getting enhanced, with a more diverse cast of selectable characters, customizable hairstyles, the ability to select prosthetic limbs, pronouns, voices, and clothing.
Additionally, we’re aiming to make Forza Horizon 5 the most accessible Horizon ever, and can’t wait to share more about our commitment to gaming for everyone.
The Festival starts November 9th. However, if you purchase the Premium Edition, you’ll get a jump on the Festival traffic with Early Access starting November 5th. Experience Forza Horizon 5 on Xbox Series X|S, Xbox One, Windows 10, Steam, Xbox Game Pass, and Android phones and tablets via Xbox Cloud Gaming. Players can choose from Standard, Deluxe, and Premium versions of the game. Xbox Game Pass players will have access to the Standard version, and if they purchase the Premium Add-Ons Bundle they can enjoy all the great DLC in the Premium version of the game, including Early Access.
We’ll have much more to share about everything we’ve announced so far in the coming months, so stay tuned here, follow us on Twitter and Instagram for more, and check out the Support Site for FAQ and more details now.
We've made the Forza Horizon 5 trailer available in audio descriptive format too! Check it out in English and in Spanish.
Please find below the release notes for patch v1.0.3.
New features: - Map visibility setting for skirmish games - New skirmish game modes: "Extra resources" and "Deathmatch" - Observer mode in skirmish games - The number of the maximum selectable units is increased from 24 to 100 - Workers in construction are excluded from multiselection - Cargos assigned to mining stations are excluded from multiselection - Selecting Custom Cursor in the Launcher locks the mouse pointer to the game window. This may cause the lag of the cursor movement as the cursor does not follow the OS pointer anymore but the position is calculated by the game. It's recommended to use the OS cursor in this case. There is a guide locking the cursor in dual-monitor setup: https://steamcommunity.com/app/1565670/guides/ - Option to set the mouse speed for custom cursor
Bug fixes: - Invisible Zhogarn entities spawning after load game - Zhogarn nerve clouds around buildings are stacked - Winning a map on "story" overwrites the previous "hard" indication - Chapter 2 Mission 14 ending sequence bug - Speed upgrade indication not works for various vessels
Performance and crashes: - Revert the addition of selector boxes when hovering the cursor over entities - Revert NWJS library version from 0.54.0 to 0.52.0 - The "No Audio" checkbox is added to launcher screen turning off the audio completely during the game. This is needed to continue the crash bug investigation.
Balancing and config: - HermesThruster upgrade give 15 speed bonus instead of 33% to all Dockyard vessels - Construction page refactoring in WASD keyboard layout - Cheaper Thorun Vanguard: -50 Metal, -25 Helium-3 and -5 construction time - Cheaper Thorun Consulate: -50 Metal, -10 construction time - More expensive Cloak Generator Sylon upgrade: +100 Metal, +100 Helium-, and +150 Energy - Decreased aura of the Sylon Cloak Generator: -80 range - Sylon Mask lost its Stealth ability - Sylon Shade lost its Stealth ability - Athrael Clairvoyant gained Sensor ability - Thorun Provincial Beacon gained Sensor ability and +2 vision - Increased defensive range for AI players - The skirmish AI produces some permanent defenders in the beginning of the game
We here at Monomi Park are thrilled to finally announce Slime Rancher 2, a true, next-gen sequel to the original and the start of a whole new adventure in the Slime Rancher universe!!!
We have been reading all of your emails, tweets, posts and messages asking us a big question: What’s next for Slime Rancher? And today, we’re finally able to share a glimpse of what we’ve been cooking up.
Slime Rancher 2 returns to the Far, Far Range and finds Beatrix LeBeau on unfamiliar shores across the Slime Sea on the mysterious Rainbow Island. The landscape of this island is painted in a prismatic array of ever-shifting colors, and its great expanses will put her adventurous spirit to the test, reuniting her with old friends along the way. With her faithful vacpack, plenty of grit, and a thirst for the unknown, Beatrix will establish a new refuge on Rainbow Island, uncover its mysteries, and advance slime science to new heights.
This announcement is a surreal moment for the entire Monomi Park team. Last year was incredibly difficult and sad in so many ways for all of us, and working on this project allowed us to focus on the future. Now that it's here, we can only hope that it brings you as much joy and excitement as it has for us. We want to thank everyone who has shared your brilliant fanart, words of encouragement, and enthusiastic questions because it told us to keep pushing through. There are simply no words for the gratitude we feel, and we are so happy to finally share this moment with you. From the bottom of our hearts, thank you.
You can expect to see Slime Rancher 2 available in early access in 2022 on Steam PC.
This week we announced the highly anticipated next chapter in the Forza Horizon series – Forza Horizon 5, coming this November 9th. Players will get the chance to traverse some of the most diverse landscapes ever seen in a Forza Horizon title including a living desert, a dense jungle, and an active volcano in an authentic and vibrant depiction of Mexico.
Get ready for the return of seasons, first introduced in Forza Horizon 4. Only this time, you’ll feel its impact in unprecedented ways. Each of the eleven biomes found on the new map will be uniquely affected by the change in seasons. So that means if you’re deep in the jungle during spring, expect heavy rainfall, but during the dry season you’ll be able to access and explore areas you can’t reach any other time. No two seasons will ever be the same.
You can also expect powerful, all-new graphical features like HDR captures of the vibrant Mexican sky, sweeping vistas, and an unparalleled attention to detail. Available in 4K 30 FPS on the Xbox Series X (1080p 30 FPS on Xbox Series S) with an optional 60 FPS performance mode, and ray tracing added to cars in Forzavista, you will be immersed in the open world of Horizon like never before.
We want to give a shout out to one of the cars you saw in the demo - the Mercedes-AMG Project ONE. Reaching a maximum speed of over 350 km/h, the Mercedes-AMG Project ONE transfers the latest and most efficient Formula 1 hybrid technology almost one-to-one from the track to the street for the first time ever. Stay tuned for more information and content from us about the Mercedes-AMG Project ONE and prepare to experience it in Forza Horizon 5 this November. For more information, please visit the AMG web page.
But what will you get up to at the Festival in Mexico? Forza Horizon 5 has the most social and connected experience we’ve ever created, alongside a deep and rewarding campaign to expand the Horizon festival.
Experience a deep and rewarding campaign, where you’ll meet new characters and determine the outcome of their Horizon Story missions. You’ll take on expeditions across the map, battling the elements in hundreds of the world’s greatest cars.
In multiplayer, experience the most social and connected experience we’ve ever created. The Horizon Open takes the best parts of the traditional Forza Horizon online competitive experience and smashes them all together. Seamlessly jump into Races, Drift challenges, Eliminator sessions, and more. Horizon Tour is your chance to meet up like you would at a car meet and race co-op against Drivatars on circuits all over the map, forming up as a convoy as you hop from one race to the next. From there, you can head to the Horizon Arcade, where you quickly and seamlessly take on some truly wild challenges and minigames with other players.
Next, our creator community can hit up the EventLab. Imagine the Blueprint Builder you’re familiar with in modes like Super7 and Blueprint races, but blown way out with a powerful new toolset that includes custom races, challenges, stunts, entirely new game modes and so much more that you control, down to the rules of the game itself.
After that, it’s time for Gift Drops, like a personalized Barn Find Blueprint. Tune a car, paint it, then leave it hidden for others to find somewhere on the map. It’s a whole new way to share your prized cars with friends or others online.
The social aspect of Forza Horizon 5 is huge, with systems like Kudos that allow you to reward other players for positive acts and encourage clean, friendly driving, as well as the Forza LINK system, which enhances your ability to join up with other players by recognizing the things you like to do and finding other players to do similar things with.
All these features and so much more are layered into our deepest Horizon experience yet, featuring all new customization options like 100 new rims, hundreds of new visual upgrades like body kits, wheels and paint options, and thousands of performance upgrades. We’ve also completely overhauled the user interface for systems like tuning and painting to improve usability and efficiency. Even the character customization is getting enhanced, with a more diverse cast of selectable characters, customizable hairstyles, the ability to select prosthetic limbs, pronouns, voices, and clothing.
Additionally, we’re aiming to make Forza Horizon 5 the most accessible Horizon ever, and can’t wait to share more about our commitment to gaming for everyone.
The Festival starts November 9th. However, if you purchase the Premium Edition, you’ll get a jump on the Festival traffic with Early Access starting November 5th. Experience Forza Horizon 5 on Xbox Series X|S, Xbox One, Windows 10, Steam, Xbox Game Pass, and Android phones and tablets via Xbox Cloud Gaming. Players can choose from Standard, Deluxe, and Premium versions of the game. Xbox Game Pass players will have access to the Standard version, and if they purchase the Premium Add-Ons Bundle they can enjoy all the great DLC in the Premium version of the game, including Early Access.
We’ll have much more to share about everything we’ve announced so far in the coming months, so stay tuned here, follow us on Twitter and Instagram for more, and check out the Support Site for FAQ and more details now.
We've made the Forza Horizon 5 trailer available in audio descriptive format too! Check it out in English and in Spanish.
Let's fix all old bugs before adding new broken ones :)
Removed
- Removed fox - Removed water balloon weapon
New
- Main Menu overhaul - Added orange skin for hunter - Added buttons to the main menu where the player can change hunters skin - Added sounds for buttons - Added footsteps sound for hunter - Changed animation for buttons. - Changed props reach 600 to 700 - Changed prop camera to bit higher - Increased max players from 8 to 12
Bugs
- Fixed issue where I was defaulted in the Pause Menu instead ESC - Fixed issue where all props were spawned to same spawn points which could lead someone spawn under the map - Fixed issue where props were not using all spawn points - Fixed issue where other players were shown "Return to Lobby" on the pause menu and end screen - Fixed issue where attack animations were cut too early
Maps
Warehouse
- Blocked way where props could access the roof - Blocked more pixel walks
Medieval
- Blocked way where props could access the roof - Blocked more pixel walks