Jun 12, 2021
Primal Carnage: Extinction - dinosauriac
A new update is now available for Primal Carnage: Extinction on Steam.

This release brings a collection of small but important improvements across the board to gameplay, UI and more. Today also marks the start of a special Flyer-themed event in store, with dozens of new Pteranodon and Tupandactylus items being added!

This is the first of two game updates for June, with the second kicking off the Summer Heatwave event when it arrives in just a couple of weeks. You can read the highlights from today's update below, for a full list of changes scroll to the bottom.


Tuning up the new Weapons



This update adds extra polish and stat tweaks for the compound bow & burst rifle which were recently added to the game. Using the bow is now much smoother, with less hitching when firing multiple shots in a row. It's faster and has extra regular ammo, but you must be more mindful of spread when pulling back a shot. There's also new details such as unique effects for charged up explosive arrow hits.



Burst Rifle melee has been made much snappier and more responsive, with more animation polish. Additionally, the burst rifle scope overlay is now cleaner and higher quality with no transparency issues.



Tyrant Roar Sanity Check



The roar buffs that the Tyrant classes provide can seriously turn the tide of a battle if deployed at the right moment. This has always been one of the goals for them, to make having a Tyrant around a valuable thing. However, we recently discovered that it was possible for multiple roars of the same type to stack. So with specific timing, you could end up with a 3x damage boost if three Rexes happened to roar close enough to each other. This was obviously unintended, so it has been fixed with today's update.



After feedback from the community, we have also reduced Tyrant roar buff duration from 30 seconds to 12 seconds for all Tyrants. This makes it less likely that you will have overlapping buffs from e.g. Spino and Rex at the same time, plus reduces the chances that Tyrants can do a rolling buff after dying.

Rolling buffs are where a Tyrant has roared before being killed, and due to buff duration that buff is still active when they respawn (with a new roar instantly ready to buff again). If they're fast enough the Tyrant can keep their team buffed indefinitely. It's somewhat of an exploit that we're looking to cut down with this change and will be keeping an eye on.


Speed Blending



Dinosaurs now smoothly transition from their slower sprint turning speed to their faster walking turn speed. Previously, you would instantly swap from one to the other if you stopped sprinting, which made certain classes able to turn much quicker than they were supposed to.

This change mainly affects Bruisers and Tyrants, who now have more momentum when exiting a sprint. They now take a moment to slow down from a full-on charge, and have much more natural feeling blends between walking and running. The handling of these classes now properly reflects the heavy weight of the animals, with it being harder to change direction the faster you're going.



Some TLC has been lavished on the other dinosaurs movement characteristics as well. Flyers now have more consistent diving momentum and carry that speed for longer when coming out of a divebomb. Finally, raptors have increased acceleration to let them dash off into a sprint quicker now.




HUD Help

We're continuing to add new features to the in-game menus and user interface with this update, including helpful notifiers for certain gameplay events. After roaring as a dinosaur, you will now hear a sound when your roar has recharged coupled with the roar icon glowing for a few seconds. A new UI sound also plays when a buff is applied to your dino. This will be expanded in our next update with a whole new popup info system for dinosaur roars.

On the human side, there are new quality of life improvements for the weapon HUD. For starters. you can now choose between the standard RELOADING indicator text or a simplified circular reloading indicator. The charging indicator for weapons such as the stungun, machete etc. has been updated with a smoother animation that's cleaner to read and the size of the chargeup spinner is now adjusted by the crosshair scale setting.

After much tinkering, the weapon HUD is now visible when using sniper scopes. This means that if you are aiming, for example, the burst rifle or sniper rifle - you can now actually see how much ammo you have left. Previously, scope overlays covered up this vital information.

Another new function is the crosshair will now turn red when hovering over a target you can hit with your gun. This has been a long requested feature and has definitely improved human gameplay from what we've seen.


Flyer Store Takeover

Flyer Season is here, and the birds have come home to roost...



Until the next update arrives, these flying fiends are taking up residence in the in-game store. There are dozens of new Pteranodon and Tupandactylus skins available and a handful of new mutations such as the Guidracos Ptera and Pirarucu Tupa.



There are also a whole flock of classic Flyer items returning, including several taunts. As of this update, we have added taunt previews to the in-game store, so you can finally try before you buy. Simply click a taunt in the store to play that animation on a loop and see how it looks!


Full Changelog

GAMEPLAY CHANGES:
  • Tyrants now take longer to slow down from sprinting to walking
  • Faster walking to sprint speed acceleration for raptors
  • Reduced cerato walk turn speed
  • Reduced carno sprint turn speed

  • Reduced minimum speed required for air ramming as tupa
  • Adjusted momentum on Flyers when going from divebomb to regular flight
  • Flyer diving speed multiplier is now the same 3x boost regardless of whether you are sprinting

  • Reduced control lock time on Ceratosaurus tail swipe

  • Reduced secondary attack stamina cost for Carnotaurus
  • Reduced secondary attack refire delay / control lock time for Carno

BURST RIFLE CHANGES:


  • Updated burst rifle scope overlay
  • Fixed burst rifle scope-in animation "stuttering"
  • Made burst rifle melee attack more responsive
  • Fixed melee animation playing in 3rd person when shooting the burst rifle
  • Made sure burst rifle melee does not apply knockback to bruisers / tyrants

BOW CHANGES:


  • Increased bow default ammo reserve to 32
  • Increased regular arrow max damage to 140 (charged shot)

  • Slightly faster rate of fire / reload speed for bow
  • Crosshair is now hidden when you are not aiming the bow
  • Charging a shot now quickly reduces the spread over time as you draw back
  • There are now different effects for charged & uncharged explosive arrows

  • Fixed some issues with spam clicking when using the bow
  • Fixed explosive arrows causing bleed status sometimes
  • Fixed explosive arrows not dealing enough damage to their owner
  • Fixed arrow model still being visible when no arrows are left
  • Fixed no arrow being visible on bow unless you press alt fire
  • Fixed arrows incorrectly disappearing sometimes
  • Fixed solo mode showing the wrong arrows

MENU / UI CHANGES:
  • Crosshair now turns red when aiming at a target in weapons range
  • Added new weapon charge-up indicator with smoother animation

  • Can now choose between default RELOADING text or circle indicator in options menu
  • Crosshair scale option now affects weapon charge indicators too

  • Fixed ammo counter / weapon HUD not being visible when scoped in
  • Fixed round number not being shown on the HUD in GTTC

  • Added taunt animation previews to the in-game store
  • Added new flyer themed scene variants to main menu

DINOSAUR CHANGES
  • Added a sound for when roar is fully charged
  • Added new sounds for activating / receiving a buff
  • HUD roar icon now has a pulsing glow that shows up briefly when roar is recharged

  • Fixed tyrants sometimes being able to run while netted
  • Reduced tyrant roar buff duration from 30 secs to 12 secs
  • Fixed multiple tyrant roars (of the same type) being stackable

OTHER CHANGES
  • Decreased respawn wave timer in Get To The Chopper mode from 20 secs to 15 secs
  • Fixed certain plants and vines blocking weapons fire on PC-ForestChasm

  • Updated integrum rex mutation model
  • Fixed only one eye animating on the Cerato Prayer Taunt
  • Fixed some regular MK pistol skins having Party Pistol properties
  • Fixed urban camo MK pistol having wrong texture applied

  • Upgraded texture resolution of several assets
  • Updated post processing effects

We'll be back with the next major update for Primal Carnage: Extinction later this month! It's going to be a big ol' beach party with the arrival of the new Dead Tide map...



See you when the heatwave hits!
-The Primal Carnage Team
TCSTRIKERS1 - DJ R-tech
Stage 3 softlock has been resolved.
I apologize for the fatal error.
I hope you enjoy the game as much as I do.

Serial Cleaner - jglowacki
Hello dear players of Serial Cleaner, I hope my message finds you well!

It's June 12th, which means that you can finally watch the brand new Serial Cleaners gameplay trailer, heavily focused on stealth elements!

The trailer is a part of the Guerrilla Collective 2 showcase and you can watch the trailer on our official YouTube channel, Twitchgaming and on IGN, Gamespot and Guerrilla Collective YT channels.

https://youtu.be/CwcUj6B02EQ

Please make sure to share your feedback in the comments below, we want to hear your opinions!



Guerrilla Collective 2 is not the only event we'll participate in in June, so please stay tuned and follow the news, as we'll share more info soon!

If you like what you see, please add Serial Cleaners to your wishlists and follow!

https://store.steampowered.com/app/1337920/Serial_Cleaners/

As always, you're encouraged to join our Discord, where you can talk directly with Serial Cleaner's and Serial Cleaners' developers!

Serial Cleaners will launch in 2021.

Take care and stay healthy!
Best,
Jacek @ Draw Distance dev team
Serial Cleaners - jglowacki
Hello dear followers of Serial Cleaners, I hope my message finds you well!

It's June 12th, which means that you can finally watch the brand new Serial Cleaners gameplay trailer, heavily focused on stealth elements!

The trailer is a part of the Guerrilla Collective 2 showcase and you can watch the trailer on our official YouTube channel, Twitchgaming and on IGN, Gamespot and Guerrilla Collective YT channels.

https://youtu.be/CwcUj6B02EQ

Please make sure to share your feedback in the comments below, we want to hear your opinions!



Guerrilla Collective 2 is not the only event we'll participate in in June, so please stay tuned and follow the news, as we'll share more info soon!

Meanwhile, if you're interested in Bob's humble beginnings on the US West Coast in the 70s', check out Serial Cleaners' predecessor, Serial Cleaner here on Steam!

https://store.steampowered.com/app/522210/Serial_Cleaner/

As always, you're encouraged to join our Discord, where you can talk directly with Serial Cleaner's and Serial Cleaners' developers!

Serial Cleaners will launch in 2021.

Take care and stay healthy!
Best,
Jacek @ Draw Distance dev team
[Neolithic]To the End - orochi2k
English
##########Content#####################
Added more content to the True Detective side story. It's now coming across the content of the Unfinished Building. (It shall also explain why "Dean" was there during the tutorial.)
The blueprint of the Old Detective's Magnifier can be acquired. (You can use a 3D printer to make more Old Detective's Magnifiers)
Glass materials are now sold in the 3D printing store in Liu.
The boombox is now also an in-game item. It can be used to change the background music of the game at any time. (Sold in Dragon's Treasure, Bazaar, and Bob's Grocery.)
It can also be melted into scraps.
Redo the equipment window, fix the alignment issue of the selection box. (Meanwhile, I'm 99.999% sure that Leonardo da Vinci will not sue me for using his artwork. -_-)
简体中文
########内容更新########################
开放了一段《真探》支线故事的后续剧情。和未完之建筑的剧情发生了一些交互。(这段剧情也会顺便解释为什么“迪恩”会在教程中出现在那里。)
老探长的放大镜的设计图现在可以被获取。随后可以在任何一台3D打印机上制作更多的这类放大镜。
疁城的3D打印店现在开始出售玻璃这种原料。
音乐播放器现在也是一种游戏内的物品,可以在任何时候改变游戏的背景音乐。(在龍之宝库,巴扎,以及鲍勃的杂货店贩卖。)
同时,它也能被熔化为废料。
重做了装备界面,修复了光标对齐问题。(同时,我有99.999%的把握,列奥纳多·达·芬奇不会因为我用了他的人体示意图而爬起来告我。 -_-)
Cirno'sBattleofFaith - 子祈未那
大家好,这里是Creator3rd开发组,根据大家的在发售第一天反馈我们加紧制作了补丁,希望能让大家玩起来更舒适!下面是修复问题列表:
    - 修复了游戏在击败最后的boss后结局丢失的bug- 优化了自动存档的存档方式,现在可以通过点击存档寻找存档点- 修复了在一些特殊情况下玩家会卡关的bug- 修复了数处作画失误
Kitsune Tails - Kitsune Games
Good news everyone, to celebrate the news that Kitsune Tails will also be coming to Nintendo Switch we've put together a new trailer for the game, showcasing Yuzu in different states of power up:


The earth power up has a straw hat which functions like a drill using breakdancing moves inspired by Samurai Champloo, while the arctic fox's ice power up shoots ice projectiles which freezes enemies into solid platforms. Finally there's Yuzu as a tiny fox, a form she reverts to upon taking damage to give the player a chance to recover.

Which is your favorite? Let us know by leaving a comment!


琪露诺的信仰之战 Playtest - 二日月
首日更新修复:
1. 互动图标更换
2. 帮助提示不遮挡玩家
3. 主界面Logo修改
4. 结束剧情修复
5. 神子使魔血量调整
6. Boss战斗失败前不能对话 ,神子提前无法交互
7. 存档按照保存排序
8. 修复游戏模式会让场景消失的bug
9. 更改关卡名称错误
10. 只有玩家能用子弹触发机关,对敌人发射不会触发
11. 右下提示更改
12. BOSS击败奖励
13. 机关美术更换
14. 新增boss掉落物
15. 修复场景美术显示错误
NovaMundi - Slashware Interactive
Now with more grass and forest biomes fully covered with trees (also with improved appearance).

Also added weapons to the unit portraits, and fixed a pretty big performance bug.
Vostok Inc. - WIREDGary
Eyes up space capitalists!

The brand new E3 trailer for our next title 'Arcade Paradise' just dropped as part of the Guerrilla Collective showcase!

Utilise the power of VHS TECHNOLOGY to get the lowdown on the best practices of running a successful laundromat - and more importantly, HOW TO BUILD YOUR VERY OWN ARCADE PARADISE!



Arcade Paradise will be launching later this year - and we can't WAIT to share more with you - if you're ready to dive into over 35 incredible arcade games and quite literally go from 'rags to pixels' then visit the game page now and get it on your wishlist!

https://store.steampowered.com/app/1388870/Arcade_Paradise/
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