ARK: Survival Evolved - complexminded
The entire team has been having a blast and enjoying all the Genesis 2 content you've been sharing. Thank you for sharing your experiences with us! As the team continues to iterate on some bugs from the latest launch, we wanted to take this time and talk about something we've seen across the minds of the survivor community:



Though Genesis 2 marks the end of the journey and the end of paid content for ARK 1, in terms of new content and new experiences: there is much more in the works! ARK's thriving community is full of talent and we'll be tapping into that talent for another community map to bring into the official fold later in the year. In addition to new maps, we're continuing to support the live-game with quality-of-life additions, TLC patches, updates, and fixes to pesky bugs. New experiences will continue to roll in with community events and in-game holiday events. Summer Bash anyone 😉?

Even though Genesis 2 concludes an epic journey we all embarked on, we are looking forward to the next one! 


Exo-mek
Egg Incubator
Maewing
Federation Crop Plot
Shadowmane
Shadowmane (Widescreen)
Loadout Mannequin
Canoe
Noglin
Minigun
TEK Hoversail
Ammo Box
TEK Phase Pistol
TEK Bow
Carniflora
Stryder
Astrodelphis
Biome Variants
Net Projectile
TEK Surveillance Console
Voidwyrm
Jar Of Pitch
TEK Exo-Armor
Genesis 2 Key Art






If you haven't gotten a Genesis 2 Nogin or Dodo plushie, keep an eye out on Twitter and the #Ark2GenPlush hashtag for a chance to receive a limited-edition plushie. The winners for our tweet giveaway are:
  • @theclclcclcl
  • @OscarHS_
  • @alexmavsfan
  • @RRapture19
  • @SeegzyGaming
  • @JosueDV9
  • @drachenlily
  • @AllenOLantern
  • @CtrlChris
  • @rexzilla411

We'll be contacting you on Twitter with a code for your requested plushie!




An ARK: EVOLUTION EVENT is active on all platforms from now through June 14th, with the following EVO perks:
  • 2X Breeding (mating interval, egg hatch speed, imprint, and maturation)
  • 2X Taming
  • 2X Harvesting
  • 2X XP




Creator: captain fatdog
Last week we showed you how to tame a Maewing, but it might help to learn how to trap one. The trap master, captain fatdog, is back at it!


Creator: CHipZz - Ark Builds
After you've trapped and tamed Maewing, what's next? Building a perfect hatchery!


Creator: Evolution Curios
What a ride it's been! Take a look at a journey through ARK!




@PatheticLlamas - A Journey’s End


@TekARK3 - Locke and HLN-A


@JLNHD_z - NexxuzHD and Astrodelphis


@TekstelArt - Sketch of ARK Character


@ceridonias - Shadowmane


@Enoch_Parsons - Rockwell Fanart




@GGFizz4 (Additional credit for CC cover image)


@EgoSilentium


@Nekatus


@sefiroultima


Catch you next week!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
Jun 11, 2021
Night Blade - Black Flag Studios
- Added 'Multiplayer Bot Mode'. You can play with your friends against bots now.
Galactic Crew II - Benjamin Rommel
Dear players,

First of all, please let me welcome all new players to be a part of the Galactic Crew! In this week's dev log, I want to give you a compact preview of the next content update that is scheduled for late July and I also want to give you more exciting news!

Combat update
The first big update back in the Beta phase was focused on construction and colonies. The second update (May) was focused on the exploration theme and the upcoming update will be focused on combat.

There will be a new playable race: robots! The image below gives you a preview of the new playable models. There will also be a new story line focusing on improving your crew's equipment, improving your ship's weapons and the new robot race.



There will be a completely new room for your colonies with new features, scientists will get new active and passive skills, there are new items to craft, new cards to use when creating a new game, new achievements in Steam, new elements in the tech tree and many quality-of-life improvements - some of which were requested by you. There will also be a way to upgrade your weapons with special abilities!

I am actively working on improving the jobs of characters especially for the ground combat system that needs improvement.

Was this everything? No! This is just a brief summary for you to get a feeling what is coming up in late July! I make great progress so far and I think the update will be completed by then.



Twitch
If you have ever wrote me an e-mail, started a Steam discussion or sent me a Twitter DM, you know that I will always respond as fast as possible. Player interactions are very important to me, because you know best what you want in the game and I enjoy seeing players enjoying the work I have done. I was looking for new ways to interact with you and I will start my own Twitch channel very soon. Artists are currently working on graphics and designs for the channel and I am waiting for the delivery of hardware. Hopefully, I can start the channel next week or in two weeks. I will announce on Twitter before I go live for the first time. I do not expect any subscriptions or anything. I will develop Galactic Crew II live on streams, playtest the game and present new features, play games I like or I want to research and talk to you. So, if you are interested in this kind of interaction, feel free to follow me.

What's next?
I will post the Twitch streaming dates on Twitter once I know them. I will write new dev logs here every two weeks. The reworking of the ground combat system and other features will be very time-consuming and I could not present exciting news every week.

If you like the game, please leave a positive Steam review and if you have criticism of any kind, please let my know by sending me a DM or opening a Steam discussion.

Kind regards, Benjamin
Topper Carrier - Issedone Studios
We were grateful for Joyce Ross of Games Keys, who mentions us in an article about June's big releases on Steam. Many Games are on the list, including our Topper Carrier.

The complete list is at this link below:


https://gameskeys.net/top-steam-games-to-tryout-in-june-2021/


Thanks All !!
幽灵高校(Ghost College) - 血色双眸
  1. Adjusted the 403 and the wall of the second floor ladies room
  2. secretly changed the unlocker, now faster than the animation of high-speed unlocking, will lead to the next lock failure bug will not have
MapleStory - Ghiblee
We've discovered an issue with the Safety Gem compensation for the Death Penalty and Safety Charm Changes in v.223 and will be temporarily disabling it from the Gift Drop until further notice. The issue was that the Safety Gem compensation could be claimed multiple times.

The following is the Safety Gem compensation that has been disabled:
  • Permanent duration Safety Gems obtained through Cash Shop sales will be removed and accounts affected by the removal will be fully refunded with Maple Points.
  • The Marvel Machine coupons for Safety Gems will be disabled at 7:00 PM PDT on June 7, and accounts affected by the coupon disabling will be refunded with 1,640 Maple Points (1/3 of Marvel Machine spin price) per coupon.
We are currently investigating this issue and will make the above compensation available to those that have yet to claim it from their Gift Drop as soon as we can. In addition to the above, we're also looking into the issue where the compensation for Safety Gem Marvel Machine coupons that had their expirations extended after we temporarily disabled the coupon redemption in September 2019 was not distributed. We'll provide an update once we've investigated these issues and are ready to enable the compensation once again. We apologize for the inconvenience, and thank you for your patience.

- The MapleStory Team
ZCREW - SG Community
Calling all Hunters!

Supply crate incoming! Today, we're dropping a small balancing patch to help you and your crew deal with the unending horde. We're tweaking a few numbers to make slaughtering zombies as rewarding as possible. We also have some visual and gameplay changes to add some clarity to the chaos.

Please let us know what you think of the update and always "Happy Hunting!"

Game Balancing
  • Balanced weapon damage and monster HP
  • Balanced skill damage. Now skill damage scales with power.
  • Adjusted the hit rate calculation of shotgun
Optimization
  • Added function tips by pressing “N” to view unlocked contents and where they are.
  • Added mission information at the preparation UI and in missions.
  • Changed the rule of evacuation. Now hunters have to wait for their teammates to revive and get on the helicopter or for the countdown to end before they can evacuate.
  • Added ping notification at base.
  • Upon returning from a mission, the game now will remember your last mission and there is no need to re-select the mission.
  • Added notification UI when Hunters level up their achievements.
UI and Special Effect Change
  • Added special effect when picking up items.
  • Adjusted the position of the guidance arrow.
  • Purple and Gold weapons now have special effects.
  • Optimized rewards page.
  • Added star level for weapons

  • Optimized skill effects


  • Added notification upon leveling up.
  • You can now upgrade/disassemble chips
  • Optimized game progress saving.
Osiris: New Dawn - FromFenixFire
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.



This past week we focused more on the multiplayer code improvements, primarily on creature syncing and inventory interactions in multiplayer. Our next goal on multiplayer is to improve and stabilize space travel and multiplayer vehicles further.

The Map system received a lot of attention this week, adding sweeping radar radii, improved resource filtering, improved panning, and icon interactivity in the GPS screen. We feel this is a good step for the map feature set, and we will continue building this system out.

We've also added the new Species System to the creature AI, which allows for variants within each species. Creatures will now show size and age, which changes their appearance and abilities. This will give more variety and strategy to the creature combat, as various species will be invulnerable to certain attacks, can now spit acid (or other gunk), and even grow to colossal sizes!

The in-game GUI and HUD received lots of resizing and layout polish. These various subtle adjustments create more space, less clutter, less overlap, and adds clarity.

Change List
Added - Species system and associated setup functions in CreatureHealth and IK system scripts
Added - Species system settings
Added - Aim target settings and associated functions for creatures to utilize in behavior tasks
Added - Species selection control to CreatureZones
Added - Settings and associated control to ProceduralLegHub and ProceduralLegManager
Added - Projectile attack handling to creatures
Added - Expanded creature behavior systems to allow selection between melee and projectile attacks
Added - Expanded movement behavior tasks for automatic switching between walking and sprinting
Added - Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching
Added - Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures
Added - New textures/materials for select creature species
Added - Configured Scorpion creature and added to Lutari
Added - Animation events for stepping and attacking to all applicable attack animations
Added - Increased spider animations in use
Added - Mouse Wheel zooming to Map Screen
Added - Interaction to all map icons in Map Screen
Added - Latitude and Longitude lines to Map
Added - Support to pan map at a proper speed based on zoom level
Added - Support for map items to pulse
Added - Radar scanning radius for the player - shown as white radar sweep
Added - Radar sweeps to satellite dishes set to proper radii
Added - Improved Resource Scanning while in Map Screen
Added - Support to display how many resources are found in a scan
Added - Animation to Small Satellite Dish
Added - Each species is now discoverable, discovery popup support is WIP
Added - Set Space Debris to be selectable in Map Screen
Added - Set Pod Stages to be selectable when in Map Screen
Changed - Overall sizing polish on in-game GUI and HUD
Changed - Updated Gnat to operate as an animation-driven creature as opposed to IK-driven
Changed - Set compass marker text size limit higher
Changed - Updated all CreatureData assets to reflect changes to format and species system additions
Changed - Updated all creature Animation Controllers to be able to utilize the species system's speed
Changed - Increased functionality of Animation Event Hub script for custom events with parameters
Changed - Smoothed Strafe and Forward values in MecanimBridge
Changed - Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list
Changed - Easter Egg map icons to green with pulse
Changed - Reimplemented and rewrote spaceship spawn after crash handling
Changed - Added more info to display during laboratory building
Changed - Reworked player respawn code to be more efficient and less error-prone
Changed - Drop inventory on death setting is currently ignored while the system gets rewritten
Changed - Trees now all input harvested items directly to inventory
Changed - Swapped plastic and scrap plastic icons to be more consistent with rubber
Fixed - Remote clients now properly load buggie inventory
Fixed - The last item in inventory now properly networks changes to all clients when updated
Fixed - Map when in Pod Tutorial
Fixed - Harvestable creatures now display proper species name
Fixed - Player can once again swap equipables after death
Fixed - Panning while in player-facing North mode
Fixed - Blinking icons while scanning
Fixed - Recentering of map when leaving Map Screen
Fixed - Cinnefern LOD materials when harvested
Fixed - Small Satellite Dish collision
Fixed - Fungle Thicket name on Map
Fixed - Names of Mines on Proteus in Interact Menu
Fixed - Creature corpse segment loot amounts are now properly network synced
Fixed - Crafting table inventory now properly syncs
Fixed - Scribe menu pagination now works
Fixed - Player deaths now appear in the scribe log
Fixed - Crafting table should now properly network all actions
Fixed - Durability system issue that caused durability to act unpredictably
Fixed - Crafting table fuel should now be properly networked
Fixed - Creature zones should now properly network their activation status
Fixed - Dropped items should now properly despawn after 2 minutes
Fixed - Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool
Fixed - Nickname updates should now be properly networked
Fixed - Empty item persistence entries should not cause crashing on loading into the world
Fixed - Player models left behind after a user has disconnected should now be cleaned in all instances
Fixed - Guns should no longer be usable once durability has been depleted
Fixed - Respawn vitals should now respect respawn HP slider amount
Fixed - Shovels are no longer usable once durability has been depleted
Fixed - Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients
Fixed - New lab building cancel option is now properly replacing the interaction button while building
Fixed - Prolific duplicate spaceship bug with the previous spaceship after crash spawn system
Fixed - Optimized creature networking bandwidth usage
Fixed - Biodome Bins now are now interactable in multiplayer
Fixed - Owned structure display in the main menu should not have duplicate entries in multiplayer
Fixed - Added missing Left Shift control display to build UI for fine rotation control
Fixed - Radar Scanners now respect the ownership
Fixed - Optimized new creature syncing bandwidth and performance usage
Fixed - Optimized new inventory syncing
Fixed - Optimized weather networking
Fixed - Multiple instances of objects being accessible when not owned
Fixed - Multiple instances of objects not being accessible in multiplayer
Fixed - Errors reported by our internal error reporting tool
Removed - Remnants of legacy creature variables from various scripts.

Once again, we'd like to thank you for your support in our endeavors. Our number one goal is to bring you the best version of Osiris: New Dawn we possibly can. Your feedback on Social, Feedback Reports, and on the Official Discord Server has been invaluable and we look forward to the next round of iteration with you.

"And what do we got on this thing, a Cuisinart!?!"
-Brian
Lost Eidolons - ODS Pat


Greetings tacticians,

Our team's excited to announce that Lost Eidolons will be present at this year's GameSpot Play For All Showcase, a virtual event presenting new and exciting games! This showcase highlights new games that are charting the path for a brighter, more inclusive video game future. It will feature more than 20 games that have been hand-selected by GameSpot's curators, Lost Eidolons being among them.

Tune in to catch a brand new trailer for the game including footage of gameplay and developments that we haven't yet shared, as news on the upcoming early playable demo on Steam!The event will take place on Tuesday, June 15, at 3:35 PM PT / 6:35 PM ET (time subject to change).
Range is HOT! - Spider
* 3 Gun: Added Dog Avenger 05
* WBPSA: Added classifier 03-08 and multi-string classifiers 06-03, 06-09
* WBPSA: Classifiers now have their score recorded with leaderboards
* Kleinbär 17: Added high viz optic
* Music: Added to menu and end of course
...