Secure the perfect companion for this summer of football with all versions of Football Manager 2021 now at least 45% off across a wide range of digital retailers.
The sale period runs until 6pm on July 12th but timings vary by platform and region (see table below for full details).
Game
Discount
Sale End Date
FM21 (PC/Mac)
50%
6pm BST, 12/07/2021
FM21 (Windows Store)
50%
6pm BST, 12/07/2021
FM21 Touch (Epic/Steam)
50%
6pm BST, 12/07/2021
FM21 Touch (Windows Store)
50%
6pm BST, 12/07/2021
FM21 Touch (iOS/Android)
45%
11:59pm BST, 17/06/2021
FM21 Touch (Switch™)
50%
11:59pm BST, 10/07/2021*
FM21 Xbox
50%
11am BST, 13/07/2021**
FM21 Mobile (iOS/Android)
45%
11:59pm BST, 17/06/2021
Purchasing FM21 on the Epic Games Store or Steam also gets you a free copy of FM21 Touch (PC/Mac), the streamlined alternative to our desktop classic that allows you to speed through the seasons without getting bogged down in the detail, on the same store you’ve purchased it from.
To better understand which of our games suits your style, head over to our Game Comparison page.
Make the decisions that matter in FM21 and lead your team to glory this summer and beyond. Will you take a club to domestic glory or secure international honours with your nation? It’s up to you to create the future.
*11:59pm BST on July 10th is the end of the sale in the European region. The sale ends in the Americas region at 7:59am BST on July 1st and in Asia at 3:59pm on July 8th. Full details on each region are available on the Nintendo eShop.
**Between June 15th and June 21st, the discount on FM21 Xbox is only available for Gold Xbox Live subscribers. Before and after that period, the game will be 50% off for all customers.
Two weeks ago, we posted a few shots from Euro Truck Simulator 2 about an upcoming truck that was covered in a camouflage wrap. We hope that you have had as much fun guessing (granted, it was quite obvious) as we did creating the special livery.
Today, we are proud and excited to bring to you, just a day after DAF's official reveal of the New-Generation DAF trucks, the brand-new
DAF XG and XG+
The New-Generation DAF represents a new era in trucking. As DAF says, Start the Future. The new line of trucks focuses on efficiency, driver comfort, and safety. The new XG and XG+ cab is yet another revolution since DAF's previous cab was introduced in its earliest form on the 95 XF back in 1987. DAF is literally reinventing the game with the XG/XG+, by being the first-to-market with its new super-sized cabs made possible by the reformed EU Weights & Dimensions law, which allows for truck cabs to be increased in length by up to 80cm.
A rounder and longer front overhang not only improves fuel economy, but improves driver safety in the event of a frontal collision. The increased cab space also allows for a much wider bunk and a more spacious driving position.
New to Euro Truck Simulator 2 is the introduction of optional digital mirrors replacing the conventional side, wide-angle and front mirrors. These mirrors improve side visibility as the conventional mirrors which normally create a blind-spot at roundabouts/junctions are replaced with displays that sit cleanly on the interior A-pillar. The mirrors also feature exposure correction for better night-time visibility.
Another first for Euro Truck Simulator 2 with the new DAF is its fully-digital dashboard display, or Driver Information Panel (DIP), as DAF calls it. The DIP features modern graphics and a unique design which is bound to make the truck stand out from its competitors, and make your driving experience more interesting and informative.
The New-Generation DAF is initially available in Euro Truck Simulator 2 with the XG and XG+ cab options, with the XF coming at a later date. Only the 4x2 chassis option will be available for now, as is the same with the trucks initially offered to customers.
Last but not least, we have also added a special launch paint job for the new trucks, to go with the Tuscan Yellow launch colour that you should definitely use!
We would like to thank DAF Trucks N.V., especially their marketing and design teams, for this amazing opportunity of a next-day launch of the truck for ETS2, for trusting us with all the confidential data (they even provided us with material swatches!) involved, and for assisting us along the way during the creation of the in-game truck. We hope this collaboration opens up even more opportunities with the PACCAR group and the wider trucking industry as a whole!
And finally, thank you, our #BestCommunityEver, for continuing to believe in us, for supporting us, and for being the awesome community that you are! We promise that there is more where this came from, so keep sticking around and playing our games, especially with Convoy mode around the corner!
What are you waiting for? Go take a spin in the new DAF XG/XG+ and Start the Future! Don't forget to share a screenshot or video of your new DAF XG/XG+ on Twitter or Instagram under the #StartTheFuture hashtag! Tag both SCS Software and DAF Trucks (Twitter, Instagram) and you might win something cool kindly provided from the DAF Trucks merchandise shop!
Cologne, Germany / Vienna, Austria, June 10th, 2021: Lace up your boots and start dreaming of top bins. All the pre-season preparations have been finalised, the transfer market’s been raided for bargains, the players are warmed up, the stadium has just been renovated, and the fans are back in the stands and ready to yell obscenities at VAR howlers once more: We Are Football is out today!
WE ARE FOOTBALL is a new take on football management games from Winning Streak Games and THQ Nordic. Created by Gerald Köhler and his team, the creative mind behind the On The Ball series and the FIFA Manager series, WE ARE FOOTBALL puts you in charge of your dream team.
Become both the head coach and the manager at the same time: organise the daily training; choose the right tactics to beat your opponents; pick the best young players to join your team; negotiate the best advertising contracts; build a stadium that can fit your ever-growing fanbase; and, perhaps above all else, make sure you don’t ask for too much when selling replica shirts to your supporters!
WE ARE FOOTBALL offers you full control of every aspect of your club but remains as simple as a hoofed long ball. In WE ARE FOOTBALL you won’t spend entire evenings understanding how everything works. It’s possible to polish off an entire season in little more than it takes to finish a real game of professional football: just two hours.
The decision is yours: start in the highest league or work your way up from a small club and take your players to glory. WE ARE FOOTBALL allows you to coach women’s and men’s teams in your favourite country.
It's an exciting double sized release day, with too many releases to even write in the title of our post! Two new tilesets, a food themed tileset/iconset combo pack, and a pack of generator content for MZ!
You asked us for it (many times), and here it is: Hacktag Original Soundtrack is NOW available! We are sooo happy to finally release it today 🥳
Relive your best stealth missions in co-op or solo with the different corporations’ tracks and their exclusive remixes. The original soundtrack includes 7 tracks for a total duration of 25 minutes. The files are in MP3 format.
To download it, click on the new dedicated Steam page 👇
In our first significant content update we've overhauled the fourth mission of the game, with attention paid to the i Completi mission. There are new level variations throughout, and new enemies and new lieutenants all with new abilities and behaviours to challenge even the most experienced of players. There are a few surprises in there, so be on your guard.
Not to be outdone, Agent XI has a brand new deck to play with, including all new cards and a new Bleeding system to deal long term damage to his foes. There are a host of new cards, particularly in the latter stages of the game, offering more tools and techniques for dealing big damage (at big cost!).
This update opens the door to a faster turnover of new content, new cards, and new experiences. If you want to be the first to see future content (in an very early form), and be part of the discussion as we develop new content, we currently have a beta branch available to anyone who owns the game on Steam, so please join our Discord for details on how to access that.
Main Features
Updated i Completi Content - new levels, enemies, and enemy abilities
New Bleeding mechanic - deal long term damage to enemies
New Slasher Deck - See if Agent XI is as skilled with a blade as he is with his fists
New Cards and Abilities - A range of exciting new cards and abilities that will be encountered as rewards and in the Gym
New Card Art - Lots of extra card art imagines for new and existing abilities
Balance Changes
Tweaks to enemy health and damage values throughout the game
Characters are no longer stunned when standing from being knocked down (however they cannot move after doing so)
Throws are cheaper and more damaging to offset this
Deck Draft mode offers two additional Movement-only choices at the start of drafting
Slip no longer gives bonus Momentum
Rising knee and Linking Move correctly maintain Momentum
Changelog: -reworked final part of tutorial -fixed Unreal Yakuza Intro -fixed Ukrainimafilm intro sound volume -changed portraits in dialogs -bonus level now has locked framerate at 50
Changelog -Multinode editing for prop curves -Copy/paste for prop curves -Improved prop curve generation -End caps for certain barrier curves -Cup car WIP damage -Fixed multiplayer racing -Visual improvements -Various other fixes & improvements
I had always been a bit intimidated about dealing with localization for my game. This has been a do-it-yourself kind of project -- I even took some music lessons to learn the basics of composition. One thing I can't do myself, at least not before finishing Nummels, is learn Chinese. It turned out that it wasn't such a big deal to pay someone to do this part.
After getting the game ready to be able to swap out all the text with any other text, I asked for a quote from a bunch of localization companies. I found about a dozen of them that have experience doing game translation. I settled on one that had a good price and nice features -- I liked that I could see the progress of the translation as they were working on it and I could answer questions from the translators directly. I ended up spending about as much on my nice cover art illustration as I did to get the whole game translated into three languages. I'm not sure if it will be worth it, but I feel like it was a good investment to help me reach a wider audience.