Cologne, Germany / Vienna, Austria, June 10th, 2021: Lace up your boots and start dreaming of top bins. All the pre-season preparations have been finalised, the transfer market’s been raided for bargains, the players are warmed up, the stadium has just been renovated, and the fans are back in the stands and ready to yell obscenities at VAR howlers once more: We Are Football is out today!
WE ARE FOOTBALL is a new take on football management games from Winning Streak Games and THQ Nordic. Created by Gerald Köhler and his team, the creative mind behind the On The Ball series and the FIFA Manager series, WE ARE FOOTBALL puts you in charge of your dream team.
Become both the head coach and the manager at the same time: organise the daily training; choose the right tactics to beat your opponents; pick the best young players to join your team; negotiate the best advertising contracts; build a stadium that can fit your ever-growing fanbase; and, perhaps above all else, make sure you don’t ask for too much when selling replica shirts to your supporters!
WE ARE FOOTBALL offers you full control of every aspect of your club but remains as simple as a hoofed long ball. In WE ARE FOOTBALL you won’t spend entire evenings understanding how everything works. It’s possible to polish off an entire season in little more than it takes to finish a real game of professional football: just two hours.
The decision is yours: start in the highest league or work your way up from a small club and take your players to glory. WE ARE FOOTBALL allows you to coach women’s and men’s teams in your favourite country.
It's an exciting double sized release day, with too many releases to even write in the title of our post! Two new tilesets, a food themed tileset/iconset combo pack, and a pack of generator content for MZ!
You asked us for it (many times), and here it is: Hacktag Original Soundtrack is NOW available! We are sooo happy to finally release it today 🥳
Relive your best stealth missions in co-op or solo with the different corporations’ tracks and their exclusive remixes. The original soundtrack includes 7 tracks for a total duration of 25 minutes. The files are in MP3 format.
To download it, click on the new dedicated Steam page 👇
In our first significant content update we've overhauled the fourth mission of the game, with attention paid to the i Completi mission. There are new level variations throughout, and new enemies and new lieutenants all with new abilities and behaviours to challenge even the most experienced of players. There are a few surprises in there, so be on your guard.
Not to be outdone, Agent XI has a brand new deck to play with, including all new cards and a new Bleeding system to deal long term damage to his foes. There are a host of new cards, particularly in the latter stages of the game, offering more tools and techniques for dealing big damage (at big cost!).
This update opens the door to a faster turnover of new content, new cards, and new experiences. If you want to be the first to see future content (in an very early form), and be part of the discussion as we develop new content, we currently have a beta branch available to anyone who owns the game on Steam, so please join our Discord for details on how to access that.
Main Features
Updated i Completi Content - new levels, enemies, and enemy abilities
New Bleeding mechanic - deal long term damage to enemies
New Slasher Deck - See if Agent XI is as skilled with a blade as he is with his fists
New Cards and Abilities - A range of exciting new cards and abilities that will be encountered as rewards and in the Gym
New Card Art - Lots of extra card art imagines for new and existing abilities
Balance Changes
Tweaks to enemy health and damage values throughout the game
Characters are no longer stunned when standing from being knocked down (however they cannot move after doing so)
Throws are cheaper and more damaging to offset this
Deck Draft mode offers two additional Movement-only choices at the start of drafting
Slip no longer gives bonus Momentum
Rising knee and Linking Move correctly maintain Momentum
Changelog: -reworked final part of tutorial -fixed Unreal Yakuza Intro -fixed Ukrainimafilm intro sound volume -changed portraits in dialogs -bonus level now has locked framerate at 50
Changelog -Multinode editing for prop curves -Copy/paste for prop curves -Improved prop curve generation -End caps for certain barrier curves -Cup car WIP damage -Fixed multiplayer racing -Visual improvements -Various other fixes & improvements
I had always been a bit intimidated about dealing with localization for my game. This has been a do-it-yourself kind of project -- I even took some music lessons to learn the basics of composition. One thing I can't do myself, at least not before finishing Nummels, is learn Chinese. It turned out that it wasn't such a big deal to pay someone to do this part.
After getting the game ready to be able to swap out all the text with any other text, I asked for a quote from a bunch of localization companies. I found about a dozen of them that have experience doing game translation. I settled on one that had a good price and nice features -- I liked that I could see the progress of the translation as they were working on it and I could answer questions from the translators directly. I ended up spending about as much on my nice cover art illustration as I did to get the whole game translated into three languages. I'm not sure if it will be worth it, but I feel like it was a good investment to help me reach a wider audience.
- New missions available at the Sun Forge store in the Sun Village - Gabriela and Leo can learn new Skills - Sun Library closed for maintenance - Translations added - Fixes
After weeks of testing and tweaking I can finally release this update wich contains new Shaders that will change the look of the Game. Patchnotes:
- Added a new Hidden Weapon (Russian PPSh) - Redesigned the HUD - Redesigned Health and Stamina Bars - Recompiled Shaders for every level - Added Tonemapping to the Game Engine
Make sure to do a clean installation of the game to avoid problems! If you have questions or suggestions, let me know please :)