Conqueror's Blade - Kaeden
The MY.GAMES Publisher Weekend is now live, bringing limited-time discounts of up to 60% off the hottest downloadable content across MY.GAMES’ biggest titles.

Over 25 bundles are on sale to help you take your game to the next level. Whether you’re celebrating two years of Conqueror’s Blade, exploring the new Hunters of Terra update in Skyforge, adventuring through fantasy worlds in Revelation Online, or tearing up the battlefield in Warface and Armored Warfare, we’ve got you covered. Who knows, maybe you’ll even discover a new favorite!

If the medieval realms of Conqueror’s Blade are your battlefield of choice, we have two essential Collector’s Packs for you to choose from, the Imperial Heir Collector's Pack and the Battle Saga Collector's Pack. Both come with exclusive Hero attires, Silver, Premium Account time and essential in-game items for you to become the warlord you were destined to be..

This is the biggest discount ever applied to either pack, so make sure you take advantage of this special offer before 19:00 CEST on June 14!

https://store.steampowered.com/app/1515110/Conquerors_Blade__Imperial_Heir_Collectors_Pack/

https://store.steampowered.com/app/1601720/Conquerors_Blade__Battle_Saga_Collectors_Pack

If you’re in the market for future thrills, you can also add the upcoming 2D action-adventure Blast Brigade vs. The Evil Legion of Dr. Cread to your Steam Wishlist today!

https://store.steampowered.com/app/1550760/Blast_Brigade_vs_the_Evil_Legion_of_Dr_Cread/

The MY.GAMES Publisher Weekend ends June 14.
The Sims™ 4 - Electronic Arts
Will you be friends with your chickens, or enemies? The choice is yours in this expansion that lets you build relationships with animals you raise or meet in the forest. You can live off the land in multiple ways by growing food or foraging in nature, and there’s even a charming little village where you can chat up the locals and enter contests. Cottage Living gives your Sims abundant new ways to connect to the world around them.



https://store.steampowered.com/app/1458150
Jun 10, 2021
War Dust VR: 32v32 Battlefields - Raptor
Fixed a bug where player were unable to join or create a server using a Mod Cycle if they went in a match and then left to the main menu.
Black Desert - Vinyl Mix


Greetings Adventurers!

We will be performing a temporary maintenance for Black Desert Online.

During the maintenance, all services related to the Black Desert Website, Game Login, Web Central Market will be temporarily unavailable.

Please exit the game at a safe location to prevent any potential issues.

Please refer below for more details regarding the maintenance.


Temporary Maintenance
■ Affected Service(s):
  • Black Desert Online game servers and Web Central Market.
■ Maintenance Schedule:
  • June 10, 2021 (Thu) 23:00 - (UTC) (Expected to take approximately 1 hours)
  • June 11, 2021 (Fri) 01:00 - (CEST) (Expected to take approximately 1 hours)
  • June 10, 2021 (Thu) 16:00 - (PDT) (Expected to take approximately 1 hours)
  • June 10, 2021 (Thu) 19:00 - (EDT) (Expected to take approximately 1 hours)
■ Maintenance Impact:
  • Unable to login to the Game
  • Unable to use Web Central Market
  • Unable to send items in Web Storage to in-game mailbox (B).
■ Maintenance Reason:
  • Temporary Maintenance regarding Steam App account integration and improvements on Black Desert services
  • Fix an issue with Tier 1 Node Wars where the AP/DP limitations were not being properly applied. (Added)


* Additional Notices
- Adventurers cannot enter or use the Battle Arena, Red Battlefield, or Altar of Blood during maintenance in the Marni server.
- Guild missions during partial maintenance will be cancelled, and the number of acceptable missions will not be restored.
- If Adventurers proceed to join guilds during partial maintenance, the guild names may not be shown properly. This issue will be fixed after the regular maintenance.
- After the maintenance starts, game access in the server will be terminated, and you will be automatically disconnected even if you are waiting in-queue.
- Adventurers in the affected servers should move their characters to a safe location or a different server.
- If Adventurers disconnect in a Combat Zone; their characters and mounts may be attacked by other players and monsters.
- Players can access the game normally in servers not undergoing maintenance.
- Please reconnect to the client if the message “Duplicate login attempt” is shown after connecting to the server after the maintenance is over,
- Maintenance times are subject to change, extension, and/or early completion and any changes will be provided as an update on this site.

We appreciate your patience and understanding while we continue to work towards improving the quality of our service.
Thank you!
Roboquest - Elliot Yun
Hey everyone :)

We just released a hotfix for Roboquest.

Before we list the changes, please know that we're actively following all conversations and especially those regarding cores and perks, whether it'd be on Steam, Discord or through the F10 reports. Rest assured that we're hardworking to make those aspects as good as they can be. Thank you all for your constructive feedback and keep 'em coming!

Here is the list of changes:

Patch Notes 0.5.1
Localization
• Added missing Spanish and Korean translations

Gameplay
• Repair-o-Cells drop rate increased
• Reduced enemy damage in higher difficulties by an average of 30%

Balance Changes
Gauntlets
Primary Fire
• Firerate increased from 3.33/s to 3.57/s

Alternative Fire
• Damage increased from 55 to 60
• Impact force increased from 65 to 70

Guardian
Bash
• Impact force increased from 65 to 70

Perks
Scrap Collector
• Cooldown reduction when picking up repair-o-cells increased

Bugfix
• The interaction gauge is now properly showing-up with interacting with items
• The drone will no longer briefly appear during the deploying animation
• Reduced the frequency of crashes in the basecamp, we are looking into it to completely resolve that issue
• Loading times in multiplayer should be faster
• Fixed a crash when an enemy destroys another enemy with an explosion
Interstellar Rift - Sentir342
FEATURES
  • Tool vaults are now limited in the same way as resource vaults, see balance section for updated Vaultron Pass values. Vault limits for the first player remain at 500. Vaults that are over the limit do not accept more tools, but will allow you to withdraw tools

  • Added /listLargeToolVaults {Player,Crew,Fleet,All] command to list tool vaults that are over the limit

  • Added /clearToolVault, /clearToolVaultCrew, and /clearToolVaultFleet, to clear tool vaults

  • Updated fleet and crew GRIP tabs to update their contents, so that they reflect changes made by other members

  • Resource deficits / leftovers now update in the ship editor terminal top screen

BALANCE
  • Increased extra slots per vaultron pass from respectively 100, 200, 300, and 400, to 125, 250, 375, and 500. Servers and local games using the current defaults should automatically update to the new defaults
BUG FIXES
  • Changed what parts of fleets and crews are kept synchronized with solar systems to reduce system packet sizes (due to report by Hizeron)

  • Send player tool vault separately from login packet to reduce login packet size (due to report by Hizeron)

  • Remove old workaround for a fleet tool vault bug that could be slow for large tool vaults (due to report by Hizeron)

  • Fixed moving partial crates from a vault to a ship giving extra resources (reported by Tonatsi)

  • Fixed resources disappearing when a member without vault storage permissions tried to move resources from the fleet vault to a full destination vault or ship (reported by Tonatsi)

  • Fixed ship editor terminal top screen refusing to switch away from Fleet vault mode (reported by YaoiCatboy)

  • Fixed removed fleet members still showing up in the rank members UI (reported by TheLion1675)

  • Fixed ACTRs continuing to teleport items for a while after they were unpowered (reported by Obsidiman)

  • Fixed droid hat locations for Service Depot and Tool Store (reported by Nightraven)

  • Fixed missing floor tiles when drag removing multi-tile props in prop mode (reported by Insetricky97)

  • Fixed vault capacity being incorrectly calculated if there were more than 5 Vaultron passes in the vault

  • Fixed holotable zoom button icons

  • Fixed ship owner names having two sets of parentheses in ship selection popups

  • Fixed players not getting charged when moving partial crates from a vault to a ship

  • Fixed crash when giving a player a Tier 2 heatsink using a console command

  • Fixed /giveTool command not handling tool counts for offline players

  • Fixed character extrapolation never enabling physics, most likely causing it to extrapolate incorrectly

  • Fixed possible negative power request when increasing warp level while already charging to increase warp level

  • Fixed maximum players validation when loading server config

  • Added port validation when loading server config

  • Ghost clients now immediately exit if they fail to connect to a server

  • Fixed error log on reputation change

  • Fixed error log when putting Vortium in a player store

  • Fixed lighting error when modifying a ship

  • Don't go through DNS to ping server IPs

  • Fixed crash that could occur when pinging certain servers

  • Fixed crash on startup in resolution enumeration

  • Avoid crash when restarting game
NOTES
  • Servers need to be updated


If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Galactic Ruler - chrisahl
This blog is from last month. We're still working on these concepts of colonization, population growth and economy scaling. If you have some thoughts, we'd love some feedback.

https://youtu.be/T-tPtLgRm64
DeadOS - Benn
Hi everybody! Another AI update for you this week!

This time it's the Cop / Military AI that is getting some attention as the zombie update has left them in trouble with being overrun!

First thing is, cops / military will now take a step backward when a zombie is in it's immediate vicinity. This is quite a big change as it means cops will retreat backwards as zombies advance towards them and fixes a lot of issues where quarantine lines were being overrun in weird ways. It won't help them if they get too overrun though...



Cops and Military will now advance into regions they have blockaded and will break windows to do so. When they have surrounded an area and there are surplus units behind the blockade they will advance forward. This is to further help break the stalemates where zombies are surrounded in buildings but the player has to wait a long time for the zombie to eventually stagger out.



Between these two AI upgrades the cops / military have become a lot stronger than they used to be. To reflect this I have tweaked the default scenario values so that there is half the amount of cops and the zombies are capable of taking an additional hit.

Other patch notes:

  • Military units now correctly show stats about zombie kills and ammo count
  • Fixed the mouseover unit ui from breaking causing the user to be unable to select units for renaming / control

Thanks for playing the game and I look forward to hearing your feedback on the AI changes!
Soaring Machinariae - Gotcha Gotcha Games
Dear all

We are pleased to announce that we have started distributing the Steam version of " Soaring Machinariae”, a girl's adventure action RPG.

https://youtu.be/-IXl6NesxFo

Please enjoy the story in full voice, all 31 music tracks by game music creator Kensei, and the adventures of Iris, a special Automaton known as a Machinariae!

You can purchase the soundtrack from 11th June 2021 to 30th June 2021 at a 30% off price. It is optimized for listening to music and as a game material, so please enjoy it as well.

Soaring Machinariae Music Resources & Sound Tracks
https://www.dlsite.com/home/work/=/product_id/RJ290961.html


[About the included resources]
ogg / m4a :
These datas are optimized for use as music resources.
Since LOOPSTART and LOOPLENGTH tags have already been embedded, loop playback is automatically possible on production software that supports loop tags, such as "RPG Maker MV/MZ".

mp3 :
These datas are optimized for listening. The order of the songs has been rearranged, and two loops plus a fade-out process have been added.
Tags such as album name and song title, as well as artwork images that can be displayed on various players, are already embedded.

There is no problem if you use the mp3 as a material.
Jun 10, 2021
SPACE TOW TRUCK - ISAAC NEWTON's Favorite Puzzle Game - Eric
The puzzle mode is for people who especially like solving puzzles. The narration is greatly reduced and is limited, essentially, to giving information about the mechanics of the game.



In this mode, all levels are accessible from the start and the difficulty level of each level is clearly indicated. The person playing can therefore decide to do the puzzles in any order they wish.



A preview of each level is also available by clicking on the difficulty level.

...