Jun 10, 2021
Cook-Out - gustav.stenmark
Patch that fixes a few faulty achievements and solves a few minor bugs.
Sentience - Red Meat Games
We're so excited to be bringing Team Play to Sentience!

Join us on Friday, June 11 from 12:00 PM - 02:00 PM EST to hang out with the team, chat all things Sentience and Red Meat Games, and play some rounds!
NosTale - Anime MMORPG - [CM] Daveius GF


Make the most of the Family XP Event and gather experience with your NosTale family even faster. During the event, the rate you earn FXP will increase by 100%.

Being part of a NosTale family has never been so rewarding. Between 11/06 (11 AM CEST) and 14/06 (11 AM CEST), you’ll get tons more family experience (FXP) which you and your NosTale family members earn for completing daily missions and achievements. These points allow you to improve your family and climb the rankings.

If that’s not enough for you, then you can even increase the rate. Using FXP Boosters you can double the amount of FXP earned for 1, 3 or 7 days. You’ll find the FXP Boosters in the NosMall.

Have fun earning experience together!
The NosTale Team
Jun 10, 2021
Plan Z - morpex
Update 2.0.4
Update List:

1.Boxes with random weapons have been added to each map. In it, you can knock out any weapon.
2.Some maps have added walls and doors that you can destroy./open with in-game currency
3.Slightly improved optimization
枝江往事 - 龟龟
经过一个多月的制作,在“一个魂们游戏制作组”一百余人的共同努力下,《枝江往事》即将发布,这是送给五个女孩儿和一个魂们的一份奇迹般的礼物。

A-SOUL是一个奇迹,所以我们希望给五个女孩的,也是一份奇迹般的礼物。一个月,将一个游戏从无到有,制作并上架steam,这是我们准备的惊喜。

只有一个月的时间,时间有限,但我们还是想要在向晚生日前完成这个游戏,因此制作难免有些仓促,但成员们都是用对A-SOUL的爱去制作游戏,如果出现一些问题或者不完善的情况请多多包涵。

17张CG,近100张立绘,近百张场景,近60首的原创BGM,以及原创专属OP,ED,宣传PV及OP PV,近十五万字经过多次修改的较高质量剧本文本,以及完善的游戏功能,这是我们给A-SOUL努力的五个女孩以及一个魂们的答卷。


我们真诚地希望在游玩的过程中,能够为你、为你们带来最好的体验。

我们的反馈邮箱:asoulgmproject@sina.com

Jun 10, 2021
Time Machine - Find Objects. Hidden Pictures Game - turenko.serg
Trading Cards are available!
First Person Tennis - The Real Tennis Simulator - Mikori Games
Fixed no haptic feedback at the end of the point.
Martha Is Dead - WIRED Lina
A brand new trailer is dropping tomorrow evening for Martha Is Dead exclusively during the IGN Summer Of Gaming Festival!
Learn more about the spine chilling tale of the White Lady and how it ties into the mysterious events that unfold in wartime Tuscany!

Keep your eyes peeled for when it drops and be sure to tell us on socials what your favourite part is, and wishlist Martha Is Dead if you havent already.

https://store.steampowered.com/app/515960/Martha_Is_Dead/

|Wired Facebook | Wired Twitter | Wired Youtube | Wired Discord | Wired Instagram | Wired Twitch | Wired Reddit | Wired Imgur |
Jun 10, 2021
Surviving West - nemo
Wooden Bow

You have all seen that you have been able to craft arrows but no Bow... now you can!


New Resources

Saltstone

Grind saltstones into crudesalt and crudesalt into canningsalt!

New Gameplay Trailer

I have made a new Gameplay Trailer which is live on Steam Store page. It will also be used in future marketing campaigns.



Fixes and Changes

Reinforced and Metal bars transforme into wooden bars are now fixed.
AI Spawns is no longer triggered by players.
More UI scaling fixes and improments.
Fixed some animation issues with the male character.

Another content patch coming later today

The "real" patch will come later today. Some testing is needed before release.


Have a great day!
Nemo
Valheim - ht
Hi Everyone,

We want to start by thanking you all for the patience and kindness you’ve shown us since we launched in February. We launched into Early Access because we want to build the game with you, but never in our wildest dreams could we have imagined how many of you want to join us on this journey!

As we’re sure lots of you suspected, we won’t be able to deliver four updates this year. Instead, we’re now planning to launch Hearth & Home in Q3 2021, and we’re temporarily taking down the roadmap whilst we make some changes. We are sorry it’s taken us so long to update you.

We weren’t prepared for such a large influx of players, and this highlighted a thousand new problems and bugs that needed to be fixed urgently. Our priority has been to make the current experience as stable as possible and this has meant new content has taken a backseat. To put it clearly; we haven’t been able to focus all of our resources on Hearth & Home until May.

We hope that one of the reasons Valheim has resonated with so many of you is down to attention to detail. We don’t want to launch an update that we’re not confident in, and that isn’t deserving of your time. With that in mind, the new roadmap will be much smaller, but we’ve made the decision to focus on the big Mistlands update directly after we’re done with Hearth & Home, putting aside the smaller updates for now...

That being said, we would like to share some of the upcoming Hearth & Home content here. This is by no means a complete list but a taste of what’s cooking.

New build pieces – Darkwood roofs and window hatches.

New cooking station extensions – spice rack, butcher table, pots & pans... In addition to this we've also implemented a new food system that places more importance between boosting health and stamina, making food choices more interesting based on your playstyle. To this end, we've also made some changes to how stamina/health affects your poise in combat. If you want to play a tanky, defensive viking you should now stock up on health, since this will boost your ability to deflect incoming hits and mitigate damage.

New foods to take advantage of the new system and cooking station extensions– more than 10 new recipes including Eyescream, Shocklate smoothie, various wolf meats, and more.

Plantable onions with pretty onion flowers.

We’re pretty flexible when it comes to what we want to add to the game, and we’re often inspired by a meeting or an awesome comment from the community, which means our roadmap is always going to be fluid. Valheim is also a game about exploration, and we don't want to spoil that feeling of discovery for our players. That said, we do want to be more open with what we’re currently working on, even if it is just our artist Robin working on a piece of content that he's enjoying, but that might never make it into the game. Striking a balance between being transparent about what we are working on, while at the same time not spoiling it for those of you who want to discover it yourselves is tough, but we think it's important to be more informal and open as an Early Access game.

Tomorrow June 11th, at 2PM CEST, we will also be heading to the r/valheim subreddit for an AMA. We’d love for you all to join so we have an opportunity to try and answer as many questions as we can on Hearth & Home and the new roadmap.

We’ll also of course keep posting our monthly development updates and hotfixes as always. Thank you again for continuing to support us, and for your feedback and creativity.

The Iron Gate team
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