Bug fix: - The score shown in the leaderboard on the selection map is now correct. - The total time of a complete time attack run is now correctly saved and populate the dedicated leaderboard. - The leaderboards shown during the time attack mode now show the player times accuratly. - The Timo Bros success can now be achieved if you restart the game after adding a community.
Octarina is a physics-based 3D puzzle platformer featuring a trapped little octopus who must find a way out and escape out of a sushi factory site. You play as an adorable little octopus, which is trapped inside an aquarium for its whole life. Not as a pet, but rather as a sushi ingredient. Escape your captivity and find a way out before it's too late! Use the sticky abilities of Octarina to jump, climb and cause mayhem in the factory. Discover your way to regain freedom! You'll have to find a way to escape your current situation. Octarina has the ability to stick to its environment and objects. You explore the factory and try to open up new ways. To do that you climb up walls, push buttons and throw around various things to work your way through the factory to escape. There are many dangers but also secrets in the level which will challenge your finesse. Additionally to its main storyline, Octarina contains two other challenging gamemodes so far. Firstly, in the “Checkpoint Race” gamemode the octopus has to navigate through the factory and reach different checkpoints within a certain timeframe. The second gamemode is “The Floor is Lava”. Obviously you are not allowed to touch or fall into the hot lava. There is a specific way through the level. Try to be the fastest.
Leaderboards Season 15 started (for this season only: changed starting map - Nighthawk now costs $0 when rented, digging at night [6 pm to 6 am] gives 40% bonus gold)
Rewards for Season 14
Visible weather effects customization in the graphical options menu should help running game on older hardware
Thank you for sending us all the reports and suggestions. You're awesome human beings! If you are not on our discord server yet, please join us: https://discordapp.com/invite/goldrush-thegame
This is a hotfix, to fix issues with Steam linking and the shard reactor. These should now work again. You may have to restart the Steam client to receive the update.
The time has come! The former home of dangerous alchemists finally opens its gates for your fascinating journey.
Learn the rules of the world full of puzzles and enemies, and use the almost limitless power of alchemy to clear the path ahead.
It has been a long and exhausting journey and we would not have made it without your support. So we’d like to say a simple - THANK YOU!
Alchemist Adventure was inspired by many Adventure and RPG games, but we believe that Zelda was the biggest influence we had, especially on the overall game progression (new items give access to new regions) and the level design in general. We learned a lot with Magicka and its system to combine elements to create new spells.
The visuals were inspired a lot by fantasy games in general, especially those with hand-painted textures, like Torchlight and Orcs Must Die. About the size proportions, there is some distortion, but we tried to stay halfway between realistic forms and cartoonish games.
Imagine that Magicka and Zelda had a child. Now give Fullmetal Alchemist clothes to the baby. This is Alchemist Adventure!
We sincerely hope that our efforts will pay off, and you guys fully enjoy the gameplay of Alchemist Adventure. As always, we welcome any and all feedback, so please do let us know what you think about our game.
That’s it, fellow alchemists. We’re monitoring incoming questions all day'n'night long with our fatigued, red eyes (and that, for once, isn’t a joke).
For more on Alchemist Adventure, follow the game on social media on the following channels.
We’ve added a new mission which includes the Perseverance Rover and the Ingenuity Helicopter, y’know, that mission that NASA recently sent to Mars? You can now play that mission yourself in Mars Horizon!
New Spacepedia entries exist for this mission, you’ll be able to find out all about the Rover and helicopter as well as viewing their models at your leisure. Alongside this there are new narrative events where important decisions will have to be made. And finally, There are new cinematics for these payloads meaning you’ll get to see the little helicopter making its way across its new home!
Reusable Vehicles
We’ve also added a reusable Wyvern Upper. This is an awesome addition to the game because we’ve been able to demonstrate some of the new reusable vehicle tech which is moving into the mainstream in real life space exploration. If you do well enough to unlock the Wyvern Upper, you’ll be able to re-use it which will save you both time and money! Keep an eye out for the brand new cinematic for this too, we’re really proud of it.
New game modes - Sandbox and Iron Core
Sandbox Mode - The ultimate customisable Mars Horizon experience 👩🚀
HIGHLY requested by the community, we’re now offering a Sandbox Mode for Mars Horizon players! You’ll be able to access Sandbox Mode from ‘Customise Experience’ in the main menu, meaning you really can experience Mars Horizon however you want.
What Sandbox Mode opens up for you:
Unlocks ALL upgrades
Launches NEVER fail
Unlimited mission gameplay battery
FREE building moving
Removing obstructions is FREE
Starting funds
Starting support tier
A save icon to identify these sandbox saves at a glance
Iron Core Mode - The toughest way to play Mars Horizon 💪
We’ve added a new special game mode where you can’t cheat by save-scumming. Iron Core mode will save after EVERY SINGLE TURN whether you want it to or not. Like with Sandbox Mode, a save icon will identify these Iron Core saves to help differentiate it. This is the toughest way to play Mars Horizon to date, there’s no going back!
New Custom Agency logo - Our lovely Aurochs! 🐮
Recently we redesigned our studio logo, we absolutely love our new Aurochs. Check out our blog post to read about how and why we redesigned. We are so proud of our logo we want you to be able to take it to Mars with you so check it out in the custom agencies screen. Please send us your screenshots if you use it.
Improvements to gameplay
As well as all those lovely new additions we’ve made a lot of improvements to gameplay, take a look at the following list to find out what’s new and what’s changed!
The menu header highlights now loop, as per community requests, so now you can cycle through headers more easily
In-progress missions are better highlighted in the UI - we’ve added a pulse, a clipboard, and a research icon which are displayed when appropriate, so it’s always clear what missions are underway in your list
Made the ‘Complete Task’ button in mission gameplay more obvious when it appears - now it’s highlighted and pulses slightly - it will be ghosted when it’s not applicable so it will be much more clear when you can finish a mission early
Catch Up Mechanic - when you fail a mission the previously used parts will become cheaper and also build faster. A game changer! It makes catching up after a failed launch feel more manageable and it can lead to some great last minute changes in your fortune
The agency icon size for the solar system screen is now on a slider for accessibility
Bonus reward communication now improved, there is now an animated font and more ceremony in the results screen when these are achieved - this makes getting a Mission Bonus more rewarding!
We’ve made your rivals’ failures more obvious - they are now going to pop up red, pulse, and they’ll have a unique icon next to them in the Solar System screen in the News Ticker. Now you can get a feeling of smug satisfaction when you notice a rival experiencing a setback!
Improved the drift icon - in response to community feedback, we’ve made it more clear to know if it will swing to the left or right by the addition of indicator arrows
China’s space shuttle now has an arm-based deployment cinematic, so now you can watch Chinese payloads being plucked from the cargo bay and positioned in space
Vehicle packs coming to console
Mars Horizon: Expanded Horizons is coming to PC and consoles and so will also bring our previous vehicle updates to consoles as well.
If you’re yet to pick up Mars Horizon on Switch and want to give it a test launch - now you can! Alongside the update there’s a free Mars Horizon demo that will be available for everyone on Nintendo Switch!
The dream team are back - Eira and Allie will give you an early look at Expanded Horizons showing you sandbox mode on the Mars Horizon Steam Store page. They will be joined by Stefan, one of the devs on the Mars Horizon team. He will be advising and mocking them in equal measure as well as sharing his experiences making the game.
Expanded Horizons Sneak Peek Livestream
Date: Friday 11th June
Time: 3.00pm UK Time
Phew, we told you it was our biggest update ever!
We can’t wait to see what you come up with in your Sandbox and Iron Core saves, and to see people exploring the universe with our Aurochs logo. Please make sure you share with us the chaos or the precision over on our Twitter or in our Discord!
The Taborean Academy is once again opening its gates to all the youngsters of Taborea, who are willing to join the ranks of the adventurers! You will yet again face fearsome monsters and unknown dangers. But worry not, as experienced instructors from the Taborean Academy will be there to guide you!
Between June 11th, 00:00 AM (server local time) and June 13th, 11:59 PM (server local time), there will be an experience and talent point event! During this period, all experience gained from quests and combat will be increased by 150% while talent points gained from combat will be increased by 150%.