Nimoyd - Survival Sandbox - imlikeeh
Hey





Please check out the new alpha build on our Steam page! Download the demo using the demo button.



It is an alpha build, so if you encounter bugs or issues, do not freak out, please ːsteamhappyː but simply report it using Stomt in-game, or tell us about it via e-mail (support@nimoyd.com), and I'll look into it.

We will update it now on a daily basis for as long the demo is available.

Demo, here: https://store.steampowered.com/app/1313210











Enjoy!

Cheers, Rafael @imlikeeh


Space Impossible - rexspaceman
Hello. Hope everyone's summer off to a good start.
We're still making good progress on BETA 8.

Adding Some Backstory

We're adding a bit of backstory to the game.

For over a hundred years, the ancient jumpgate network has been used by humans and aliens alike to move about the galaxy. No one knows who built the gates and no one is really sure how they work. Then one day a month ago, they stopped working. This effectively severs parts of the galaxy away from each other, throwing it into regional shock.

Now, some of the brighter scientists have discovered there is something stirring just beyond the gateways. Perhaps they are the cause of the disruption? Maybe they hold the key to re-establishing the network and resuming life as it was known?

This is going hand-in-hand with the universe changes and how the network of jumpgates can be activated and used. Each gate, in a new universe, will be offline and require some work to re-activated and linked to its partner in another star system.



Lurking just beyond the dimensional cusp are a never before encountered type of beings, a parasitical race whose exact intentions aren't clear. But what is quickly discovered is they can be lured into normal space, and they hold the keys to the gates. Defeating, or making a deal with these beings, will be the difference between success and failure for you and all beings of the local star system.

Don't worry though, each being will possess enough items to activate several gates so you need not do it for each gate (you can if you want), and the items will also be used in a number of distinct components. These encounters can be done alone or with friends present.

Other Changes

Additionally, following some good indepth feedback and some long internal debates, we'll be changing the "Lab" component to be named "Fabricator". The reason for this is feedback has repeatedly shown confusion over what is expected of this component type, and the slowly changing nature of the component since Prototype made it clear it was time to pick a name more suitable to its purpose.



We've also been doing some balance related thinking along with feedback mulling over and after some experimenting we're implementing "recovery". Recovery is the process of removing components from mounts that are not owned by, or directly accessible by you. Recovery has a chance of breaking the component, so give it an extra moment to consider what you want to do with wrecks or fresh battle-strewn chunks before you loot! If you really want something, it might be safer to drag it to a shipyard rather than just ripping it out then and there.

Finally, we're still going over Manufacturing recipes (going hand-in-hand with the Fabricator change).

Still a few weeks(tm) to go, but BETA 8 should be a real big update, possibly even bigger than BETA 1 was. We'll announce it when the Experimental build is ready right before the Pre-Release, so stay tuned.
Weaving Tides - hubertsn
Hey Dragon Tamers,

the evocative Weaving Tides Soundtrack composed by Frank Schlick & Timo Jagersberger is now available!



The soundtrack features all 21 captivating tracks found in the game as mp3 and high-quality FLAC.

If you already own Weaving Tides you can buy the Soundtrack additionally

https://store.steampowered.com/app/1647130/Weaving_Tides_Soundtrack/

or buy both in our Weaving Tides + Original Soundtrack Bundle

https://store.steampowered.com/bundle/21332/Weaving_Tides__Original_Soundtrack_Bundle/
War Dust VR: 32v32 Battlefields - Raptor


We're really happy to announce a new important feature for War Dust's modding !
It is possible to upload a new kind of workshop item : Mod Cycle !

Using a file in the mod, players can create their own mod rotation and specify which rules they want for each map in the rotation !

As always, the ModdingTemplate inside the game's installation folder contains an example of the file to include in the LocalMod folder to create a Mod Cycle.

When creating or joining a server that uses a ModCycle, it'll automatically download any mod required and start loading !

Combined with the new scripting SDK, the modding possibilities are wide !

Don't hesitate to share your suggestions about those new features on our Discord server !
Grow: Song of the Evertree - MrGameTheory505


Wishlist Grow: Song of the Evertree on Steam today and help Arbor Day Foundation and #TeamTrees plant more green around the world. We have a lovely Wishlist campaign that provides our community with an opportunity to not only get Grow: Song of the Evertree at a discount but also help plant real trees around the world.



Grow: Song of the Evertree follows the cozy gaming movement and is a breathtaking world-crafting sandbox with life management and exploration elements. Players are introduced to the once vibrant and colorful world of Alaria, abandoned and overrun by the mysterious Withering.



The Worlds of Alaria have faded. The Evertree – where many worlds resided on its countless branches – is now nothing more than a sapling, its splendor long erased from memory. No one knows how to make it grow. But you are different. You hear the sun as it sings across the sky.



You are the last of the Everheart Alchemists and it is your ancestral task and privilege to care for the Evertree. Learn to craft World Seeds through Alchemy to generate totally new worlds with unique characteristics. Tend those worlds to rejuvenate them and see how they change.



Players will learn how to nurture, care for & grow new and unique worlds within the branches of the Evertree. As the old inhabitants return and life begins to blossom, players will be able to meet them, learn their stories, and create a dream town to nurture a blooming community.



Explore caves, solve puzzles, collect minerals, tend flowers, go fishing, catch bugs, and so much more… it’s up to you!



Build the town of your dreams. Grow offers an impressive catalogue of the cutest buildings and structures to create the town you want. Place them freely and customize them to make sure it feels like home!



Meet new people and create a community! Get to know interesting and unique characters, listen to their stories, and help them. You can make them happier by finding a place for them to stay, helping them land their dream job, or gifting them accessories and decorations.



After you Wishlist Grow please join our official community on Discord. Ask questions, make suggestions, meet other community members, participate in community events, and so much more!



Here is a list of our official Grow: Song of the Evertree social channels:
Grow Facebook
Grow Twitter
Grow Instagram
Grow Discord
Grow Website
Hearts of Iron IV - PDXMidgeman
Another Wednesday means time for another update! Today its time for a "bag of tricks" diary which means its an assortment of smaller features and improvements. Todays selection has several things you guys have asked for for a long time so I hope you will like it!

Decommissioned templates
Its now possible to mark templates as old. Much like with equipment they will no longer show in the list.



Divisions can still use them but get a little warning, and you cant switch to one until it is recommissioned.



It is also possible to reorganize the list of templates using drag and drop, so you can make sure you keep your horsie boys on top where they belong.



Army List Controls
We have also added various controls to the army list. Its now possible to sort and much easier to select



Colorized infra bonuses
Infrastructure help you build more effectively. To make it easier to parse where the best states are we went ahead and colorized the bonus indicator



Lend Lease QoL
To make it possible to more easily send ALL of your stockpile of something we have now added a button to the lend lease interface to set it to the content of your stockpile. A lot nicer than typing out a number you have to look up ːsteamhappyː


War join spam
This one has been on my top 5 annoying things since back in 2014 :D When your war causes a lot of nations to get pulled in you get a ton of separate messages. This can be super annoying because just as you fire off your attack you need to deal with popups. No longer. Check out the comparison when declaring on Poland as Germany. in New vs Old:



That's it for today, see you all next week!
Read the full article here: https://pdxint.at/3wcRXUs
Forsaken Realms: Vahrin's Call - Robin_TitanRoc
For those of you who don't know, every time we hit a wishlist milestone on Steam we're running a small contest over on our Twitter and Facebook.



If you win the contest we'll work with you to create your own friendly or enemy NPC to go in the world!

If this interests you then all you need to do to enter the contest is either like and retweet the Twitter post below and make sure you're following the Exodus Rising Twitter account or alternatively like and share our Facebook post.
https://twitter.com/rpg_exodus/status/1402660808602132486
https://fb.watch/60EOTnwOO2/

Thank you all for the support as always! We're on our way to 10,000 wishlists and we're beyond excited for the future.
Pale Night - Garfounkel
Pale Night is a narrative platformer where you must avoid light to stay alive. Join the composer Zenibuka and developer Simon as we play Pale Night's demo live for the Next Fest launch!

We'll be there to answer all your questions: how did the project came to life, what the world of Pale Night is about, soundtrack creative process, speedrunning the game and more!

Play the demo (and wishlist!) right here:
https://store.steampowered.com/app/1631550/
Leave us some feedback in the community hub:
https://steamcommunity.com/app/1490870

See you on the 16th!

Simon from PrettyFrenchGames
Jun 9, 2021
Virtueror: The Virtual Conqueror - vivaladev
Hi, my name is Davide and I am the solo indie developer who's working on Virtueror.

To celebrate this new page I wanted to introduce myself and my game to the Steam community.

I will do that with a live stream where I will show you the game in action, but also something from behind the scenes. Then I will talk about my future plans for this project and I will answer any question people might have.

If you want to find out more about this game and if you want to follow the development closer, make sure to join the Discord server where you will also get access to the first pre-alpha builds.

Also make sure to wishlist and follow:
https://store.steampowered.com/app/1607580/Virtueror__The_Virtual_Conqueror/
Bakery Simulator - Live Motion Games
Welcome Bakers!

We are pleased to announce that you will be able to play the demo of Bakery Simulator and watch the tutorial stream on the upcoming Steam Next Fest!

Join us on 07:00 PM CET, 16.06.2021 - here on Steam!



We hope you will join us at the time specified above and we can play together and talk about our upcoming game. We are sure to have a lot of fun managing our own Bakery and if you have any questions for the game we will be more than happy to answer them to the best of our ability. Community Managers will hang in chat so feel free to talk with them!

What is even more important - you'll be able to play the demo of our game yourself! After watching our stream you can simply start the game yourself and make yourself at home in the little Bakery with great ambitions!

After you've played through the game - please let us know about your feelings, thoughts and feedback for the game - we always put an extra emphasis on your voices and we would love to learn more from you!

Best regards,
Bakery Simulator Team



https://store.steampowered.com/app/1031120/Bakery_Simulator/
...