We're releasing a new update for Caster of Magic for Windows. Do let us know what you think please: your feedback is important to us so we can keep improving the game. You can find the full changelog below.
Changelog:
Fixed bug : When a city is built too close to the north/south pole, the game crashes Added new Modding.INI option : Map size settings tile count multipliers Added new Modding.INI option : Land to sea ratios Added new Modding.INI option : Various continent generation parameters Added Y edge repulsion feature to continent generator Fixed bug : The south tundra area is 1 tile norther than intended. Tundra tiles at the north and south pole are now able to join diagonally as well as vertically. Added new Modding.INI option : Tundra area size Added new Modding.INI option : Swamp, Desert, River amount and generation parameters Fixed bug : Continent generator central tiles use 1 lower Y position than intended, making continents generally closer to the north pole than the south. Wind Walking now takes precedence over the option "Move Together" and doesn't allow automatic deselection of the stack if it prevented a slower unit from running out of move points. Added Elevation.INI to support modding base terrain distribution (Forest, Grassland, Hills, Mountain, Lake) Fixed bug : The condition to limit how often rivers change direction had no effect. Fixed bug : Max Population above 25 does not contribute to population growth in cities and outposts. When generating towers, the minimal distance now applies on both planes instead of only on the larger plane. Added new Modding.INI option : Number of towers Added new Modding.INI options : Preference of tower distance and towers connecting land on both side. Added debug mode logging of the current step in the new game generation process. Improved the procedural generation of River Mouth tile graphics - in some cases the river was ending a few pixels earlier than the land, this can no longer can happen. Fixed bug : There is overlap between the research and gold upkeep details clickareas on the city screen. When "Repeat" is selected, the queue will display the word "Repeat" as the last item. Fixed bug : Minimal +40 for Housing is applied before the size modifier instead of after the size modifier and before the rebels/farmers modifier. Adjusted positioning of resource icons on the city screen. This should prevent gold from extending outside the intended area in most cases in high income cities. Fixed bug : The AI can target tiles shared between 2 cities with Change Terrain even if the tile would otherwise not be a valid target. The AI will never target a shared tile with Change Terrain to create Forest from Grassland, as the other city might still want the Grassland instead of the Forest. The AI will no longer target Sailing stacks with Plane Shift if they would be transported onto land tiles on the other plane. Fixed bug : Combat rivers do not cost 3 movement points to enter outside city combat. Fixed bug : Undead raised by neutrals that was included in the lair garrison also stays as an overland unit on the lair tile. Fixed bug : Node aura doesn't affect ranged attacks granted by Focus Magic Fixed bug : The game crashes if research completes at the same turn Drain Power finishes casting. Fixed bug : The overland spell slider doesn't show up if a spell was cast from an item in the previous battle. When dispelling more than 3 enchantments in one casting of a dispel effect, the message will show the number of spells dispelled instead of the names of the first three spells removed. Fixed bug : Spell Blast and Drain Power isn't aborted after the warning of no valid targets. Fixed bug : Fate Mastery still shows "Sky Fires" as spell name for one of the combat players and help text does not open for that case. Fixed bug : Eternal Night cast by the human player doesn't reduce enemy resistance. Clarified spell help text and manual : Eternal Night also doubles the defense bonus. Fixed bug : City enchantment scrolling isn't reset when leaving city or enemy city subscreens. Fixed bug : Dwarf and Klackon production bonus doesn't add base production but adds regular production instead. Fixed bug : Consecration isn't able to remove Corruption from some city tiles. Fixed bug : Bad Moon reduces resistance outside combat. Fixed bug : Pandora's Box can spawn units on invalid tiles. Fixed bug : "Random" Land Size option can cause the game to crash at the beginning of map generation at a 1/8 chance and cannot roll Minimal land size.
During June 2021 (16th to 22nd) steam is running its week-long demo event; filled to the brim with new games, live streams, and a ton of excitement. We are happy to announce that Yaengard will participate, bringing you the first-ever playable version of the game!
Get ready to take your characters through the Aatanic empire, shaping both their abilities and personalities. Will you survive the journey out of the Heartlands?
As you might have noticed, the demo launch comes with a complete re-work of the store page, an updated trailer, and new content coming right your way.
Stay tuned for more information, and see you on the 16th for Steam Next Fest & the Yaengard Demo!
Wishlist Yaengard to stay updated, and follow us on twitter (Planeshifter's Twitter) to stay updated!
Whether you’re looking for more info on Katarin’s powers, itching to know more about Flesh Hounds, or even want to find out what our devs eat for breakfast, drop by our official Discord tomorrow: https://discord.com/invite/totalwar
Please be aware that from 8:00 CEST on June 10 (11:00 pm PDT 6/09), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 3 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
We will be updating the game frequently over the next few days. After the release, we got a lot of great and useful ideas about how to improve the gameplay and what to add to the game. All the time we will be fixing bugs and polishing the game's features.
Right now we want to mainly focus on:
Solving tutorial problems - some of you suggested developing it, we are collecting all ideas and you can write under this post what needs to be clarified. CMS is a huge game that contains a lot of mechanics, so the first contact with it can be difficult.
We want the game to work 'out of the box' so if you have any problems with goggles or controllers feel free to let us know. We are aware of the problem with the HP Reverb G2 and we are working to resolve it. It should be fixed in the next update. We are asking you all for any suggestions which may improve the controls in the game.
Some of you write about hardcore mode - we will try to do our best, but once again we remind you that this is a port of the flat version, many things need to be simplified and due to the complexity of some actions, it will cost us a lot of time to meet all your requirements.
Sandbox mode - we are still working on it and we will inform all fans of free play when it will be implemented in our game.
Codes - yes we have changed them. Here they are: cmsVRpromo, cmsVRstage1, cmsVRstage2, cmsVRstage3.
Last but not least, the tools - in the coming days we will be posting short instructional videos on how to operate (repair, renovate, paint, move, etc.) the cars in the game using tools.
Sorry for any inconvenience and thank you for your support! GameFormatic Team
This is a sale to benefit civilians who have been injured, displaced, or otherwise endangered by the ongoing violence in Palestine.
During this sale, 100% of our developer proceeds will go towards the United Nations Relief and Works Agency, to provide medical assistance, food and water assistance, and other critical services to civilians in the Gaza Strip.
It seems that summer always goes by in a flash. Make the most of this final week of Heatwave 2021 with Water Bomb Bash! Water balloons are old news, this calls for something... Bigger. Break out the giant water bombs in this crazy summertime showdown!
This week is also your last chance to get all of the hot seasonal items. That includes the new Petra and Zariel Skins, and the one item which is exclusive to this year’s event, the Heatwave 2021 Podium. Follow the beach balls in Mallhalla to find all the different summer goodies!
Grab your sandals, beach chair, Spike Balls, and join the fun! Surf’s up as we celebrate the hottest time around with new Skins for Petra and Zariel, a new Podium, and bringing all the summer goodies into Mallhalla for a limited time.
See the list below for all the Heatwave items:
Exclusive Seasonal Skins
Riptide Petra
"Surf's up, Gauntlets out."
With “Wave Breaker” Gauntlets and her “Whitewater Gem” Orb, Petra hasn’t seen a high tide she couldn’t conquer.
Beachside Zariel
"It was never this hot in Elysium."
Even angels learn to DJ! Zariel is no exception with their “Disc Beatdown” Gauntlets and “Coastline Pulse” Bow.
Thor by the Shore
“Don’t forget the sunscreen!”
Even the god of thunder takes days off! Thor lounges by the beach with his “Flamingo” Hammer and “Piña Collider” Orb.
Brawl Dad Isaiah
“Grillin’ in the name of…”
With his “Grilled Smoker” Cannon and “Ketchup & Mustard” Blasters, these burgers aren’t the only thing “well-done” at this barbeque.
Wipeout Nix
“Sharks aren’t the most dangerous thing in the water anymore.”
The deadly freelance reaper never takes a vacation from stealing souls. Watch out for her “Sharkbite” Scythe and “Signal Flares” Blasters.
Pool Party Diana
“Ever seen a vampire at the pool? Didn’t think so.”
Diana is ready for the water wars. Don’t mess with her or she’ll get you with her “Hydro-Bow” and “Splish Splash” Blasters.
Water Wars Cross
“No lifeguard on duty.”
Cross has made the beach a battle zone. Watch out for his state of the art water weapons including his “Aqua Blasters” and “H2-KO” Gauntlets.
Island Azoth
“This summer is sure to sizzle to your bones.”
The skeleton king of the islands protects his domain with a “Koa Wood Axe” and “Carved Precision” Bow.
Hotshot Vector
“The Maverick has arrived.”
Vector soars through the sunlit skies armed with his “Sidewinder” Rocket Lance and “Skybound” Bow.
Dog Days Mordex
“Every dog has its day… at the beach!”
Even on the hottest days of summer, Mordex is ready to brawl with his “Tropic Breeze” Scythe and “Coco-knuckles” Gauntlets.
Atlantean Orion
“Fierce protector of deep sea mysteries.”
Armed with “The Conch” Spear and “Speaker of the Sea” Rocket Lance, Orion will stop at nothing to defend his city.
Podium
Heatwave 2021 Podium
“Celebrate the Summer Heatwave in the newest tiki tower style!”
An animated Podium with new colors, sound fx, and tiki design!
Colors
“Heatwave” Colors
Feel the summer fun with these bright blue, orange, and yellow colors.
Available for every Legend with hard-earned Gold!
KO Effect
“Hot Lava” KO Effect
“Melt your opponents with this hot KO!”
An exclusive KO Effect for this event.
Avatars
“Endless Heat Wave” Avatar
An animated Avatar!
“Catch a wave and cruise through the heat!”
“Ice Kor-eam” Avatar
“You were expecting Rocky Road?”
Purchasable with your hard-earned Gold!
Heatwave also features:
Water balloons that replace snowballs!
+250 bonus Gold per login!
A summer fun UI Takeover with new main menu music.
A summer themed Brawl of the Week called Water Bomb Bash!
Water balloons are old news, this 6 person Free-for-all calls for something... Bigger. Break out new giant water bombs in this crazy 200% damage showdown! Score 2 points for getting a KO, lose 1 for getting KO'd. Watch out for those bombs!
6 Player FFA
3 minutes
200% Damage
Score the most points to win!
Follow the beach balls to find all the seasonal Heatwave goodies!
The Solidarity Emote benefiting Campaign Zero is still available. To find out more information about this non-profit organization, check out https://www.joincampaignzero.org.
Looking for a certain chest? We’re rapidly rotating through chests, so check out the in-game timer to know when the next chest will rotate.
Find the new Sales items!
The free-to-play Legend rotation for this week includes: Diana, Bödvar, Queen Nai, Nix, Jaeyun, Dusk, Yumiko, Ulgrim, and Onyx.
Diana – Commander of the Order’s hunters, she uses her Bow and Blasters to slay countless beasts and monsters.
Bödvar – He is the Protector of the North and dreams of endless battle. Bödvar has broken down the doors to Valhalla himself and is ready to take down his foes with Sword and Hammer!
Queen Nai – With each victory nourishing the gods of her people, Queen Nai has come wielding Katars, Spear, and her powerful sorcery.
Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.
Jaeyun - The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
Dusk - Wielding his Spear and a powerful Orb, carved from stone and magic, Dusk seeks to spread chaos throughout Valhalla.
Yumiko – Holding the appearance of a blind seamstress, this centuries old fox spirit has been brought into battle wielding her Magical Hammer and Bow! Ulgrim – Equipped with flawless Ivaldi creations, his Axe and Rocket Lance, the legendary blacksmith forges his way into battle!
Onyx - The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
The control of 《Drifting : Weight of Feathers》 is versatile and flexible.
I hope by streaming my own demo gameplay, you will be inspired to experiment on Faye's moves and create your own stylish way of playing the game!
ヽ(・∀・)ノ
notice: I will be using english to conduct the live stream, however, feel free to use the language you prefer in the chatroom and I'll try to google translate it! >.0