Starship EVO - Musashi917
Some hotfixes coming your way.

Bugfixes:
  • #3839 Screen is placed with an offset.
  • #3828 Color glow formula tweaked.
  • #3833 Tool and paint are not visible in Item Stand.
  • #3830 Hinge collision can stuck mechanism.
  • #3838 Station spawn algo never stops in some cases.
  • #3835 Repair not working on children entities.
  • #3822 Mechanism weight limit does not adjust for grid size.
  • #3824 Entity Preview wrong decal colors.
  • #3817 Workshop not showing updated blueprint.

Thanks for playing!
Eternal Return - windy
Earning top marks in her school's archery club, Rio is ready to prove she's the real deal.



She prepares and fires her arrows with flawless precision and poise.
Let's just hope you aren't on the receiving end of it.



Being a master of the martial art of Kyudo, you can bet she'll never miss her mato.

A video preview for Rio skills will premiere on Tuesday, June 8th, 01:00 AM (PT) only on the official Eternal Return YouTube!

Stream now with Rio on our official YouTube channel!



Auto Attack(s)

Bow



Passive: Hassetsu



Rio's normal attacks and skills ignore some of her enemies' defense based on her critical strike chance. Rio's normal attacks can't critically strike but deal increased damage. Her normal attack damage is increased based on her critical strike chance and skill amplification.

Kyudo Instinct (Q)


Passive: Normal attacks or skills grant her a stack of Flow. Upon reaching a certain number of stacks, dealing damage with Rio's next normal attack or skill triggers an effect depending on her current bow.



Hankyu: Rio's movement speed and attack speed is increased for a short time.



Daikyu: Rio's normal attacks deal more damage based on her target's missing HP and slow them.

Toggle: Rio switches between her Hankyu and Daikyu



Hankyu: 2 arrows are fired with each normal attack.
Daikyu: 1 powerful arrow is fired with each normal attack.

Hanare (W)

Hankyu




Rio fires arrows in a cone shape, dealing damage to enemies in range. A breeze is created at the site where targets were hit, slowing them.

Daikyu




Rio fires a single arrow in the targeted direction, dealing damage to enemies hit and to enemies behind the target in a cone shape. Hitting enemies reduces the cooldown of Hanare.

Soar (E)



Hankyu


Rio lunges into the targeted direction, firing 2 arrows at enemies in range and dealing damage. Hitting an enemy reduces the cooldown of Soar.

Daikyu


Rio jumps into the targeted direction, firing 1 arrow at enemies in range, dealing damage to them and around the target. Hitting an enemy reduces the cooldown of Soar.


Fleeting Soul/Spirit Arrow (R)

Hankyu




Rio fires 3 arrows in the targeted direction, dealing damage per arrow and reducing the cooldown of Fleeting Soul/Spirit Arrow. After firing 2 arrows, she fires an extra arrow, dealing damage and knocking enemies back. Enemies knocked into a wall are stunned.

Daikyu




Rio channels and fires an arrow in the targeted direction, dealing damage to enemies hit and slowing them. After firing, the arrow's speed and damage increases.

Rio will be out June 10th. Strap up and meet the Archery Ace!



Sign in to the Official Discord and keep an eye on the Roadmap so you never miss a thing!

Steam disallows larger file sizes, so the quality of the .GIFs has been modified accordingly.
Crusader Kings III - Nicou12313
Hello crusaders!

We are delighted to share with you the final changelog of the Azure patch, and some news on the Multiplayer open beta.

Everything went well since the last diary so the patch will drop today as promised. It packs a mix of new features, new events, balance improvements, AI improvements, modding improvements and fixes to bugs reported by our great community.

Check the Dev Diaries below for a refresher on what has been mentioned about Azure so far:

► Read our Dev Diary #63 - 1.4 ‘Azure’ Patch Notes



Here are some highlights from the Patch Notes 1.4.0 Azure:

Faction behavior
Whoever said the life of a medieval ruler was only an infinite series of conquests? Maintaining good relations with the key Vassals and the integrity of the realm is an intricate diplomatic dance. Azure introduces changes in the faction behavior to make it more realistic and more impactful on the ruler experience. We look forward to hearing back from you and collecting your feedback on the new behavior! Our intention is to focus the CK3 experience on the complex life of a medieval ruler - full of political dilemmas - beyond painting the map.

Bug fixing
You have spoken and we are always listening! Much focus was put on fixing issues reported in the forum, so please continue helping us by posting about bugs and reacting to the ones that matter the most to you, it helps us prioritize them for fixing.

MP open beta
We are planning to roll out an updated multiplayer Open Beta on Steam soon after today’s release. The open beta will have the same functionality as Azure but will include network stability improvements that we need your support on testing. You can find more information in the dedicated open beta subforum. We want to thank you all for your continued support and please keep on sending us your very useful feedback.

In the coming weeks we’ll continue sharing more details about the Royal Court as it progresses and grows into the graphically rich expansion we are preparing for you.

Until then enjoy an Azure summer (or winter if you’re in that part of the world)!

Cheers!

=====

1.4.0 “Azure” Changelog

###################
# Free Features
###################

  • Game rule presets can be created! You can now easily switch between different configurations depending on your mood. The last configuration is used by default for future games.
  • Character finder presets can be created. Finding future spouses, wards, councillors,... will be easier than ever! When creating a new preset, you can save almost everything! Dynamic objects however won’t be memorized (custom faiths, specific Dynasties and Houses)
  • Men at arms can be raised independently of levies, either to the first existing rally point or from a specific one. It will allow you to crush small rebellions or wage small wars without calling all your levies.
  • At game start, rulers now start with a decent amount of men at arms already hired, based on their income. Upon becoming landed, newly landed rulers will also receive men at arms.
  • Dynamic garrisons for holdings have been introduced. Garrisons now have a max and min capacity. When a siege is won, the garrison is depleted and set to its min value. Each month, the current garrison reinforces until it reaches its max capacity. The reinforcement rate is improved by upgrading the holding.
  • Unlocked the Monarch's Journey cosmetic items for all players (Hennin, Chaperon, Jester's Hat, Wizard's Beard, Miller, Miller Highlights, Jeanne d'Arc, Pageboy, and Mullet)
    • Jeanne d'Arc haircut will be used by some Frankish women
    • Mullet haircut will be used by some Scottish men
    • The Chaperon hat will be used by some Western mayors after 1300
    • The Hennin hat will be used by some Noble women after 1300
  • Added new Lifestyle events:
    • One for Learning: Scholarship
    • One for Martial: Strategy
    • An Event Chain for Martial: Authority
  • Added the Meet Peers activity for children. The activity allows them to forge relationships with other kids and maybe learn from unexpected situations. Explore a dozen new events for a more diverse childhood, allowing you to take control of your destiny.
  • Some traits have access to new Interactions and Decisions:
    • Arbitrary: can remove a hook by paying prestige and gaining Tyranny
    • Deceitful: can take a decision improving the ongoing hostile schemes if they are above the stress level 1
    • Diligent: can take a decision that will increase the development of the Capital but increase their stress
    • Forgiving: can consume a hook to lose stress and gain opinion
    • Impatient: can take a decision to immediately advance all their on going scheme if they are above the stress level 1
    • Vengeful: can fabricate hooks on their rival without unlocking the perk.
    • Wrathful: can duel criminals to enforce the punishment.
    • Irritable: can duel who they want if they are at the stress level 1 or above. It will generate dread and tyranny




###################
# Balance
###################

  • You can now hire mercenaries of your culture from further away. It will allow Iceland to have access to mercenaries.
  • The Norman culture now has access to the Regional innovation from the Norse Culture from the start of the game
  • Some traits were updated:
    • Ambitious: they now gain stress when signing a White Peace
    • Arrogant: they now gain stress when signing a White Peace
    • Craven: added hostile scheme resistance and intrigue
    • Fickle: added +1 intrigue and increased diplomacy from 1 to 2
    • Generous: loses stress when organizing activities and gifting money
    • Gluttonous: they have a high chance to avoid being murdered if the Poison food method is chosen
    • Greedy: they have a weaker monthly income bonus but an increasing monthly income depending on their stress level
    • Gregarious: they gain stress if they fail at swaying someone
    • Honest: they can lose stress by exposing a secret
    • Just: they can lose stress by exposing a secret
    • Lazy: they have a stronger stress loss bonus
    • Shy: they do not suffer from stress when starting a personal scheme anymore. BUT they have a huge penalty on personal scheme power.
  • Overall faction dynamic has been updated:
    • The power threshold is more dynamic: it will be decreased by other factions and their state.
    • There will be no factions created by AI Vassals in the first years of the game to give enough time to stabilize existing realms.
      • 1 year for Dukes
      • 5 years for Kings
      • 10 years for Emperors
    • Faith modifiers are more impactful for Zealous characters and weaker for Cynical
    • Intimidated characters will not be afraid of joining a faction above its power threshold
    • Terrified vassals have a small chance of joining a faction above its power threshold
    • Characters with an opinion of 80+ will never join a faction
  • Independence faction modifiers have been updated:
    • Characters will join a suitable Populist faction if they exist instead of creating a new Independence faction
    • Electors are less likely to join or create a faction
    • Vassals that have more than 50% of their territory outside of the De Jure primary title will be more likely to join or create the faction
      • The bigger their realm size, the more likely they are
    • Counts are less likely to join or create a faction
    • Kings are more likely to join or create a faction
    • Characters can be more motivated to join if one of their neighbour is in the faction
    • Claimant faction modifiers have been updated
    • Powerful vassals are more likely to create Claimant factions if they have a negative opinion
    • Vassals with a different culture are more likely to join than before
    • Vassals are less likely to create a Claimant if they are not a De Jure vassals. They will instead prefer to create an Independence faction
    • Characters are more likely to join a faction if the Claimant is their De Jure liege
    • Characters are more interested in Claimant faction concerning title above their and in their De Jure hierarchy
  • Defeating or dealing with Scandinavian Adventurers now gives a temporary reprieve proportional to size, with smaller realms gaining a larger break whilst larger realms become valid targets again faster
  • Embarkation costs can no longer be reduced more than 90%
  • Faiths with concubines no longer give Counts a prestige-penalty for not having them, and now only expect dukes to have 1 rather than 2
  • Fire and Blood event now adds loot to your raid army, not directly to your treasury, and fires a little less often
  • Founding the Capital of the Rus now gives a more mild development level boost, as well as a reasonably hefty boost over time, rather than immediately catapulting you to Constantinople-levels
  • Increased the amount of money everyone starts the campaign with by 50%
  • Raiders no longer take attrition when raiding next to major rivers
  • Scandinavian Adventurers now stagger their attacks through the year instead of ritually attacking on January 1st
  • Scandinavian Adventurers will now stop so consistently starving to death at sea before they reach their target
  • Scandinavian Adventurers' event MaA are now inheritable
  • The cost of mercenary and holy orders now slowly goes up based on the size of your realm
  • The cost of mercenary now increases with the tier of the primary title with each Era
  • The Tribal government now gives a small amount of prestige each month. This helps avoid situations where new rulers have virtually no prestige gain
  • Upped the truce time on for raid-trade events from 5 years to 10
  • Stress is now lost when a Rival loses a title
  • Updated the stress impact of organizing a Grand Blot
    • Greedy and Shy never lose stress and suffer a progressive stress impact depending on who is invited: the merrier, the bigger the stress impact.
    • Generous and Gregarious never loses stress and suffers a progressive stress impact depending on who is invited: the lesser, the bigger the stress impact.


###################
# AI
###################

  • Your children and grandchildren can now get married off by their liege if their liege is their parent or grandparent and is allowed to marry on their own
  • Added logic for transferring siege weapons from a subunit to the main subunit
  • Added small bonus to current location when selecting a target province to avoid units switching places
  • All vassals are now able to declare war no matter how deep down in the vassal tree they are
  • CB:s can now have a scripted score that is added to the hard-coded one
  • Changed CB base score to be title's Tier^3 instead of Tier^2
  • Fixed opinion of self overtaking the base score of many CB:s
  • Moved CB score multipliers to defines
  • Subunit stacks will be more hesitant to split off siege weapons
  • The main subunit stack will never split off its best siege weapons
  • The score of potential CB:s are no longer scaled with the strength of the target
  • Told the AI that it shouldn't be avoiding running into stronger enemies when it is explicitly trying to help out one of its own units dealing with stronger enemies
  • Told the AI that just because it cannot fit its entire army in a single province, that doesn't mean it should stop resupplying
  • Told the AI that just because its units are in a separate stack, that doesn't mean it shouldn't help out in a combat it is losing 2 provinces away
  • Told the AI to keep its stacks a bit smaller so that it has an easier time resupplying
  • Tweaked down de jure multipliers for scoring titles when evaluating CB:s
  • Units should ignore strait penalties and hostile attrition if helping another unit
  • Units should ignore strait penalties if going into an ongoing combat
  • Units with siege weapons will now try to relieve or help sieging units without siege weapons
  • Will be more hesitant pushing a claimant's CB over its own
  • Will focus more on CB:s that target a title of a higher tier than its current primary title
  • Will no longer push a claimant's CB if it targets a title the AI has a claim on
  • Will now hunt nearby enemy units even in hostile attrition territory if it deems it worthy
  • Willingness to attack a stronger target now scale the more wars the target is in
  • Willingness to attack a stronger target now scale with attacker's boldness
  • Lowered the odds of creating a Cadet Branch for Counts and Ruler serving a liege of the same Dynasty
  • Feudal and clan rulers will not declare war to tribal rulers if they have Tribal holding to convert in their realms
  • Vassals’ Holy War will be declared only to direct neighbours to protect smaller realm from the Byzantine empire bigger realms
  • Feudal and clan rulers will never start a Vassalization war of a tribal ruler.
  • Kings and Emperors are less likely to accept Faction’s demand if they are not at war already.



###################
# Interface
###################

  • The Declare War window has been restructured to allow for a better comparison between the two side and ease the access to the Objectives attached to a casus belli
  • Fixed some historical characters changing hairstyle or beard upon death
  • Fixed the mass prisoner actions in some cases acting on far fewer characters than they should
  • Fixed the "Only X Faiths" checkbox in the Other Faiths list in the Faith window being inverted
  • Faction members do not hide the opinion of other faction members anymore
  • Fixed Send Poem sometimes saying it has 0% chance of success when it actually has 1% chance
  • If someone is your ally in a war and your enemy at the same time, they now show as your enemy since walking into them will cause combat. This does not solve the underlying issue of conflicting wars being possible in rare cases
  • Fixed typing something into the newborn naming box that matches a localization key causing the text in the box to be replaced with that localization. E.G., in German typing "He" would get replaced with "Er"
  • Added missing tooltip when taking a concubine for the chance of children
  • All former spouses are now shown in the character window, not just those that are former due to death
  • Fixed a bug where a vassal player would not be correctly warned when their own vassals' counties had formed a populist faction against their liege
  • Fixed an issue that could cause numerous duplicate interaction notifications to appear
  • Fixed unlocked innovations in some cases being hidden due to being impossible to get if you didn't already have them. This could for instance happen to Longships when creating Norman culture
  • Fixed sidebar clipping with open windows
  • Fixed marriages in some cases giving you a notification about the other party's arranger (E.G., their court owner) getting married, rather than about the alliance formed by the marriage
  • Fixed the prestige breakdown incorrectly claiming that army cost modifiers apply to army prestige cost. E.G., the breakdown would say "Tribal: -50%" despite the prestige cost of armies being unaffected


###################
# Game Content
###################

  • Defenders of Rod now require a Holy Site without an existing special building
  • Game Over loc will now mention any big empire/kingdom you've formed/reformed/unified through the existing big decisions
  • Beating a significant amount of landless Scandinavian Adventurers now rewards unique nicknames
  • Challenging your Ruler for their title now uses the SCE
  • Courtiers who carry a rotting trophy now give off an off-putting smell
  • Having a trading ceasefire with a former raid target will now occasionally give both parties access to recruitable notable immigrants
  • Poet trait now has a runestone memorialisation
  • Raised Voices at the Ting Meet event now has several issues, rather than literally always being the same squabble
  • Scandinavian Adventurers may now be paid off or given land preemptively rather than always needing to be fought to the end
  • Winter commanders can now auto-win at competitive skiing
  • Harsh Winter now has a concept in the encyclopedia
  • You can now pay for a runestone your child defaced yourself, though they'll take the lesson to heart
  • Dynast can now enforce a divorce or ask a divorce for any member of their Dynasty within their Realm
  • Adding new piety icons for Zoroastrianism and Judaism
  • Added a follow-up event to a Stewardship: Wealth Lifestyle event which had empty options
  • Olympus replaces Sparta as a Holy Site for Hellenism
  • Added some extra events around raiders forming a trade relationship with their potential-victims


###################
# User Modding
###################

# Deprecations
  • GetDummyMale and GetDummyFemale are now deprecated. Modifying them in script is no longer possible. Their use-cases have been replaced with GetGlobalVariable and GetGlobalList. They will be removed completely in 1.5 to ensure script and code that is more maintainable in the long-term.


# Changes

  • Add CloseGameView data function so mods can close specific in game views.
  • Add garrison_reinforcement_factor. The param is used for set how fast current garrison size is increasing
  • Add GetTraitFromGroup and GetTraitGroupLevel data functions on Character.
  • Add GetTraitGroup( 'tag' ) and Trait.GetGroup data functions to get trait groups.
  • Add HasTrait and HasTraitFromGroup data functions to Character.
  • Add GetGlobalVariable and GetGlobalList data functions for getting data saved from script.
  • Add MakeScopeValue, MakescopeFlag, and MakeScopeBool to create scope objects out of primitive types directly since they are not automatically creatable via the MakeScope member on complex types like Character.MakeScope.
  • Add ScriptValue data function to scope objects which will evaluate a script value just with that scope object as root.
  • Made the Localize data function allow the key it references to also call other data functions in it like SelectLocalization does.
  • Add AddList data function for GuiScope, it is to add_to_list what AddScope is to save_scope_as.
  • Added data functions GetTraitsWithFlag and GetTraitsWithoutFlag
  • Added datamodel GetTraits on TraitGroup
  • Added defines NMercenary::REALM_SIZE_MULT and NHolyOrder::REALM_SIZE_MULT
  • Added effect deactivate_holy_site
  • Added effect remove_dynasty_perk
  • Added effect remove_innovation = innovation_key
  • Added effect set_army_location
  • Added effects clear_traits and copy_traits
  • Added effects set_age and change_age
  • Added list builder x_culture_global
  • Added modifiers army_siege_value_mult, army_damage_mult, army_toughness_mult, army_pursuit_mult, and army_screen_mult
  • Added trigger has_innovation_flag
  • Added trigger perks_in_<lifestyle>, to query how many perks exist in a given lifestyle (rather than how many a specific character has)
  • Building_garrison was renamed to building_max_garrison
  • CBs now support the "icon" parameter to have them use a different icon key
  • Character interactions now support the "icon" parameter to have them use a different icon key
  • Create_betrothal now logs an error rather than silently failing when something's wrong
  • Ensured that laws are always stored in database order, so that it is predictable how they will override one another
  • Fixed replace_path in mod descriptors having no effect
  • Fixed hot-reload for linux
  • Make_concubine now supports same-sex concubinage
  • Rename garrison param to max_garrison for building configs
  • Spawn_army will now only spawn levies if scripted to do so
  • The assign_council_task effect now properly errors when the old councillor cannot be fired, rather than just silently doing nothing


###################
# Bugfixes
###################

  • Populist factions can no longer usurp a player's primary title if it is their only title of their tier
  • Fixed spiritual head succession not always properly applying, leading to the spiritual head of faith passing on to temporal rulers. In rare cases that could lead to the player game-overing on death as a result of having inherited the head of faith title
  • Removed occurrence of game over despite having a heir
  • Theocratic rulers will keep their government after converting to a faith with the Theocratic doctrine
  • The “Return Roma” decision now always return it to the Pope
  • Elective heir from Primary title sets only for the title and doesn't affect others. Succession is tied to each title individually, so that changing succession in one doesn't affect other titles.
  • Fix a bug when temple holdings get disabled randomly
  • Fix an issue where on the MS Store/Gamepass version on some systems the launcher would get stuck during startup and never show up
  • Fix random crash/freeze when accessing the military view
  • Fixed a rare case where the game would completely freeze
  • Fixed AI being able to declare war directly on someone else's vassal
  • Fixed an issue that causes unavailable culture innovation can be chosen
  • Fixed hiring a holy order charging you piety in cases where the interface tells you it will be free
  • Fixed the Straight Medium Beard and Straight Pointy Beard missing from the Barbershop
  • Forbid a Scandinavian Adventurer to start a war against someone if they have a Truce with one of their Liege
  • Potentially fixed a way you could get booted into observe mode upon succession rather than getting to play as your heir
  • Scandinavian Adventurers now receive a loan to ensure they don't start out in debt
  • Securing the High Kingdom of the North Sea now requires *you* to hold the relevant kingdom titles, not just any randomer
  • Spouses of rulers will now once again wear clothes based on their spouse's culture
  • The Make Shieldmaiden interaction now correctly checks for Content and Humble traits.
  • Updated the localization to better explain why the "different faith" modifier is applied in the context of a Marriage acceptance
  • Lingering Resentment event is not triggered anymore if the kid do not have a crush
  • Bubonic plague will now only occur after 1346
  • Liege-less children can be recruited
  • Fixed eye skinning issue in males and females models
  • First of the Crusader Kings achievement is now properly tagged as impossible after the first Crusade started
  • Removed the list of Crusade and Jihad participants on the left-hand side of the Declare War window
  • Fixed a typo in the Danevirke description
  • Remove incorrect Courtier Left message when inviting a courtier
  • Fixed a case where your concubine would go to another court due to someone in their close family getting landed
  • Character selection list filters player is not get correctly
  • Concubines can always be dismissed, even when they are out of the diplomatic range
  • Corrected color code used by some icons to match the correct level color code
  • Varangian Adventurer will stop having new lovers appearing randomly
  • Domestic affairs task do not display the loss of crown authority as a potential negative side effect
  • Fixed a typo in the Hunter’s Stable description
  • Fixed a typo in Malcolm’s name in the Fate of England bookmark description
  • Partners will now be less likely to cheat when they have high opinion
  • The rightful liege condition now is verify the whole hierarchy instead just the n+1 title only
  • Added additional checks to make sure all needed scopes exists before generating tooltip about funding holy order
  • Arabic High Nobility will now use the Scholar's Turban and Caliphs will use the Caliphal Robes
  • Corrected a trigger incongruity that stopped Adventure and Pillage dynasty legacies being unlocked by valid non-Norse characters (e.g., Swedes, Estonians, etc.)
  • Corrected your opponent's weapon teleporting into your hand if they concentrated hard enough during a bout
  • Event wars are now counted for the purposes of raising runestones
  • Exiling a character as a nithing now causes them to hate you, not themselves
  • Fix console window being invisible on some startups on Linux and macOS (even in debug mode)
  • Fixed hiring new courtiers in a holy order always belong to that holy's order faith
  • Fixed map flashing on macOS when zooming between the terrain map and the flat map while advanced shader effects were enabled
  • Fixed the End of an Era achievement not unlocking; now unlocks a month before the end date
  • Fixing the issue with "Promote Culture finished" task not displaying what county was converted.
  • Fixed inconsistent month formatting in Simplified Chinese localization
  • Gift-Givers legacy now has a tooltip explaining that it makes you more likely to get trade-raid events
  • If an unlanded character is used in a Conversion event, they will wear the proper religious clothes
  • Landless Scandinavian Adventurers now correctly usurp duchies & may raise conquest runestones
  • The 'Spindly' Trait will not make people's limbs too thin anymore
  • The AI is now rewarded for fighting well/cunningly in duels even if the player isn't involved
  • The control rebate received when winning a Varangian Adventure now has a tooltip
  • Upped the likelihood for the Grandmaster of the Jomsvikings to rip their shirt off and come at you for your impiety & assorted faults
  • Upped the likelihood of the Jomsvikings to harass anyone who isn't an unreformed Norse pagan
  • The Mellow Spirit now applies opinion to parents instead of the liege
  • When revoking a title, the acceptance modifier from the military strength is clamped to +20
  • Stopped adding a weak hook on top of a weak hook if the expiration date is the same.
  • Vassals under the de facto claimed title holder in a war are transferred even if the holder is not the top liege.
  • Children cannot fight the Troll anymore, and thus cannot become Wolf/Moose/Lynx/Bear/Wolverine-Slayers
  • Armies won’t suffer from the starving penalty when the army is not using supplies
  • The Logistician traits now affect supply duration at sea and in friendly territories
  • The winter supply modifiers do not subtract bonus from “in friendly territory” anymore
  • Tutorial texts have been updated to reflect the map update
  • The “I need to know” event will not be spammed anymore when a character has a lot of lovers
  • The countdown timer for council tasks are now properly updated
  • A Life to Remember refers to the right character’s relationship with the deceased.
  • When trying to join a private server, password are not displayed in clear anymore
  • La Cerda cadet branch localisation has been repaired
  • Participants of a civil war can now all be punished without incurring Tyranny
    • In case of white peace, they can only be imprisoned and their titles revoked
    • In case of them being defeated, they can also be banished or executed
  • Avoid a notification spam of Alliance Proposal after reloading a save file
  • The Temple tooltip now tells Rulers with a Theocratic Doctrine that they will be leased to the Realm Priest after the construction.
Community Announcements - ge.jp
こんにちは。いつも『グラナド・エスパダ』をご愛顧いただきありがとうございます。
『グラナド・エスパダ』運営チームです。


2021年6月9日(水) 定期メンテナンスは14:00を持って終了いたしました。


◆ 定期メンテナンス
2021年6月9日(水) 11:00 ~ 14:00


◆ イベント
[開始イベント]
1. 「[2021年6月度] レティシャのプレゼントボックス特売!」が開始しました。
LINK [[2021年6月度] レティシャのプレゼントボックス特売!]


◆ イベント
[終了イベント]
1. 「[2021年5月度] 期間限定!リンドンボックス販売開始!」が終了しました。


◆ 不具合修正
1. コア編入クエスト中、コインブラのリサからクエスト進行に必要な「チョコラテ」が購入できなかった問題を修正しました。


◆ その他
1. レティシャのプレゼントボックス開放結果ウィンドウのUIサイズを以前より大きく修正しました。


◆ 定期メンテナンス実施内容
[コロニー取得報酬箱の支給]
6月5日(土)コロニー戦終了後、コロニーを取得した党の党首様のインベントリに「コロニー取得報酬箱」を支給しました。

[コロニー戦参加報酬]
6月5日(土)コロニー戦参加報酬としてコロニー参加者全員に以下のアイテムをレオナルド・エクスプレスへ支給しました。
・自家門用ソウルクリスタル 50個
・★赤いペットのエサ 10個
・ホームプレミアムサービス - 高級(7日) 1個

[積立金の支給]
5月29日(土) 22:00~6月5日(土) 21:00までの各積立金を該当期間のコロニー占領党の党首様へレオナルド・エクスプレスへ支給しました。

[家門名変更]
家門名変更申請を処理しました。


ご協力ありがとうございました。
Worm Adventure 4: Into the Wormhole - Lummie Thief
After seeing a lot of players get stuck in various locations and be overall confused about the game, I have decided to change 3 things:

  1. The arrow signs are now on by default. Some players felt that the arrows were "cheating" but simultaneously complained about not knowing where to go, so the arrows are now on by default. This makes sure that the arrows aren't viewed as cheating.
  2. Multiplayer is now also on by default. Lots of players thought that clicking multiplayer would take them to a completely different area or that they would lose their progress by clicking it. So, to fix this, you instantly join a lobby (as you would by clicking Quickplay) when you open the game. You still have the option to leave the server if you would prefer to play solo.
  3. The "hang with the fam" ending has been completely removed, as well as some of the floating platforms leading to it. Some players would reach this ending and never discover the wormhole and just quit. Hanging with the other worms will still award the achievement, it just wont stop the game and send you back to the main menu.

Along with the above changes, 4 new hidden skins have been added to the game, and 2 existing skins have been modified slightly. The 4 hidden skins occur in the world just like the regular skins, but you will have to venture off the beaten path and explore a bit to find them :)

I hope making the game more accessible with this update will help players discover everything this game has to offer!
异世界攻略组 Another World Adventure - 时雨
* The mage character's mana shield talent requires holding magic weapon to be effective
* Mgic element display error fixed
Agony Online - SoggyCow ✅
Hello everyone, we've started streaming Q&A on https://www.twitch.tv/agonyonline .

We're working hard at making this game very unique. This is 1 of 4 videos we're releasing for Q&A.
We hope these start some discussion in #〚💬〛general (in Discord) and you share AO with your friends.



Since we just figured out this Steam Announcement feature, we'll be posting news/updates here regularly.
Astalon: Tears of the Earth - JonLepage (LABS)
Version 1.0.9 Patch Notes

  • - Potential fix for liftable blocks not being pickable anymore
  • - Potential fix for Player disappearing when changing rooms
  • - Removed Cursed OOB fix attempt in the 1.0.8 patch :D
  • - Reduced shield knockback to prevent some OOB issues
  • - Algus' Meteor Rain damage gets a buff
  • - Algus' Shock Field now allows for other hits to land
  • - Inner Fire now has better visual cues
  • - Kyuli should now be able to hit objects right in front of her
  • - Fixed Hunter not giving orbs when the bestiary is full
  • - Fixed some Ruins of Ash rooms missing their ceiling
  • - Added safeties when dying at the same time as a Mini Boss, allowing objects to unlock when you go back to those rooms
  • - Fixed Volantis being hittable before the fight
  • - Keyboard bindings should now be saved properly after being reset to default
  • - Fixed floating Bubbles not spawning in the Path of Serpents
  • - Game Timer should now stop when you land the last hit on the final boss
  • - The game should no longer display the in game pause menu when going out of focus
  • - Small balance change for the Death Orb
  • - Banish damage type should now be properly assigned to each concerned character
  • - Epimetheus Statues should now show up on the map even when the room is discovered
  • - DM Ring should now appear on the screen below the keys and can be deactivated in the item menu
  • - Athena's Bell should now be able to trigger during invincibility frames, after the hurt state
Mayhem in Single Valley - An'Ti-Shyr
Hello, dear Single Valley resident!

The patch has been delivered right to your doorstep!


- BUG FIXES -
- Logic fix to tower defense battle that may have caused it not to progress under certain circumstances.
- Fix to missing Marilyn that should work to correct older version saves now too.
- Fix to Rhino quest not staying complete when you enter next level.
- Shaking plane panels in plane mini-game keep shaking when game is paused fixed.
- Character in the void not animating correctly sometimes during conversation fixed.
- Small doorway fix for colliders in the mansion bedroom hallway.

- UI -
- Fixed menu buttons closing dialogue text boxes while the game is paused.

- SOUND -
- BBQ in the backyard sound dipping during saves fixed.
- Hot dog car sound/physics restarting during autosaves fixed.


Join other residents in our official Discord server!

Enjoy your stay!
The Romance of the Three Kingdoms: Legend of Shu Han - saitoiyoli
综述
在本次更新后,《三国演义之蜀汉传奇》更改了部分游戏机制以及已知的游戏bug。
关于战斗部分
“踩地雷”方式遇敌所出现的敌人锁定等级以及AF,强度向上10%左右的浮动:
第一章节,敌兵AF锁定250;
第二章节,敌兵AF锁定350;
第三章节,敌兵AF锁定500;
后续章节会跟进调整。
关于JP获取
道具店中增加了JP药丸、JP药剂等道具,以增加JP的获取方式,后续仍然会增加更多样的获取方式,例如增益(buff)光环。
关于反击系统
可以触发反击的敌方技能必须是物理技能,并且反击的攻击不能再次被反击;
当敌方技能触发我方反击时,我方不会必定躲避,但是仍然会根据闪躲概率的影响进行躲避动作。
弱化了章节提示
在切换大地图使,不再进行所处章节的提示。
Bug修复
1、修复了“关羽过五关”之汜水关长时间不能存档的问题;
2、修复了“彩蛋道具”偶尔卡在地图边缘的问题,并调低了彩蛋道具的伤害强度;
3、修复了彩蛋道具会无限升级情况;
优化
减少了地图加载数量,删除了大量地图文件,将可合并的地图进行了合并,此处可能会带来更多的未知问题,还请大家多多见谅,我们后续会仔细改进。
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