Warning: This might cause issues with your Career saves as the time/date format has been changed.
Fixes: - Prevent infinite loop when removing deceased pilots during debriefing. - Uploading a mod to the workshop without a preview image should now still work and use a placeholder image.
* Improvements: Necromancy for mage characters now has a summoning limit of up to 6 skeletons at a time * Improvements: The tower will no longer attack after the stage is over * Fixed BUG: Weapon stats purchased from Goblin merchants changed abnormally * Fixed BUG: Enemy death ability failure * Fixed BUG: Skill cooldown displays incorrectly * Fixed BUG: [Ring of Blue Fire] causing error damage to itself
Not much fixed in today's patch, but I wanted to get these fixes out before I fly out. My dad had a stroke and the doctors say he'll pass any time, so I'm flying out to take care of affairs. I should be updating again when I get back in a week.
Player fired arrows now attach to targets
Fix bad unload scene code causing stats not to show up at the end of the level, and being stuck in certain other screens
Fix picked up loot notification not showing up
Fix pathfinding bounds around objects in dungeons with multiple colliders, such as torch stands
The Last Plague: Blight Playtest - originalstudios
Sawing trees into long planks is now finally possible! Only works for the straight pine trees for now.
There was a decently large change with how resource data (like for trees) is stored, save games from v0.3.0 and v0.3.1 may behave strangely, but should generally still be compatible.
All changes:
fix rabbits collision after death, fix dead rabbit rotation being reset incorrectly on game load
nicer looking dead creature harvest UI with creature thumbnail image
prevent newly generated objects from rolling down slopes at the start of the game
added rotten berries and rotten ground meat - more rotten items to come (everything that decays like hides, intestines, etc)
ability to saw felled trees, rework how resources are defined internally
fix soft clay jug not showing up in hands when equipped
fix items changing state (ex. hardening) while being dragged making the item disappear - now the dragging is cancelled when this happens
Thank you for being a part of the Prideful Sloth family and supporting our games. We are proud to announce our newest game titled “Grow: Song of The Evertree” which will be available on Steam, PlayStation 4, Xbox One, and Nintendo Switch in 2021. 505 Games will be our publishing partner for Grow and we are thrilled to be teaming up with them.
Wishlist Grow on Steam today at http://505.games/GrowSteam and help Arbor Day Foundation and #TeamTrees plant more green around the world. We have a lovely Wishlist campaign that provides our community with an opportunity to not only get Grow: Song of The Evertree at a discount but also help plant real trees around the world.
Grow: Song of The Evertree follows the cozy gaming movement and is a breathtaking world-crafting sandbox with life management and exploration elements. Players are introduced to the once vibrant and colorful world of Alaria, abandoned and overrun by the mysterious Withering.
The Worlds of Alaria have faded. The Evertree – where many worlds resided on its countless branches – is now nothing more than a sapling, its splendor long erased from memory. No one knows how to make it grow. But you are different. You hear the sun as it sings across the sky.
You are the last of the Everheart Alchemists and it is your ancestral task and privilege to care for the Evertree. Learn to craft World Seeds through Alchemy to generate totally new worlds with unique characteristics. Tend those worlds to rejuvenate them and see how they change.
Players will learn how to nurture, care for & grow new and unique worlds within the branches of the Evertree. As the old inhabitants return and life begins to blossom, players will be able to meet them, learn their stories, and create a dream town to nurture a blooming community.
Explore caves, solve puzzles, collect minerals, tend flowers, go fishing, catch bugs, and so much more… it’s up to you!
Build the town of your dreams. Grow offers an impressive catalogue of the cutest buildings and structures to create the town you want. Place them freely and customize them to make sure it feels like home!
Meet new people and create a community! Get to know interesting and unique characters, listen to their stories, and help them. You can make them happier by finding a place for them to stay, helping them land their dream job, or gifting them accessories and decorations.
After you Wishlist Grow please join our official community on Discord. Ask questions, make suggestions, meet other community members, participate in community events, and so much more!
Sawing trees into long planks is now finally possible! Only works for the straight pine trees for now.
There was a decently large change with how resource data (like for trees) is stored, save games from v0.3.0 and v0.3.1 may behave strangely, but should generally still be compatible.
All changes:
fix crafting queue capping at only two things
fix rabbits collision after death, fix dead rabbit rotation being reset incorrectly on game load
nicer looking dead creature harvest UI with creature thumbnail image
prevent newly generated objects from rolling down slopes at the start of the game
added rotten berries and rotten ground meat - more rotten items to come (everything that decays like hides, intestines, etc)
ability to saw felled trees, rework how resources are defined internally
fix soft clay jug not showing up in hands when equipped
fix items changing state (ex. hardening) while being dragged making the item disappear - now the dragging is cancelled when this happens