This will be a regular series where we’ll take a look at what the team is focusing their attention on this week, as well as their response to some of the top community feedback and suggestions we’ve received. You can also get a peek at the content and blogs planned for this week.
Developer Focus
Here we’ll talk about some of the top topics that the team is working on this week. This isn’t their only focus - we’ll be highlighting only the main topics they’re focused on:
Hotfix: We’re getting ready to roll out another hotfix tomorrow! This one is focused on fixing reported bugs and issues, including several hot topics within the community. Full Hotfix Notes will be released tomorrow, but check out the highlights:
The Blink Talent no longer allows an Explorer to become permanently invisible and the Mag Break Talent correctly gives stamina while sprinting
Smooth Moves Talent now only speeds up the next reload after dodging
Real Money Transactions: We’re getting ready to update the Shop with new Chip bundles, which will be purchasable with real money.
Upcoming Game Update: We’re closing out some feature work for our next game update! This includes changes to the respawn system that we were working on last week. We’ll share more details on upcoming features as we get closer to the update.
Improving Anti-Cheat: We’re continuing to improve our anti-cheat measures. Providing a fair game for all our players is very important, and we won’t stop working to prevent cheating.
Performance Optimization: Another ongoing goal of Early Access is to continue optimizing the game.
Top Community Feedback
We’re on this Scavengers journey with you, and we want to improve and refine the game with the feedback and suggestions from our community. Although the team is constantly going through your feedback and incorporating them into our updates and hotfixes, we haven’t had a really good way to let you know what might be coming in the medium to long term.
So, every week, we'll share our thoughts on some of the top community feedback topics that we’ve been seeing on our platforms. We may work on some of these for a future update; some of these could be part of a long-term plan and might not have a date for when they’ll arrive in Scavengers. Others, we may be investigating or considering adding, but can’t promise that you’ll see them in the game. Finally, for some, we want to continue hearing your feedback and thoughts on, to ensure we’re considering the right way to approach it. Let’s break them down:
Interesting: We’re interested in adding these to the game and are currently looking into how it might work. We don’t have any definite plans, so they may or may not be added in a future update.
Dropship Timer: The 5 minute timer after the Dropship lands works great for last-minute team fights as the game ends. But when there’s been a full lobby wipe and your team is the last one standing, waiting out that timer isn’t much fun. We’re looking into adjusting it so if there is only one team left standing, the Dropship will extract sooner.
Organizing Friends List: We’ve heard your feedback that the Friends List organization isn’t intuitive or clear enough. We’re interested in seeing what changes can be made to make it easier to know who is online and who is already in a game.
Friend and Party Pending Invites: Making it easier to know when you have a pending invite, especially if you missed the initial notification, is also something we’re interested in investigating.
Challenges: There’s nothing as frustrating as having a Challenge that you just can’t complete, especially ones where your level is too low to complete.
Matchmaking Improvements: We’ve heard your feedback - the disparity between new players and those who have unlocked higher Research tiers can feel huge. We’re looking into what can be done to improve matchmaking but that won’t likely come for a while.
Upcoming Blogs
Here’s where we’ll keep you updated on what blog content you might see!
We’re rolling out another hotfix this week. Keep an eye out for Hotfix Notes detailing the issues fixed. This hotfix also enables real money transactions in the Shop which we’ll talk about in a separate Real Money Transactions blog.
We have a new Dev Insights blog coming up this week! We share some behind-the-scenes thinking and planning that goes into making Scavengers.
The team answers more questions in another Questions of the Week blog! Share your questions on Discord, Twitter, Facebook, or Instagram and it could be in a future blog.
We’re committed to creating Scavengers with our amazing players. Please share your feedback and suggestions with us!
-ADDED > Command > gift username all (this will give the user access to everything in the shop for free, re-typing the command toggles it on/off)
-ADDED > Facebook Integration > Chat read and write!
-FIXED > trovo > user despawn timer 180s
-FIXED > trovo > extension overwriting streamer login
-FIXED > avatars getting locked into the stuck state
The 10th Divine Battle is here once again now choose who is the best girl! Is it Dogra or Magra? Get superb rewards from the Point and Ranking during the event period!
Event Period:
June 9, 2021 – July 7, 2021 UTC
Event
Schedule by Timezone
Running Time
UTC: June 9, 2021 at 8: 00: 00 AM – June 23, 2021 at 4:00 AM UTC PDT: June 9, 2021 at 1: 00: 00 AM – June 22, 2021 at 9:00 PM PDT GMT +7: June 9, 2021 at 3: 00: 00 PM – June 23, 2021 at 11:00 AM GMT +7
Finale
UTC: June 23, 2021 at 4: 00: 01 AM – June 30, 2021 at 4:00 AM UTC PDT: June 22, 2021 at 9: 00: 01 PM – June 29, 2021 at 9:00 PM PDT GMT +7: June 23, 2021 at 11: 00: 01 AM – June 30, 2021 at 11:00 AM GMT +7
Curtain Call
UTC: June 30, 2021 at 4: 00: 01 AM – July 7, 2021 at 8:00 AM UTC PDT: June 29, 2021 at 9: 00: 01 PM – July 7 2021 at 1:00 AM PDT GMT +7: June 30, 2021 at 11: 00: 01 AM – July 7, 2021 at 3:00 PM GMT +7
- 125 MB - If everyone is ready, the race countdown jumps to 10s - Penalties v2 (they are much moderate) - Automatic restart for beginners - A slightly different first turn in Green hell and a TV camera in Hořice - RPM fix at top speeds - Playing with the camera a little while braking - New trees in Wooden Hill - Music - Sounds when clicking and countdown
Take note, gunslingers of Sunrise County - the next round of weekly playtests begin this Thursday, June 10th!! We’re making a slight adjustment to better serve our players from different regions:
Thursdays: 6am - 12pm Pacific Time (2pm - 8pm BST) - European server 12pm - 2pm (8pm - 10pm BST) - Server maintenance 2pm - 10pm Pacific Time (10pm - 6am BST) - North American server
Fridays: 6am - 12pm Pacific Time (2pm - 8pm BST) - European server 12pm - 2pm (8pm - 10pm BST) - Server maintenance 2pm - 10pm Pacific Time (10pm - 6am BST) - North American server
Even if the currently active server isn’t in your region, we still encourage everyone to jump in and play. You’ll be helping us improve our worldwide multiplayer experience, and earning more playtest-exclusive Beta XP to boot!
So grab your boots and bullets, and hop in the saddle this week! We’ve got a host of fixes and improvements lined up, thanks to all of your great pre-Early-Access feedback.
And speaking of feedback, we already have an amazing community who have been providing real-time suggestions and reports on our Discord, and we couldn’t be more thankful for that. So if you haven’t yet, head on over to our virtual saloon in Discord, belly up to the bar, and tell us what you think of the game. We’d love for you to join us: