We would like to Invite you guys, to join our Facebook Page, we will be having several giveaways along the weeks left to the upcoming launch of Fate of Windshift
Come and join, share the game, you can be one of the lucky winners!
Because the first of the two campaigns is completely ready, we have released the game in Early Access. We welcome any feedback and reviews. And now we will continue to work on the CSTO campaign and multiplayer. We also plan to make localizations in multiple languages.
Thanks to everyone who helps develop this game. You are awesome!
Herakles and the Princess of Troy - CrazyNinjaMike
This patch adds general polish to the game. The next patch will add the multilingual system, which will support 29 languages!
If an upgraded bones ally becomes a rabbit, his head would turn into a black box and his torso wouldn't change into a bunny. This is now fixed.
Unlimited arrows quiver ragdoll drew as a black box. This is now fixed.
In the info tutorial message for unlimited quiver, the quiver image was still the placeholder image.
Quiver is now lined up correctly for ragdoll
During a recent patch, the cape stopped drawing for Herakles' ragdoll. This is now fixed and the cape draws for his ragdoll.
Fixed a bug where music and sound would fade in/out too quickly. Steps were provided into a function I made but milliseconds was needed. So it would fade in/out 16x faster than I had intended. It was almost like no fade was happening at all. I now have more control over the fade amount. I mostly have it set to a simple 1 second fade out and 1 second fade in. Better than an abrupt transition but still very subtle.
Added 2 new music tracks, by Adam Mullen, to the game. One additional level track, as well as a boss track for the campaign.
Added a "Random Level Playlist" checkbox to the Audio tab in Settings. This will randomize the 5 level tracks in the game. This won't change when the main menu music plays (on main menu and credits) or when the new boss track plays (campaign boss level). The previous method was that all level tracks played in a traditional order.
Added a fun little shotgun kickback variable that can be changed via console commands. The command can be accessed by typing 'variables' into the console.
Bug Fixes: - Fixed a bug that would cause the game to freeze if there was only one uninhabited planet in the system after you complete it. - Fixed a bug with completing the game Steam Achievements not being given when the game completes. - Fixed a bug that caused recoil to not be reduced with the upgrade in certain scenarios. - Fixed a few more projectile hit crashes. Root cause of this is still a little unknown and i know there's one that's still evading me. If you have save files with this crash regularly happening please send it to me.
With development of 3.15 underway, we wanted to give the community an idea of what to expect for the timing of Path of Exile's next expansion. We're expecting to release the 3.15 expansion in mid-July, with the Ultimatum League ending roughly five days before its release. We expect to announce precise dates on approximately the 24th of June.
Once again, we're planning to announce this expansion's content via a livestream on http://www.twitch.tv/pathofexile like we did for 3.14. Our last livestream was a lot of fun to host, and was our best yet in terms of overall viewer numbers. We're keen to exceed that again with our next announcement. We've got a lot to show off and would love for everyone to join us!
Like any Path of Exile expansion, 3.15 contains a new challenge league, new rewards, game-wide balance changes and more. The scope of the 3.15 league is a bit larger than Ultimatum.
We're really excited about both the league we have created for 3.15 and the other content the expansion contains, and we can't wait to share it with you.