Jun 6, 2021
The ManaKin Playtest - flashdim
New Features
  • Recruiting reveals enemy weaknesses and HP bar in future battles
Enhancements
  • Current skill being used now appears above Turn Order
  • Combat Log (hold Shift in battle) moved to center of screen
  • Centered help window and text
  • Removed items from Menu Options tab that don't do anything
  • Turn Order now hidden during enemy/boss conversations
  • Grotto minimap regenerated for readability
  • XP now granted from recruited bosses/enemies
  • Added Trajan Pro and Optimus Princeps fonts
  • Added ghosting effect to Boss HP bars
  • Victory header repositioned and stylized
  • Spell descriptions and animation revisions
  • Gauge Label colors/outline updated due to poor readability

Bug Fixes
  • Fixed Grotto enemies hovering or going through terrain
  • Icon artwork corrected for swords
  • Moved weakness icons in battle lower for less overlap names overlap at larger font sizes
  • Fixed non-OS-installed Fonts in the "fonts" subfolder from not displaying correctly
Power of Ten - mail2ajr
Hey folks, I got another, mostly, bug fix update for you all. Thank you for all your reports in Discord they are really helping to squash these as quickly as possible:

Bug fixes:
- Fixed a crash with death exploding upgrade on certain enemies.
- Fixed a bug that caused the Mining Laser to not consume any ammo.
- Fixed a bug that cause the game to crash if you died while firing the Mining Laser
-Fixed a bug that caused several settings to not save properly (Screenshake, Ship Theme and Trail selections)
- Fixed a crash when you shielded the last planet with a shield breaker ship present in the system.
- Fixed a crash when pausing in the final system it reactivates some objects that weren't supposed to activate.

General Improvements:
- I've removed the functionality that would unbind keys that were set when you bound something to that key. It seemed like the biggest problems were caused when it would unbind something unintentionally so removing that should help. Please let me know how this works for you.
- Added some "in between" interface sizes. Some of these don't look great, in my opinion, but I know they will help with readability for some folks but I want to clean them up a bit in the future.

Ammo Balance:
I've upped the starting ammo to 300. This will also increase each ammo pickup by 5. Folks are running out of ammo a little too much for my liking. The ammo mechanic is still doing a great job of encouraging exploration and encouraging trying out weapons you might not normally try but I think there's a bit of a dry spell after the first few systems where you might not have enough ammo upgrades yet to sustain you in the dry periods.

Once players pick up enough ammo upgrades and increase their max ammo some it starts to be come less of an issue.

We'll see how this plays out and I'll adjust more if necessary.

Jun 6, 2021
vrkshop - wooden-robot
Fixed bug with scrap bin not working properly after clamp update.
Jun 6, 2021
爱与命的彼端 - 大狗

6.6更新说明

完善了存档位置的问题;
调整了一些图片的位置;
增加了一些选项的音效提示。
Lab Rat Playtest - Dire Goldfish
This fixes some bugs, spelling mistakes, and loads of QOL issues that people mentioned in the Discord. Thank you all so much for your feedback!
AlCHeMoS - RooBubba
Play the AlCHeMoS Demo between 16 and 22 June 2021 as part of Steam #NextFest!

I'm a solo indie dev, and I'll be on hand to answer any questions or just hang out and chat - join the AlCHeMoS Discord Server to find out more, ask questions and get involved in the development!



AlCHeMoS is a unique, science-inspired single player atom roller game in which you explore real 3D protein structures in your quest to restore order and combat the forces of Dark Matter.

Complete with dynamic music, fully raymarched environments and using real scientific data - from the levels to the radioactivity of atoms, there's a lot to discover in AlCHeMoS!

Try the demo to get a sneaky peek at what's in store!

GAI Stops Auto: Right Version Simulator - ForD
Hello everyone! We continue to update the game! I hope you enjoyed the heroic story of our traffic police officer.

List of changes in the update:
  • Fixed the logic of the game between the completion of the level and the fight in the ring
  • Now $ 20 is given for winning the ring, which can automatically complete the level
  • Free mode was improved (money limit was removed and plot scenes were removed)
  • The dialog box with the driver ends after 15 seconds, if you have not approached
  • Cars brake 50cm further from the road
  • Fixed the movement of cars on the winter map
  • Small optimization of the winter map
  • The collision of one of the cars has been fixed (it did not work before)
  • Removed grass from the road in space[/]

    Another update with new content coming soon!
Spacer: Legacies - troy.heere
Version 1.0.18 Patch Notes:
  • Edited help and tutorial text for content and accuracy.
Jun 6, 2021
ZEROED - Peepo
20210606
What’s good, gamers? The ability to do practice races in Zeroed has been a feature since the beginning but it has definitely needed a new coat of paint for a while now. You were able to race against a range of AI but you didn’t have the ability to tailor the experience beyond that. Well, now you can! Difficulty selection is available as well as a reworked UI that looks a bit cleaner. Now you can work through the ranks of AI to prepare yourself to take on the best in ZeroHour! Aside from that, we’ve been hammering away at a new promo video to help this thing look as tantalizing as possible. Hopefully we succeed and can get this party started!

Completed
  • Practice difficulty selection

Next
  • Achievements
  • Promo video

Thanks!
-Mac

Community and dev access
https://discord.gg/BRqw8Ka
Jun 6, 2021
樱雪集~Yuyuko's Butterfly Dream - 有机花卷
ADD NEW CHAP
NEW ENEMY NEW LEVELS
...