Patched the missing EXE file , added Mutant dog , 2nd map , more XomBees , faster Animations ,Spawn Areas are more spread out no more clumping of XomBees , prepped work for next update ( Activating the Spiders ) . Changed the funds available , left the TAB cheat key in for now .... Thanks for playing !!!
It has been a few weeks since the Steam launch, and we have received a ton of player feedback in our reviews! Thank you to everyone who has played our game! We have released a patch that addresses a good chunk of general issues players have reported.
PATCH NOTES - Player speed updated - Player jump updated - Patched bug causing player movement audio to be automatically muted upon boot up - Sprint Key Added - Fixed issues with doors closing in front of the player - Fixed crashing issues - Other bugs patched
Thank you for checking out our small game! It is a updated release of our Game Jam project we made back in January. However, we are aiming to update general issues with the release! As we find more issues, we will continue to release patches for the game!
This is Choo-Choo Weekly — your definitive source of Train Valley 2 levels to try. We have quite some on the longer side this time, and some super challenging but quick for dessert, shall we?
The War rages on. Supplies are scarce and your job is delivering in time while restoring lost production facilities and reestablishing train track system. A 45 minutes DNSAT* mission where you have to destroy million and a half TV2$ worth of well, anything. Oh and the enemy have a giant tank. Good luck :)
A level with generous time objectives and a much welcome opportunity to wind down, in Birth of Confucius you deliver enough paper, books, scholars and bring enlightenment to these pink sand beaches. You are to blow up at least 7 trains too.
Las Roquetas is about connecting two parts of the level with a track that goes all the way around its edges. No bridges or tunnels this time, so plan ahead, watch the passenger trains, keep in mind you have 25 minutes but you are not allowed to reverse and/or crash trains.
connect the purple potion to power early in the run Ahem. Since Advanced Potion-Making is very much a thing in Train Valley 2 universe, you'll have to conjure a track layout to brew the Tribal Potion. Ingredients include bats, spiders, electricity, a certain level of sophistication of track building. You're given 15 minutes to not reverse a single train :)
Connect two zones and be fast, smart and very fast about it :) No destroying track tiles, 25 scheduled passenger trains and a lot of cows to move around these rural parts. Tight timing, tight gameplay, a Tight Passage indeed.
Get all that lovely green and black stuff back to your village while avoiding that pond. Pick up some chocolate on your way, and remember about your time limits and engine count restrictions. A colourful level with variative complexity that is solely your choice to make extra interesting by not using a single tunnel :)
@tanyafxg is our newest winner! A €10 Steam gift card will be delivered to them by our contact ASAP.
Don't forget to tell us about your TV2 workshop adventures and visit our Discord server for an upcoming LPT challenge. Until next week!
- Fix: Campaign/Darkened sector: Planetary sensors sometimes failed to discover signals on the very edge of their angle of view, despite showing the area of space as discovered. - Fix: Endless: No more duplicate council tasks when rerolling tasks.
We prepared a next patch for B129 that tweaks the game's balance and fixes bugs based on your feedback. This version is now online on the public testing branch.
Changelog
Crew management:
- Fatigue from not giving the crew a break now grows more slowly than it used to. - Discipline changes are slower over time. - Fix: Game was sometimes disallowing the player to undock, claiming that there is no skipper among the crew, while there was a skipper. - Fix: When skipper was unconscious, he was still issuing certain verbal orders like the order to fire the torpedoes or raise the alarm. He was also appearing at the decoration cutscene and was reading the newspapers and letters.
Graphics:
- Fix: When the map view was opened on the open sea, there was sometimes appearing the fog effect that suggests that the land is being loaded when there was none. - Fix: Diesel exhaust effect was appearing as a very long smoke line behind the u-boat, if dynamic travel system was in use and player was at the open sea. - Fix: Diesel exhaust smoke could sometimes stop to render until the game was restarted.
AI:
- Fix: NPC u-boats were attempting to dock at disabled ports that weren't yet included in the game like Lorient.
Localization:
- Turkish localization update. - German localization update.
General:
- Small optimizations. - Fix: Audio volume settings weren't having effect after restarting the game, until the sliders were moved again. - Fix: Game was sometimes moving the player's u-boat a few kilometers back near the coasts. - Fix: Pathfinding improvements that should result in less twisted paths when the destination is near the coast. - Fix: When player was moving towards the land at a full speed, it was possible, if the framerate was very low, to get below the terrain. - Fix: Crash to desktop in the FPP view at the end of animation where officer uses the valves to blow the tanks.