We are so happy to be able to announce the Early Acces of LOST EPIC! As an EA lauch sale, you can now buy the game at 15%OFF.
Thank you to everyone who wishlisted the game or haven't yet and have been waiting.
It may be early access, but the game will provide 7 to 10 hours of gameplay. If you are a fan of challenging games, please consider buying it and give it a try.
The game is still under development, but we have already implemented the multiplayer feature called the Support Signal. If you encounter a difficult enemy, make use of the Support system actively.
We have also set up a Discord channel so we can receive feedback on the game directly from you. We look forward to your involvement.
Please enjoy this satisfying 2D action game 『LOST EPIC』!!!
- 2D Background : some NPCs were misplaced on a couple of stadiums when playing with the 2D Background on - World Tour : the game was hanging forever when winning a tournament - World Tour : skills could be wrongly capped when picking up an existing player when starting a new career - World Tour : removed messages from TEM2 about Federation funding and new trainer arrival - Training Club : removed the "Export player" button in the Training Club as it was not supposed to work... ːsteammockingː - Start-up : possibly fixed a crash occurring on start-up on a few PC setups
Changed the way final ghostlings are spawned (should reduce crashes)
Fixed bug where sometimes ghostlings would accumulate
Fixed bug where players would sometimes get spawnkilled by the ghost
Fixed wording in message announcing that all repairs have been completed
Fixed "laggy" movement of flashlights when being carried by a player
Fixed minor issue with painting RNG
Other minor fixes
I'd like to apologize to everyone for the delay in fixing some of these bugs, I hope they're been finally squashed for good. There are still a few bugs in endless mode that I aim to fix in the next update so bare with me until them. Please let me know if you experience any other issues or have any kind of feedback. Quickest way of getting in touch with me is by joining the discord group here: https://discord.gg/fJWwnSS
Added ammo for the revolver, you can now reload it (if you load an older version save you will not have ammo in you weapons, because the weapon script got heavily changed, so they can be more realistic, and it will be easier to add weapons in the future)
You can now transfer ammo from one box to the other it works almost like the reloading, you can reload the ammo box in your hand from your inventory or from the box you are looking at with R
Fixed fluid names not using translation
Fixed the computer's "Ready" text appearing where it's cursor was when it was turned off
Fixed a few items not staying in inventory after loading
Hope you’re all fine. Oh, you’re not? Don’t worry, we bring good stuff to fix that!
Medoo, light up the room and LET’S GO!!
DEWORMCRATIC ELECTION RESULTS
A month ago we asked our Kickstarter backers which double-headed worm model they preferred to puke them (and you too) around NetherWorld scenarios.
Hmmm... Parabolic A, Punky B or Mustaches C?
AND THE PEOPLE SPOKE:
CONGRATS TO PARABOLIC A! 👏👏👏
We wanna thank our incredible backers again for voting and giving us feedback. We also noticed people liked B a lot (it even won the Twitter poll!), so MAYBE we manage to include it one way or another.
We also promised we’d show the winner’s main animations you'll see when travelling from a scenario to the Worm Cave (vomiting / absorbing effects will be added soon):
However, this is only the basic model. The final design of each worm will change a bit depending on the scenario they are placed on (or lead to). We really hope you like it!
SCENARIOS: UPDATES & UPGRADES
We’re glad to announce that all the scenarios from the first 60% of the game are playable. Some of them have a new look too! (no lightning or particles yet).
1) New Mordisco Desert
In order to make it feel eerier and threatening, we decreased saturation, changed sky color and tested increasing mountains size (so they looked closer to the player). We'll add sandstorm particles in the future.
We also fixed the scale of some houses that made Medoo look way taller than he really is:
Old Saloon size:
"Optimistic Medoo", 2020. Oil on canvas.
New Saloon size:
"Realistic Medoo", 2021. Tears on canvas.
2) New forest
Fornus Forest was one of the first areas we created on 2016, and despite some upgrades it was looking too old. We decided to burn most of it and plant new assets in a completely new terrain. SLOPES EVERYWHERE!
We’ve also improved some of the creature designs:
Whether you get lost or wanna have fun in Fornus, we encourage you to visit this spot. It’s empty now, but keep reading to know who you’ll find there.
3) Home, S-weed Home
We’ve made Medoo’s house bigger, and with more rooms and objects. Besides... It will change a bit during the story!
CHARACTERS: UPDATES & UPGRADES
Scenarios aren’t the only ones with a new face. Check out some of the big changes we’ve done to main and secondary characters!
1) Bozky
Our best friend and pet looked so big on screen that stood out more than Medoo himself (that's not difficult, but still).
2) Cubick
We gave him the outfit a real cokehead mage deserves!
3) Aitana
She's very shy and comes from a conservative and religious family, so we changed her animations and clothes to reflect that.
She... she's gonna be fine. Yeah. Totally fine.
4) Petra
We wanted to add more personality to The Puke's best bitch. If you need business or entrepreneurship advice, she's your girl.
5) Marinda
The Puke's Whorehouse owner has 2 passions: Money and sexual slaves.
6) "Them"
Are you lost? Are you hot? Meet "Them" at Fornus Stones and let it flow.
TECHNICAL STUFF
Our beloved PLIB (Programmer-Locked-In-Basement) Dan has been focused on in-game cinematics and fixing minor bugs, as well as working on:
Worm teleportation system.
Autosave system implementation.
Fast-Dressing tool(internal use only): It allows us to test clothes on Medoo faster just by dragging them there.
WHAT NEXT?
DAAAMN, after the Accident we never thought we’d be that happy seeing all the lost scenarios on Unity again, as well as the new ones! Tell us your impressions in the comments!
During the following weeks we’ll keep working on in-game cinematics, designing a new HD UI and also finishing and revising some parts of the script.
Add NetherWorld to your Wishlist and join us in this crazy journey!
"Victory comes to the last man standing" – Angron, Primarch
Special deal! Angron, the Lord of the Red Sands, returns in a time-limited deal. Don't miss the chance to get his alternate art, voice lines and an exclusive collector's card back.
The regular version of Angron will also be available in the shop during the day, so don't miss this opportunity to add him to your collection.