Automobilista 2 V1.2 is finally here, and arriving with its massive set of improvements and new features also comes the Racin´ USA Expansion Pack Pt1 !
Please read the release notes below for important information regarding this release.
V1.2 DEVELOPMENT NOTES
V1.2 introduces the Custom Championhip feature, allowing users to create their own championship seasons for single player racing. Please note that this feature is still in beta and will receive further development in the coming weeks.
This update also introduces Real Weather, coupled with the possibility of customizing the date for your event, including historical real weather data since January 1st 1979 for all locations in the game.
With the option to customize event date, users can now also customize the season the event will be run under. Please be aware that the visual differences between seasons (Summer / Fall / Winter / Spring) are currently restricted to tracks that received the necessary art updates - these are Daytona, Laguna Seca, Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo,Spielberg, Nurburgring & Spa. All remainng tracks will receive seasonal foliage in our next update later this month.
Note that the new seasonal foliage will eventually add substantial texture load to all tracks, so you may want to plan ahead for a big update and potentially 10-15 extra gb of disk space.
The build also features extensive physics & AI updates, along with some preliminary work to enhance gamepad gameplay.
Here are some other important considerations to take into account as you prepare for the release of AMS2 v1.2 and the Racin´ USA Pack:
Setup reset - We strongly recommend users to delete the content of their Documents\Automobilista 2\savegame\(profile number)\tuningsetups , as some old setup may cause game breaking issues with the latest physics developments. Beware also that existing championship seasons will also be invalidaded with the championship mode updates. It is NOT necessary to reset your graphical on controller configurations.
Disk Space - Users are advised to ensure they have 10-15GB worth of disk space in their AMS2 install to accommodate the addition of seasonal foliage sets for all tracks.
Time Trial - While a more thorough evaluation will be made following release to verify its necessity, it´s almost certain that a new and hopefully definitive reset to existing Time Trial leaderboards will be required as the physics and LiveTrack updates will render times set with some cars as of v1.1.4.5 unnatainable, and older setups obsolete.
Shadow Updates - V1.2 introduces revised shadow casting parameters, with increased resolution and enhanced cascading which should generally result in improved shadow quality overall, but also some side effects and minor performance hit under the same settings - generally settings have been bumped a quality level so if you previously were running shadows on Ultra and experience a performance hit with v1.2.0.0, consider switching to High setting as it should still provide improvements relative to V1.1.4.5 Ultra - same if you were running High and switching to Medium in V1.1.5.0, and Medium to Low. If you experience crashes while running shadows on ULTRA, consider switching to HIGH.
Racin´ USA Purchase Options
Users interested in picking up the Racin´ USA Pt1 Pack have 4 ways of acquiring the contents of the pack:
Racin´ USA Pt1 as standalone - self explanatory, buying Pt1 separately from any other DLC or Expansion available or to be released for AMS2
Racin´ USA Full Expansion Pack - This Pack includes Part 1 along with parts 2 and 3 to be released later in 2021
2020-2022 Season Pass - if you buy this or already have it, you are all set in terms of AMS2 DLCs all the way to the end of 2022
Premium Expansion Packs - this will be a new option targetted for those who bought the Premium Track Pack, essentially expanding that purchase into a full 2020-2022 Season Pass (NOT YET AVAILABLE ON STEAM, SHOULD BE ON MONDAY JUNE 7TH)
V1.2.0.0 CHANGELOG
CONTENT
Tracks:
Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC)
Added Long Beach(Part of Racin´ USA Pt1 DLC)
Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC)
Cars:
Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC)
Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC)
Added BMW M4 to GT4 class
GENERAL
Added custom championship feature to championship mode (BETA)
Added option for Real Weather, synchronizing the weather conditions to the currrent & forecast conditions on the location of the track
Added option to customize date for the event (currently all sessions run under that same day)
Added 42 years of historical weather data (currently only for tracks listed in the notes above
Added seasonal foliage (currently only for tracks noted in the changelog)
Weather progression is now scaled by time progression setting when using real weather option
For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before
Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time
Added option to configure Livetrack presets for each session
Temporarily disabled real weather setting in multiplayer.
Temporarily disabled LiveTrack preset setting in multiplayer
Timed races now end after 'time + 1 lap'
DLC tracks are now accessible to non-owners in Multiplayer sessions
Adjusted LiveTrack grip range (slightly lower base grip than before on a green track)
Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10)
Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%.
Initial revision of shadow casting variables, generally increasing shadow quality
Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration)
Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings.
Fixed incorrect visibility test on auto advance timer of session results screen
PHYSICS & FFB
Revised tire tread, center of gravity height & drag coefficient parameters for all cars
Unified all GT tire dimensions, rules & branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 & GT4)
GT3 / GT4 Balance of performance revisions
Reduced air scale drafting effect
F-Reiza: Slightly adjusted diffuser center of pressure
Porsche GT3 Cup: Corrected minimum weight for both models
Super V8: Added kingpin multiplier to reduce pendulum effect in FFB
Adjusted FFB max force range for BMW M6, Camaro GT4R
Adjusted BMW M6 engine torque curve
SprintRace: Minor brake torque adjustment
Corrected default steering lock & steering ratio for Porsche GT3-R
Further bodywork drag coefficient revisions
Adjusted default TC & ABS settings (including proper baseline for cars without factory TC)
Corrected traction control range for GT4 cars
Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars
Added engine brake setting for formulas (from 1980s on), GT and Prototype classes
Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s
Adjusted default packers for F-Retros, P1, Roco
Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch
Mercedes CLK LM: Disabled downshift autoblip
Removed HARD & INTERMEDIATE tire compound from GT3, P1 options
Disabled viscous LSD settings in various cars that incorrectly allowed for it
Metalmoro AJR Fixed Honda engine bug
Set new traction control and ABS ranges - increments of 0-10 instead of 1-99
Adjusted intermediate tire compound performance
Disabled redundant weight distribution setup ranges in cars that shouldn´t have them
Added hard compound option back for StockCar2019
Minor center of gravity adjustments to Porsche Cup, F-Retro cars
GT3 & GT4 BoP Pass
Fixed missing TC & ABS on GT4 Ginetta G55
Adjusted engine output in AJR Chevy
Moved default brake bias slightly forward for most cars
Extensive AI callibration pass for dry & wet performance, straightline speed
Extended pool of AI personalities (all drivers in grid should have unique personalities now)
Several adjustments to AI overtaking assesment parameters
Reduced range of possible AI deviation from ideal line
Increased AI wall check function
Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst
AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes
Adjusted AI Grip @ Goiania, Curvelo
Added custom AI pit exit speed scalars
Adjusted AI relative performance in practice & qualifying sessions
Increased AI care with human & lowered AI brake grip for non-formula cars
Adjusted AI brake power / side tolerance / avoid ratio / extra care with player
Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel.
Taruma: Adjusted AI speed through T1 & T2
AUDIO
Added new tire surface sound model for skid / scrub dynamics
Added traction control & RPM limiter sound logic and smoothing
Adjusted volume for various sound effects (rain, wipers, wet road roll)
Optimized sound positioning calculation in relation to listener
Lowered brake squeal volume
Added turbo prop & jet airplane flyover sounds
TRACKS
Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car's undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets
Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic
Fixed issues with planes, helicopters, boats and trains being culled when they shouldn
Cranes, helicopters and drones now only load on race weekend from qualifying onwards
Nurburgring; Fix a hole in the terrain at the gp pit entrance
Spa-Francorchamps_2020: Various LOD pop and zfight fixes
Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues)
Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark
Interlagos Minor art & optimization pass; added seasonal foliage & optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights
Spielberg Historic: Fixed bug with seasonal foliage
Wild Magic (Wizard Trait): Will now randomize the color of tower expansion slots, initial and on tower level-up both. This can include white (prismatic/all), which is the special slot color that counts as all others. One of the initial slots will always be white.
Tweaked the cost of changing tower expansion color. It now costs more gold and less mana. Gold still scales geometrically with tower level, mana now scales linearly (in addition to the lower base cost).
Site Context Menu: Right-clicking a Site on the World Map will now show a Context Menu with all available actions relating to the site. If you have an army selected, movement of that army is added to the context menu under a separate header.
Wizard Tower Window: The expansion slots now use a context menu instead of opening a separate window. This saves a couple of clicks when building new expansions.
Military Window (Wizard): Added a context menu to unit types which acts as a shortcut to the Recruit button. If there are multiple valid sites, these are shown in the menu instead of the plain Recruit action.
Military Window (Wizard): Double-clicking a unit type is now equivalent to the Recruit button - if there is only one available for this unit type site.
Military Window (Wizard): Double-clicking the site list is now equivalent to the Recruit button (ie recruiting the selected unit type at the indicated site).
A notification is now created when Wizard Tower (level) upgrade is completed. It includes info on max workers increase and new expansion slots gained.
Added a section explaining the Wizard Tower and some related mechanics to the Intro Window.
Context Menu headers can now have tooltips.
Improved a number of tooltips and text blocks to have neater formatting/colors.
Workers now show as Training and not Idle (when Training)
Fixed a crash bug in the World Generator related to Culture Mount assignment
Fixed the Context Menu position logic to avoid drawing outside of the screen area.
1.0.2.17
Fixed a crash bug when right-clicking rivers in the Editor.
Fixed a crash bug when assigning workers to Outposts.
Hey everyone we have another great update for you here with [Patch 72] featuring PokerStars VR Fight Night!
The limited-time Fight Night sale is on now! 2x on Chips & Creds
In this update, you can place in-game bets on the PokerStars VR Fight Night matchups kicking off this Sunday at 2 PM ET and will be streamed live on Twitch.tv/GetLuckyVR
There's also in-game betting available for the Mayweather vs. Logan Paul boxing match!
A Fight Night Pack is now available for a very limited time with 4 exclusive items!
We've been super excited to see how well the slots tournaments have been doing in their first few weeks! Starting tomorrow the slots tournaments will have adjustments to their guaranteed prize pools with some increasing and some decreasing.
New Features:
-Fight Night Pack -New Slots Room Soundtrack during the countdown -Join slot rooms from tables -Slot page transition in leaderboard module (companion and standalone) -Prop handpose fixes -Fight Night Betting
Bug Fixes / Improvements:
-Players notification when they hit play on standalone -Slots not respawning properly to tourney mode -Player able to see ghost slot -Trigger lock in teleportation -UI Mismatch on slot machines -Table break and chip discrepancy from holding the blinds being posted
Hello world – it’s been a while since our last episode, but we’re excited to return with a brand new entry of our behind-the-scenes video series Inside RoboCo!
Hosted by 3D artists Flora and Meghan, today’s episode offers an inside look at the art of RoboCo! Ever wonder what it’s like to make 3D assets for a game like ours? Curious about our team’s favorite props and items? And what secrets should players look out for when they get their hands on the game? Find out all of these answers – and more!
So, what did you think of today’s episode? We want to know! Be sure to share your feedback with us over on Twitter, Facebook, or in our Discord community. Look out for more episodes of Inside RoboCo soon, and please consider adding RoboCo to your Steam wishlist to help us continue building hype ahead of launch. Until next time!
A small content update and release summary: - With the expanded ending sequence released today the game has over 92,000 words - Added an ending screen for every route - New adult Yacinth character sprite - Minor text fixes in a few places
Asharra and Qillek join Arkhan, Sentry, and Aila to support to their friends this Wings of Steel Weekend! They're all buffed this weekend, and Qillek's Seer of Aerois skin is available this weekend with any Wings of Steel chest purchase!