If you have had a chance to play the demo then some of the features may already be familiar to you, but you'll also find a number of new things, all with improved graphics.
Check out the trailer of the free prologue!
If you're into motorcycles, join the MMS21 community on Discord. Just click on the graphic below :
Welcome to the patch 0.9.6, which includes a lot of optimization as well as the function that you all requested from us: the interface edition.
Optimization:
- Improved performance of shadow display - Improvement of the tab-targetting system - Improved general performance - Optimized interface images to significantly reduce memory usage
Changes:
- Puzzle loot icon changed - The animations for the melee spells Biting and Chewing and their VFXs have been revised and improved - The name of a player in Trance (Rift mode) is now displayed above their head - Rift mode: the team of the player is always displayed first - The affix system has been revised - The environment where the Dumuzid fights take place has been resized to better match the size of the characters - The appearance and the size of the Withered Tantalion have been revised for a better readability during fights against EL-29 (Chapter 2 and 3) - The prototypes in EL-29 Chapter 1 have new textures and names
Corrections:
- Male Hunter and Interceptor armors are now correct - Fixed memory leaks resulting in game slowing down when a player chained many games - Boss Maker: fixed several bugs - The sequence of spells no longer causes an animation bug (visual only) - The tantalion carrying the bomb in EL-29 chapter 2 now correctly drops its bomb when it arrives at its destination
Add:
- New affixes, help messages and visual feedback for chapters 1, 2 and 3 of Skain - New affixes, help messages and visual feedback for chapters 1 and 2 of EL-29 - A loading icon is displayed at launch - A Trance animation (Rift mode) has been added - Players can now edit their interface in-game - The animations of the new spells: Lethal agitation / Charge / Double embrace / Explosive globules / Bloody grenade / Blood swamp / Agitated parasite and Salutary bonding have been integrated
Interface Editor
The interface editor is accessible from the ESC menu or directly using the keyboard shortcut U.
By selecting an interface element from the dropdown list or by clicking directly on the corresponding item, you can move it wherever you want. You can also:
Show / Hide the element using the "Visible" option
Resize the element with the "Scale" option
Some elements allow more settings like the Buffs / Debuffs list. On these elements you can in addition:
Choose on how many rows / columns the icons are displayed
From which side to start the row (right corner or left corner)
We hope that you'll enjoy this new feature ! If you want us to add other options to this interface, let us know on the community hub or directly on Discord: https://discord.gg/ErnVfzM
This patch focuses on fixing the bug near the end of the game where certain choices with Asalia would lead up to the game locking you up and not being able to progress!
We love to see all of the incredible fan art tons of our community members create (especially with all of this extra free time this year), and we wanted to give you another chance at getting your art into the game! As we gear up for the season of Autumn, we wanted to open up submissions for you to enter your own fan art in hopes of your art pieces being turned into Avatars for everyone to earn for free during our update later this year!
Starting now, you can submit your fan art for our Evil Mojo team to review and select to be a part of our Paladins update around Halloween! Submissions close on July 9th, 2021, so make sure to get your art in before the submission form closes! Bring out the big guns and show us what you’ve got! We simply can’t wait to see what you come up with!
The chosen submissions will receive our newly unveiled “Community Creator” spray and title as well as 10 codes for their in-game Avatar!
Make your submissions here, and become familiar with all the rules listed below.
Best of luck to all our community artists!
PROGRAM DETAILS
The official rules for this program consist of both this Program Page and the Paladins® Community Submission Program General Rules, Terms and Conditions (“General Rules”) available here!
PROGRAM:
2021 Paladins® Community Submission Program
THEME:
Fall/Halloween
AGE REQUIREMENT:
You must be at least 13 years of age in order to participate. Additionally, if you are a minor in your jurisdiction of residence, you must have your parent or legal guardian’s permission to participate.
SUBMISSION PERIOD:
Submissions will be accepted beginning as June 4th, 2021 at 10:00am Eastern Time and ending on July 9th, 2021 at 6:00pm Eastern Time. You can submit your submission here. You may submit as many submissions as you like during the submission period.
SUBMISSION SELECTION:
The Evil Mojo Team will review submissions based on the following factors: originality, technical feasibility, player appeal, overall theme, and quality. The team will select up to 10 submissions after review for potential implementation in the game, subject to verification of eligibility and compliance with these Program Rules, including without limitation completion of a declaration of eligibility and acknowledgment of Hi-Rez’s rights in the submission. Hi-Rez reserves the right to increase/decrease the number of submissions to implement in-game based on the overall quality of the Submissions.
PROGRAM CONTENT:
Implementation of the selected submission in-game; the in-game title “Community Creator”; the “Community Creator” spray; and 10 codes for in-game downloads of the avatar created using your Submission. Hi-Rez will not be obligated to award such title or spray to you again if you have already unlocked it.
Please also note the following reminders on program rules:
Submissions must be consistent with the Theme for the program (in this case, Paladins).
Submissions must be submitted in PNG format with a 128×128 pixel size.
Submissions that are animated must be submitted with a 128x128 pixel size in GIF format.
Your submission must not have been submitted in any other Paladins community submission program.
Your submission must be your original work. This means the submission must be conceived, designed, and drawn solely by you.
If any submissions other than final selected submission(s) in this Program stand out to us, we may choose to implement such submission at some point in the future.
In the event your submission is selected for potential implementation, you will be notified via e-mail with additional instructions by Hi-Rez Studios, which may include requests to provide additional information or documents. Failure to respond to such notification or follow such instructions by the deadline (or if no deadline is provided, then within a reasonable time) may result in disqualification.
Submissions must be appropriate for the Paladins universe. Entries will be disqualified if deemed inappropriate for implementation in the game. As an initial matter, entries that are obscene, offensive, vulgar, or discriminatory will be removed from the program. We reserve the right to disqualify submissions, including, without limitation, submissions that (a) are incomplete or unclear; (b) violate any applicable laws, including without limitation, infringement of intellectual property or publicity rights; (c) contain fraudulent, false, or misleading information; or (d) are otherwise detrimental or damaging to Hi-Rez Studios and its affiliates. We reserve the right to disqualify submissions that do not comply with program rules.
In exchange for the license set forth in the General Rules for use of our materials in your submission, submissions are the sole and exclusive property of Hi-Rez as set forth in the General Rules.
Any opportunity to have a Submission implemented in-game has no cash value, and no award of any kind is offered beyond the honor of having the top Submission(s) considered for implementation in-game by Hi-Rez Studios.
First of all, we'd like to say thank you to everyone who supported us when the game was initially released to Early Access by purchasing the game and making these warm and positive reviews! For such a small team like us, it's very important to get more than 90% of positive reviews on Steam in order to bring our game to more players. Some of your proposals are already planned to be implemented, and some small features are already in the today's update!
Here's the list of what's changed in today's update:
Fixed problems with authorization for some players.
Payments are now calculated in a different way in random events.
Now you can change the game speed using Space key.
Now you can zoom in and out with Q and E keys.
Fixed a problem when camera could jump from one overcrowded airport to another. Cities are now sorted by time remaining to react.
Fixed a problem with overcrowded city after "Hurricane" event.
Game speed now doesn't change after a random event.
Welcome to the weekly news. Today's weekly news is all about visuals.
Lighting
We've reworked lighting in the game. For instance, previously the sun was shifting very harshly, it was because of the time system in the Unreal Engine, we've found the solution to it and now the sun is moving smoothly, like a calm river. That will grant you beautiful sunrises and calming sunsets.
Foliage and materials
The environment is very important for immersion, and our level designer and 3D designer are working on foliage detalization, it will make bushes, trees, grass more unique and noticeable. Along with all that has been stated we are remastering materials in the game.
New level hidden outpost
The government always watching us. But if there is no government who's watching us now?
That's all for today, thank you all for your support. And see you all next time :).
💪 This afternoon, as part of the annual Warhammer festival that is SKULLS you will have the chance to watch us play live!
📣 The stream will take place on Friday June 4th at 5 p.m. UTC. Follow this link to watch: https://store.steampowered.com/sale/skulls During the stream, Karanak, the Hound of Vengeance, stalks the Old World, hunting those who’ve earned Khorne’s ire. We will try to impress him in battle and acquire his favour to recruit this Legendary Warlord to our own ranks. Skulltaker also returned to bring Khorne's glory to the world. We will battle this returning Legendary Warlord to craft the brand new equipment now available from his loot drops.
❗Remember that for the duration of the Skulls festival, the Steam-only Warlords or Khorne DLC - containing the Herald of Khorne, the Skullhunter, and the Bloodthirster - will be available at a 50% discount. #WarhammerSkulls
We have a small hotfix to release which addresses a number of issues on our maps and includes new gameplay layers. Check out the changelog below!
Maps
Gameplay Layers
Updated MapRotation.cfg for server owners Note for server administrators: Delete your old map rotation and update your server to ensure outdated map names don't cause your server to crash
Added Sechault Assault 1915 GER vs FR
Added Zonnebeke Assault 1914 GER vs FR
Added Ansoncourt Assault 1915 GER vs FR
Added Ansoncourt Frontlines 1915 FR vs GER
Changed attacking team on Cantigny Assault GERvsFR from French to German
Changed attacking team on Chateau-Thierry Assault GERvsFR from French to German
Cantigny
Fixed large spools of barbed wire not being cuttable
Combles
Fixed floating trees at C2-2-8
Fixed grave collisions
Poelcapelle
Added easier ways to get out of BEF spawn
Fixed deep craters across
Fixes exposed water planes
Fixed floating assets
Fixed missing corpses
Sechault
Fixed exposed trench line edges
Fixed no Collision on Trench Wall at E3-4-5
Fixed pile of corpses missing textures
Zonnebeke
Fixed static meshes clipping deeply through the roof of a trench foxhole at B2-5-4
Fixed a visible gap in the terrain at C3-7-3
Art
Fixed melee weapons playing flesh bullet impact effects instead of melee impact effects.
Fixed issue with cannon muzzle smoke jittering
Fixed collision issues with earthen trenches on LOD3
Fixed ground decals projecting onto player models
Known issues
Changing stance causes the camera to flicker
Rifle grenade explosions will sometimes not appear on certain surfaces. Damage should still apply
No. 20 Rifle Grenade equip animation not properly lined up
No. 20 Rifle Grenade uses placeholder sounds
Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
VOIP widget role icon is not being displayed correctly
Damage radius of field cannons will sometimes cause players to not be killed immediately