Jun 4, 2021
Necromunda: Hired Gun - mzulftna


Hello Bounty hunters!

We have been reading your comments and compiling suggestions since the release a few days ago. Thank you so much for your feedback!

We also hope that you like the Warhammer Skulls event and the Corsair skin set that comes with it! For those wondering where to get the skin for your Bounty Hunter, simply talk to the Barmaid in Martyr’s End.

We’re happy to release our first patch on Steam. It includes various fixes based on your reports since launch. This is only a first step and we continue to work on various topics, including the stutters that some of you encounter. You can check out our last community update for more info about what we are working on. Without further ado, let’s dig into this patch!

Patch content

You will find below the main fixes that this patch is bringing:

Audio
  • Dialogue sound mixing improvements (global VO volume increased)
  • Added missing sound FXs in levels
Bug fixes
  • Fix a possible blocker during the Takedown tutorial
  • Fix of a random bug causing an incorrect offset in aiming alignment
  • Fix of Numpad keys triggering unexpected behaviours ingame
  • Invert camera setting doesn't apply on the wheel selection anymore
  • Fix of a bug when opening a menu while Strengh Booster is still active
  • Various fixes
Gamepad
  • Rework of the Aim Assist when the player switch to iron sight
Thank you!

That’s it for today’s patch! We are still working on more time consuming fixes, such as stuttering, FPS issues and various other bugs. The game will keep improving, so stay tuned!

Don’t forget to follow our social media (Twitter, Facebook, Discord) to get the latest news about the game or to discuss it!

See you in the hive!

https://store.steampowered.com/app/1222370/Necromunda_Hired_Gun/
Hood: Outlaws & Legends - Jellyfoosh
Hello Outlaws,

Update 1.4 is coming early next week, bringing a number of changes and bug fixes. We look forward to hearing your feedback, particularly regarding the changes to assassinations. Other changes include further improvements to matchmaking (reducing queueing times), some quality of life aspects, as well as a number of bug fixes. We will post the full list of bug fixes and improvements when the patch goes live.

Dev Vlog & Upcoming Patches
Game Director Andrew Willans is back to give you the latest news and update you on what the team is working on! Discover some new info on the upcoming PvE mode and changes coming in our next patch!

https://youtu.be/3mCj-l9BxJw
To summarize some of the upcoming content:

  • Patch 1.4 - Coming early next week.
  • Mountain - New map coming mid-June.
  • Balancing update + PvE Mode + in-game Community Events framework - After Mountain.
  • New Character, Eidaa, and Battle Pass - Coming August - September.
We're pausing weekend community events until we have a more robust in-game framework for it. We can’t wait to cook up some new ideas for these!



Survey
As you may know, feedback on Hood varies a lot from person to person. New players may think one thing, while veteran players say another, which is only natural. To improve our understanding of your experience in Hood, we've prepared this short survey. We'd be very thankful if you took a few minutes to share your thoughts.

And don't forget to join the Discord server to stay up to date on all the news and chat with other Outlaws 😉

May your heists be fruitful,
The Sumo and Focus Home Teams
Jun 4, 2021
The ManaKin Playtest - flashdim
New
-Captured enemies will retain their Zodiac, Variant, Alignment, and Nature traits
-F5 can now be used to QuickSave to the Autosave slot

Enhanced
-Quest Log updated with Story Quests 3-5
-Karkinos added to Hub after recruitment
-Adjusted trait descriptions to be easier to read
-Options and Status Menu terms clarified
-Clock Tower door locked for now
-EXP curve equalized between all characters
-Home Key now recenters camera

Fixes
-Fixed balloon icon crash when Scene_Map would load the animation before the target event had spawned
-Fixed Silence working only on Instincts instead of Magic schools
-Fixed Corvena first battle failure loop
-Fixed Bosses not matching Kin's level when recruited
Jun 4, 2021
Draft Day Sports: College Basketball 2021 - wolverinestudios
- fixed issue with players who are released from team not being cleared properly from sub matrix in some cases
- fixed issue with incorrect scouting notes being generated for post play
- fixed player suggestions not taking properly from text message option on player card
- fixed issue where player could show same school twice in top ten
- added HTML page for top 25 polls
- added items to commissioner database export
ChronoTecture: The Eprologue - The_ChronoTect
The Timekeeper AI Update:
-Updated game to Unreal Engine 4.26, and optimized performance.
-added DLSS settings for Nvidia RTX cards, uses AI to improve performance and allows 4K gameplay @ 30-60+ FPS depending on your card (the game looks amazing in 4K)
-Optimized save and load system (if for any reason your save file no longer works, please contact us and we will get you back to the last checkpoint you reached)
-added additional Lore books to find
-setting up for Speedrunning contest with cash prizes
Jun 4, 2021
Geometry Arena - 011 Games
Fixes
Fixed an issue that the wall disappears in some cases.

Features
From today's daily challenge, you can now get a award of 30 Geometry Coins if your ranking > 50.

UI
Changed the logo to a new one.
Now, when you switch the language, the logo image will changes accordingly.
Added a new function "Custom Enemy Color" in the pause panel.

Others
Improved the stability of the savefile.
Adjusted and optimized some texts.

Join us on Discord!
Geometry Arena Discord
Luna's Fishing Garden - comrad_gremlin
We have some great news! Coldwild Games is ready to announce Luna's Fishing Garden release date. Watch the trailer below!



To celebrate the announcement, let's host a small key giveaway competition! We are going to give away two keys 🔑 of the game upon release to the winners.

🔑 How to participate? 🔑
  • "Like" this post
  • Try to guess the game price (in USD) in the comments to this post
🔑 Winners 🔑
Two winners are going to be chosen
  • The first 🔑 winner is going to be chosen from the participants who guessed the right price
  • The second 🔑 winner is going to be chosen at random, you just need to comment

Only one last entry per person is taken. You can join right away, the winner is going to be chosen by June 7, 12:00 CET.

That's about it for today! Support Luna's Fishing Garden by wishlisting it and spreading the news. Let me know if you have any questions!
Best,
Vladimir
The Waylanders - jnt1989


Hi everyone! Apologies for the lack of recent updates. We’ve been working hard to add some new asked-for features and behind-the-scenes bug fixes, as well as planning out updates you’ll be seeing over the course of the Summer.

Full Controller Support



We’ve added full controller support to The Waylanders! You can now enjoy The Waylanders using your favorite (PC compatible) controller from start to finish. The full control list is available in the options menu and should show when you turn on your controller.



You can switch between the keyboard and the controller at any time, even during play. Just press any key or button on your device and it will be detected as the default. In addition, we have designed an interface for keyboards and another for controllers, so the game will adapt to the device you use.



New Difficulty Levels

We want all kinds of players to be able to enjoy The Waylanders. With that in mind, we have added 5 difficulty levels to accommodate everyone from those who want to enjoy a relaxed experience focused on the story, to those who like extreme challenges. From now on, you can select a difficulty that best suits your taste.



PEASANT - An easy experience allowing narrative adventurers to enjoy the story and art in The Waylanders. Your party won't die in combat.
PILGRIM - Minimal challenge for experienced RPG players. Damage dealt by enemies is reduced. Improved health recovery after battle.
EXPLORER - The most balanced challenge for most players. Normal levels of health recovery and stats. Normal enemy damage.
WAYLANDER -The authentic experience of The Waylanders! Damage from enemies is augmented. No health recovery after battle.
NIGHTMARE - Think you’re a Hero? We'll see! This mode has augmented damage from enemies, no health recovery after battles and defeat will erase all saved games in the profile!

Important: Keep in mind the difficulty selection screen is only available in english. Other translations will be added in future updates.

Is the game too easy for you? Is there a fight that you can't get over and you are stuck? Don't worry, you can change the difficulty in the options menu.

Bark System



We've added the Bark System, to give the world of The Waylanders greater richness and depth. Now, virtually every NPC in the game has their own dialogues which will appear overhead. In addition, each NPC now has their own name and physical appearance.

This provides a greater level of immersion for your adventure. Some NPCs will tell you about where you are, others will give you some tips or share comments about what is happening in the story. In future updates we plan to have some of these newly named NPCs grant small side quests.

Important: Keep in mind the bark system is only available in english. Other translations will be added in future updates.

Combat Improvements
Improved Ability Queue
The Ability Queue has been improved and is now more intuitive.

Abilities depend on two factors to be able to cast: the cooldown time and the ‘resource’. By default, if a character cannot use an ability, they will perform basic attacks until they can use it.

You can now configure this in the options menu. There you can choose if your party will wait for the ability to cool down and / or to obtain enough resources, or if you prefer, they will cancel that ability and use the next one that you have assigned to the ability queue.

Numerical changes in the combat system
We've made changes to the numbers behind The Waylanders combat system, especially when it comes to damage dealt and ability cooldowns. The result is a more balanced combat experience than in previous versions.

UI Improvements
More intuitive AI management
Many players have reported that the AI ​​management system was not intuitive. We have changed the icons for more descriptive ones that indicate the behavior of the character:

PASSIVE - You have full control over this character. The AI ​​is deactivated and will not perform more combat actions than you order.
AVERAGE - The character will actively search for enemies to fight, but will only use basic attacks. They will only use special attacks, abilities or consumables when you order it.
AGGRESSIVE - The character will actively search for enemies to fight and use special attacks, abilities, and items automatically.

Better positioning of the information window in Tactical Pause



Information about enemies and characters during Tactical Pause has been placed in a more comfortable position. Now you can quickly consult essential information (enemy type, health, etc.), without losing sight of the battlefield.

More info about status effects



We have added more detailed information about each and every one of the game effects in The Waylanders. Consult the Codex to learn more.

Better highlight for targets in combat
The enemy you target will now be highlighted in a more intense way than other opponents. You will now more clearly see which enemy your character is attacking, reducing the feeling of chaos when there are too many enemies in combat.

Updates and improvements in help texts from the Codex
We have revised and corrected some help texts in the Codex. Now the essential information of the game is easier to assimilate.

Lighting improvements
We have made lighting improvements to multiple scenarios and cutscenes.


Lighting in previous versions


Lighting in current version

What’s next?

Development during Covid has been very challenging, an issue many indie developers have been experiencing over the past year. We’ve had to revamp many of our processes and change up how we work with people outside of the studio, such as our voice actors. We’ve solved many of these challenges and we feel confident that RPG fans will see the full version of The Waylanders released this Fall.

We have more to add to The Waylanders in coming updates including new pets for the Ranger class AND (what many of you have been waiting for) ROMANCES! Check out the new roadmap for more information:



Can't read it? The roadmap is available here in HD.



EggK47 - Lorag Games


You are the golden eagle, the apex predator of the avian world. Hunt, kill, and fly to survive.
Become the apex predator of the avian world. Ensure your eaglet's survival by hunting and killing your prey to return food to the eyrie. Collect FREEDOM™ stars and fly massive cave systems to progress to deadlier environments.

https://store.steampowered.com/app/1633230/FREEDOM/
Jun 4, 2021
Spacelords - TENKA
Weeeeeeeeelcome to the Partners Antagonist League!

Each Spacelords partner will play 6 matches as Antagonist against other Raiders on a live stream on their channels during the weekend. 3 points per win, -1 per defeat.

The very best Antagonist will get 20.000 Kill Points, 20.000 Gold, and the fabulous E.C.B. (Exclusive Certificate of Breathtagonist)!

The first challenger is ChivaUK, he will stream on his http://twitch.tv/ChivaUK on June 6th at 6 PM CDT time!

Next week we will announce his score and the next stream!
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