Earlier this year we ran the competition of a lifetime through FMFC, offering one lucky member a true money can’t buy prize – the chance to enter themselves as a Newgen in Football Manager 2021. This was an incredibly rare opportunity that we don't usually make available to the public. Jack Bassett from Bournemouth, England won the proverbial ‘golden ticket’, joining the game in the Final Winter Update as a striker.
Sign up to FMFC, our exclusive members hub, for the opportunity to join competitions like this, get studio insight and be in with the chance of winning an FMFC jersey every week until the end of the season.
Open playtest is available! The playtest for the current version 0.2.1.5 has been launched and will be available for some time. You can join it for free. To gain access, click the green Request Access button on the game's Store page.
Hello users! Here is the news from Jinthree Studio, the Broken Universe development team.
We're constantly improving a lot of things, but in the next weekly update, we're working on some big changes with a special focus on level design.
'Unbuildable Terrain' is a new part of the game, and all stages are redesigned accordingly. With this improvement, it is possible to add stages that allow for a newer experience, and various strategies are expected.
There will also be a balance update along with this, and improvements to the boss stage will be included. By setting the movement speed of the monsters lower, it would definitely be beneficial to construct a longer path. Currently, the strategy of placing powerful towers around the lander to block them is often effective, but we expect that this balance adjustment and the introduction of new terrain will allow various strategies to be used.
Get ready for the annual Warhammer festival that is SKULLS! Once a year only, we join our friends in the Warhammer universe to celebrate all things Skull related, with an action-packed week of events, prizes, and offers!
Karanak, the Hound of Vengeance, stalks the Old World, hunting those who’ve earned Khorne’s ire. Impress him in battle and acquire his favour to recruit this Legendary Warlord to your own ranks. Collect the Hound’s Tooth item to unlock the daunting new Dragonbone Fortress skin!
During this week, the Skulltaker also returns to bring Khorne's glory to the world. New and veteran players alike have a compelling reason to battle this returning Legendary Warlord, with brand new equipment now available to craft from his loot drops. So prepare your Champion and march out to earn or update the mighty Skulltaker set!
For the duration of the Skulls festival and ONLY here on Steam, the Warlords or Khorne DLC - containing the Herald of Khorne, the Skullhunter, and the Bloodthirster - will be available at a 50% discount.
Ground Vehicle model, damage model, characteristic and weaponry changes:
Strv 122B PLSS — A bug where the controls for the commander’s optics would rotate together with the optics module in the X-Ray view of the vehicle has been fixed.
Ta 152 H-1 — A bug which would cause missing textures around the engine area has been fixed.
A bug that caused the periodic flares firing function not to work has been fixed.
A bug, where allied vehicles would receive pressure damage as if their armour was ignored when other nearby allied vehicles were struck with a HE shell, has been fixed.
Centurion Mk.1 — A bug where the commander’s sight camera would not work due to an unfinished model has been fixed.
Aircraft and helicopter model, damage model, characteristic and weaponry changes:
J6B, Iacobi's J8A, SAAB B17B, SAAB B71A, J22-A - An erroneous round from the “armoured targets'' ammunition belt for the 8 mm Ksp m\22 machine gun with an armour penetration of 23 mm, has been removed. A duplicate belt for “ground targets” has been removed.
Sound
Artillery explosion sounds have been improved and are now more powerful. Now, they will be louder at lower frequencies, and will not be suppressed by other sounds as easily.
The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.
The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.
Changes in the sounds of machine gun fire for naval forces, which would occur as the distance between the gun and listener increased, have been made more explicit.
The volume of a ground vehicle’s suspension (as it bounces up/down) will now depend on the player’s engine volume setting.
The voice notification about approaching allied mines and torpedoes during naval battles has been fixed.
A bug, where the notification about approaching enemy torpedoes in naval battles would be too late to trigger, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.