Jun 3, 2021
DOOM Eternal - tokyopunchout | Bethesda
Grab your beach ball, flip-flops and Praetor Suit, it’s time for a little fun in the sun! DOOM Eternal’s latest event is going somewhere warm – time to TROPIC LIKE IT’S HOT.

From June 3 to June 24, you can earn XP to unlock all-new cosmetics celebrating seaside shenanigans. Grab an assortment of nautical icons, weapon skins and even the Hotdogcubus Master Collection, the absolute wurst that Hell can conjure.

Earning rewards is all about doing what you do best: slaying demons. As you beat campaign levels, play BATTLEMODE matches and slay our weekly challenges, you’ll earn XP that gets you that much closer to the next sweet unlock. TROPIC LIKE IT’S HOT Is only available for a limited time – jump into DOOM Eternal today so you don’t get burned on these sun-soaked goodies!

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!
Carrier Command 2 - Deltars


Dear Players,

Playtest 2 is now live!

Over the last 2 weeks, we have been working hard to improve the game and add more to the playtest.

Thank you so much to the many players who gave us feedback on playtest 1 - we read it all as a team, and have implemented a bunch of new features - the main change being a more detailed tutorial!

With this new playtest, we have unlocked difficulty level 3 - so expect to fight tougher enemies and perhaps even enemy navy on your final island. To help you out a little, we have added some extra items to your inventory :-)

Please remember, this remains a very limited version of the game, with only 4 islands to capture, compared to the full game campaign with 64 islands. As a result, we have removed multiplayer, a lot of the vehicle chassis, attachments, abilities, difficulty scaling, logistics gameplay, enemy carrier, and more, for the playtest version.



This playtest will run for the weekend, then we will shut it down early next week as we review your feedback. If you do playtest the game, please use the "leave feedback" button on the game menu!

If you don't receive your Steam invite to play the playtest immediately - don't worry! We are releasing invites in waves and plan to send more invites over the weekend.

Much love <3,

The Carrier Command Developers




Patch Notes

playtest0.0.12

rework - enabled bearing display for carrier observation camera
rework - offscreen icon for friendly vehicles matches style of onscreen icon
rework - observation camera support orders can be set in all tracking modes, activating observation camera laser triggers new order if active order is complete instead of requiring cancelling first
rework - HUD notifications when observation camera target status changes
rework - added unique map icon for land vehicles that have robot dogs equipped
rework - extended tutorial to show player how to use main carrier gun
rework - updated control bot seal map icon + blinking
rework - observation camera HUD shows weapon list when cycling weapon target after completing an order. Camera support order is cleared when cycling weapon if complete
rework - replaced "land" with "surface" when referring to land vehicles
rework - vehicle control map hints show controls for adding new waypoints when hovering waypoints and vehicles
rework - screen UI buttons/list items visually different to basic text elements
rework - multi-line tutorial objectives display correctly
rework - added sound effect and flashing when objective is complete. Objectives with timeout display progress bar
rework - tutorial objectives move to center of the screen when changing state
rework - added version number to settings file. Settings reset if version number mismatches
rework - added 15mm turret attachment that does less damage and has slightly lower accuracy. 15mm turret equipped on all land vehicles on difficulty 1 islands
rework - increased land vehicle spawn count on difficulty 1 islands
rework - updated more UI elements to be consistent with new button style
rework - screen resolution always set to fullscreen display resolution by default when settings version is incremented or settings file not found
rework - carrier main gun fires burst of 5 rounds when triggered and no longer stops firing burst if target has moved significantly
rework - added tooltips to inventory table cells to explain what each column is
rework - improved audio effects for turret rotation by making them continuous and not use start/end sounds
rework - added missile launch sound effect to hardpoint missile attachments
rework - added setting for choosing whether pressing back opens the pause menu when not seated (behaviour enabled by default, always disabled for gamepad)
rework - SFX for carrier launch, carrier water splashes
rework - turret attachment range and out of range indicator on hud
rework - turrets can be used to observe/tag enemy units
rework - added additional tooltip data to vehicles with virus bot attachments
rework - tutorial objective text changed to specify that all surface vehicles need to be deployed
rework - increased character interaction range slightly so self destruct buttons are easier to interact with
rework - swapped order of tutorial enable stabilisation/manual control objectives
rework - control prompt for pausing game is always visible and contextually shows back as pause
rework - pause menu objective shows which key opens the pause menu. Capture island objective shows map icon for seal and attachment icon for virus bots
rework - added playtest scenario configuration with fixed number of islands at each difficulty
rework - added additional attachments and vehicles to carrier starting inventory
rework - added torpedoes to carrier starting inventory
rework - enabled enemy ship spawning
fix - fixed observation camera hitscan range
fix - tutorial help tab objective no longer requires player to focus help tab if using mouse/keyboard
fix - fixed robot dogs being manually launchable when not in manual mode
fix - fixed robot dogs no longer triggering when reaching a deploy waypoint
fix - fixed amphibious vehicles steering in the wrong direction when reversing
fix - fixed playtest welcome message being displayed more than once in the same game
fix - fixed hud UI not being properly reset when returning to main menu
fix - fixed flare omni light frame blending
fix - fixed objective completion sound not playing for deploy carrier objective
fix - fixed nav screens not all going into boot sequence when launching carrier
fix - fixed navigation screen going straight into context menu after deploying carrier
fix - move lighting button that was in the mesh in well
fix - fixed volumes not being reset to defaults when clearing audio manager causing playback group volumes to not get set after loading a saved game
fix - fixed vehicle hud not displaying notification when support order goes straight to active state
fix - fixed target accuracy calculation for carrier main gun and flare launcher. Target accuracy uses same function for all turret attachments
fix - fix additive light flares being visible through ocean waves
fix - fix additive light flares flickering from depth samples
fix - fixed crash when entering vehicle camera with fewer attachments than selected attachment index
fix - clients send begin/end events for firing vehicle weapons instead of continuous input events to fix chaingun weapons stuttering when server ticks faster than client
fix - fixed holomap camera pitch
fix - fixed turret hitscan range check
fix - fixed playtest tutorial not being forced
Motorcycle Mechanic Simulator 2021 - Fleczer


Hey Bikers,

Quick info!

Remember that the free prologue launches tomorrow? We would like to invite you on this occasion to watch the stream and Q&A session with us at 8:00 am PDT / 5:00 pm CEST during the event on the prologue steam card.

https://store.steampowered.com/app/1574700/Motorcycle_Mechanic_Simulator_2021_Prologue/

Don't hesitate, we look forward to seeing you. Be there tomorrow!

By the way, remember to join our community on discord (just click on the graphic below)...



See you tomorrow!
Jun 3, 2021
ARK: Survival Evolved - complexminded

ARK: Genesis Part 2 completes the eons-spanning story of ARK: Survival Evolved! Everything that your tribe has built, tamed, and fought for has led to this final challenge. With your faithful artificial companion HLN-A by your side, you’ve emerged from the Genesis simulation to find yourself aboard a gigantic starship being overtaken by a familiar threat from the distant past.

In Genesis Part 2, you’ll explore a vast new world teeming with strange biomes and exotic creatures, while engaging in story-oriented missions that test your mettle, ingenuity, and survival skills. Wielding an array of powerful new tames, items, weapons, and structures, you’ll journey from idyllic fields through twilit phantasmagoric realms, all the way into a hellish heart of darkness. Thousands of years and trillions of miles away from where your story began, you’ll challenge series-villain Rockwell in a final confrontation to determine the fate of humanity. The future is in your hands, Survivor -- one last time!

NEW STORY-ORIENTED MISSIONS
A holographic guide, HLN-A, offers a wide array of engaging new story-oriented missions at varying difficulty levels, as you build strength to confront Rockwell in a final battle for the ages. Completing missions earns you new map-wide bonuses and Hexagons, which you can spend for extra resources, additional Engram Points, TEK items, travel between environments, and more. Discover Explorer Notes and environmental cues along the way to learn even more about the history of the ARK saga.

EXPANSIVE WORLDS TO CONQUER
In ARK: Genesis 2, you’ll emerge from the simulation into a gargantuan starship filled with unique biomes, including beautiful elysian fields, an exotic twilight realm of highly evolved lifeforms, the depths of outer-space, and even the innards of the ever-expanding Rockwell himself. Whether it’s sentient alien plants, Rockwell’s digestive fluids, or asteroids warping in from intergalactic space travel, each biome presents unique hazards, but also opportunities to acquire new resources and creatures -- including the powerful new ‘Mutagen’ that enables you to further evolve your existing tames!

STRANGE NEW CREATURES
Throughout the vast expanses of Genesis Part 2’s world, you’ll find the brain-controlling Noglins, elegant high-tech Stryders, the cuddly mobile-nursery Maewing, and even the laser-shooting, bomb-blasting, barrel-rolling Astrodelphis starfighter -- among other fantastical new creatures and evolved R-Variants of old favorites!

You’ll need all the help you can tame, as both Genesis expansions present you with challenging new bosses and minibosses that will take all of your skills to conquer.

POWERFUL NEW GEAR
As you brave the many dangers of this new world, you’ll gain access to powerful new tools to aid you. You’ll learn how to place remote cameras, pull off tricks with a floating skateboard-like Hoversail, take care of your eggs with the high-tech Incubator, shoot arrows made of pure energy with the Tek Bow, even engage in a Real Time Strategy command mode within the new Exo-Mek --- and far, far more!

COMPLETE YOUR JOURNEY
ARK: Genesis Part 2 concludes the epic saga of ARK: Survival Evolved -- the ultimate battle between the freedom to evolve, versus the oppression of controlling life’s creation. Which side wins out is up to you, Survivor. Your skills, your tames, your weapons and your builds -- everything that you’ve accomplished is put to the test here, as the future of humanity hangs in the balance!
Learning Factory - ElJorro


Since KOTOVOD administration issued a call for more cat researchers at the factory, thousands of cat scientists have applied their CVs, and hundreds of them landed the job. Congratulations to them! Of course, not all the researchers hired by our HR dept. are skilled enough to perform certain researches, but they are still welcome to join because of how cute they are... That is, if the Factory is generating enough money, but that is a problem to be solved by our tireless engineers.

Still, even incompetent scientists are contributing to everyone's work! In fact, research has become so effective that certain engineers started experiencing confusion when planning their daily tasks. In his eternal wisdom, Dr. Katz decided to personally resolve this issue by offering random requests to be completed at the Factory. Since KOTOVOD is a democratic institution, these tasks will be completely optional, of course. Hard labor 24/7 is still mandatory for all engineers, though.

In other news, fishing by hand is legal again on Mars territory! Due to the delicacy of Martian biorobot fish species (kindly provided by the I.L.L.U.M.I.N.A.T.I.), it was previously considered unwise to try catching that fish with a tool as crude as fishing rod. But KOTOVOD population of cat residents is growing by day, and they must have their munchies, so every fish counts! Go catch some, engineer (if and when you don't have work stuff to do, which is unlikely)!

Here's how Mars fish looks like when being caught:



(Please don't feel sorry for it: you know that those fish are not actual fish, don't you?)

All is well at Learning Factory. Glory to science! Glory to KOTOVOD!

Version 0.9.25 Released
  • In Tavern, there's a chance of spawning a cat with a perk that allows them taking data from Data Storage. If such cat is involved in a research project for which it has sufficient skills, that project speed is boosted
  • A Data Storage now spawns on Campaign map; in Freeplay Mode, one is also added to player's inventory
  • Small tasks with rewards are now given out, to make sure engineers are never idle
  • Fishing by hand now animated
  • UI improvements
  • Performance optimization
  • Bug fixes

----------------------
How to Get More Involved

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Sniper Elite VR - Tommy_Rebellion
Join the resistance! Rebellion is proud to reveal that Sniper Elite VR will be launching July 8, 2021 on Steam VR.

Check out the first trailer for Sniper Elite VR here:












Built from the ground up as a virtual reality experience, Sniper Elite VR enlists you as an Italian partisan, fighting fascism in a powerful World War II story told through his harrowing memories, as you protect your fellow countrymen and drive back the merciless invaders. Developed in partnership with Just Add Water and Coatsink, the game delivers a new perspective on Rebellion’s critically acclaimed sniping and stealth mechanics which marries breathtaking immersion with the authenticity for which the series is famous.



Sniper Elite VR Key Features:

  • HEART-POUNDING GUNPLAY – Grab your rifle, gaze down the scope and take aim, as realistic ballistics and immersive weapon interactions, such as physically reloading while under fire, bring a whole new dimension to this intense sniping simulation.
  • EXCLUSIVE CAMPAIGN – Take on a new explosive stand-alone campaign with 18 replayable missions as you relive the battles through the memories of an Italian veteran.
  • SUITE OF MOVEMENT OPTIONS – From full locomotion to accessible single stick teleport, you can tailor the controls to your preference as you use stealth and cunning to outmanoeuvre enemy troops and vehicles across levels packed with tactical possibilities.
  • AUTHENTIC WW2 WEAPONS – Experience the firepower of historically accurate WW2 weaponry, with an armoury of rifles, SMGs, pistols, shotguns, grenades & explosives.
  • VISCERAL X-RAY KILL-CAM – Witness the devastating effect of your shot as Sniper Elite’s signature kill-cam returns, rebuilt for VR.
SNIPER ELITE VR is coming to Steam VR on July 8, 2021.
Clea 2 - InvertMouse
Hello there! Hope you are doing good ːcleasunniesː. We recently previewed some of the curses that will be present throughout the One Year Mission updates. Let’s take a peek at the rest today.

(Please note: As the modes are still in development, all of the below are subject to change.)

Deadly Silence:



When that voice in your head pesters you without end, the calls can drown everything else out.

In-game effect: Sound cue volumes reduced to nearly zero, replaced only by dark whispers.

Maiden's Claws:



A clawed hand grips your shoulder, urging you to stop and embrace the chaos. One moment of weakness, and it could be all over.

In-game effect: Movement speed significantly reduced.

Omen Mirror:



Visions of a bleak future reflect inside your head. Lose faith and you may sink forever into the mirror world.

In-game effect: Movement controls are reversed.

Powerless:



Against the pressure of chaos, you may feel overwhelmed with despair. So much so, in fact, that some lose trust in their abilities. Without confidence, it is all downhill from here.

In-game effect: Players cannot peek left, right or through doors.

Progress continues to be made daily, so please keep an eye out for updates. Good luck have fun ːcleachaosː!
Jun 3, 2021
Crisp Cube - instaBink
Version 0.0.5.0


Gameplay:

  • Fire cube introduced. Can be cleared via triggers, and provides Fire Touch status to Mr. Crisp. He will then clear any normal cube he touches. Fire touch is lost when Mr. Crisp touches a water cube.
  • Added World 3, which contains 10 levels, including 3-1, which is the tutorial level for the Fire cube.
  • Introduced new dynamic speed mechanic. The speed of the level will adjust based on how the player is performing. This will make it easier for players to clear a level, but harder for players to get a Crisp Completion on a level.
  • Time warp is now push-to-hold, with a minimum required meter to get it started. The meter can hold up to 10 seconds of time warp. Meter UI will no longer show a count of "time warps", and the meter bar will turn grey and disable the stripes when there isn't enough meter to enter time warp.
  • Fixed an issue where players could clear water cubes before they were revealed. Previously, this could cause a level to soft lock requiring the user to restart the level.
  • Fixed an issue where players could clear cubes from behind.
  • Added a cube roll delay after cubes have been revealed.
  • Fix for cubes rolling off edge not being removed from a tile. Previously, this would result in subsequent standard triggers not placing on the correct tile.

Non-Gameplay:

  • Overhauled all the graphics for the cubes and ground tiles.
  • Redid cube intro animation, with dynamic per cube land sound effects.
  • Nebula background instantly updates when changing levels instead of gradually shifting.
  • Added cube reveal animation and sound effect.
  • Updated sound effects:
    • Cube landing.
    • Cube rolling.
    • Standard trigger place.
    • Special trigger cleared.
    • Special activated and removing multiple cubes.
  • Updated sound effect levels, so the overall mix is more balanced.
  • Updated to Unity 2021.1.4f1.
  • Significant improvements in performance, including reduced stutters.
  • Added save game migration from the demo to the full game.
  • Adjusted bloom to prevent overbloom.
  • Added glow effect to time warp meter.
  • Set default volume to 80% from 50%.
After the Fall® - Vertigo Games
Hi everyone, it’s TamTu from the Vertigo Games community team. I’m here to let you in on the latest news about After the Fall. Have a look at some more details on the special Snowbreed and some of the weapons you'll be using against them.



How are you going to take these mutated Snowbreed down, you ask? Well first off, you need to listen to your team and work together in order to stay ahead of your enemies. Secondly, we got you covered with an arsenal of weapons!

In After the Fall, you’ll get to use a variety of handguns, shotguns, rifles and more. The better you become at being a Harvest Runner, the more powerful weapons are that you’ll be able to get. You can customize these weapons to your liking with the use of resources found throughout the city, so go out into the cold, scavenge the area and fight your way towards the survival of humanity.






This has only been the tip of the iceberg! We’ll be back with more information on After the Fall in the near future. For the time being, put your squad together and be sure to wishlist the game at afterthefall-vr.com.

Stay frosty! TamTu, out.
Community Manager @ Vertigo Games
Conan Exiles - Ignasis (Community Team)
Greetings, Exiles!

We’re releasing a stability patch that addresses the issues introduced with June 2nd’s patch. This includes crashes and freezing issues, especially after teleporting and using the maproom. This patch also addresses issues when loading into custom map mods and other similarly reported issues since yesterday’s patch. We have also reapplied two stability hotfixes released last week.

Thank you everybody for your feedback and patience while we’ve addressed this issue. Stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




- Fixed an issue with player teleports (Death, Character Creation, Admin Teleport, Map Rooms, etc) hanging due to a corrupted environment .pak file.
- Fixed the ability to load mod map files while making a custom single player game.
- Fixed a crash related to loading into a map with a huge modlist.
...