Warhammer 40,000: Darktide - [Fatshark] Hedge



Acolytes,

Today we revealed that Warhammer 40,000: Darktide is being written in cooperation with renowned Black Library author Dan Abnett! Abnett is well known in the Warhammer universe for his bestselling Warhammer 40,000 novels and we couldn’t be more excited about the collaboration and what it means for the game.

Darktide promises to focus on the humanity within the Warhammer 40,000 world and there’s no better author to help us realise that vision, with many of Dan’s works - from his Eisenhorn books and the Gaunt’s Ghost series - being the inspiration behind our approach.

We sat down with Dan to probe a little more into who he is, what he does, and what it means for the set up for Warhammer 40,000: Darktide. Our Q&A can be found below, and if you don’t want to miss out on future announcements and postings from the team, be sure to wishlist the game over on the Steam Store!

https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide/

Q&A Dan Abnett - Warhammer 40,000: Darktide

Tell us a bit about yourself.
I’m a writer of comics, novels and games. I started out in comics, working for Marvel, and have since written for all the major companies - Marvel, DC, Dark Horse and the UK’s famous 2000AD. My work for Marvel on the Guardians of the Galaxy was used as the basis for the Marvel movies. I’ve also written over fifty novels, many best-selling... Doctor Who, Primeval, Torchwood, Tomb Raider, and many for the Warhammer universe, and I’ve worked on games such as Alien: Isolation and Shadow of Mordor. I love what I do, and I know I’m lucky to be doing it.



When did you first come in contact with Warhammer, and when did you start working with the brand?
I was well aware of Games Workshop - I’d been a keen pen-and-paper role player back in the day, and when I was invited to work for Warhammer, back at the very start of their fiction publishing line, I had a good take on the ‘atmosphere’ of the universe. I’ve written a lot of novels, comics and short stories for them in the last two decades, as their success as a fiction publisher has grown, and I’ve also been able to help shape the universe a little in my books. My Eisenhorn series (Inquisitor novels) and my Gaunt’s Ghost series (Imperial Guard) have fleshed out aspects of the 40K world, and I wrote some key parts of the Horus Heresy novel series, the background ‘myth’ of the whole universe.

What is your favorite thing with Warhammer 40,000?
It’s such a rich universe. It’s notoriously ‘dark’... it’s certainly not a place you’d want to actually live in, but it’s got a grand, epic, decayed... wonderful feel of its own. It’s quite unlike anything else. The Imperium of Mankind is vast, ancient, stagnating and riddled with superstition and zealous beliefs. It’s also permanently at war, against powerful and predatory alien species, and the infernal power of the Warp. What I love most, I suppose, is that there’s really no limit to what you can do... from small stories, ‘detective’ style fiction, to military science fiction, to all-out epic myth. It’s an amazing space, full of ideas and possibilities, and with an amazing visual style. But its “grim darkness” is it’s most deliciously defining quality, and its most addictive aspect.



As soon as you hear 40,000 you think of Space Marines. When you heard that Darktide did not want to focus on Space Marines, but instead a motley crew of human characters, what was your reaction?
Space Marines are iconic, but they are very powerful, post-human elite forces... and also very rare in the vast scale of the universe. Humans are plentiful. While Space Marines are the obvious starting point for any game or novel, you actually get a much better feel for the universe, in all its gothic sweep and cosmic horror, if you see it from the perspective of an ordinary human. In novels, like the Gaunt series, or the Eisenhorn cycle, I’ve chosen the ‘human’ viewpoint because it’s so rewarding. That’s the case with Darktide too. We want to emphasise the human scale, the human ‘heart’ in the midst of the vastness and cosmic wonder... and we also want to emphasise the survival and horror aspect. As a human, you’re vulnerable: it’s all about wit, courage, determination and focus. You’re not immortal, invulnerable or wearing a suit of ceramite power armour. It’s just you and the darkness, and that makes for a really incredible playing experience.

What’s the advantage of having a human point of view for the players?
There’s more character, more detail, and a greater richness. You’ll get to figure things out and deal with them as though you’re really there, and you’ll learn so much more about what life in the Imperium is actually like for the vast majority of people. The risks are greater, but then so are the subtleties and intrigues. It also really amplifies the excitement - as a human, you’re fragile and vulnerable, and probably also scared. And you have no idea what you’re about to find and confront. The player will have much greater identification with their character, and will have to learn to stick with their team, and work with them, in order to survive.



What is the biggest challenge in telling a human perspective in a Warhammer 40,000 world?
Making it comprehensible and ‘real’... building a believable world where humans might live, with a detailed society and culture. And also not making things so deadly they don’t last five minutes! :)

Tell us about life in the Tertium Hive.
In many ways, it’s typical of many or most “hive cities” in the Imperium. It’s old, it’s decaying in some parts and lawless in others, it’s overpopulated and hidebound by the rules and edicts of Imperial control. It’s also - and I can’t emphasise this enough - vast. It’s a city the size of a country, a continent. Billions live here, and in its warren of streets and its deep underlevels you can encounter almost anyone and discover almost anything. From the faded, ornate opulence of the highest spires where the aristocracy lives, to the industrial mid-levels and street markets, to the lowest and most dangerous sub-sub levels, abandoned and forgotten, it is a place of detail, danger and wonder. And secrets. There are secrets hidden away in dark corners everywhere… lost tech, criminal enterprises, dark histories... and maybe other things that are even worse and which threaten the fabric of Imperial society. That’s why the Inquisitor has come, and that’s why he’s ordered you to explore and discover those secrets. That’s the game.



For anyone new to Warhammer 40,000, what books do you recommend to get started with?
The game itself, and the core rulebooks and codexes are a great place, and so is the fiction. There’s a lot you can read, and you can dip in anywhere. Can I recommend my own works? The Eisenhorn trilogy (which leads to further stories) is about an Inquisitor and the ‘ordinary, daily life’ in the Imperium and is often cited as a great starting place. If you want to learn the background mythology, go to the Horus Heresy series. If you want to experience military life from the point of view of an ordinary human soldier, try my Gaunt’s Ghosts books, or for a view of things from the Space Marine perspective, try the awesome Dark Imperium novels out now, which showcase the Adeptus Astartes and reveal the current state of things in this war-torn universe.


About Dan Abnett
Dan Abnett is a multiple New York Times bestselling author and an award-winning comic book writer. He has written over fifty novels, including the acclaimed Gaunt’s Ghosts series, the Inquisitor Eisenhorn Cycle, and volumes of the million-selling Horus Heresy series. His many other novels include The Silent Stars Go By (Doctor Who), Rocket Raccoon and Groot: Steal the Galaxy, Triumff, and Embedded. In comics, his 2008 run on The Guardians of the Galaxy for Marvel formed the inspiration for the blockbuster movies. He is also noted for significant work on DC’s Legion of Superheroes, Justice League and Aquaman and, for the Vertigo imprint, The New Deadwardians. A regular contributor to the UK’s long-running 2000AD, he is the creator of series including Brink, Grey Area, Feral and Foe, Lawless, Kingdom and the classic Sinister Dexter. He has also written extensively for the games industry, including Shadow of Mordor and Alien:Isolation. Dan lives and works in Maidstone, Kent, in the UK.
Warhammer: Vermintide 2 - [Fatshark] Trelly
Kerillian’s been a bit stranger than usual (these things being relative). Fortunately, Franz Lohner’s pieced together part of the puzzle. Might be he has more questions than answers, but we’ll see what happens.

Rebirth & Regret - Kerillian

So our elf’s not quite what we’ve come to expect from her, is she? In fact, I’m not entirely convinced she’s entirely an elf any longer. Fun times, eh? Just when you think you’ve got someone figured out they have some kind of transformative life experience. Selfish, is what it is.

… Don’t you dare repeat that to her, Kruber. I’ve got enough problems right now as it is …

So yeah, I thought we’d better have a little chat and straighten out what’s going on. Can’t guarantee accuracy, but between me, Olesya and Sienna, we’ve got most of the bases covered.
I’m not sure when all this began, not exactly, but Kerillian’s been in a strange mood for a while. First obvious sign was back during the Night of Masks - not that I’d expect any of you lot to remember, given what you was drinking until the small wee hours. Mirrored masks, crows and horrible spirits rattling the windows of the keep. Took some time for the mental cogs to start biting, but it did finally start to add up. Seems Kerillian’s faith in Lileath has taken the odd knock of late, and she’s been looking for guidance from elsewhere in the elven pantheon. Problem is, when you start looking for gods, they often start staring right back at you.

Then, of course, there’s the business of the Citadel of Eternity. You’ve all been a mite evasive about what you’ve seen and heard in there - and I’m not prying, believe me - but I’ve a suspicion that whatever it was Kerillian heard? Well, it kind of sealed the deal. Up and vanished shortly after that without a word, and by the time she came back? Well. You know as well as I do.

Near as I can tell, Lileath never answered our elf at the Citadel - or at least, if she did, she didn’t say anything Kerillian wanted to hear. Sent her packing back to Athel Loren looking for answers - Sienna’s vouched for part of that, even if she’s being tight-lipped about the details.

… I’m not blaming you for that, Sienna love. No one needs a bunch of homicidal asrai looking for them in connection with spilled secrets …

Looking for guidance, Kerillian rededicated herself to the Weave. Lots of wood elves do that over the course of their lives, or so I hear. Gives them a new perspective. A new purpose. Only Kerillian got more than she bargained for. She offered up her uncertainty and regret, and the forest gladly took it. However, it also scooped up a chunk of the rest of her for good measure, and gave something of itself back to fill the void.

As I said before, plenty of elves rededicate themselves to the Weave, and it ain’t unusual for them to come back more spirit than flesh as our Kerillian has done. Outsiders - what few there are who claim to know asrai secrets - say the men emerge as “Wild Riders of Kurnous”, the equerries of King Orion, and the women as “Sisters of the Thorn”, handmaidens to Queen Ariel. But there’s a whole parcel of assumptions bound up in those labels - mingling of status and vocation. Let’s face it, if Kerillian were truly a queen’s handmaid, she’d not be up here messing around with the likes of us, now would she?
There’s something more going on here, mark my words.

Maybe it wasn’t the forest who patched the holes in Kerillian’s troubled soul - or at least not the forest alone. Like I said, she’s been courting goddesses other than Lileath of late. Atharti, Lady of Desire. Morai-Heg, the crone of Fate. Isha, the Mother. Hekarti, the Mistress and Magic. And Ereth Khial the … Well, let’s just say you’ve got to be in a pretty bad way to want to draw Ereth Khial’s attention.
There’s a good mix of the generous (the Cadai) and the wicked (the Cytharai) in among that lot, but that’s nothing new for the asrai. Of all the elven nations, Olesya reckons they’re the closest branch - if you’ll forgive the pun - to what elves used to be, back in the day, balancing light and dark, and putting both to use as they see fit. Not that any of that should be news to you lot. You’ve hung about with Kerillian long enough to know that she’s a study in contrasts. Carefree and bitterly serious. Selfless and spiteful. Your best friend and your worst enemy. Well, I’ve a feeling those contrasts are about to get a lot sharper. At the very least, whatever handbook we had for dealing with our homicidal elf has just seen some hefty rewrites. At the worst, there might not be one any longer.

Now, I can’t tell you what to do, but I’ll be treading a lot more carefully around Kerillian until we know more. I suggest you do the same.

And let’s just keep this little chat between us, shall we? No sense antagonising her.
[Neolithic]To the End - orochi2k
English
##########System#####################
The generic left/right selection window now uses graphical arrows.
Made the book reading system can be an overlay above an existing scene.
##########Debug######################
Fixed a bug that you can stand on a certain flower.
Fixed a GC issue of generic up/down the window.
Fixed an overwrite issue of draw_text_ex. It has been renamed.
简体中文
########系统改进#######################
普通左右选择窗口现在改用图标显示箭头。
使书本阅读窗口可以作为一个现有场景的覆盖物。
##########Debug######################
修复了一个可以站在某一朵花上的BUG
修复了一个普通上下选择窗口的垃圾回收问题。
修复了draw_text_ex的重载BUG。该函数已被重命名。
KARDS - The WW2 Card Game - Thomas


Hello soldiers!

It’s time for a special edition of the Bunker Chat where we talk about the recently released KARDS: Legions expansion and of course answer the burning questions you all have.

👉Join us this Friday, the 4th of June, at 16:00 UTC on www.twitch.tv/kardsccg

In this bunker chat we will start by quickly discussing the Legions expansion and the impact it has already had on the game before we move on and take a look at two new decks that utilize the new cards built by members of our dev team.

After we have learned about the decks it’s time to see them in action for a quick showmatch!

Once that is over with we will discuss the upcoming D-Day event and what players can expect there, before wrapping it up by taking your questions live in chat.

We look forward to chatting with you as always!
Adeptus Titanicus: Dominus - The Magos
Hi everyone! Here are the notes for our most recent SKULLS 2021 update. :)
  • Added Reaver Gatling Blaster weapon system.
  • Added new SKULLS 2021 Special Scenario.
  • Titans CCing Basilisks in Mission 7 was problematic and could make the mission extremely difficult to complete. Work-around introduced that should ameliorate this and make the mission more consistent in difficulty.
  • Subtitles were not appearing properly in certain circumstances. This has been resolved.
  • Subtitles were still not displaying correctly in cutscenes at high resolutions. This has been rectified.
  • Navmesh issues occurring in Mission 10 have been addressed.
  • It was reported that the Battle Log was not appearing intermittently. This should now be rectified.
  • It was reported that the Volcano Cannon was not respecting volume settings. This was indeed the case and has now been rectified.
Dice Legacy - DESTINYbit
Folks, the time has come!
We will be giving access to our exclusive closed beta to some members of our Discord server.

To apply just react to the bot in #contests-and-giveaways on our Discord server here:
https://discord.gg/FZkkAjD

This is the chance to let some of you experience the world of Dice Legacy early and to gather some valuable feedback before our release this Summer.

It's going to be a private closed beta so under NDA and no streaming allowed but you'll be interacting directly with the team and get an (almost) full experience of the game.

We're honestly just incredibly excited to be at this stage and very humbled by all the support.

We hope to see you all on Discord!
WORDLAND 2 - Robotizar Games

Hello, CrossWords Lovers!

The continuation of the successful WORDLAND. WORDLAND 2 is a mix of puzzles and crosswords. Answer the clues, arrange the pieces and discover the words.

WORDLAND 2 is available now!





WORDLAND 3 - Robotizar Games

Hello, CrossWords Lovers!

The continuation of the successful WORDLAND. WORDLAND 2 is a mix of puzzles and crosswords. Answer the clues, arrange the pieces and discover the words.

WORDLAND 2 is available now!





Police Stories - SushiRice
Greetings, officers!

This small fix-patch is devoted to your feedback. We read all your commentaries, reviews, complaints and suggestions, and, of course, analyze them. Many players experience difficulties with the completion of missions. The game still has a high entry threshold, which not everyone can handle.

We have lowered the penalty for mistakes, making it easier to beat the game overall. However, if you want to complete the game with a high score, you’ll have to spend the same effort.
Also, players have difficulty in situations where negotiations are already useless, and delay can cost Rick and John their lives. The heartbeat quickens, and the blood boils, as you made the difficult decision that the only way to stop the criminal would be to shoot, and every millisecond becomes worth its weight in gold. But at the most important moment, the hand of the police officer shakes and the bullet doesn’t hit the target, while the cold-blooded bandit deals with the lawkeeper with one precise shot.

We have slightly increased the accuracy of the police officers, while the criminals have become slightly less accurate, which increases your chances in a firefight at long distances.
Thanks to everyone who leaves feedback. Thank you for your responses to the last survey. We’ve received a thousand replies — a lot to think about. We continue to work on the game and make it better.

The following bugs have been fixed:

  • After completing missions in online co-op, an error no longer occurs, which made it impossible to pick up evidence;
  • Melee strikes no longer pass through doors;
  • Fixed a bug that prohibited shooting after pressing reload and firing at the same time;
  • Fixed a crash in local co-op when the second player selected a shotgun;
  • Fixed a crash when you started the game without selecting the main weapon.
Warhammer Underworlds - Shadespire Edition - Steel Sky Productions


The Chaos god Khorne is calling again, demanding Skulls for the Skull Throne. This event includes a wide selection of discounted Warhammer video games and awesome, exclusive Skulls content. You can check out the entire sale here.

https://store.steampowered.com/sale/skulls

Warhammer Underworlds: Online Content:

  • Free 2 Keep - Download the Warhammer Underworlds: Online base game for FREE!
  • New Phase Two Warband - Garrek's Reavers (including launch discount)
  • Warbands discounted for the festival including Eyes of the Nine, The Farstriders and more!
  • Free Skulls 2021 card back
  • Free 'Marked by Khorne' skin for use with the new Garrek's Reavers warband
  • Streaming events across the week with DLC giveaways



FREE 2 KEEP 4 SKULLS

The Warhammer Underworlds: Online base game will be free for a whole week. If you're new to the game, now is the opportunity to jump in, create some decks and score some Glory!

The base game comes with two warbands, Steelheart's Champions and Magore's Fiends, two versatile warbands that can hold their own against most opponents. We encourage you to play through the tutorial, read through our Steam Guides, then jump online to rise through the ranks on the hunt for Exalted status.

https://store.steampowered.com/app/1022310/Warhammer_Underworlds_Online/

GARREK'S REAVERS - 10% LAUNCH DISCOUNT

The Bloodbound are mortal warriors who have sworn themselves to Khorne, god of carnage and slaughter. Blinded by battle madness, lost to the exultant sensations of combat, they care for nothing but the kill.

The warband led by the brutal killer known as Garrek Gorebeard, are frenzied cannibals, mortals whose dark excesses have drawn them ever further into the thrall of the Blood God. They eschew heavy armour, preferring to feel the blood spatter across their chests, and chase their prey as tirelessly as hunting wolves.




https://store.steampowered.com/app/1489240/Warhammer_Underworlds_Online__Warband_Garreks_Reavers/

EXCLUSIVE SKULLS CARD BACK & 'MARKED BY KHORNE' SKIN

As part of the Skulls 2021 Festival, we've created an exclusive card back that can only be claimed during the promotional week. If you've got your hands on our new warband, Garrek's Reavers, then make sure to claim your exclusive 'Marked by Khorne' skin pack too!

To claim both of these cosmetic items in-game, enter the code skulls2021promo in the Redeem Code box at the main menu of the game.

Please note: To access the skin you must own the Garrek's Reavers warband DLC. If you do not own it, it will be stored in your inventory and will appear should you purchase the DLC in the future.

SKULLS DISCOUNTS

https://store.steampowered.com/app/1489230/Warhammer_Underworlds_Online__Warband_Sepulchral_Guard/
https://store.steampowered.com/app/1489232/Warhammer_Underworlds_Online__Warband_The_Farstriders/
https://store.steampowered.com/app/1574120/Warhammer_Underworlds_Online__Cosmetics_Riches_of_the_Mirrored_City/
https://store.steampowered.com/app/1421580/Warhammer_Underworlds_Online__Warband_The_Chosen_Axes/
https://store.steampowered.com/app/1375190/Warhammer_Underworlds_Online__Warband_Eyes_of_the_Nine/
https://store.steampowered.com/app/1489231/Warhammer_Underworlds_Online__Warband_Ironskulls_Boyz/
https://store.steampowered.com/app/1489233/Warhammer_Underworlds_Online__Warband_Spiteclaws_Swarm/
https://store.steampowered.com/app/1320851/Warhammer_Underworlds_Online__Warband_Stormsires_Cursebreakers/
https://store.steampowered.com/app/1320850/Warhammer_Underworlds_Online__Warband_Thorns_of_the_Briar_Queen/

...