Recipe for Disaster - Kasedo Games
Fantastic news chefs! Recipe for Disaster will be featured in the upcoming Steam Next Fest which runs 16 - 22 June 2021!

Steam Next Fest gives players the chance to play demos, catch up with developers, watch live-streams and get all the latest updates on upcoming games.

Hopeful restaurateurs will be able to get a sneak peek of the game with our exclusive demo! Get the keys to your very first restaurant as you build from the ground up, design the menu, hire staff and get ready to tackle any kitchen calamities which come your way! Check out our demo preview video to see what's in store:



Don’t think we’ll make it easy for you though. Players will have to balance staff mood swings, deal with demanding customers, and battle negative reviews - all whilst making sure your restaurant is the best in town!

And if that wasn’t enough to whet your appetite...we’re excited to announce that Recipe for Disaster will also be available to play in Early Access in Q3 this year!

So fire up the ovens and don your aprons, and don’t forget to wishlist the game now and follow us on Twitter (@RFDgame).

We can’t wait to see what you can cook up in the kitchen...

Speak soon, chefs!

Alex Mochi
Founder & Lead Designer - Dapper Penguin Studios
SaGa Frontier Remastered - Square_Jason
An update has been released today.
(Additional features regarding autosave and other minor fixes)

Regarding the problem discovered in the Steam version that was causing “save”, “autosave” and “quick save” to fail, we have added the following features:

・When a save fails, you can now choose to continue the game instead of going back to the title screen.
・Added an autosave ON/OFF toggle in Config.
 (If saves fail frequently, please turn autosave OFF)

Also, saves may fail if the save location is set to the Cloud, so changing the save location is recommended.

Thank you for continuing to support SaGa Frontier Remastered.
Rover Builder - Jess


Watch & Learn!

Learn how to get your first Rover up and running with Community Manager Priv! Rover Builder is available now on Steam Early Access.

https://www.youtube.com/watch?v=xt7G0hnOng4



Check out the community rover tab in-game or on Steam for player-made rovers, or share your own unique builds!

Stay tuned for more huge updates planned by joining our discord group, share your builds, provide feedback, and pick up tips and tricks from the community!

Keep up to date with everything happening in Rover Builder over on our Twitter and our website.

https://store.steampowered.com/app/683770/Rover_Builder/
Kitaria Fables - Didthathurtbaby


A lone adventurer can't change the tide of history alone. Meet three key allies you'll encounter on your quest...

Meet with Sage Alby



The majestic polar bear Alby lives in isolation to the North-West of Paw Village. As wise as he is tall, it won’t be long before approaching him for help in understanding the reasons behind the recent troubling events.


Meet Commander Hazel



You’ll first meet Commander Hazel at the towering Rivero Fortress to the South-East of Paw Village. Her calm, measured temperament makes her a formidable commander in the Empire’s army and a fearsome ally in the fight against the region’s monsters.


Meet Chief Oliver



Oliver is the village elder and the second resident you’ll meet on arrival in Paw Village. Having long kept a watch over the village and its citizens - he’s only too pleased that you have come to help defend this peaceful way of life.

Are you ready to meet your neighbors?



Kitaria Fables will release on September 2nd 2021

https://store.steampowered.com/app/1356280/Kitaria_Fables/

Click below to join our Discord server!



- PQube & Twin Hearts
Sex and the Furry Titty - Furlough Games
We did it! Sort of!

The build just passed the certification, and the game will go live later today at:
10 AM PST
1 PM EST
17:00 UTC

After the game goes live we'll post a longer release announcement with more details, plans for the upcoming free content, and more.

We really hope you will be there to enjoy the game!

And right now, we really need your likes and comments for that last pre-release push. And, of course, when the game is out, your reviews are paramount. We are already preparing trading cards and point shop items, but we can't do it without you!

С любовью,
- Феликс
Naval Action - Ink
Dear Captains,

New paints were added today, June 3th, after daily maintenance time:
  • Admiraal De Ruyter - 6 new paints: Gesneden Kaas, Lak Strepen, Klassiek wit, Oker, Vermomming, Breed Blauw
  • Victory 1765- 14 new paints: Standard Blue, Carrot, Wide Stripe Grey, White Stripe Black, Loutherbourg, Loutherbourg Blue, Сhannel by Swaine, Evening Haze, Classic Dark, Ochre, Ochre Blue, Two decker, Two decker light, Painted bottom
  • Santa Ana - 20 new paints: 3rd Rate Disguise, Classic Checker, Checker Stripes, Black Checker, Black Checker 2, Yellow Checker, Trafalgar Colors, 3rd Rate Red Stripes, 3rd Rate Red, Ochre Stripes, Azure White, Nuez, Ochre Blue, Checker Blue, Checker Dark, Zanahoria, Rojo Clasico, Amarillo, Amarillo 2, Ocultar 74
  • Travel Balloon - 21 new paints
Other changes
  • Increased limit on real's trade between players from 9 999 999 to 999 999 999
  • Fixed a rare problem caused players to lose a loki rune after its activation if the player was not able to join the battle
Since May, we are holding a monthly screenshot competition in the official Naval Action discord server organized by Naval Action Italia facebook page and its creator Captain Black Panther89

Here are the list of the winners and honorable mentions for May:

Batman

OzjaszGolderg

[FPMSFC]Lord Elio Perlman

[ERP] Paulo de Antigua

Ramniz

[HYDRA] Lord Dorian Beckett

[TEABG] Captain ducky

ExelEater

Naval Group

Tiberius Augustus Nero


Honorable mentions of authors that were not selected to top-10 but still were mentioned by the developer team: [Frogs] Badgamer. Lt Sekiro, TerryDasSchiff, (PvE)[WITC]Lord High Adm Cochran, [ERP] Paulo de Antigua, KG156, Caelum, MAK] Zadziek, EseM, Naval Group, sevent76ix, [HYDRA] NotEwanMcGreggor, El Compot, Ace 117. [SH] Samycraft, [TEABG] Internegra, Mistral Elio, Alexenyanna#3676, Batman, Spartan306, DyslxicDazler, [HYDRA] Lord Dorian Beckett, OzjaszGolderg

All winners and honorable mentions will receive gifts from the developer team!

If you wish to participate in the competition for the next month, please join the official Naval Action discord server and check the rules of competition in the pinned message on #naval-action-italia-sponsored-screenshot-contest channel
Gladiator Guild Manager: Prologue - Entertainment Forge

Here's what new:
  • Gladiators and items in shops have red frame when you don't have enough gold to buy them.
  • We started improving gladiators AI (Still long road ahead but we're restructuring code and they might behave a bit different in some situations already)
  • Ring of Death gold inflation fixed (Now the further you get in the game, more gold it will provide).

    We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones:

    Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses.

    More Minor Updates:
  • Undead Yeti bugs and animation fixed
  • Guild background replaced for a bit nicer one
  • Map arena selection bugs fixed
  • Tooltip over sell item and undo sell buttons
  • Added end battle button in Editor
  • Placing units in editor is now more smooth
  • Worgs now have higher priority for selecting ranged units like Archers or Pyromancers
  • Archers are nerfed. A bit lesser damage, minimum execution speed increased from 0.2 seconds to 0.3 seconds, and weaker push force (we are currently working on push force, freeze (stopping gladiators), and other movement features)
  • And bunch of small things/fixes/improvements that we forgot to write down so now we don't know what they are ːsteamfacepalmː

Anyway, we're getting closer and closer to where getting the game in state we want it to be. Thank you for being with us on this journey of developing and shaping up the game!
If you have any feedback as always tell us here on steam community or even better join our Discord Community and chat with us there!

Thank you all!
Assetto Corsa Competizione - Luca
Dear ACC racers!
ACC hotfix 1.7.10 is out now on Steam, refresh your client in order to get the update.

___________
v1.7.10 changelog

GENERAL:
- Bonus liveries for the "The Real Race by Lamborghini" series.

VR:
- The position of the HMD is now reset at startup.
NOTE: can be disabled in vrSettings.json setting "resetPositionAtStartup": 0.

UI:
- Fixed missing stint length options when using 90-minute Custom Race Weekend with driver stint rules.
- Fix to the excessive resource usage of the UI beyond a certain number of servers listed.
- Fixed SA rating rounding error potentially causing mismatch with server requirements.
- Fixed random weather option in custom weather not affecting ambient temperature.

PHYSICS:
- Fixed fuel load test when BOP limited fuel cell is higher than the regular one.
- Finetuning of the thermal characteristics, influence and resulting performance of the wet tyre compound.
NOTE: affects all tyre dimensions.
Balancing tweaks for the following cars and track categories:
- AMR V8 Vantage GT3 at EU A - latest turbo mapping for Monza
- BMW M6 GT3 at EU D
- Porsche Cayman GT4 CS at EU C
Gladiator Guild Manager - Entertainment Forge

Here's what new:
  • Gladiators and items in shops have red frame when you don't have enough gold to buy them.
  • We started improving gladiators AI (Still long road ahead but we're restructuring code and they might behave a bit different in some situations already)
  • Ring of Death gold inflation fixed (Now the further you get in the game, more gold it will provide).

    We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones:

    Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses.

    More Minor Updates:
  • Undead Yeti bugs and animation fixed
  • Guild background replaced for a bit nicer one
  • Map arena selection bugs fixed
  • Tooltip over sell item and undo sell buttons
  • Added end battle button in Editor
  • Placing units in editor is now more smooth
  • Worgs now have higher priority for selecting ranged units like Archers or Pyromancers
  • Archers are nerfed. A bit lesser damage, minimum execution speed increased from 0.2 seconds to 0.3 seconds, and weaker push force (we are currently working on push force, freeze (stopping gladiators), and other movement features)
  • And bunch of small things/fixes/improvements that we forgot to write down so now we don't know what they are ːsteamfacepalmː

Anyway, we're getting closer and closer to where getting the game in state we want it to be. Thank you for being with us on this journey of developing and shaping up the game!
If you have any feedback as always tell us here on steam community or even better join our Discord Community and chat with us there!

Thank you all!
Community Announcements - KTG_Dev_Messenger
不具合の対応
・独占している街へ敵対勢力が交戦した際の内部処理に問題があり、正常に戦闘処理が行われるように修正しました。
・ギルド依頼で「アイテム購入」を受注し、指定アイテムを購入後、購入した海域の酒場を選択すると停止する問題を修正しました。

特定言語限定の問題
・[韓国語版]「プレゼン」コマンド実行時に停止していた問題を修正しました。
・[韓国語版]メッセージ中で一部の漢字が表示されていなかった問題を修正しました。
その他、一部のテキストや軽微な表示不具合を修正しました。

仕様の調整など
・「流行」の伝播により一部のイベントの達成が困難になる場合があったため、「流行」の伝播の仕様を調整しました。
...