Fantastic news chefs! Recipe for Disaster will be featured in the upcoming Steam Next Fest which runs 16 - 22 June 2021!
Steam Next Fest gives players the chance to play demos, catch up with developers, watch live-streams and get all the latest updates on upcoming games.
Hopeful restaurateurs will be able to get a sneak peek of the game with our exclusive demo! Get the keys to your very first restaurant as you build from the ground up, design the menu, hire staff and get ready to tackle any kitchen calamities which come your way! Check out our demo preview video to see what's in store:
Don’t think we’ll make it easy for you though. Players will have to balance staff mood swings, deal with demanding customers, and battle negative reviews - all whilst making sure your restaurant is the best in town!
And if that wasn’t enough to whet your appetite...we’re excited to announce that Recipe for Disaster will also be available to play in Early Access in Q3 this year!
An update has been released today. (Additional features regarding autosave and other minor fixes)
Regarding the problem discovered in the Steam version that was causing “save”, “autosave” and “quick save” to fail, we have added the following features:
・When a save fails, you can now choose to continue the game instead of going back to the title screen. ・Added an autosave ON/OFF toggle in Config. (If saves fail frequently, please turn autosave OFF)
Also, saves may fail if the save location is set to the Cloud, so changing the save location is recommended.
Thank you for continuing to support SaGa Frontier Remastered.
Check out the community rover tab in-game or on Steam for player-made rovers, or share your own unique builds!
Stay tuned for more huge updates planned by joining our discord group, share your builds, provide feedback, and pick up tips and tricks from the community!
Keep up to date with everything happening in Rover Builder over on our Twitter and our website.
A lone adventurer can't change the tide of history alone. Meet three key allies you'll encounter on your quest...
Meet with Sage Alby
The majestic polar bear Alby lives in isolation to the North-West of Paw Village. As wise as he is tall, it won’t be long before approaching him for help in understanding the reasons behind the recent troubling events.
Meet Commander Hazel
You’ll first meet Commander Hazel at the towering Rivero Fortress to the South-East of Paw Village. Her calm, measured temperament makes her a formidable commander in the Empire’s army and a fearsome ally in the fight against the region’s monsters.
Meet Chief Oliver
Oliver is the village elder and the second resident you’ll meet on arrival in Paw Village. Having long kept a watch over the village and its citizens - he’s only too pleased that you have come to help defend this peaceful way of life.
The build just passed the certification, and the game will go live later today at: 10 AM PST 1 PM EST 17:00 UTC
After the game goes live we'll post a longer release announcement with more details, plans for the upcoming free content, and more.
We really hope you will be there to enjoy the game!
And right now, we really need your likes and comments for that last pre-release push. And, of course, when the game is out, your reviews are paramount. We are already preparing trading cards and point shop items, but we can't do it without you!
Here are the list of the winners and honorable mentions for May:
Batman OzjaszGolderg [FPMSFC]Lord Elio Perlman [ERP] Paulo de Antigua Ramniz [HYDRA] Lord Dorian Beckett [TEABG] Captain ducky ExelEater Naval Group Tiberius Augustus Nero
Honorable mentions of authors that were not selected to top-10 but still were mentioned by the developer team: [Frogs] Badgamer. Lt Sekiro, TerryDasSchiff, (PvE)[WITC]Lord High Adm Cochran, [ERP] Paulo de Antigua, KG156, Caelum, MAK] Zadziek, EseM, Naval Group, sevent76ix, [HYDRA] NotEwanMcGreggor, El Compot, Ace 117. [SH] Samycraft, [TEABG] Internegra, Mistral Elio, Alexenyanna#3676, Batman, Spartan306, DyslxicDazler, [HYDRA] Lord Dorian Beckett, OzjaszGolderg
All winners and honorable mentions will receive gifts from the developer team!
If you wish to participate in the competition for the next month, please join the official Naval Action discord server and check the rules of competition in the pinned message on #naval-action-italia-sponsored-screenshot-contest channel
Gladiator Guild Manager: Prologue - Entertainment Forge
Here's what new:
Gladiators and items in shops have red frame when you don't have enough gold to buy them.
We started improving gladiators AI (Still long road ahead but we're restructuring code and they might behave a bit different in some situations already)
Ring of Death gold inflation fixed (Now the further you get in the game, more gold it will provide).
We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones: Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses.
More Minor Updates:
Undead Yeti bugs and animation fixed
Guild background replaced for a bit nicer one
Map arena selection bugs fixed
Tooltip over sell item and undo sell buttons
Added end battle button in Editor
Placing units in editor is now more smooth
Worgs now have higher priority for selecting ranged units like Archers or Pyromancers
Archers are nerfed. A bit lesser damage, minimum execution speed increased from 0.2 seconds to 0.3 seconds, and weaker push force (we are currently working on push force, freeze (stopping gladiators), and other movement features)
And bunch of small things/fixes/improvements that we forgot to write down so now we don't know what they are ːsteamfacepalmː
Anyway, we're getting closer and closer to where getting the game in state we want it to be. Thank you for being with us on this journey of developing and shaping up the game! If you have any feedback as always tell us here on steam community or even better join our Discord Community and chat with us there!
Dear ACC racers! ACC hotfix 1.7.10 is out now on Steam, refresh your client in order to get the update.
___________ v1.7.10 changelog
GENERAL: - Bonus liveries for the "The Real Race by Lamborghini" series.
VR: - The position of the HMD is now reset at startup. NOTE: can be disabled in vrSettings.json setting "resetPositionAtStartup": 0.
UI: - Fixed missing stint length options when using 90-minute Custom Race Weekend with driver stint rules. - Fix to the excessive resource usage of the UI beyond a certain number of servers listed. - Fixed SA rating rounding error potentially causing mismatch with server requirements. - Fixed random weather option in custom weather not affecting ambient temperature.
PHYSICS: - Fixed fuel load test when BOP limited fuel cell is higher than the regular one. - Finetuning of the thermal characteristics, influence and resulting performance of the wet tyre compound. NOTE: affects all tyre dimensions. Balancing tweaks for the following cars and track categories: - AMR V8 Vantage GT3 at EU A - latest turbo mapping for Monza - BMW M6 GT3 at EU D - Porsche Cayman GT4 CS at EU C
Gladiators and items in shops have red frame when you don't have enough gold to buy them.
We started improving gladiators AI (Still long road ahead but we're restructuring code and they might behave a bit different in some situations already)
Ring of Death gold inflation fixed (Now the further you get in the game, more gold it will provide).
We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones: Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses.
More Minor Updates:
Undead Yeti bugs and animation fixed
Guild background replaced for a bit nicer one
Map arena selection bugs fixed
Tooltip over sell item and undo sell buttons
Added end battle button in Editor
Placing units in editor is now more smooth
Worgs now have higher priority for selecting ranged units like Archers or Pyromancers
Archers are nerfed. A bit lesser damage, minimum execution speed increased from 0.2 seconds to 0.3 seconds, and weaker push force (we are currently working on push force, freeze (stopping gladiators), and other movement features)
And bunch of small things/fixes/improvements that we forgot to write down so now we don't know what they are ːsteamfacepalmː
Anyway, we're getting closer and closer to where getting the game in state we want it to be. Thank you for being with us on this journey of developing and shaping up the game! If you have any feedback as always tell us here on steam community or even better join our Discord Community and chat with us there!