On Friday, June 4th we edited the release blog to confirm we were going to make changes to A Night At The Theatre based on your feedback. We were considering one of two options: Relegating the quest to be a miniquest, or redesigning the quest to be a proper narrative experience. We’ve opted for the second, and we’ll be undertaking that work immediately.
Hotfixes and Changes - June 9th
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Stage
Changes Made
General
The difficulty mode of the Theatre of Blood is now displayed when completing a room. Reduced the amount that the story mode bandage boosts your magic level by.
Maiden (Hard Mode - Solo)
Disabled the Ramp damage from Maiden in raids with only 1 player, as the mechanic cannot be avoided in that scale. Removed the South 1 Nylocas spawn in raids with only 1 player.
Maiden (Story Mode)
Increased the health of the Blood Nylocas at Maiden in Story mode.
Nylocas (Hard Mode)
Reduced the wave delay after Nylocas Prinkipas spawns in the Nylocas room. Buffed the stats of the Nylocas Prinkipas as they were incorrectly very inaccurate. Fixed an incorrect double nylocas spawn on wave 20. Capped the maximum damage the Nylocas Boss Mage split damage deals to 75, the mechanic should be punishing but one mistake can currently wipe the entire team, which was unintentional.
Nylocas (Story Mode)
Reduced the forced delay between nylocas waves in story mode. Reduced the amount of maximum nylocas that can exist at the same time in story mode. (These changes should make it faster for players that are comfortable with the waves, slower for those that are struggling to keep up). Reduced maximum recoil damage from hitting the nylocas boss on the wrong style.
Sotetseg (Hard Mode)
Another attempted fix at preventing Sotetseg from firing big bombs that are invisible to certain players. Reduced the amount of damage the shared bomb at Sotetseg deals when split correctly in lower scales.
Xarpus (Story Mode)
Updated Xarpus's attack speed to be the same as regular ToB.
Verzik Vitur (Hard Mode)
The lightning attack in Verzik Phase 2 now deals the correct amount of damage when improperly interacted with. The maximum bounce range for the Lightning attack has been increased by 50%. When damaged by a tornado during the Verzik encounter within the Theatre of Blood, the number on the healing hitsplat is now displayed correctly. The Nylocas should now detonate consistently when a player is close enough. Nylocas at Verzik no longer reflect damage from incorrect styles or have immunity from hitting with an incorrect style. Added a chatbox message when the Acid Bomb at Verzik bounces to you.
Verzik Vitur (Story Mode)
Increased Story Mode Verzik P3 Health by 200. Increased the amount of damage the tornado deals in Story Mode. Increased the amount of damage the acid bomb does in story mode. Slightly increased damage from nylocas at verzik in story mode. Increased bounce-stun duration in story mode by 1 cycle to match other modes
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We expect to update the quest in July. The current quest will remain available until then and we will update you when we have more to share.
We'd like to thank you for all of the feedback since yesterday's game update. We've collated some of the most notable pieces and detailed our plans in the table below and what we would like to do going forward.
Player Feedback and Our Actions (click here to see more)
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Your Feedback
Our Actions
A Night at the Theatre doesn't feel like a quest and doesn't meet the usual standard of Quests.
We agree that A Night at the Theatre was polled as a quest and it's clear that it hasn't met your expectations. We want to deliver on what we promised to you. We have seen a lot of suggestions on ways we could make improvements and we're actively reviewing which solution we should implement.
Within Story Mode, players feel some mechanics do a lot of damage while others barely do any.
Disparity in damage can be down to a number of reasons. Avoidable attacks are designed to be punishing, however we will be making some tweaks based on your feedback. Although there is no game update next week, we'll be preparing a round of hotfixes for next week. We intend to make unavoidable damage (in solo primarily) scaled down further amongst other small improvements. When the changes go live they will be added to this Newspost, so please let us know what you think of them.
The Nylocas phase in Story Mode feels unnecessarily long for some players.
We want to allow players extra time to learn the mechanics, however we agree that this isn't fun gameplay. To remedy this, we'll be removing the forced delay between each wave and reduce the amount of Nylos that can be present at one time in Story Mode. This means the player will be able to dictate the pace, without making the fight easier.
Players have given us feedback that soloing Hard Mode is impossible, as there are a couple of mechanics that don't really work with only one player.
We'll be tweaking the Maiden fight so that it becomes possible to progress to the next room. We're not aiming to make this easier, but we want it to feel at least in reach. We will make improvements based on your feedback thereafter.
Some players felt the mechanics in Story Mode were inconsistent to Normal TOB. There was some concern that this could lead to undesirable habits for newer players.
Story mode has a lot of mechanics changed to make solo possible, unfortunately some mechanics don't really work very well in a solo raid so the damage was simply scaled down even further. We've acknowledged some other changes that altered various timings are seen as undesirable and we are looking to revert these, not to increase the difficulty, but to feel more consistent between modes. You should expect to see a batch of these changes next week.
The reward lamps do not award Prayer XP, although Prayer is technically a Combat Skill.
We would like to clarify that this is intentional and functions similarly to Quests such as Dragon Slayer II, so this will not be changing. We apologize for giving you any false expectations that you might have been able to use it on Prayer and we'll do better to explain similar proposals in future.
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Theatre of Blood: Hard Mode Changes (June 4th)
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NPC
Change
Nylocas
13:30 BST The splash damage from the Ranged Nylocas boss ranged attack has been increased in Hard Mode.
Sotetseg
13:15 BST Increased the damage of the ball attacks in Hard Mode when the intended mechanic is not handled correctly.
Verzik Vitur
13:15 BST Increased the damage of the green ball attack in Phase 3. 13:15 BST You can no longer tick-eat the damage of the yellow ball attack in ToB hard mode.
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Issues and Hotfixes (June 4th)
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Issues Raised
Current Progress
12:15 BST The scoreboard is not displaying correctly.
12:30 BST [FIXED] This issue is now resolved and the scoreboard will now display times correctly.
12:40 BST The maze is not resetting correctly in Story Mode.
12:50 BST [FIXED] The maze will now reset correctly.
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It’s all kicking off at the Theatre of Blood this week – are you tough enough for Hard Mode? We’ve also made some adjustments to Clans, keeping it running smoothly so you can concentrate on knocking seven bells out of one another. Hurrah! Let’s take a look…
Theatre of Blood: New Modes
Have you always wanted to tackle the Theatre of Blood but aren't sure if you’re ready for its toughest challenges? Or maybe you have mastered this deadly arena and want to ramp up the challenge to the max? Well, we have good news either way…
Now, you'll be able to select Hard or Story Mode, and experience the Theatre of Blood on your own terms. When you create your party at the notice board, you’ll be able to select a mode of play, and parties will be showcased alongside their modes.
Verzik Vitur has issued a new challenge, and the mysterious stranger has a new request for you to fulfill... time to head to the Theatre!
Hard Mode
This is the most challenging version of the Theatre of Blood, and it's seriously gnarly. We haven't just increased the monsters' stats, like in Chambers of Xeric's Challenge Mode. Most rooms have completely new mechanics, or a tougher twist on the existing ones. You must have completed the normal Theatre of Blood at least once to access this terrifying new mode. It's as hard as the title suggests, but here are the rewards that will make it all worthwhile:
Weapon Ornament Kits
These untradeable ornament Kits allow you to transform the following items into Saradomin-themed versions: Ghrazi Rapier, Sanguinesti Staff and the Scythe of Vitur. The latter item also boasts a second ornament kit, the Sanguine Ornament kit, which will give you a more vampiric look to your weapon. Fangtastic!
You can simply click on the kit, followed by the corresponding item, but if you wish to change all weapons in one fell swoop, you'll need three Holy Ornament Kits and a Sanguine Ornament Kit. If you change your mind about your new gear, the process can be quickly reversed by right-clicking and selecting 'dismantle'.
The kit is destroyed on a PvP death, dropping the regular item it was attached to. These kits are now included in the Collection Log for Theatre of Blood.
Lil Zik - Metamorphosis
You'll also have a chance to grab yourself some Sanguine Dust. Sprinkle it over your Lil Zik to turn it into a transmog based on the Theatre's bosses! That includes the Maiden of Sugadinti, Pestilent Bloat, Nylocas Vasilias, Sotetseg and Xarpus. You will only need one Sanguine Dust to have access to all of Lil Zik's transmogs, and you can freely switch between them once the pet is transformed.
Hard Mode also has the following perks:
Unique/Purple rates are slightly increased.
Regular loot quantities are increased.
Regular loot quantities are further increased if completed within a specific time limit.
The ratio of Avernic to other uniques is slightly lower.
A Night At The Theatre
The Mysterious Stranger lurks outside of the mighty Theatre of Blood, the centrepiece of Ver Sinhaza. This shadowy figure has a new request for you – to humiliate a vampyre noble by the name of Lady Verzik Vitur. Take on the challenges that lie within the Theatre to reach her and bring a blush to her bloodless face!
Requirements & Rewards (SPOILER WARNING!) - Click to Expand
[expand]To complete A Night At The Theatre, you'll need to have done the following quests:
Priest In Peril
The following levels are recommended:
90 Combat Level
Upon completion you'll be rewarded with:
2 x 20,000 Experience Combat Lamps
2 Quest Points
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This quest can be completed on any mode, but has been designed primarily for Story Mode.
Story Mode
Story Mode will offer the same standard structure as normal, with the actual mechanics mostly unchanged. This will include lower stats across all of the NPCs and Story Mode can be completed solo or as part of a group. However, you'll have the benefit of three lives to compete with. Those three lives will be counted as a safe death, and if you lose one, you'll be teleported to the entrance of the last boss you fought (apart from Hardcore Ironmen, who will still lose their status on the first death). If you die after all three lives are used, a normal death will occur and you'll have to claim back your items and retry from the beginning.
Alhough Story Mode yields rewards, they have a heavily reduced rate compared to the existing mode, and you won’t have a chance to grab any of the Theatre's uniques (including the pet). You will, however, get to lose yourself in the thrilling narrative without the usual amount of pressure! Go on, take a bite…
Other changes
On the scoreboards, there are two new options for Story and Hard modes, so you can keep track of your times and completions at different difficulty settings.
Personal Bests have also been split into group size, similar to Chambers of Xeric. Your existing Personal Best has been automatically moved to the five man group size, as it has the fastest potential scaling.
In any mode, each boss will now drop their corresponding book as you defeat them, allowing players to absorb the story as they progress. These informative tomes can still be found on the bookcase within the treasure room too.
When using mid-raid chests, you can select from previous quantities of a particular item you have bought, rather than inputting the number every time
Special attack power will continue to regenerate when you are inside Theatre of Blood and Chambers of Xeric raids. Special attack energy will be restored to full when entering Theatre of Blood, while remembering how much energy you had when you entered the raid. When you exit the raid, your energy will return to where it was when you entered. This is the same system implemented in the Six Jads challenge.
Players can now only buy one stamina potion from mid-level chests. This is to discourage players from obtaining an excessive amount of stamina potions.
Clans
Last week saw the long-awaited release of the Clans system, and we've got to say, we couldn't be happier to see so many communities emerge! Here's a little bit of insight, as of around 11:00 BST on Wednesday June 2nd:
5,700 Clans formed
119,000 Players in a Clan
6.2million Clan Chat messages sent
We've also loved hearing your great ideas for how we can continue to improve the Clans system. Some of those ideas vary in scale, ranging from small quality-of-life tweaks to major new ways to customise your Clan. We can't offer those larger changes just yet, but rest assured: we've already been working on some of your feedback changes, which will be coming soon. We'll continue to look at your suggestions for future Clans updates, but in the meantime, here's this week's tweaks:
World 477 (US) & 497 (UK) are now a themed worlds for Clan recruitment.
Players will now automatically rejoin a guest channel if they were in one when they last logged out. This will only work after the update goes live, so you'll still have to rejoin the chat on your first login.
The bank sign in the Clan Hall no longer blocks line-of-sight, so you can cast the telegrab spell through it.
The default guest Clan Chat colour is now distinct from the Clan Chat colour, and can be customised.
We've relaxed the restrictions on what you can do while wielding a vexillum. You can now teleport, enter the Wilderness, fletch, blow glass and perform emotes while your vexillum is equipped.
PvP World Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-Play PvP World
580 - (US) - LMS Competitive
Smaller Changes
You'll now be able to select a custom colour for all of your different chats using RGB and hex code colours!
Purchasing rewards from the Last Man Standing store now requires 48 hours of playtime as a member.
Players can now set how their friend login/logout messages display: On, Timeout and Off.
Iron players are no longer able to enter the shared God Wars boss room instances if another player is already fighting in there.
Inventory space checks are now performed correctly for coffin loot in the Hallowed Sepulchre, so that items only overflow onto the ground if they need to.
A typo has been fixed in Serafina's Diary.
That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.
Attentat 1942 is the finalist of Apple Design Awards 2021 in the social impact category!
It means a lot to us since it is a testament to the fact that stories we tell in the game resonate all across the world. We are humbled and even more motivated to finish Svoboda 1945: Liberation, coming out in August!
It's also a sign of a great appreciation for the work of our art director Richard Alexander and artist Ticho 762.
The award ceremony is on June 10th. Thank you all for our support and keep your fingers crossed for us.
Check out the rest of the nominees on the official page.
Well it has Happened. GDM has officially launched into Early Access.
I am super proud of the current state of the game. Largely due to the amazing group of players who have been with me, over the last year. Starting from the technical demo on itch, to the steam demo, and the EA client. Your contributions have gone huge lengths to improving the game, both in visual quality, and with amazing feature ideas. Not to mention the amazing reports, and overall feedback regarding balance. All of it put together has shaped this game in so many ways.
When I began this project I didn't know if anyone would even care. I just planned to make the tycoon experience I wanted, and hoped it might resonate with other tycoon fans. I have been shocked by the level of support that has come my way, and I am so grateful to you all. So, thank you.
There is a long road ahead, but it's going to be a blast. If you support this game, you are apart of the Dev Team. Come share your thoughts, and help create the deepest, and most immersive tycoon experience to ever land on steam.
A small launch patch will be downloaded, this turns on the new leader boards for the initial Launch Week Hall Of Fame Event
I will be pushing for top spots myself, and interacting with the community. I don't expect any launch issues, but if there are any I will be there to fix them ASAP.
Good afternoon, friends! "Eastern Phantom Records" will be suspended for update and maintenance at 15:00 on June 4th. It is estimated that in 30 minutes, the friends are ready to go offline in advance.
The update content is as follows: ①【BUG repair】 1. Fix the BUG that when Toyosatomimi no Miko is on the field and wins a small round, the damage reduction effect still exists in the next small round after Feng Cong Er Kamiko is off the field 2. Fix the bug of the characters except Lilywhite will be blocked 3. Fix the bug that the guardian was not consumed after Lilywhite blocked the guardian role
②【Card balance changes】 -Keine Kamishirasawa Increase skills Devour history LV4 can be activated [4] [Passive] Block the cards in the same row as this card on our field, and make them guarded and defocused
③【Other updates】 Weaken the strength of AI during matching
Hello! First of all, we want to thank you all for your support! We hoped that you're going to like the game but we weren't expecting such a positive response! We're really humbled and we're trying to read everything you say, see what needs to be fixed, and prioritize fixes - because, really, the amount of feedback is so huge! :D Thank you!!!
Quality of Life:
Portal to the Village is more visible and has an icon on the minimap.
Moonring's passives contain their minion's short description.
Fixed disappearing items loot on higher resolutions.
Wyrdness events shoudln't block you from progressing.
Gamepad general tweaks and fixes.
Blood Mage's ultimate values should be properly displayed.
Passive Skills:
Temporarily removed Full House mastery (Apostate) from the game.
Path of the Protector should properly change Barriers duration.
Fixed some passive skills combinations which were breaking their behaviour.
Slow Thinker and Rewarded Restraint now correctly show cards played.
Defensive Dance now properly adds barrier after dealing a hit with maneuver card.
Persistent Defense Barrier gain reduced from 15 to 10.
Intimidation now correctly applies Vulnerable to other enemies.
Doomsday now correctly grants ultimate charges.
Waiting for an Opening provides Barrier only once.
Cards:
Forward Planning now correctly reduces cost of cards.
Awakening no longer promotes Ethereals.
Duplicating Perfect Defense gives another 50% chance instead of adding to 100%.
Greedy Strike is capped at the enemy HP.
Finishing Touches no longer drains 6 Energy.
Fire Shot effects order fixed.
Items:
Wyrdstone Heart now properly heals when used from inventory.
Stagfather's Charm Hugely Boosted.
Enemies and Allies:
Soul Harvester now displays correct intent when attacking allies.
Soul Harvester's Harvested Soul attacks their master on Hit received and loses 20% damage.
Necromancer's Undead Spawn reduces their master Armor on Hit received.
Woolsey now displays intent.
Woolsey is no longer promotable by summoners.
Our current plan for the next few weeks is:
- From now on we're going to try to publish fixes to the game in smaller, more focused batches. As you'll see from patchnotes today, today's hotfix is touching upon many different issues you've reported. It took as this long precisely because of that: the more things are in a patch, the longer it takes to test it. In order to try (we hope this will work) to push fixes faster we're going to work on them in a more "focused" manner. So, for example, next big patch will probably contain only story-related fixes (and hopefully translations), and the next one after that will be related only to balancing... And so on.
- We've been investigating the causes of various crashes and optimization issues. We really hear your feedback and we're unhappy that the game sometimes doesn't work as well as it should. We have ideas on how to approach these issues and we're going to start to work on some major improvements in these areas. We don't know how long they're going to take (because they will require some proper research) but we hope that within the next few weeks the game should run better & smoother.
- At the same time we have some really cool ideas for the future of Conquest - we do want to introduce some events and work on additional content, but before we're ready to announce that we need to wrap up the issues that we've already started (like implementing localizations).
So thank you all once again for your support. We're humbled and grateful for all your reviews and comments - it's amazing to see that you care so much!
There might be unforeseen consequences if you load a <= 1.31.3 save in 1.31.4 - so it should be avoided if possible. If you still want to load an old save - make sure to create a backup if possible. You can also finish off your ongoing save in the previous version before updating. For instructions on how to revert to a previous version, please go here!
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# Gamebalance
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# Other
- Should a foreign country become the Emperor of the HRE then all of their European provinces, which have a connection to their capital, will be added to the Empire.
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# Interface
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# Tooltips
- Add new line to "Proclaim Erbkaisertum" tooltip explaining that it removes vassal princes from the diplomatic relations of the emperor.
- Fixed Piracy in Palembang tooltip containing wrong ruler name.
- Fixed issue where tactics difference would be displayed incorrectly in siege phase tooltip.# Other
- Added new icon for "Missionary Strength against Heathen".
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# Script
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# Decisions
- Forming Malaya will now ask the player if they want to update their ideas.
- The decision "Flee to Brazil" will now properly set your capital to Brazil - regardless if it was in Europe or elsewhere on the world before.# Events
- The event "The Completion of Borobudur" has now additional modifiers of its Mean-Time-To-Happen, which will drastically increase the chance for that event to happen for Sunda and Majapahit.
- The event "The Completion of Borobudur" triggers for Sunda only when they have fulfilled the mission "Restore Borobudur".# Ideas
- The Samoan Idea "Fa's Samoa" now grants you +10% Governing Capacity instead of the +5% Administrative Efficiency.# Missions
- Adjusted some mission icons for the Indonesian Mission Tree.
- Fixed issue with Palembang having duplicated missions.
- The Ayutthayan mission "Royal Absolutism" will now ask the player if they want to update their ideas while switching to Siam.
- The Maori mission "Centralize the Realm" gives now monarch points if you are no longer tribal instead of trying to enact the Polynesian Kingdom.
- The Maori mission "Loyal Subjects" will no longer require that all estates have less than 10 influence. Instead, it will now require that every estate has less 40 influence and a loyalty of 65 or higher.
- The Maori mission "Own a Center of Trade" will now upgrade only ONE of your Centers of Trade instead of every single one.
- The Maori mission "Riri Wars" will give you now +100 ADM power and 0.15 years of Manpower if there is no rival left for getting a CB against.
- The Maori mission "Expand the Trade Routes"'s requirement is now consistent with itself, meaning the amount of trade buildings you need to have is always 3 or 2 with 20 light ships.
- The Maori mission "Gain Mana"'s requirement has been nerfed to having 1 stability down from 3.
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# Bugfixes
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- All province modifiers, which are granted by estate privileges, will now properly affect provinces, which weren't owned by the country at the point when the privilege got enacted (for example: newly conquered Christian provinces will now be affected by the Dhimni privilege if active).
- Fixed issue with custom nations overriding others in MP.
- Declare War interface no longer falsely suggests that Emperor's allies are called to war.
- The define_heir effect can now allow random higher stats than given if fixed = yes isn't specified.
- Non-active countries now have their revolutions crushed just like everyone else so they don't pop back up as revolutionary if released later on.
- Majapahit and Khmer national disasters will now trigger as expected.
- Fixed the monarch names of Fars.
- Can now stop building spy network via diplo menu of a country whom you took the capital of.
- Fixed issue with not being able to speed up progress on monuments construction after continuing save.
- Changing displayed Unit Type or Technology Tier does not close Sprite Pack list in Nation Designer.
- Conquering a province with a monument under construction now cancels construction.
- Fixed a CTD related to AI disbanding mercenaries.
- Fixed a CTD when tooltipping siege in outliner.
- Fleet basing rights are now granted automatically by war allies.
- Fixed issue where "Left the Empire" would not tick down over time.
- Fixed issue for subjects not fabricate claims.
- Last federation advancement now inherits properly without auto-settling, and gives all tribal land correctly.
- Various issues with CBs and war goals fixed.
- Fixed OOS related to leader initialization.
- Fixed OOS related to naval modifiers.
- Fixed issue where a hotjoin request would be duplicated if player cancels hotjoin and request it again.
- Fixed some issues related to monument events.
- Fixed a CTD in eventwindow related to selecting an event picture to display.
- Fixed an issue for pending events not loading property if they do not have an end date set.
- Fixed an issue for events not showing up when playing coop in MP.
- Fixed a CTD related to building spy networks.
Weakened a medal time on Spybrake and improved a medal time on Perfect Sunrise, based on some user feedback that they were too difficult/too easy respectively.
The former rank cap was General of the Army. Now the cap has more grades up to General of the Army 7. In order to support your reach to the extended ranks, there is a boost event just after the maintenance. The custom channel gives more EXP by 100% boost till June 17, 2021.
The Korean War Memorial Event
Also there will be The Korean War Memorial Event throughout June. Updated daily missions and a new 7 day attendance are waiting for you. Complete daily missions to get Special Old Boxes. And additional exp/gold boosts every 13:00 – 15:00, 19:00 – 21:00 UTC. The events stay till July 1, 2021.
Every bullet purchase gives 30% more bullet after the maintenance.
The deal is available till June 30, 2021.
Each 1+1 deal is available once per account.
NEW ITEM
BLUE WHALE series items arrives RANDOM BOX SHOP. The items of this series are obtainable from ALL BLUE WHALE BOX, as well as 30D packages and packages for respective permanent items are also available at SHOP.
AK12 BLUE WHALEAK12 GL BLUE WHALEMDR BLUE WHALEMDR GL BLUE WHALEHR308 BLUE WHALEMP5K BLUE WHALEXIPHIAS BLUE WHALE
TOY GUN items, available with Summer Point, arrives at RANDOM BOX SHOP.
EF88 TOY GUNMP7A1 TOY GUNASW338 TOY GUN
The components of OLD BOX, GOLDEN BOX, SPECIAL OLD BOX have been replaced.