Added Player Stats to Play Room Added Ending “Movie” Credits of Player Stats after Escape Mode Added Gamemode Multiplayer Voting Stations Added Sprint Timer Added Interior Blueprint | Outside Ambient Sound Now Lowers and Vision Darkens when Inside Added Virtual Texture support to Open World Landscape Game now stores Lifetime Kills, Deaths and Successful and Failed Escapes
Added First Melee Weapon!: Axe Added New Weapon: SciFi AutoShotty Added New Light: Chemlight Added New World Location: Abandoned Western Town Added 4 New Versus mode locations: Abandoned Western Town, The Barn, The Supermarket, The Military Base
Added VR Motion Controller Rotational Aim Offset options Play can now take of Vest in addition to backpack for inventory management
Added Quickslot Bar on Desktop PC Added Icons to Quickslot Bar Added New Combat Mode View Added Aim Down Sights for Left Hand, Right Hand, and Both Desktop Players can Now interact with doors using the E & F instead of door handle Ladders now work better on Desktop PC and have SoundFX Enabled Horn, Lights, and Hitch on Desktop Vehicle controls
Added Destructible Barrels Added Destructible Loot Crates Added Physics objects to Open World Added Destructible Fences and other World Objects
Improved “Look for Loot” highlight Items to be more reliable A.I. Now Flee after killing player
Added new AR and LMG Sound FX Added Hat & Clothes Sound FX Added Cowboy Hat Clothes now put on with Use Item Button instead of Dropping Item Added Semi Truck Horn Sound Added BornFly Horn Sound
Trees can now be chopped down Bushes now react to Melee Weapons
Added Timer to Deathmatch Board and Player Wrist Fixed Player Location on Map for Clients Updated Map Texture with new version of Map
Attention Agents! The Agent Intercept Cinematic Trailer is live! Your mission? Uncover the plans of the nefarious secret organization known as CLAW and do what you must to put an end to their evil!
I made it so that you can defeat the enemies by hitting buttons just like in other action games. Only some strong enemies and bosses will guard, and weak enemies will only guard your jump attack. https://www.youtube.com/watch?v=YAnF8y1SarE Based on this system, we will make adjustments to the enemies and then produce a tutorial. I'm sorry to keep you waiting. It will take some more time to adjust.
We've come a long way, and we wanted to let you know that we will be moving to a new phase of Outworlder on Friday (June 4) We can't give you all the details, but we expect it will be as exciting for you as it is for us!
Expect the community to get much busier and see much more interactivity. Make sure you're in our Discord server to connect with our team and stay up to date! https://discord.gg/Asntr8e
Recap
We appreciate the constant support the community has provided us during development, especially with the world situations we've gone through while getting here.
Way back in the beginning, we could hardly run a server and keep people connected for more than 5 minutes. Bases were barely functional and there were no colonists to speak of (August 2019 attempt at a home)
Over time colonists have come to life, now an essential function of your colony
(NPC Buddy learning that he can leap across gaps, February 2021)
We've been having our public Steam playtest for a few months now. Many of you have reported bugs we'd never think of, and given us invaluable ideas that will change the game. Here's a suggestion that made it into future versions!
Recently we've been running complex bases with colonists and real dangers
And check out our public multiplayer experiences with the community
We hope you enjoy our next steps, and continue to expand with Outworlder and us
We continue to regularly connect on other social media platforms
For those of you just joining us, a couple months ago we committed to publishing updates every week or two describing game development status. This is the first time we're using Steam's tools to do so instead of email (crossing my fingers I've chosen the correct tool).
New: Store page set live, visible to the public Public beta phase started
Changed:
Bugs addressed: while not truly fixed, a multi-threading issue is now handled with hot-restarts of a failed internal process. Seems to prevent the crashes that were occurring, and may be handling the issue fast enough that they won't even notice.
Store Page / Marketing: -several graphics replaced or modified -75 preview requests sent to game reviewers -public beta announced to a handful of forums
Notes:
Looking ahead: -Pushing out the companion app, the one that will crowd source article content -Adding additional newspaper content already created to game -Responding to beta user feedback
Phantasy Star Online 2 New Genesis - PSO2_Moderator_2
Nothing quite completes the look like some good cosmetics! That’s why on June 2nd, we’re releasing the Rewind: Beauty AC Scratch Ticket collection! Also, if you live for good lashes, be sure to check out the Rewind: Beauty FUN scratch as well!
Are you missing the Zooey Makeup for your Zooey Oscurità look? Maybe you only need the Teresa Tights to complete your Esta Teresa outfit? If you’re in either of these situations, or one like it, then be sure to check out the cosmetics featured in the AC Scratch Ticket collection – REWIND: BEAUTY – which goes live on June 2nd!
Also, please note, that as this collection is jam-packed with pieces, not all items are displayed in this article. Check the “Prize List” for this Scratch Ticket Collection at a Scratch Ticket Terminal near you for more detail!
There are several types of Scratch Tickets depending on the currency used, from ARKS Cash (AC), Star Gems (SG), and FUN Points. Click here for a quick explanation about Scratch Tickets!
AC SCRATCH TICKET
Drawing an AC Scratch Ticket offers a chance to obtain an outfit, accessory, or consumable. Check the list below to learn what can be obtained by drawing a ticket from this collection!
Release Date: 06/02 12:00 AM (America/Los_Angeles) Ends: TBD Price (per ticket): 200 AC *Release date and time are subject to change due to server maintenance.
BONUS REWARDS
You’ll gain special prizes depending on the number of AC Scratch Tickets that you draw from the same collection! Check the list below to find out what the rewards are based on how many times you draw!
*Every 15 times you draw a Scratch Ticket from the above collection, you’ll receive the reward listed above!
REWIND: BEAUTY FUN
Knowing that a perfect set of groomed eyebrows can really make an Emote pop, ARKS HQ has decided to offer operatives a second chance to get their favorite FUN cosmetics from past releases! Check out REWIND: BEAUTY FUN on June 2nd so you can snag your must-haves!
Also, please note, that as this collection is jam-packed with items, not all items are displayed in this article. Check the “Prize List” for this Scratch Ticket Collection at a Scratch Ticket Terminal near you for more detail!
For more information on FUN Points and how you can earn (and spend) them, see this page.
Drawing a FUN Scratch Ticket offers a chance to obtain cosmetics! Check the list below to learn what is included in this release!
Release Date: 06/02 12:00 AM (America/Los_Angeles) Ends: TBD Price (per ticket): 100 FUN *Release date and time are subject to change due to server maintenance.
BONUS REWARDS
You’ll gain special prizes depending on the number of FUN Scratch Tickets that you draw from the same collection! Check the list below to find out what the rewards are based on how many times you draw!
Kazuyoshi Miura's legendary performance introduced the world to the potential of Japanese football, scoring one goal and providing an assist against a local city rival team! (29.04.1990)
Takefusa Kubo scored his long awaited first goal in the Spanish league, leaving a mark in Japanese football history! (10.11.2019)
-Made normal documents save (no more modular site project being every paper on save load) -Optimized smoke (heavy containment should run better) -Fixed some items becoming small (flashlight, etc) -Updated Unity