This update contains a few general improvements and bug fixes as well as some website additions.
Please read below for all information regarding this update.
Additions
The AutoMod feature in the editor now detects issues with your audio file format.
The AutoMod feature in the editor now detects when a map does not have a preview point.
The "Back" button in song select now has the same behavior as pressing the escape key.
Disabled the menu navigation buttons when you are already on that specific screen.
Removed the "Retry" button in the results screen when accessing the screen through a replay.
Improved the robustness of mapset importing.
Disabled the fullscreen hotkey (Alt + Enter) during gameplay.
Added a crash logging system (the next update will contain lots of stability improvements).
Added a map selection/download IPC Handler (quaver://map/{id} in the browser).
Added a mapset selection/download IPC handler (quaver://mapset/{id} in the browser).
Bug Fixes
Fixed a crash involving notifications.
Fixed a crash when having a corrupted config file.
Fixed a crash when quickly exiting the map download screen.
Fixed a crash in the editor when a mapset contains an invalid map from another game.
Fixed a "background thread" error popping up during score submission.
Fixed the "Go To Objects" panel not working with extra spaces at the end of the input.
Fixed the game window being off-screen when not using 100% window scaling on Windows.
Improved the text quality on smaller resolutions on Windows.
Ranking Queue Discord Notifications
A few weeks ago, we added a feature on our Discord Server where you can receive notifications when actions are placed on your mapsets in the Ranking Queue. This can be useful for being notified if your maps require updates in order to be ranked.
To enable this, go to the settings page on our website, and link your Discord account. Then check the box to start receiving notifications.
OAuth 2.0 Implementation
If you are a developer and you would like to integrate Quaver account authentication in your applications, you can now do so using OAuth2. To learn more, you can view our documentation.
Our patch for the 'No Clean' issue on older hardware has now been added to the live version! We'd like to thank everyone for getting so many reports to us here on steam and with the in-game tool. It has really helped us to resolve the issue as fast as possible.
On top of that we have fixed another problem that effected some users saves. Plus, have some tweaks to help those players with older hardware get better performance.
To those that are currently on the test branch, you will want to go into your settings and remove that. (Right click on PowerWash Simulator in your Library > Properties > Betas > Select none - you may need to restart steam if the game doesn't update).
Full notes below.
Patch Notes:
Added âLegacyâ wash system to allow players with older hardware/drivers to clean. This setting should be automatically changed based upon your PC, but if you are still unable to clean anything, please open Options > Graphics and change Wash System from Standard to Legacy.
Fix for save data being corrupted due to a crash or some other unexpected shutdown of the application (e.g. power loss) during a save operation. Players with corrupted save files will need to clear their save data in the Options menu and start again.
In some cases, power loss or unexpected system shutdown shortly after the game saved could cause save files to become corrupt. The game writes save files to a temporary location and then copies them over the old files. This file copy operation sometimes left the save file in the Windows file cache without writing the changes to disk, so that if Windows shut down unexpectedly before the cache was flushed, the file contents would be lost.
Why did we originally use the windows file cache?
it's just a part of how Windows works - everything goes through it for performance reasons. same reason you have to "safely eject" stuff in theory!
how did we fix it?
We now flush the cache for our save file after every save, which trades a little bit of performance for reliability
Added more steps on the Render Scale and the ability to switch off the âWetness Effectâ to help players boost their performance when running on older/lower spec hardware.
Thanks again for helping us track these issues down as quickly as possible and we hope everyone has a great time in game!
If you want to keep in touch with us and the developers directly:
Once Scar AB found an old magazine with images of cars that existed before the events of Crossout, and now he wants to assemble a collection of such cars. Many cars in this world are gone, and so survivors are invited to assemble a car similar to the one depicted in the photo.
The 3 best entries will be selected in two groups, and their authors will receive a reward of 300 coins and an epic "Amusement container" (first group) and 100 coins and an epic "Amusement container" (second group)!
A portrait of the winner will appear in the full game!
How to enter the contest? ËsteamthisËSubscribe to newsletter - www.plotofthedruid.com ËsteamthisËSend at least 6 point-and-click references you find in the demo to contact@plotofthedruid.com
Networks are certainly an important part of todayâs world.For example, our #BestCommunityEver is an inseparable aspect of our socialnetwork. In the same manner, road networks are a fundamental piece oftraffic infrastructure. The newest location that will be arriving inAmerican Truck Simulator is going to be no exception. Today we are going toshed some light on the road layouts and landmarks in the upcoming Wyoming DLC!
Legend says that a certain trucker (weâre all feeling proud here right?) decided one day to take a picture while driving on Interstate 80, as he was approaching an area near Fort Bridger known as "The Three Sisters". The image made it seem as if the road over the crest was never-ending and ever since then, people commonly referred to this area as the "Highway to Heaven". Just like it is with the real-life location, we cannot promise you a trip to paradise, but maybe if you try hard enough, you may just follow in the footsteps of the famous trucker and recreate something similar. Just be careful, as some others tend to call this area "Highway to Hell" instead. As if the Devils Tower wasnât enough.
Time to get back to earth now and mention numerous new road signs which will include speed limit signs, freeway and highway signs, tourist signs, and dynamic message gantries! Speaking of road gantries thereâs also going to be a very interesting new visual - gantries with traffic lights at crossroads. These are not exactly a common occurrence, that is why you should always be prepared to take a picture just so you can take it with you "spiritually" wherever you go.
But thatâs not all, however, as you will also be able to cross several colorful bridges, and if open space is not for you, be sure not to miss the I-80âs Twin Tunnel near Rock Springs.
All this and more is coming in Wyoming DLC and whether you want to try to ascend to the heavens (just do not get your hopes "up" - pun intended) or add new visual features to your collection of pictures, do not forget to add Wyoming to your Steam Wishlist!
To opt into this beta on Steam, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:
app_update 232130 -beta preview
To opt into this beta on EGS, the Beta will be accessible within KF2 ownersâ game libraries as a separate install called âKilling Floor 2 Betaâ. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory is shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.
Event Interstellar Insanity
You made it! The moon landing was performed without any complications! Well, almost... Anyway, this research station has gone quiet for a while so you must check if everything is going well. But considering that communications were cut off a few days ago, the situation does not look good, so donât let your guard down. On top of that, there are also 2 alternative scenarios that you may experience that will imply an additional challenge level: Arachnophobia and Scavenger weekly modes. But there is some good news! At least you will be able to use the new fancy tools from Horzine Research Group, the HRG Bastion and HRG Blast Brawlers, that were being developed in this station. Final advice: it may take you some time to get used to the moonâs gravity.
Beta 1 Start 6/2/2021, (Date are subject to change)
New Additions and Highlights
1 New Map
Moonbase
Compatible with Survival, Weekly, and Endless Game Modes.
Takes place on a secret Horzine research outpost on the Moon which you arrived into via the Steam Powered Rocket.
Features low gravity across the map.
2 New Weekly Modes
Arachnophobia
Custom Zed spawn composition, with more Crawlers than usual, which have much more HP than usual.
Stomping capacity has been improved and now it will cause devastating damage, so it's the recommended way to deal with the Crawlers. Stomping on them will also regenerate a portion of the playerâs health.
Making several stomps in a row will grant the player a damage bonus for some seconds.
Scavenger
Traders will be empty of weapons. Armor and Grenades are the only available things to purchase.
The weapon pickups spawn rate is increased.
The weapon pickups pool will vary on each wave, including weapons of different tiers depending on the wave.
4 New Weapons
HRG Blast Brawlers for the Support
An alternative version of the Static Strikers for the Support Perk.
The default fire mode will shoot blasts out of each fist like if they were shotguns.
Some of the melee capacities are kept from the original weapon, like the block and the heavy attacks.
Trader price is 1600 Dosh.
HRG Bastion for the SWAT
An alternative version of the Stoner 63a LMG for the SWAT Perk.
It counts with an energy barrier that can be activated or deactivated with the alt-fire button.
Energy Barrier reduces incoming damage but will deplete if all energy is consumed. The energy automatically refills when the barrier is not active.
Trader price is 2000 Dosh.
FAMAS Masterkey for the Commando and Support (Not available for purchase individually during BETA)
This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
It is a tier 3 assault rifle with an underbarrel shotgun attached. Itâs also equipped with an ACOG Zoom Scope.
Default fire mode is 3-round-burst fire from the rifle. Alt-fire is pump-action from the underbarrel shotgun.
Primary and secondary ammo are managed with separated box-fed magazines.
Trader price is 1200 Dosh.
Thermite Bore for the Firebug (Not available for purchase individually during BETA)
This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
It is a tier 4 weapon that launches thermite grenades that pin to enemies and to any surface. They explode after 4 seconds, creating residual fires all around.
Projectiles can be manually detonated with the alt-fire button.
Trader price is 1500 Dosh.
Special Note for Steam & EGS Armory Season Pass Holders: During the start of Beta 1 for Summer 2021, the Inventory Weapon Skins tied to the new FAMAS Masterkey and Thermite Bore will be granted to all Armory Season Pass holders on Steam and EGS. This will unlock full access to these weapons and their associated variant skins for those Armory Season Pass holders that choose to opt-into the Beta update. As this new content is not present in the current non-beta live build, Armory Season Pass holders on Steam and EGS who donât opt-in to the Beta will still receive these inventory skins but will appear with missing thumbnails, names, and descriptions that do not unlock anything in game or affect game behavior. Donât be alarmed as these will appear as expected if you choose to opt-in Beta later, or wait until the Summer Update is released in the live branch for final release.
New Steam Achievements
Moonbase related achievements
Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
Seasonal objectives related to Moonbase
Complete all seasonal objectives to earn the Astronaut Companion Backpack
Summer Sizeshow Prize Tickets
Summer Sizeshow Golden Prize Tickets
Zedconomy (Not available for purchase during BETA)
FAMAS Masterkey Weapon Bundle
Thermite Bore Weapon Bundle
Interstellar Insanity Weapon Bundle
Interstellar Insanity Full Gear Bundle
Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
Bronze - 5 Premium Seasonal Tickets
Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
Foundry Gear Cosmetic Bundle
Beyond Horizon MK II Weapon Skin Pack
Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us! Thank you!
Addressed Community Feedback As mentioned in the 2020 Killing Floor 2 âState of the Gameâ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the âgeneralâ section on our official forums at:https://forums.tripwireinteractive.com/forum/killing-floor-2
General
Skip Trader for the Versus mode
Skip Trader vote system implemented only for Survivors team players.
Zeds team players will not be able to vote.
Improve the reliability of Scrake stuns with Crossbow and Compound Bow.
Headshots with the crossbow arrows and the sharp compound bow arrows to the Scrakes will now apply the stun more consistently.
Balance
Weapons
Compound Bow
Cryo arrow explosion damage increased from 25 to 75
Cryo arrow explosion radius increased from 200 to 250
Cryo arrow explosion adjusted to have damage exponential falloff rather than linear (less damage reduction).
Ammo pool increased from 30 to 35 arrows
Initial spare ammo increased from 10 to 11 arrows
Ammo pickup scale increased from 3 to 4 arrows.
Hemogoblin
Impact damage increased from 100 to 120
Dart healing amount increased from 20 to 25
Ammo pool increased from 98 to 112
Reload speed increased by 20%
Perks
Berserker
Damage Resistance (passive skill)
Resistance bonus decreased from 3% every 5 levels (15% max) to 2% every 5 levels (10% max).
Skirmisher (level 5 skill)
Regeneration reduced from 2 to 1 health points each second.
Vampire (level 10 skill)
Healing for each kill reduced from 4 to 3 health points.
Resistance (level 15 skill)
Resistance to all damage decreased from 25% to 15%.
Additional resistance to Poison and Sonic damage decreased from 25% to 15%.
Parry (level 15 skill)
Incoming damage reduction decreased from 40% to 25%.
Duration decreased from 10 to 6 seconds.
Field Medic
Armor bonus (passive skill)
Armor bonus decreased from 3% per level (75% max) to 2% per level (50% max).
Symbiotic Health (level 5 skill)
Self healing decreased from 10% to 6% of total health.
Demolitionist
Extra Rounds (level 10 skill)
Extra ammo increased from 5 to 10.
Support
High Capacity Magazines (level 5 skill)
Extra magazine size increased from 50% to 75%.
Designer Notes : We have integrated the skip trader vote system in the Versus game mode, that will make the process of skipping the trader easier and clearer for players. Only the Survivor players will vote.
We were aware of the stun reliability problems of the Crossbow and Compound Bow headshots against Scrakes, and the frustration that it may cause. We have worked on improving the system and now the headshots stun power should be applied correctly to the Scrakes, and stun them with more consistency.
The Compound bow was not in a bad spot but we think that one of their fire modes, the cryo arrow, was not performing as good as the other one, the sharp arrow. So we boosted the explosion of the cryo arrow to allow a higher damage capacity and more effective freeze effect against groups of Zeds. Finally, we increased the ammo capacity of the weapon to encourage the use of more cryo arrows to players that are usually conservative with ammo, regarding that this fire mode does not leave pickup as the sharp arrows.
We made some adjustments on the Hemogoblin to improve its viability as a medic weapon. Apart from the bleeding mechanic, the semi-automatic fire mode was a bit unbalanced, so we increased the damage of the primary fire, and speeded up the reload time. We also increased the healing of each dart to make it slightly more impactful, in a midpoint between the HMTech-401 and the HRG Incision.
We implemented several nerfs to the Berserker and Field Medic perks, mostly related to their surviving capacities, as we had a lot of community reports about both perks overperforming in that aspect, even more if their capacities were combined. We love to see the different synergies between perks and strategies that our community creates, but we would like to have every perk in a similar balance point, and each of the 10 perks to be equally relevant in the game.
Finally, we made some adjustments on Demolitionistâs Extra Rounds and Supportâs High Capacity Magazines, to improve their viability, as they were underperforming compared to their counterpart skill and were less prefered by most players.
Bug Fixes Also mentioned in the 2020 Killing Floor 2 âState of the Gameâ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the âPCâ or âConsoleâ sections.
Top Community Issues:
Fixed an issue where the only weapon pickups available was the varmint rifle when there were 4 or fewer spawns on a map.
Fixed an issue where escort drones on any map could become unrepairable which forced an exit of the map to continue play.
Fixed an outstanding issue where all players leaving servers before match end could result in the server not ending the match leaving it in a bad state requiring a restart.
Fixed an issue where the weekly challenge UI would be out of sync from the current weekly cycle.
Map:
Fixed an issue where the Trader Path would not path across the main street on Dystopia.
Localization:
Altered the text string for the HRG Incendiary Rifle in the trader pod in Russian to allow it to fit within the UI.
Altered the text string for the HMTech-501 in the trader pod in German to allow it to fit within the UI.
Altered the text string for the Limit Results filter in the store in German to allow it to fit within the UI.
Cosmetics:
Fixed an issue where the Conquest variation of the Reaper Outfit did not apply to Anton Strasser.
Fixed an issue where the Witch Hunter body did not apply the correct colors to Hayato Tanaka.
Store:
Fixed the spelling of the HMTech-001 Scalpel in the Neon MKVII Weapon Skin Pack.
- add hard mode. Long hold notes will be narrower and more fluctuate. - terrain will react to player's input - adjust visual effect - adjust sound effect for note - adjust UI
Mostly was just bug hunting today, and found some of the problems I was looking for. Along the way I started playing with some things to speed up testing and thankfully came up with some useful new options.
Most of all, the player camera can now be adjusted in two different new ways. The "targeting mode," which is enabled via the tilde key (usually above tab) by default, will now follow the same zoom as the normal chase camera, so you can move it forward and backward to your preference. You can now also adjust the cameras height by holding the left shift key while scrolling the mouse-wheel. I actually find it quite a bit easier to look at in targeting mode with the camera moved up a little bit. These settings will also be saved between sessions so if you were last playing in first person for example, the game will reload in first person.
I also added shift+interact as a sort of quick-loot for monster drops. It will also print out what, if anything, you looted on the right of the screen color coded for rarity.
There were also a number of weird duplication and/or item amounts going negative reports over the past little while here. I believe I've found what was causing them and fixed it. There were also some "out of bounds" errors I've fixed, and a lack of limestone and magical essence that I'm still looking into.
v 0.7.5.6 2021.06.02 - Added the ability to zoom the camera in and out when in targeting mode - Added the ability to raise and lower the came with shift+mouse wheel - Added shift+interact to auto-loot monsters - Camera state and position in regards to player are now saved - Changed 3 large cacti to trees for rare spawns - Removal of items changed from displaying on the right as red to using the color rarity of the item - Fixed a problem with the possible animal lists generated per biome used to spawn rare animal - Fixed saturation and post-exposure in-game settings not working properly - Fixed an inventory error causing items to become stacks or negative numbers in some instances - Fixed a "pickup" option showing for monoliths on the radial menu
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.