To opt into this beta on Steam, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:
app_update 232130 -beta preview
To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory is shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.
Event Interstellar Insanity
You made it! The moon landing was performed without any complications! Well, almost... Anyway, this research station has gone quiet for a while so you must check if everything is going well. But considering that communications were cut off a few days ago, the situation does not look good, so don’t let your guard down. On top of that, there are also 2 alternative scenarios that you may experience that will imply an additional challenge level: Arachnophobia and Scavenger weekly modes. But there is some good news! At least you will be able to use the new fancy tools from Horzine Research Group, the HRG Bastion and HRG Blast Brawlers, that were being developed in this station. Final advice: it may take you some time to get used to the moon’s gravity.
Beta 1 Start 6/2/2021, (Date are subject to change)
New Additions and Highlights
1 New Map
Moonbase
Compatible with Survival, Weekly, and Endless Game Modes.
Takes place on a secret Horzine research outpost on the Moon which you arrived into via the Steam Powered Rocket.
Features low gravity across the map.
2 New Weekly Modes
Arachnophobia
Custom Zed spawn composition, with more Crawlers than usual, which have much more HP than usual.
Stomping capacity has been improved and now it will cause devastating damage, so it's the recommended way to deal with the Crawlers. Stomping on them will also regenerate a portion of the player’s health.
Making several stomps in a row will grant the player a damage bonus for some seconds.
Scavenger
Traders will be empty of weapons. Armor and Grenades are the only available things to purchase.
The weapon pickups spawn rate is increased.
The weapon pickups pool will vary on each wave, including weapons of different tiers depending on the wave.
4 New Weapons
HRG Blast Brawlers for the Support
An alternative version of the Static Strikers for the Support Perk.
The default fire mode will shoot blasts out of each fist like if they were shotguns.
Some of the melee capacities are kept from the original weapon, like the block and the heavy attacks.
Trader price is 1600 Dosh.
HRG Bastion for the SWAT
An alternative version of the Stoner 63a LMG for the SWAT Perk.
It counts with an energy barrier that can be activated or deactivated with the alt-fire button.
Energy Barrier reduces incoming damage but will deplete if all energy is consumed. The energy automatically refills when the barrier is not active.
Trader price is 2000 Dosh.
FAMAS Masterkey for the Commando and Support (Not available for purchase individually during BETA)
This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
It is a tier 3 assault rifle with an underbarrel shotgun attached. It’s also equipped with an ACOG Zoom Scope.
Default fire mode is 3-round-burst fire from the rifle. Alt-fire is pump-action from the underbarrel shotgun.
Primary and secondary ammo are managed with separated box-fed magazines.
Trader price is 1200 Dosh.
Thermite Bore for the Firebug (Not available for purchase individually during BETA)
This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
It is a tier 4 weapon that launches thermite grenades that pin to enemies and to any surface. They explode after 4 seconds, creating residual fires all around.
Projectiles can be manually detonated with the alt-fire button.
Trader price is 1500 Dosh.
Special Note for Steam & EGS Armory Season Pass Holders: During the start of Beta 1 for Summer 2021, the Inventory Weapon Skins tied to the new FAMAS Masterkey and Thermite Bore will be granted to all Armory Season Pass holders on Steam and EGS. This will unlock full access to these weapons and their associated variant skins for those Armory Season Pass holders that choose to opt-into the Beta update. As this new content is not present in the current non-beta live build, Armory Season Pass holders on Steam and EGS who don’t opt-in to the Beta will still receive these inventory skins but will appear with missing thumbnails, names, and descriptions that do not unlock anything in game or affect game behavior. Don’t be alarmed as these will appear as expected if you choose to opt-in Beta later, or wait until the Summer Update is released in the live branch for final release.
New Steam Achievements
Moonbase related achievements
Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
Seasonal objectives related to Moonbase
Complete all seasonal objectives to earn the Astronaut Companion Backpack
Summer Sizeshow Prize Tickets
Summer Sizeshow Golden Prize Tickets
Zedconomy (Not available for purchase during BETA)
FAMAS Masterkey Weapon Bundle
Thermite Bore Weapon Bundle
Interstellar Insanity Weapon Bundle
Interstellar Insanity Full Gear Bundle
Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
Bronze - 5 Premium Seasonal Tickets
Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
Foundry Gear Cosmetic Bundle
Beyond Horizon MK II Weapon Skin Pack
Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us! Thank you!
Addressed Community Feedback As mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at:https://forums.tripwireinteractive.com/forum/killing-floor-2
General
Skip Trader for the Versus mode
Skip Trader vote system implemented only for Survivors team players.
Zeds team players will not be able to vote.
Improve the reliability of Scrake stuns with Crossbow and Compound Bow.
Headshots with the crossbow arrows and the sharp compound bow arrows to the Scrakes will now apply the stun more consistently.
Balance
Weapons
Compound Bow
Cryo arrow explosion damage increased from 25 to 75
Cryo arrow explosion radius increased from 200 to 250
Cryo arrow explosion adjusted to have damage exponential falloff rather than linear (less damage reduction).
Ammo pool increased from 30 to 35 arrows
Initial spare ammo increased from 10 to 11 arrows
Ammo pickup scale increased from 3 to 4 arrows.
Hemogoblin
Impact damage increased from 100 to 120
Dart healing amount increased from 20 to 25
Ammo pool increased from 98 to 112
Reload speed increased by 20%
Perks
Berserker
Damage Resistance (passive skill)
Resistance bonus decreased from 3% every 5 levels (15% max) to 2% every 5 levels (10% max).
Skirmisher (level 5 skill)
Regeneration reduced from 2 to 1 health points each second.
Vampire (level 10 skill)
Healing for each kill reduced from 4 to 3 health points.
Resistance (level 15 skill)
Resistance to all damage decreased from 25% to 15%.
Additional resistance to Poison and Sonic damage decreased from 25% to 15%.
Parry (level 15 skill)
Incoming damage reduction decreased from 40% to 25%.
Duration decreased from 10 to 6 seconds.
Field Medic
Armor bonus (passive skill)
Armor bonus decreased from 3% per level (75% max) to 2% per level (50% max).
Symbiotic Health (level 5 skill)
Self healing decreased from 10% to 6% of total health.
Demolitionist
Extra Rounds (level 10 skill)
Extra ammo increased from 5 to 10.
Support
High Capacity Magazines (level 5 skill)
Extra magazine size increased from 50% to 75%.
Designer Notes : We have integrated the skip trader vote system in the Versus game mode, that will make the process of skipping the trader easier and clearer for players. Only the Survivor players will vote.
We were aware of the stun reliability problems of the Crossbow and Compound Bow headshots against Scrakes, and the frustration that it may cause. We have worked on improving the system and now the headshots stun power should be applied correctly to the Scrakes, and stun them with more consistency.
The Compound bow was not in a bad spot but we think that one of their fire modes, the cryo arrow, was not performing as good as the other one, the sharp arrow. So we boosted the explosion of the cryo arrow to allow a higher damage capacity and more effective freeze effect against groups of Zeds. Finally, we increased the ammo capacity of the weapon to encourage the use of more cryo arrows to players that are usually conservative with ammo, regarding that this fire mode does not leave pickup as the sharp arrows.
We made some adjustments on the Hemogoblin to improve its viability as a medic weapon. Apart from the bleeding mechanic, the semi-automatic fire mode was a bit unbalanced, so we increased the damage of the primary fire, and speeded up the reload time. We also increased the healing of each dart to make it slightly more impactful, in a midpoint between the HMTech-401 and the HRG Incision.
We implemented several nerfs to the Berserker and Field Medic perks, mostly related to their surviving capacities, as we had a lot of community reports about both perks overperforming in that aspect, even more if their capacities were combined. We love to see the different synergies between perks and strategies that our community creates, but we would like to have every perk in a similar balance point, and each of the 10 perks to be equally relevant in the game.
Finally, we made some adjustments on Demolitionist’s Extra Rounds and Support’s High Capacity Magazines, to improve their viability, as they were underperforming compared to their counterpart skill and were less prefered by most players.
Bug Fixes Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Top Community Issues:
Fixed an issue where the only weapon pickups available was the varmint rifle when there were 4 or fewer spawns on a map.
Fixed an issue where escort drones on any map could become unrepairable which forced an exit of the map to continue play.
Fixed an outstanding issue where all players leaving servers before match end could result in the server not ending the match leaving it in a bad state requiring a restart.
Fixed an issue where the weekly challenge UI would be out of sync from the current weekly cycle.
Map:
Fixed an issue where the Trader Path would not path across the main street on Dystopia.
Localization:
Altered the text string for the HRG Incendiary Rifle in the trader pod in Russian to allow it to fit within the UI.
Altered the text string for the HMTech-501 in the trader pod in German to allow it to fit within the UI.
Altered the text string for the Limit Results filter in the store in German to allow it to fit within the UI.
Cosmetics:
Fixed an issue where the Conquest variation of the Reaper Outfit did not apply to Anton Strasser.
Fixed an issue where the Witch Hunter body did not apply the correct colors to Hayato Tanaka.
Store:
Fixed the spelling of the HMTech-001 Scalpel in the Neon MKVII Weapon Skin Pack.
- add hard mode. Long hold notes will be narrower and more fluctuate. - terrain will react to player's input - adjust visual effect - adjust sound effect for note - adjust UI
Mostly was just bug hunting today, and found some of the problems I was looking for. Along the way I started playing with some things to speed up testing and thankfully came up with some useful new options.
Most of all, the player camera can now be adjusted in two different new ways. The "targeting mode," which is enabled via the tilde key (usually above tab) by default, will now follow the same zoom as the normal chase camera, so you can move it forward and backward to your preference. You can now also adjust the cameras height by holding the left shift key while scrolling the mouse-wheel. I actually find it quite a bit easier to look at in targeting mode with the camera moved up a little bit. These settings will also be saved between sessions so if you were last playing in first person for example, the game will reload in first person.
I also added shift+interact as a sort of quick-loot for monster drops. It will also print out what, if anything, you looted on the right of the screen color coded for rarity.
There were also a number of weird duplication and/or item amounts going negative reports over the past little while here. I believe I've found what was causing them and fixed it. There were also some "out of bounds" errors I've fixed, and a lack of limestone and magical essence that I'm still looking into.
v 0.7.5.6 2021.06.02 - Added the ability to zoom the camera in and out when in targeting mode - Added the ability to raise and lower the came with shift+mouse wheel - Added shift+interact to auto-loot monsters - Camera state and position in regards to player are now saved - Changed 3 large cacti to trees for rare spawns - Removal of items changed from displaying on the right as red to using the color rarity of the item - Fixed a problem with the possible animal lists generated per biome used to spawn rare animal - Fixed saturation and post-exposure in-game settings not working properly - Fixed an inventory error causing items to become stacks or negative numbers in some instances - Fixed a "pickup" option showing for monoliths on the radial menu
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Summer is yet to come, but the next part in the Tools Up! Garden Party DLC, Episode 2: Tunnel Vision is here now! Gather your friends or family for help in local multiplayer or keep the gardens your special secret in solo mode. Whatever you do, get your sunscreen because things are gonna get hot!
Watch the Episode 2: Tunnel Vision trailer
Tons of new exciting levels are waiting for you in this sizzling summer episode. Face the Hole Mole, a new challenging opponent determined to make a mess, and use your environment to gain precious seconds, by bouncing tools off lava pools or zooming around through water pipes. Get gardening!
To play Episode 2, you must have first completed Episode 1: The Tree House. If you haven’t played it yet, find out more here.
The party isn’t over yet—check out the Release Roadmap and see what’s next!
All Garden Party episodes can be purchased together in the Season Pass for $14.99, or separately for $5.99. However, please note that to play Episodes 2 and 3 you must also have completed the previous episodes.
In addition, you can save 25% on Episode 1: The Tree House and 10% on Episode 2: Tunnel Vision. The Season Pass is now 10% off. All sales will last until June 16.
Hello, everyone! I am the developer of Geometry Arena, 011 Games.
Geometry Arena v1.0 was officially released yesterday! As promised, I'm going to host a leaderboard event with great rewards as my appreciation to everyone. Announcement about the official release
Unlike previous events, this time, all classes can participate in the event in whether Endless Mode or Wander Mode.
By the end of the event, you will be awarded for keeping your ranking in the top 20. As there are 12 classes and 2 modes, there are 24 leaderboards and 480 prizes at total.
According to your ranking in each leaderboard, you will get a certain number of event points. The event points from each leaderboard can be accumulated, and you could freely exchange them for the prizes you want.
Event Duration
Starts now and ends June 13, 2021, at 12:00 noon UTC. Total duration is approximately 11 days.
How to Participate
During the event duration, play Endless Mode or Wander Mode with any class in Geometry Arena.
At the end of the event, if you keep your ranking in the top 20 of any leaderboard, you will be awarded with event points.
About Awards
First Prize
At the end of the event, keep your ranking in top 1st of any leaderboard. Award: 5 event points
Second Prize
At the end of the event, keep your ranking in top 2~3 of any leaderboard. Award: 3 event points
Third Prize
At the end of the event, keep your ranking in top 4~10 of any leaderboard. Award: 2 event points
Fourth Prize
At the end of the event, keep your ranking in top 11~20 of any leaderboard. Award: 1 event point
How to Get Your Award
After the event ends, I will post the award list in Discord.
Because your name will be shown in yellow in the leaderboard. So find your name in the leaderboard and message me with that screenshot, which proves your identity, then receive your award.
Before that, please plan how to use your event points.
Check the list below for more details.
Exchange Event Points for What?
1 point: a Steam key "Geometry Arena"
The key is used to get a copy of Geometry Arena in the Steam client. Since everyone here already have the game, you can gift the keys to your friends, or for any other purpose.
3 points: 3000 Geometry Coins
5 points: Access to Close-Beta of Geometry Arena 2
Geometry Arena 2 will be my next game, although I haven't started working on it yet. If you're interested, consider this!
10 points: Any one of the following runes
These runes have special names and shapes. They can only be obtained during this event. However, if you are more concerned about the utility value, then it is not a good deal to exchange event points for them compared to Geometry Coins.
Finally
Please do not cheat, or you will lose your participation in this event.