Here is the production progress. In the next version, we expect to update the following.
Add: 1. Some daily conversations
Bug fixes: 1. Fixed repeated playback of sound effects after some events 2. Performance (including sound) adjustments 3. Fixed crashes under some operations
Although we have prepared some new illustrations, we are going to focus on fixing system errors first.
As for the cat mode that players have shown interest in, it has actually been implemented in our internal version. But at present, we are still thinking about how players can best experience the story of cat mode.
We thank everyone for playing, giving suggestions, and reporting problems. We read every report and comment carefully. Positive reviews can encourage us and players who are still waiting, and negative reviews can also help other players find their favorite works.
New Skill - Serrated Dagger: Throw a serrated dagger. Serrated daggers deal 50% combined weapon damage on hit, and then Bleed the target for 150% combined weapon damage over 5 seconds. Max 3 charges. Charge speed affected by Cooldown Reduction.
BALANCE
Blood Rage
Now disabled on starting Meditation.
Now drains health directly and cannot be mitigated via shielding effects.
Dear Creators, we've given the Streaming Camera some love:
Once you've activated the Streaming Camera, there is a shortcut to the Stream Mixer from the home page of the watch
The Streaming Camera now has a light on it. You can adjust the intensity and range of the light in the Stream Mixer Settings. Note: this light is only for the player using the Streaming camera -- other players won't see it. Think of it as a camera filter!
The Stream Mixer also has a new option called Voice Mixer -- use this to soften voices as you see fit.
Frame Rate, Field of View, and Light Settings are now persisted to your account
And to make your productions even more powerful...
Dear Creators, Introducing... the Streaming Camera Point gadget!
Streaming Camera Points can be wired to gizmos -- have fun making an animated camera rig invention!
The Streaming Camera Point can be found in the Palette under the Gadgets > Other Gadgets
Each Streaming Camera Point shows up in the Stream Mixer -- use the arrows to cycle through them!
Each Streaming Camera Point has a configurable Camera Name. Unnamed cameras will just show up as "Custom #" in the Stream Mixer with a number in the order they were spawned.
Each Streaming Camera Point has a configurable Transition Time. By default, the camera smoothly follows the target over a short amount of time, but you can choose the Instant option if you want no smoothing.
Certified Inventions
In this update we are introducing Certified Inventions! "Certified" is a seal of quality. Before an invention is granted Certified status, we review it to ensure it works well, is efficient, and follows best practices. Certified Inventions can be identified by the signature blue banner in the Invention Store. At first this list will be curated by us to emphasize CV2-powered creations, but we plan to open this up more in the future to any invention. For circuits-powered inventions especially, we may request changes to follow best practices and optimize heat usage. If you have an invention right now you think fits this criteria, check out Certified Inventions!
General Improvements and Bug Fixes
Fixed a hang during ^Orientation for PS4 users with their system language set to Arabic, Thai and potentially others.
We updated the doors in ^RecCenter to use our new room search menu. We also noticed that the community door in ^StuntRunner was getting a little stale, so we updated it to show all rooms with the #StuntRunner tag!
We've found and fixed a bug that we believe was causing some of the invincibility issues players have been seeing in RROs (especially ^Paintball). We'll be keeping an eye on this and related invincibility issues, so if you are still seeing this issue or variations of it, please let us know through our feedback channels!
A confused goblin decided to steal buttons from the Room Settings page instead of the Golden Trophy, we've got them back in their right spots!
Scale and Manipulate were a bit down, so we've comforted them and they should be much better now!
Fixed an issue where deleted events could still be seen in the upcoming events tab.
Fixed a bug where play menu tabs sometimes showed the wrong rooms.
Fixed an issue where the outline effect wouldn't show correctly on Oculus Quest.
Fixed an issue where the palette search would not work.
Fixed an issue where you could no longer Self-Scale properly.
Fixed a Config Menu issue where VR players couldn't type in slider fields.
Fixed CV1 Trigger Zones not registering decoration objects.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...
Just thought I would share information regarding a pretty big change to Woodcutting that is included in the next Major Update.
Currently, Woodcutting is causing some serious balance issues for the current game, as well as any new content planning to be added. Specifically, it is the Multi-Tree upgrade you can purchase from the Shop that are causing these issues.
What exactly is the issue?
Multi-Tree allows you to cut two trees simultaneously. This means each tree is running on its own timer and is rolling rare items for each of these actions. The result of this "double action" means Woodcutting is always the go-to Skill for any rare items such as Mysterious Stones, Pets (Like Ty, and future global Pets), Signet Ring Half (a), and was also the go-to for the upcoming Summoning update (Which is currently in testing).
This puts Woodcutting at the forefront of training, and also means you can obtain such items at a pace not intended by the initial game.
The upgrade you can purchase was one of the very first Shop items you could buy in the very early days of Melvor Idle (when there was only 5 Skills in total). It has stuck around since, and I'm actually surprised it lasted this long. The fact that no similar mechanics exist in other Skills should provide some evidence as to how I feel about this kind of mechanic in general.
Instead of leaving it as is and balancing around it or applying exceptions to Woodcutting only for current and future content, now was the right time to adjust the mechanics and bring the Skill back in line with the general feel of the game. However, I have done this in a way that retains the original purpose of the Multi-Tree Upgrade.
How is it changing?
Multi-Tree is now being combined into one single action.
You are still able to cut two trees at the same time, however they will only run off of a single timer/action and will award Items, XP, Mastery XP and Rare Items based off of this single action.
Included in the change is a complete visual representation on exactly what quantity of Items and XP you are receiving per action.
Details on changes
[h4]Interval[/h4]
Your action's interval is determined by the highest interval out of both trees you are cutting.
[h4]Skill XP, Mastery XP and Mastery Pool XP[/h4]
The XP you earn is weighted against the interval stated above. This means XP rates have not actually changed, and are staying the same.
Skill XP Example:
Tree 1 has a 2 second interval and provides 10 XP
Tree 2 has a 3 second interval and provides 15 XP
Due to the interval being 3 seconds, Tree 1 will provide you with 15 XP (10 * 1.5). Tree 2 will still provide the standard 15 XP.
Please remember that Mastery XP is weighted against the action's interval (higher interval = higher Mastery XP granted), so this causes no change in Mastery XP rates for Woodcutting. What will be affected is the amount of Mastery Tokens that drop (it will be less).
[h4]Logs[/h4]
Logs are provided in the same way the above-mentioned XP is.
However, the amount is rounded down as it is not possible to receive half of an item in this game.
Using the above example, you will only get 1 of each log (Not 1.5 logs). If Tree 2's interval was 10 seconds, then Tree 1 would provide you with 5 Logs, if that makes sense.
This does means you will receive less logs than before the change.
[h4]Rare Items (Including Bird Nests)[/h4]
Rare Items in the game roll on a per action basis. Combining Multi-Tree into a single action means you will only be provided with one roll per action, even though you're cutting two trees.
This will cause some most items to take longer to obtain in Woodcutting than prior to this change.
Will drop rates be changed to compensate for the changes?
At this stage, no. The drop rates will all remain the same.
The reason for this is that Woodcutting was providing these items 30-50% faster than originally intended. This change is bringing Woodcutting back into line with all the other Skills in the game and is allowing future content to be added without worry.
Conclusion
I thought it would be best to provide details about this change before suddenly dropping it on to you without warning. This change will ensure healthy growth and balance from here-on for all current and future content.
The next Major Update is not far away at all. So keep your eyes peeled for the next Announcement!
A few changes to co-op modes with charge pods and sucker pods. Unlocking Turbs at level 3 during an arcade or a decathlon won't get you destroyed. Fixed some Tripler weirdness on mission 41. Relentless enemy count during decathlon resets correctly. Added an effect when collecting stray coins
Уважаемые игроки! 2 июня, в 05:00 по московскому времени, игровые серверы будут временно отключены для проведения технических работ по установке патча. Ориентировочное время окончания техработ — 10:00.
Приносим извинения за временные неудобства.
Предстоящие изменения:
Обновлен ассортимент магазина Эллоры. Подробнее о нем мы рассказали здесь.
Добавлено новое рыболовное событие! У НПЦ Энглера есть для вас задания и магазин, а сам он обитает в следующих локациях: Божественные берега (Высокогорье Хаканаса); Радужный риф (Море Хаканаса); Берег философов (Пресыщенные пустоши); Рыбалка Элгадена (Алтарь Эллоры); Рыбалка Вечного озера (Пустоши Стигии). Задания на титулы берутся у НПЦ Немезида, находящейся в Квартале Ученых (Замок Хаканаса).
Сердце феникса добавлено в добычу со следующих монстров: Белетов Алчный, Джейтан Недоброжелатель, Айгатан Мститель, Хармон Корыстный, Мэл Высокомерный, Хладнокровный злодей.
В игру добавлены НПЦ июня и календарь июня.
Исправлена ошибка, когда при открытии бестиария "Храбрый Данзелион, Мудрый Данзелион, Кравел хаоса" открывался бестиарий "Виллис".
Добавлен НПЦ Джон Макбейн. У него вы сможете приобрести различные товары для изготовления предметов Эльзас и Зелнарис, а также Мифические камни закалки за валюту "Монета Макбейна" Была добавлена Доска объявлений Макбейна с новыми заданиями. Джона Макбейна можно обнаружить в следующих локациях: Пустоши стигии - "Трактир Тригга", "Деревня Вольных", "Деревня мертвецов". Замок Хаканаса - "Площадь победы". Доска объявлений Макбейна находится в локациях: Пустоши стигии - "Трактир Тригга". Замок Хаканаса - "Площадь победы".
Отключен бафф "За Альянс!", активируемый в чате игры.
Добавлено новое подземелье — Лабиринт Хадакана. Подробнее о нем мы расскажем в отдельной статье.
В магазин НПЦ Ассоциация Людена были добавлены новые предметы: Сундук с самоцветом ур. 5; Сундук с самоцветом ур. 6; Алмаз (Макс. мана I).
При наведении курсора на валюту в магазине теперь отображается название и описание валюты, которая используется для покупок в магазине.
Известные проблемы У некоторых предметов, добавленных в этом обновлении, могут встречаться англоязычные заголовки. Текст будет исправлен в следующем обновлении.
Dear Warriors, for a better game experience, we arranged the Server Merge on June 2nd.
Checking the details to help you arrange your game time. The Server Merge time might be ahead or behind the proposed schedule, please take the in-game scroll announcement as a standard.