Chicory: A Colorful Tale - banov

In anticipation of the release next week (June 10th), Lena Raine is hosting a live listening party on YouTube!

It'll be at 10am PST / 1pm EST / 5pm GMT on June 4th.

It’s an exclusive chance to hear some of the soundtrack before it comes out! Don’t worry, there will be no spoilers and we won’t be showing the whole OST. It’ll be a nice chill time and a guided tour through some of the areas of Picnic. :)


May 31, 2021
Industry Idle - FishPond
- New sound effect for chat mentions and trades to claim
- Fix a bug where Statistics Bureau shows incorrect amount in Vancouver when Production Diversification policy is active
- Fix a bug where Production Diversification policy is applied on top of production multiplier (it should be applied before the production multiplier)
- Fix a bug where Renaissance Policy causes incorrect Research Point reward in Wholesale Center
There are 85 resources, 119 factories, 48 policies, 12 maps and 38 achievements available in this version
Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
The Political Process - Verlumino
The game has been updated to version 0.172.

NOTE - With any update, there is a rare chance of files getting corrupted. This can cause a black/white empty screen when starting the game. If you experience this problem, you can visit this forum post for instructions on how to fix it: https://steamcommunity.com/app/1184770/discussions/2/3085508296772338528/

Also, if you experience any other problems, you can post a bug report in the community discussions forum. You can navigate there by clicking on the Community Hub, and then clicking the Discussions tab. On the right side of the screen, there is a sub-forum called Bug Reports.

NOTE - It is recommended that you start a new game once this version of the game has been downloaded. This update makes changes to the election mechanics, which will likely create a congressional imbalance in any games saved prior to this update. Generally this occurs in the form of democrats not being able to win a majority in the house or senate. Starting a new game is the best option to avoid unbalanced elections.
If you want to continue playing your old save game, without unbalanced elections, you can choose to continue playing the older version of the game by right clicking on the game, going to properties, clicking the betas tab, and selecting the v0159 option. This will allow you to continue using the old election mechanics for your old save games. Once you are ready to start playing the most recent version, make sure to go back to the properties/betas menu and opt-out of the beta version by selecting the None option.

Additions:
- Added new election mechanics. There are now more factors that influence election results. These election factors can be adjusted in the advanced options.
- Added an option to endorse candidates during primary and general elections.
- Added an option to campaign with any endorsed candidate (rallies and fundraisers), if the endorsed candidate has lower political points than your character.
- Added an option to do limited marketing for any endorsed candidate.
- Events with endorsed candidates will increase their likelihood of winning their election.
- Marketing for endorsed candidates will increase their likelihood of winning their election.
- Added an option to campaign with endorsed candidates even when your character is not running for election (for instance during a midterm election while your character is president).
- It is now possible to skip appropriation bills (as president) without receiving a pop-up forcing a vote on the legislation.
- Added a search function to the game. The search button can be found at the top of the screen, next to the other icons. Currently it only searches active politicians for a match. This might be improved in the future.
- Adjusted save/load process (for campaign saves and advanced option presets) so that file sizes are smaller.
- Added a treasury option to the advanced options so that it is now possible to change the school, city, state, and national treasury values at any time.
- Added campaign funds to the profile tab, so that the player can see their campaign funds at any time (and not just during campaigns).
- Added a button to "Skip Time" in the Office -> Summary Menu. This allows you to skip multiple turns at once, if you do not hold a political office, and are not participating in a campaign.
- Added new policy positions to the marketing menu.
- Added new policy positions to the policy polls.
- Added an analysis / advice button to the campaign overview menu that gives a simple analysis of the election and some advice about how to win.
- Added new marketing types (for experience and traits). This isn’t fancy, but it is an additional method for influencing voter enthusiasm (which is useful if you can’t attack an opponent’s policies because they are too similar to yours).
- Added an option to view politician details from the election results page (specifically the other elections tab).
- Added an option to require player elections to have opponents. By default this is turned off. It can be turned on in the advanced options, under the Election -> General tab.

Fixes:
- Fixed an issue where per capita income would decrease for no reason. Not all members of the labor force would be counted in the per capita income calculations, causing the per capita income value to be lower than it should have been. This in turn would cause the economy to get worse, which resulted in a cycle of the economy continuing to get worse.
- Fixed an issue with campaign marketing where policy support would sometimes decrease if it was already at the 10% maximum (or if the default support added to the modified support was more than 100%).
- Fixed an issue where a candidate might run against themselves in a primary (this may have been limited to senate primaries).
- Fixed an issue where the number of criminals in a city could be absurdly large if the player moved to a new city. This would happen if jail length value had been decreased to a very low number. Now, the jail length value is set back to default if the player moves, preventing the problem.
- Fixed an issue where vetoes would sometimes not be overturned by a 2/3 majority at the city and state levels.
- Fixed an issue where independent voters might not be counted correctly (or may not vote correctly) in districts with Open primaries.
- Fixed an issue where 100% of candidates would have mixed ancestry if moving to a new state/county, after loading.
- Fixed an issue where custom election candidates were not reset at the end of the election, causing a situation where they would run again in the next election. This could cause an incumbent to run against themselves in the election.
- Fixed an issue where TANF, SNAP, and WIC laws might be denied a hearing when they should have been granted a hearing.
- Fixed various other issues.
May 31, 2021
Aura of Worlds - Cognitive Forge
Hi everyone,
Here are some of the changes for the update:

Level Generation
  • Updated algorithm for an increased variety of rooms in the: Grotto, Temple, and Ice worlds.

  • Introduced faster and more thorough failsafes for path generation.
  • Reduced passageway bottlenecks

Enthral Ability Rework
  • Opponents are enthralled for longer and are more durable in that state.
  • Holding down the ability button charges up an enthral bolt. If it hits an existing ally, it will refresh the timer.
  • Tapping the ability button will teleport any thralled allies to a given location (and they will attack anything the bolt hits).

Audio 🎼
  • Some new sound effects.
  • 3rd alternative music theme for Grotto of Guidance 🎼

Graphics
  • Additional scenery for Cold Crust Caverns:

  • Posturized lighting effects.
  • Fixed glitch with left/right wall hanging objects not spawning.


  • Added trail effect for Icer Flyer attacks

  • Added new jump through platforms for Grotto of Guidance.

Balance Changes
  • Decreased enemy spawn rate in the first world.
  • Spin turtles can no longer reach ridiculous speeds.
  • Added aiming cursor for the controller and made it more obvious when manually overriding aiming lock.
  • Multiple other adjustments

Bug Fixes
  • Fixed switch to fullscreen mode offsetting screen to menu coordinates.
  • Fixed rare occurrence of passageway blocked by terrain.
  • Fixed issue where Snowhares were still invulnerable to most attacks after they had emerged.
  • Several other smaller bugs

Update 0.95.5
12th of June
  • Fixed bug where Grotto lore tablet prompt would not deactivate if helper prompts were disabled.
  • Updated graphics for Avalanche


A guard walks into a tavern - 夜哭到明后方紧吃
————本月剧情更新————
1、剧情更新:
①中型支线从8个增加为10个(别问我为啥当时说更新多个,但只更了2个,靴子也是这个月更新的啊!)
②小型支线从32个增加为43个
2、调整了剧情中有关势力支持度的数值
3、增加了一些教学说明

本次更新如有遇到问题,请来官方qq群679984619敲我

————MGN更新计划宣传片上传————
MGN的更新计划宣传片已经上传至steam商店,介绍了游戏未来更新的内容

————下个月更新画饼————
(最好先观看商店里的更新计划宣传片)
1、【已于6月6日上线】角色移动AI重写(受够了各种角色碰来撞去卡死了,这次将换一个寻路系统避免碰撞)
2、酒馆系统初步加入(对,你们要的酒馆来了。但只会有一个初步的原型)
3、周目金币排行榜,记录每周目你结局时的财富数目,并将其转换为蝴蝶
4、蝴蝶系统(不在宣传片里):取自蝴蝶效应,玩家将可以消耗蝴蝶购买一些特别物品:城市景观,剧情刷新,甚至改变其他周目的某些剧情
5、更多剧情,会有与蝴蝶系统互动的剧情(也就是你解锁了新剧情A,就能通过蝴蝶系统改变剧情B的结局)

————日常更新与优化————
这种主页面公告就只放月更新啦,平时更新都放在小型更新里
https://store.steampowered.com/news/app/1536470
[Neolithic]To the End - orochi2k
English
##########Content#####################
New area: Public Security Bureau in Liu
New side story: True Detective (Unfortunately, I can't get much content into this update. Thus, To be continued...)
简体中文
########内容更新########################
新区域:疁城公安局
新的支线剧情:真探(本次更新只能稍微开一个头。未完待续...)
May 31, 2021
Atmocity - Dispersing Minds
Hello!

Version 0.6 is now live!

0.59 -> 0.6
- Sanctuary building added. An early game culture output building.
- Timer changed in tutorial. Initially set to paused, but can be turned on to auto progress tutorial text items. Backing up also pauses the timer.
- Outer U shape road piece now makes rounded blocks adapt accordingly.
- Corner decoration now flippable
- Stair/pier decoration angle piece now flippable.
- Stair/pier corner piece works properly now.
- Fixed 1x1 commercial LOD.

- Fixed building sounds playing when loading tutorials.
- Fixed cars being stored on the home building when inactive.
- Fixed bug where commision would be lowered if only 75 were delivered per timetick (should only be lowered if goods cannot be delivered at all).
- Fixed where trades would essentially time out if less than 100 units was delivered per time tick.
- Fixed seam in first tier, second density 4x4 residential building footprint.
- Fixed missing demolition mesh on upgraded mayor's home.
- Fixed bug where wind turbines could not be destroyed.


May 31, 2021
Sunblaze - [BS] Juho
You guys healed and ready to take on the real challenge?
Sunblaze full release is in just 3 days.



Hit the wishlist button.
Hit the follow button.
Get your controllers ready.
Get your friends ready.
Remember to sleep well.

And if you need more friends, join us in Discord:
https://discord.gg/jucwgwjGTz

Can't wait!
Heavy Metal Machines - Hoplon.Community
Hello, Metal Gladiators

Maintenance is scheduled for June 1st, from 11:00 to 17:00 (UTC-0), to apply an update that fixes some issues.

Version: 13.00.222

Bug Fixes
  • Fixed a bug with the Bomb Dropper located at the Team base path in Sacrifice Sanctuary Arena. It wasn't breaking the link with the Bomb at the correct time.
  • Some stability improvements have been deployed for all platforms.

To share your feedback, please post in our Discord or the General Discussion forum.

Heavy Metal Machines Team
Sunday Rivals - 26k
First off, a huge welcome and thank you to all the new players who picked up Sunday Rivals recently, it's been a crazy month! If you haven't already, be sure to jump into our discord server if you have any questions or want to see what the community is up to: https://discord.gg/Waq2j6UbqC



For folks who've been playing the game for awhile now, you've probably been staring at the giant, gray rectangle in the endzone and wondering when that was going to finally turn on. In v.16.3, that bad boy as well as some of the smaller scoreboards are fully functional now! No longer will you find yourself unsure of whether or not it was appropriate to 'make some noise'. To keep things hyped, I've also added multiple stadium songs blaring over the speakers to ensure the place stays rocking between plays, as well as some new sound effects throughout the game.

In an effort to provide a better player experience on the defensive side of the ball, I've added an experimental speed boost after you've successfully defeated a block, giving you a better to chance to wreak havoc in the backfield or chase down fleeing QB's. Be aware, AI defenders have it too, so keep your head on a swivel out there!

Check out the full patch notes below:

Presentation
  • Main stadium scoreboard shows animated text for the home team
  • Added additional small scoreboards that rotate through team stats
  • Added stadium music playing between downs and after home team scores
  • Added fanfare music to cutscenes
  • Added sound effects to UI shutters opening and closing
  • Offensive play previews now show the OVR rating of eligible players
  • Defensive play previews now show the OVR of the selected defender
  • Play preview camera can now freelook by moving the left stick
Gameplay
  • Added an inverted, ratings based speed boost to players who successfully overcome a block
  • Increased lower rated defenders' tackling success
  • Decreased pass accuracy and throw quality for lower rated QB's, especially while moving
  • Removed button mashing slowdown on kicking plays
  • Made blocking kicks possible again
  • Changed OVR weighting for TE's
  • Rebalanced kick meter accuracy to work with new sliders
Bugs
  • Fixed a critical bug where loading into a league would hang the game after finishing a game, returning to the main menu and advancing to playoffs without playing a game immediately afterwards. The game should load correctly going forward.
  • Fixed a critical bug where loading into a league would hang if you had previously loaded into a smaller league
  • Fixed a bug where quarter scores on the postgame screen were formatted incorrectly
  • Fixed a bug where a tipped, intercepted pass on a 2pt conversion would give the ball back to the offense
  • Potential fix for rare bug where players will lose the ability to use their controller after entering the pause or halftime menu and returning to game
...